Initial commit.

This commit is contained in:
Jim Gray
2013-04-04 14:32:05 -07:00
parent ba5c81da32
commit d71d53e8ec
2180 changed files with 1393544 additions and 1 deletions

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LICENSE.txt Normal file
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@@ -0,0 +1,339 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

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@@ -1,4 +1,13 @@
Jedi-Academy
============
Star Wars Jedi Knight: Jedi Academy
Final source code for [Star Wars Jedi Knight: Jedi Academy](https://en.wikipedia.org/wiki/Star_Wars_Jedi_Knight:_Jedi_Academy)
> Activision and Raven are releasing this code for people to learn from and play with.
> This code is copyright Activision 2003. This source is released under GNU GPLv2.
The initial release can be found [on SourceForge](http://sourceforge.net/projects/jediacademy/files/), posted by [James Monroe](http://www.ravensoft.com/culture/our-people/9/james+monroe/staff-info/). Thanks to Raven Software for making this available to us.
The code here should be consistent with the released version. The existing CVS meta files have been removed and Git files have been added.
No further updates to this repository are planned unless updates are posted by Raven Software. Please fork the repository if you want to contribute changes.

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base/default.cfg Normal file
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//
// SP JEDI ACADEMY DEFAULT CONFIG
//
unbindall
//
// WEAPONS
//
bind 1 "weapon 1"
bind 2 "weapon 2"
bind 3 "weapon 3"
bind 4 "weapon 4"
bind 5 "weapon 5"
bind 6 "weapon 6"
bind 7 "weapon 7"
bind 8 "weapon 8"
bind 9 "weapon 13"
bind 0 "weapon 9"
bind - "weapon 10"
bind = "weapon 0"
bind \ weapongrabbed
bind [ weapprev
bind ] weapnext
bind mwheelup weapprev
bind mwheeldown weapnext
//
// CHARACTER CONTROLS
//
bind CTRL +attack
bind ALT +altattack
bind SHIFT +speed
bind v +strafe
bind PGUP +lookup
bind PGDN +lookdown
bind END centerview
bind c +movedown
bind SPACE +moveup
bind ENTER +use
bind r +use
bind UPARROW +forward
bind DOWNARROW +back
bind LEFTARROW +left
bind RIGHTARROW +right
bind w +forward
bind a +moveleft
bind s +back
bind d +moveright
bind , +moveleft
bind . +moveright
//
// FORCE POWERS
//
bind F1 force_throw
bind F2 force_pull
bind F3 force_speed
bind F4 force_sight
bind f +useforce
bind e forcenext
bind q forceprev
bind TAB datapad
bind m datapad
bind p "cg_thirdperson !"
bind l saberAttackCycle
//
// INVENTORY
//
//
// QUICK KEYS
//
//single only
bind F9 "load quick"
bind F10 "uimenu ingameloadmenu"
bind F11 "uimenu ingamesavemenu"
bind F12 "save quick"
//
// MOUSE OPTIONS
//
bind / +mlook
//
// MOUSE BUTTONS
//
bind MOUSE1 +attack
bind MOUSE2 +altattack
bind MOUSE3 saberAttackCycle
//
// CLIENT ENVIRONMENT COMMANDS
//
bind ~ "toggleconsole"
bind ` "toggleconsole"

