348 lines
6.5 KiB
Plaintext
348 lines
6.5 KiB
Plaintext
//--------------------------------------------------------------
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//
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// MISSION FAILED MENU
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//
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// Displays choices after player death
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//
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//--------------------------------------------------------------
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{
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menuDef
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{
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name "missionfailed_menu"
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visible 0
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// Not full screen so we can see the game behind it.
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fullscreen 0
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rect 0 0 640 480
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focusColor 1 1 1 1
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style WINDOW_STYLE_FILLED
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border 1
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descX 320
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descY 458
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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ignoreescape 1
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onClose
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{
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}
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onOpen
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{
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setcvar ui_missionfailed "0"
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}
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onESC
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{
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}
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// Top Background
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itemDef
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{
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name top_background
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rect 50 10 540 80
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style WINDOW_STYLE_FILLED
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backcolor .015 .015 .229 .5
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forecolor 0 0 0 .5
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visible 1
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decoration
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}
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// Bottom Background
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itemDef
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{
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name bottom_background
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rect 170 380 300 95
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style WINDOW_STYLE_FILLED
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backcolor .015 .015 .229 .5
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forecolor 0 0 0 .5
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visible 1
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decoration
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}
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// Title
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itemDef
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{
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name failed_title
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group title
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style WINDOW_STYLE_EMPTY
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background "gfx/menus/menu_blendbox"
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text @SP_INGAME_MISSIONFAILED
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rect 0 20 640 16
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font 3
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textalignx 320
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textaligny -1
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forecolor 1 0 0 1
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visible 1
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decoration
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}
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// Text saying why you failed
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itemDef
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{
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name why_text
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group none
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background "gfx/menus/menu_blendbox"
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cvar ui_missionfailed_text
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rect 0 60 640 0
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font 3
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textscale .7
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textalign ITEM_ALIGN_CENTER
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textalignx 320
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textaligny -1
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forecolor 1 0 0 1
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visible 1
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decoration
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}
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//--------------------------------------------------------------------------------
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// BUTTON
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//--------------------------------------------------------------------------------
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itemDef
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{
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name button_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 118 295 85 26
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background "gfx/menus/menu_buttonback" forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name restartauto
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group grpControlbutton
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 170 380 300 20
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text @MENUS_LOAD_AUTOSAVE
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desctext @MENUS_LOAD_AUTOSAVE_DESC
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textscale 1
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font 4
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textalign ITEM_ALIGN_CENTER
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textalignx 150
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forecolor 1 .682 0 1
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visible 1
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action
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{
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play "sound/misc/nomenu.wav"
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close all
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uiScript "load_auto" // Perform screen init
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 170 378 300 24
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}
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mouseExit
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{
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hide button_glow
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}
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}
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itemDef
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{
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name loadsave
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group grpControlbutton
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 170 400 300 20
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text @MENUS_LOAD_SAVE_GAME
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desctext @MENUS_LOAD_SAVE_GAME_DESC
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textalignx 150
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forecolor 1 .682 0 1
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visible 1
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font 4
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action
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{
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play "sound/misc/nomenu.wav"
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close all
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setcvar cl_paused "1"
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setcvar ui_missionfailed "1"
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open ingameloadMenu
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 170 398 300 24
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}
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mouseExit
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{
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hide button_glow
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}
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}
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itemDef
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{
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name instantload
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group grpControlbutton
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 170 420 300 20
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text @MENUS_INSTANT_LOAD_CAPS
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desctext @MENUS_INSTANT_LOAD_CAPS_DESC
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textalignx 150
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forecolor 1 .682 0 1
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visible 1
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font 4
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action
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{
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play "sound/misc/nomenu.wav"
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close all
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uiScript "load_quick"
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 170 418 300 24
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}
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mouseExit
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{
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hide button_glow
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}
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}
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itemDef
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{
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name missionselect
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group grpControlbutton
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 170 440 300 20
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text @MENUS_NEW_MISSION
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desctext @MENUS_NEW_MISSION_DESC
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font 4
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textalignx 150
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forecolor 1 .682 0 1
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visible 1
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cvartest "tier_storyinfo"
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showcvar
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{
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"1" "2" "3" "4" "5" "6"
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}
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action
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{
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play "sound/misc/nomenu.wav"
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setcvar cl_paused "1"
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uiScript decrementforcepowerlevel
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close all
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open ingameMissionSelect1
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 170 438 300 24
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}
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mouseExit
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{
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hide button_glow
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}
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}
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itemDef
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{
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name missionselect
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group grpControlbutton
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 170 440 300 20
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text @MENUS_NEW_MISSION
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desctext @MENUS_NEW_MISSION_DESC
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font 4
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textalignx 150
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forecolor 1 .682 0 1
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visible 1
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cvartest "tier_storyinfo"
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showcvar
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{
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"7" "8" "9" "10" "11" "12"
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}
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action
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{
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play "sound/misc/nomenu.wav"
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setcvar cl_paused "1"
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uiScript decrementforcepowerlevel
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close all
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open ingameMissionSelect2
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 170 438 300 24
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}
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mouseExit
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{
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hide button_glow
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}
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}
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itemDef
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{
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name missionselect
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group grpControlbutton
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 170 440 300 20
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text @MENUS_NEW_MISSION
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desctext @MENUS_NEW_MISSION_DESC
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font 4
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textalignx 150
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forecolor 1 .682 0 1
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visible 1
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cvartest "tier_storyinfo"
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showcvar
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{
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"13" "14" "15" "16" "17" "18"
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}
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action
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{
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play "sound/misc/nomenu.wav"
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setcvar cl_paused "1"
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uiScript decrementforcepowerlevel
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close all
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open ingameMissionSelect3
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 170 438 300 24
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}
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mouseExit
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{
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hide button_glow
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}
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}
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}
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}
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