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;rww - this file will allow you to override the number of bits any given
;entityState value is sent across the network in for your mod. Do not
;mess with this unless you know what you're doing as it's easily possible
;to mess something up terribly. Just remove the ; in front of any of the
;values that you want to override and use the desired bit num. 0 is a
;special-case value, it means to send across as a float. GENTITYNUM_BITS
;means to send in as many bits as it takes to send the highest possible
;entity number.
;
;pos.trTime, 32
;pos.trBase[0], 0
;pos.trBase[1], 0
;pos.trDelta[0], 0
;pos.trDelta[1], 0
;pos.trBase[2], 0
;apos.trBase[1], 0
;pos.trDelta[2], 0
;apos.trBase[0], 0
;event, 10
;angles2[1], 0
;eType, 8
;torsoAnim, 16
;forceFrame, 16
;eventParm, 8
;legsAnim, 16
;torsoFlip, 1
;legsFlip, 1
;groundEntityNum, GENTITYNUM_BITS
;pos.trType, 8
;eFlags, 32
;bolt1, 8
;bolt2, GENTITYNUM_BITS
;trickedentindex, 16
;trickedentindex2, 16
;trickedentindex3, 16
;trickedentindex4, 16
;speed, 0
;fireflag, 2
;genericenemyindex, 32
;activeForcePass, 6
;emplacedOwner, 32
;otherEntityNum, GENTITYNUM_BITS
;weapon, 32
;clientNum, GENTITYNUM_BITS
;angles[1], 0
;pos.trDuration, 32
;apos.trType, 8
;origin[0], 0
;origin[1], 0
;origin[2], 0
;solid, 24
;owner, GENTITYNUM_BITS
;teamowner, 8
;shouldtarget, 1
;powerups, 16
;modelGhoul2, 8
;g2radius, 8
;modelindex, -16
;otherEntityNum2, GENTITYNUM_BITS
;loopSound, 8
;loopIsSoundset, 1
;soundSetIndex, 8
;generic1, 8
;origin2[2], 0
;origin2[0], 0
;origin2[1], 0
;modelindex2, 8
;angles[0], 0
;time, 32
;apos.trTime, 32
;apos.trDuration, 32
;apos.trBase[2], 0
;apos.trDelta[0], 0
;apos.trDelta[1], 0
;apos.trDelta[2], 0
;time2, 32
;angles[2], 0
;angles2[0], 0
;angles2[2], 0
;constantLight, 32
;frame, 16
;saberInFlight, 1
;saberEntityNum, GENTITYNUM_BITS
;saberMove, 8
;forcePowersActive, 32
;isJediMaster, 1
;isPortalEnt, 1
;heldByClient, 6
;ragAttach, GENTITYNUM_BITS
;iModelScale, 10
;brokenLimbs, 8
;boltToPlayer, 6
;hasLookTarget, 1
;lookTarget, GENTITYNUM_BITS
;
;customRGBA[0], 8
;customRGBA[1], 8
;customRGBA[2], 8
;customRGBA[3], 8
;
;health, 10
;maxhealth, 10
;
;npcSaber1, 9
;npcSaber2, 9
;
;csSounds_Std, 8
;csSounds_Combat, 8
;csSounds_Extra, 8
;csSounds_Jedi, 8
;
;surfacesOn, 32
;surfacesOff, 32
;
;boneIndex1, 6
;boneIndex2, 6
;boneIndex3, 6
;boneIndex4, 6
;
;boneOrient, 9
;
;boneAngles1[0], 0
;boneAngles1[1], 0
;boneAngles1[2], 0
;
;boneAngles2[0], 0
;boneAngles2[1], 0
;boneAngles2[2], 0
;
;boneAngles3[0], 0
;boneAngles3[1], 0
;boneAngles3[2], 0
;
;boneAngles4[0], 0
;boneAngles4[1], 0
;boneAngles4[2], 0
;
;NPC_class, 8
;
;m_iVehicleNum, 10
;
;eFlags2,10
;
;userInt1, 1
;userInt2, 1
;userInt3, 1
;userFloat1, 1
;userFloat2, 1
;userFloat3, 1
;userVec1[0], 1
;userVec1[1], 1
;userVec1[2], 1
;userVec2[0], 1
;userVec2[1], 1
;userVec2[2], 1

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;rww - this file will allow you to override the number of bits any given
;playerState value is sent across the network in for your mod. Do not
;mess with this unless you know what you're doing as it's easily possible
;to mess something up terribly. Just remove the ; in front of any of the
;values that you want to override and use the desired bit num. 0 is a
;special-case value, it means to send across as a float. GENTITYNUM_BITS
;means to send in as many bits as it takes to send the highest possible
;entity number.
;
;commandTime, 32
;origin[0], 0
;origin[1], 0
;bobCycle, 8
;velocity[0], 0
;velocity[1], 0
;viewangles[1], 0
;viewangles[0], 0
;
;weaponTime, -16
;weaponChargeTime, 32
;weaponChargeSubtractTime, 32
;origin[2], 0
;velocity[2], 0
;pm_time, -16
;eventSequence, 16
;torsoAnim, 16
;torsoTimer, 16
;legsAnim, 16
;legsTimer, 16
;legsFlip, 1
;torsoFlip, 1
;movementDir, 4
;events[0], 10
;events[1], 10
;pm_flags, 16
;groundEntityNum, GENTITYNUM_BITS
;weaponstate, 4
;eFlags, 32
;externalEvent, 10
;gravity, 16
;speed, -16
;basespeed, -16
;delta_angles[1], 16
;externalEventParm, 8
;viewheight, -8
;damageEvent, 8
;damageYaw, 8
;damagePitch, 8
;damageCount, 8
;damageType, 2
;generic1, 8
;pm_type, 8
;delta_angles[0], 16
;delta_angles[2], 16
;eventParms[0], -16
;eventParms[1], 8
;clientNum, GENTITYNUM_BITS
;weapon, 8
;viewangles[2], 0
;
;jumppad_ent, 10
;loopSound, 16
;loopIsSoundset, 1
;
;zoomMode, 2
;zoomTime, 32
;zoomLocked, 1
;zoomFov, 0
;
;fd.forcePowersActive, 32
;fd.forceMindtrickTargetIndex, 16
;fd.forceMindtrickTargetIndex2, 16
;fd.forceMindtrickTargetIndex3, 16
;fd.forceMindtrickTargetIndex4, 16
;fd.forceJumpZStart, 0
;fd.forcePowerSelected, 8
;fd.forcePowersKnown, 32
;fd.forcePower, 8
;fd.forceSide, 2
;fd.sentryDeployed, 1
;fd.forcePowerLevel[FP_LEVITATION], 2
;fd.forcePowerLevel[FP_SEE], 2
;fd.forceGripCripple, 1
;genericEnemyIndex, 32
;activeForcePass, 6
;hasDetPackPlanted, 1
;emplacedIndex, GENTITYNUM_BITS
;fd.forceRageRecoveryTime, 32
;rocketLockIndex, GENTITYNUM_BITS
;rocketLockTime, 32
;rocketTargetTime, 32
;holocronBits, 32
;isJediMaster, 1
;forceRestricted, 1
;trueJedi, 1
;trueNonJedi, 1
;fallingToDeath, 32
;electrifyTime, 32
;
;fd.forcePowerDebounce[FP_LEVITATION], 32
;
;saberMove, 32
;saberActive, 1
;saberInFlight, 1
;saberBlocked, 8
;saberEntityNum, GENTITYNUM_BITS
;saberCanThrow, 1
;forceHandExtend, 8
;forceDodgeAnim, 16
;fd.saberAnimLevel, 4
;fd.saberDrawAnimLevel, 4
;saberAttackChainCount, 4
;saberHolstered, 1
;
;jetpackFuel, 8
;cloakFuel, 8
;
;duelIndex, GENTITYNUM_BITS
;duelTime, 32
;duelInProgress, 1
;
;saberLockTime, 32
;saberLockEnemy, GENTITYNUM_BITS
;saberLockFrame, 16
;saberLockAdvance, 1
;
;inAirAnim, 1
;
;lastHitLoc[2], 0
;lastHitLoc[0], 0
;lastHitLoc[1], 0
;
;heldByClient, 6
;ragAttach, GENTITYNUM_BITS
;iModelScale, 10
;brokenLimbs, 8
;hasLookTarget, 1
;lookTarget, GENTITYNUM_BITS
;
;customRGBA[0], 8
;customRGBA[1], 8
;customRGBA[2], 8
;customRGBA[3], 8
;
;standheight, 10
;crouchheight, 10
;
;m_iVehicleNum, GENTITYNUM_BITS
;
;vehOrientation[0], 0
;vehOrientation[1], 0
;vehOrientation[2], 0
;
;vehSurfaces, 16
;
;vehTurnaroundIndex, GENTITYNUM_BITS
;vehTurnaroundTime, 32
;
;moveDir[0], 0
;moveDir[1], 0
;moveDir[2], 0
;
;vehBoarding, 1
;
;hackingTime, 32
;hackingBaseTime, 16
;
;eFlags2,10
;
;userInt1, 1
;userInt2, 1
;userInt3, 1
;userFloat1, 1
;userFloat2, 1
;userFloat3, 1
;userVec1[0], 1
;userVec1[1], 1
;userVec1[2], 1
;userVec2[0], 1
;userVec2[1], 1
;userVec2[2], 1

BIN
base/ext_data/MP/vssver.scc Normal file

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1757
base/ext_data/dms.dat Normal file

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base/ext_data/items.dat Normal file
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// EXTERNAL ITEM DATA
//
//Fields
//pickupsound STRING; DEFAULT = sound/weapons/w_pkup.wav
//itemname STRING;
//classname STRING;
//count INT; ammount of ammo or health given with item
//icon STRING;
//min VECTOR; item bounds min, DEFAULT = -16 -16 -2
//max VECTOR; item bounds max, DEFAULT = 16 16 16
//pickupname STRING; name to show in inventory
//tag ENUM; WP_, or AMMO_
//type ENUM; IT_WEAPON, IT_AMMO, IT_ARMOR, IT_HEALTH
//worldmodel STRING; model to show on ground or in hand
{
itemname ITM_SABER_PICKUP
classname weapon_saber
worldmodel models/weapons2/saber/saber_w.md3
icon gfx/hud/w_icon_lightsaber
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_SABER
min -16 -16 -8
max 16 16 16
}
{
itemname ITM_BRYAR_PISTOL_PICKUP
classname weapon_bryar_pistol
worldmodel models/weapons2/briar_pistol/briar_pistol_w.glm
icon gfx/hud/w_icon_briar
// Amount of ammo given with weapon
count 10
type IT_WEAPON
tag WP_BRYAR_PISTOL
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_BLASTER_PISTOL_PICKUP
classname weapon_blaster_pistol
worldmodel models/weapons2/blaster_pistol/blaster_pistol_w.glm
icon gfx/hud/w_icon_blaster_pistol
// Amount of ammo given with weapon
count 10
type IT_WEAPON
tag WP_BLASTER_PISTOL
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_BLASTER_PICKUP
classname weapon_blaster
worldmodel models/weapons2/blaster_r/blaster_w.glm
icon gfx/hud/w_icon_blaster
// Amount of ammo given with weapon
count 10
type IT_WEAPON
tag WP_BLASTER
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_DISRUPTOR_PICKUP
classname weapon_disruptor
worldmodel models/weapons2/disruptor/disruptor_w.glm
icon gfx/hud/w_icon_disruptor
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_DISRUPTOR
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_BOWCASTER_PICKUP
classname weapon_bowcaster
worldmodel models/weapons2/bowcaster/bowcaster_w.glm
icon gfx/hud/w_icon_bowcaster
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_BOWCASTER
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_REPEATER_PICKUP
classname weapon_repeater
worldmodel models/weapons2/heavy_repeater/heavy_repeater_w.glm
icon gfx/hud/w_icon_repeater
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_REPEATER
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_DEMP2_PICKUP
classname weapon_demp2
worldmodel models/weapons2/demp2/demp2_w.glm
icon gfx/hud/w_icon_demp2
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_DEMP2
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_FLECHETTE_PICKUP
classname weapon_flechette
worldmodel models/weapons2/golan_arms/golan_arms_w.glm
icon gfx/hud/w_icon_flechette
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_FLECHETTE
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_CONCUSSION_RIFLE_PICKUP
classname weapon_concussion_rifle
worldmodel models/weapons2/concussion/c_rifle_w.glm
icon gfx/hud/w_icon_c_rifle
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_CONCUSSION
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_ROCKET_LAUNCHER_PICKUP
classname weapon_rocket_launcher
worldmodel models/weapons2/merr_sonn/merr_sonn_w.glm
icon gfx/hud/w_icon_merrsonn
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_ROCKET_LAUNCHER
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_THERMAL_DET_PICKUP
classname weapon_thermal
worldmodel models/weapons2/thermal/thermal_pu.md3
icon gfx/hud/w_icon_thermal
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_THERMAL
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_TRIP_MINE_PICKUP
classname weapon_trip_mine
worldmodel models/weapons2/laser_trap/laser_trap_pu.md3
icon gfx/hud/w_icon_tripmine
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_TRIP_MINE
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_DET_PACK_PICKUP
classname weapon_det_pack
worldmodel models/weapons2/detpack/det_pack_pu.md3
icon gfx/hud/w_icon_detpack
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_DET_PACK
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_STUN_BATON_PICKUP
classname weapon_stun_baton
worldmodel models/weapons2/stun_baton/stunbaton_w.glm
icon gfx/hud/w_icon_stunbaton
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_STUN_BATON
}
{
itemname ITM_BOT_LASER_PICKUP
classname weapon_botwelder
worldmodel models/weapons2/noweap/noweap.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_BOT_LASER
}
{
itemname ITM_MELEE
classname weapon_melee
worldmodel models/weapons2/noweap/noweap.md3
icon gfx/hud/w_icon_melee
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_MELEE
min -16 -16 -2
max 16 16 16
}
{
itemname ITM_EMPLACED_GUN_PICKUP
classname weapon_emplaced_gun
worldmodel models/weapons2/noweap/noweap.md3
// Amount of ammo given with weapon
count 800
type IT_WEAPON
tag WP_EMPLACED_GUN
}
{
itemname ITM_TURRET_PICKUP
classname weapon_turret
worldmodel models/weapons2/noweap/noweap.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_TURRET
}
{
itemname ITM_ATST_MAIN_PICKUP
classname weapon_atst_main
worldmodel models/weapons2/noweap/noweap.md3
icon gfx/hud/w_icon_atst
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_ATST_MAIN
}
{
itemname ITM_ATST_SIDE_PICKUP
classname weapon_atst_side
worldmodel models/weapons2/noweap/noweap.md3
icon gfx/hud/w_icon_atstside
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_ATST_SIDE
}
{
itemname ITM_TIE_FIGHTER_PICKUP
classname weapon_tie_fighter
worldmodel models/weapons2/noweap/noweap.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_TIE_FIGHTER
}
{
itemname ITM_RAPID_FIRE_CONC_PICKUP
classname weapon_rapid_concussion
worldmodel models/weapons2/noweap/noweap.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_RAPID_FIRE_CONC
}
{
itemname ITM_JAWA_PICKUP
classname weapon_jawa
worldmodel models/weapons2/jawa/jawa_gun.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_JAWA
}
{
itemname ITM_TUSKEN_RIFLE_PICKUP
classname weapon_tusken_rifle
worldmodel models/weapons2/tusken_rifle/tusken_rifle.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_TUSKEN_RIFLE
}
{
itemname ITM_TUSKEN_STAFF_PICKUP
classname weapon_tusken_staff
worldmodel models/weapons2/tusken_staff/tusken_staff.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_TUSKEN_STAFF
}
{
itemname ITM_SCEPTER_PICKUP
classname weapon_scepter
worldmodel models/weapons2/sith_scepter/sith_scepter.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_SCEPTER
}
{
itemname ITM_NOGHRI_STICK_PICKUP
classname weapon_noghri_stick
worldmodel models/weapons2/noghri_stick/noghri_stick.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_NOGHRI_STICK
}
//
//Items
//
// AMMO Items
//-------------
{
itemname ITM_AMMO_FORCE_PICKUP
classname ammo_force
worldmodel models/items/forcegem.md3
pickupsound sound/player/enlightenment.wav
icon gfx/hud/forcegem_icon2
count 100
type IT_AMMO
tag AMMO_FORCE
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_BLASTER_PICKUP
classname ammo_blaster
worldmodel models/items/energy_cell.md3
icon gfx/hud/energy_cell
count 25
type IT_AMMO
tag AMMO_BLASTER
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_POWERCELL_PICKUP
classname ammo_powercell
worldmodel models/items/power_cell.md3
icon gfx/hud/power_cell
count 100
type IT_AMMO
tag AMMO_POWERCELL
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_METAL_BOLTS_PICKUP
classname ammo_metallic_bolts
worldmodel models/items/metallic_bolts.md3
icon gfx/hud/metallic_bolts
count 100
type IT_AMMO
tag AMMO_METAL_BOLTS
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_ROCKETS_PICKUP
classname ammo_rockets
worldmodel models/items/rockets.md3
icon gfx/hud/rockets
count 3
type IT_AMMO
tag AMMO_ROCKETS
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_EMPLACED_PICKUP
classname ammo_emplaced
worldmodel models/weapons2/noweap/noweap.md3
count 100
type IT_AMMO
tag AMMO_EMPLACED
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_THERMAL_PICKUP
classname ammo_thermal
worldmodel models/weapons2/thermal/thermal_pu.md3
icon gfx/hud/w_icon_thermal
count 4
type IT_AMMO
tag AMMO_THERMAL
max 16 16 16
min -16 -16 -0
}
{
itemname ITM_AMMO_TRIPMINE_PICKUP
classname ammo_tripmine
worldmodel models/weapons2/laser_trap/laser_trap_pu.md3
icon gfx/hud/w_icon_tripmine
count 3
type IT_AMMO
tag AMMO_TRIPMINE
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_DETPACK_PICKUP
classname ammo_detpack
worldmodel models/weapons2/detpack/det_pack_pu.md3
icon gfx/hud/w_icon_detpack
count 3
type IT_AMMO
tag AMMO_DETPACK
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_BATTERY_PICKUP
classname item_battery
worldmodel models/items/battery.md3
icon gfx/hud/battery
count 1000
type IT_BATTERY
tag ITM_BATTERY_PICKUP
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_SEEKER_PICKUP
classname item_seeker
worldmodel models/items/remote.md3
icon gfx/hud/i_icon_seeker
count 120
type IT_HOLDABLE
tag INV_SEEKER
max 8 8 16
min -8 -8 -4
}
{
itemname ITM_SHIELD_PICKUP
classname item_enviro
worldmodel models/items/shield.md3
icon gfx/hud/i_icon_shieldwall
count 100
type IT_HOLDABLE
tag ITM_SHIELD_PICKUP
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_BACTA_PICKUP
classname item_bacta
worldmodel models/items/bacta.md3
icon gfx/hud/i_icon_bacta
count 25
type IT_HEALTH
tag ITM_MEDPAK_PICKUP
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_DATAPAD_PICKUP
classname item_datapad
worldmodel models/items/datapad.md3
count 1
type IT_HOLDABLE
tag ITM_DATAPAD_PICKUP
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_BINOCULARS_PICKUP
classname item_binoculars
worldmodel models/items/binoculars.md3
icon gfx/hud/i_icon_zoom
count 1
type IT_HOLDABLE
tag INV_ELECTROBINOCULARS
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_SENTRY_GUN_PICKUP
classname item_sentry_gun
worldmodel models/items/psgun.glm
icon gfx/hud/i_icon_sentrygun
count 120
type IT_HOLDABLE
tag INV_SENTRY
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_LA_GOGGLES_PICKUP
classname item_la_goggles
worldmodel models/items/binoculars.md3
icon gfx/hud/i_icon_goggles
count 30
type IT_HOLDABLE
tag INV_LIGHTAMP_GOGGLES
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_MEDPAK_PICKUP
classname item_medpak_instant
worldmodel models/items/medpac.md3
icon gfx/hud/i_icon_medkit
count 20
type IT_HEALTH
tag ITM_MEDPAK_PICKUP
max 8 8 16
min -8 -8 -3
}
{
itemname ITM_SHIELD_SM_PICKUP
classname item_shield_sm_instant
worldmodel models/items/psd_sm.md3
icon gfx/hud/psd_small
count 25
type IT_ARMOR
tag ITM_SHIELD_SM_PICKUP
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_SHIELD_LRG_PICKUP
classname item_shield_lrg_instant
worldmodel models/items/psd.md3
icon gfx/hud/psd_medium
count 50
type IT_ARMOR
tag ITM_SHIELD_LRG_PICKUP
max 8 8 16
min -8 -8 -4
}
{
itemname ITM_GOODIE_KEY_PICKUP
classname item_goodie_key
worldmodel models/items/key.md3
icon gfx/hud/i_icon_goodie_key
type IT_HOLDABLE
tag INV_GOODIE_KEY
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_SECURITY_KEY_PICKUP
classname item_security_key
worldmodel models/items/key.md3
icon gfx/hud/i_icon_security_key
type IT_HOLDABLE
tag INV_SECURITY_KEY
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_HEAL_PICKUP
classname holocron_force_heal
worldmodel models/map_objects/force_holocrons/heal.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_heal
count 1
type IT_HOLOCRON
tag FP_HEAL
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_LEVITATION_PICKUP
classname holocron_force_levitation
worldmodel models/map_objects/force_holocrons/jump.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_levitation
count 1
type IT_HOLOCRON
tag FP_LEVITATION
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_SPEED_PICKUP
classname holocron_force_speed
worldmodel models/map_objects/force_holocrons/speed.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_speed
count 1
type IT_HOLOCRON
tag FP_SPEED
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_PUSH_PICKUP
classname holocron_force_push
worldmodel models/map_objects/force_holocrons/push.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_push
count 1
type IT_HOLOCRON
tag FP_PUSH
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_PULL_PICKUP
classname holocron_force_pull
worldmodel models/map_objects/force_holocrons/pull.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_pull
count 1
type IT_HOLOCRON
tag FP_PULL
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_TELEPATHY_PICKUP
classname holocron_force_telepathy
worldmodel models/map_objects/force_holocrons/telepathy.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_telepathy
count 1
type IT_HOLOCRON
tag FP_TELEPATHY
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_GRIP_PICKUP
classname holocron_force_grip
worldmodel models/map_objects/force_holocrons/grip.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_grip
count 1
type IT_HOLOCRON
tag FP_GRIP
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_LIGHTNING_PICKUP
classname holocron_force_lightning
worldmodel models/map_objects/force_holocrons/lightning.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_lightning
count 1
type IT_HOLOCRON
tag FP_LIGHTNING
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_SABERTHROW_PICKUP
classname holocron_force_saberthrow
worldmodel models/map_objects/force_holocrons/saberthrow.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_saberthrow
count 1
type IT_HOLOCRON
tag FP_SABERTHROW
max 8 8 16
min -8 -8 -0
}

View File

@@ -0,0 +1,25 @@
Bartender
{
playerModel chiss
weapon WP_NONE
snd bartender
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_NEUTRAL
enemyTeam TEAM_NEUTRAL
// race human
class CLASS_BARTENDER
walkSpeed 55
runSpeed 200
yawspeed 90
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}

View File

@@ -0,0 +1,57 @@
BespinCop
{
playerModel bespin_cop
weapon WP_BLASTER_PISTOL
health 40
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
walkSpeed 55
runSpeed 200
yawspeed 120
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
// race bespincop
class CLASS_BESPIN_COP
snd bespincop1
sndcombat bespincop1
sndextra bespincop1
}
BespinCop2
{
playerModel bespin_cop
weapon WP_BLASTER_PISTOL
health 40
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
walkSpeed 55
runSpeed 200
yawspeed 120
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
// race bespincop
class CLASS_BESPIN_COP
snd bespincop2
sndcombat bespincop2
sndextra bespincop2
}

View File

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Desann
{
playerModel desann
saber desann
weapon WP_SABER
saberStyle 4
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 3
FP_TELEPATHY 0
FP_GRIP 3
FP_LIGHTNING 3
FP_RAGE 3
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 3
FP_SEE 3
FP_SABERTHROW 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forceRegenRate 50
rank captain
reactions 3
aim 3
move 5
aggression 3
evasion 5
intelligence 5
hfov 160
vfov 160
scale 135
height 78
crouchheight 42
width 18
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_DESANN
yawSpeed 120
walkSpeed 55
runSpeed 200
snd desann
sndcombat desann
sndjedi desann
health 500
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}

View File

@@ -0,0 +1,55 @@
Elder
{
playerModel prisoner
weapon WP_NONE
customSkin elder
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_PRISONER
snd prisoner1
sndcombat prisoner1
sndextra prisoner1
walkSpeed 55
runSpeed 200
yawspeed 110
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
Elder2
{
playerModel prisoner
weapon WP_NONE
customSkin elder2
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_PRISONER
snd prisoner2
sndcombat prisoner2
sndextra prisoner2
walkSpeed 55
runSpeed 200
yawspeed 110
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}

View File

@@ -0,0 +1,22 @@
Galak
{
playerModel galak
weapon WP_BLASTER
altFire 1
rank commander
snd galak
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank captain
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_IMPERIAL
yawspeed 90
walkSpeed 55
runSpeed 200
}

View File

@@ -0,0 +1,36 @@
Galak_Mech
{
playerModel galak_mech
weapon WP_REPEATER
health 1000
width 20
height 88
crouchheight 88
snd galak_mech
reactions 3
aim 5
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_GALAK_MECH
snd galak
sndcombat galak
sndextra galak
yawSpeed 50
walkSpeed 45
runSpeed 150
dismemberProbHead 0
dismemberProbArms 0
dismemberProbHands 0
dismemberProbLegs 0
dismemberProbWaist 0
headPitchRangeUp 60
headPitchRangeDown 60
torsoPitchRangeUp 60
torsoPitchRangeDown 60
}

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@@ -0,0 +1,21 @@
Glider
{
playerModel glider
weapon WP_MELEE
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam TEAM_NEUTRAL
enemyTeam TEAM_NEUTRAL
// race harvester
class CLASS_GLIDER
yawSpeed 60
runSpeed 150
walkSpeed 50
hFOV 120
vfov 45
snd glider
}

125
base/ext_data/npcs/Gran.npc Normal file
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Gran
{
playerModel gran
customSkin sp
customRGBA random1
weapon WP_THERMAL
weapon WP_MELEE
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
health 30
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_GRAN
snd gran1
sndcombat gran1
sndextra gran1
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
Gran2
{
playerModel gran
customSkin sp
customRGBA random1
weapon WP_THERMAL
weapon WP_MELEE
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
health 30
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_GRAN
snd gran2
sndcombat gran2
sndextra gran2
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
GranBoxer
{
playerModel gran
customSkin sp
customRGBA random1
weapon WP_MELEE
surfOff "l_leg_kneeguard r_leg_kneeguard"
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
health 50
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_GRAN
snd gran2
sndcombat gran2
sndextra gran2
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
GranShooter
{
playerModel gran
customSkin sp
customRGBA random1
weapon WP_BLASTER
surfOff "l_leg_kneeguard"
reactions 3
aim 5
move 3
aggression 3
evasion 1
intelligence 5
health 40
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_GRAN
snd gran1
sndcombat gran1
sndextra gran1
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}

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hazardtrooper
{
playerModel hazardtrooper
weapon WP_REPEATER
health 150
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_HAZARD_TROOPER
height 80
crouchheight 48
snd st1
sndcombat st1
sndextra st1
yawspeed 100
walkSpeed 55
runSpeed 65
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
hazardtrooperconcussion
{
playerModel hazardtrooper
weapon WP_CONCUSSION
health 150
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_HAZARD_TROOPER
height 80
crouchheight 48
snd st1
sndcombat st1
sndextra st1
yawspeed 100
walkSpeed 55
runSpeed 65
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
hazardtrooperofficer
{
playerModel hazardtrooper
weapon WP_FLECHETTE
health 150
headPitchRangeDown 30
reactions 4
aim 3
move 4
aggression 5
evasion 2
intelligence 5
rank lt
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_HAZARD_TROOPER
height 64
crouchheight 48
snd stofficer1
sndcombat stofficer1
sndextra stofficer1
yawspeed 100
walkSpeed 55
runSpeed 65
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

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Howler
{
playerModel howler
weapon WP_MELEE
height 32
crouchheight 32
reactions 4
aim 1
move 5
aggression 3
evasion 5
intelligence 2
playerTeam TEAM_FREE
enemyTeam TEAM_FREE
class CLASS_HOWLER
yawSpeed 60
runSpeed 300
walkSpeed 100
hFOV 120
vfov 45
snd howler
health 60
}

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ImpCommander
{
playerModel imperial
weapon WP_BLASTER
altFire 1
surfOff l_arm_key
customSkin commander
health 80
reactions 4
aim 4
move 4
aggression 4
evasion 4
intelligence 4
rank commander
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_IMPERIAL
// snd io3
// sndcombat io3
// sndextra io3
snd io1
sndcombat io1
sndextra io1
yawspeed 110
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

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ImpOfficer
{
playerModel imperial
weapon WP_BLASTER
surfOff l_arm_key
customSkin officer
health 40
reactions 3
aim 3
move 3
aggression 3
evasion 3
intelligence 3
rank ltcomm
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_IMPERIAL
snd io1
sndcombat io1
sndextra io1
yawspeed 110
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

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ImpWorker
{
playerModel imperial_worker
weapon WP_BLASTER_PISTOL
headPitchRangeDown 30
health 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race imperial
class CLASS_IMPWORKER
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd worker1
sndcombat worker1
sndextra worker1
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
ImpWorker2
{
playerModel imperial_worker
weapon WP_BLASTER_PISTOL
headPitchRangeDown 30
health 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race imperial
class CLASS_IMPWORKER
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd worker2
sndcombat worker2
sndextra worker2
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
ImpWorker3
{
playerModel imperial_worker
weapon WP_BLASTER_PISTOL
headPitchRangeDown 30
health 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race imperial
class CLASS_IMPWORKER
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd worker3
sndcombat worker3
sndextra worker3
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

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@@ -0,0 +1,29 @@
Imperial
{
playerModel imperial
weapon WP_BLASTER_PISTOL
surfOff l_arm_key
health 20
reactions 2
aim 2
move 2
aggression 2
evasion 2
intelligence 2
rank lt
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_IMPERIAL
snd io2
sndcombat io2
sndextra io2
yawspeed 110
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

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@@ -0,0 +1,30 @@
Jan
{
playerModel jan
weapon WP_BLASTER
altFire 1
rank lt
reactions 3
aim 5
move 3
aggression 3
evasion 3
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JAN
sex female
snd jan
sndcombat jan
sndextra jan
yawSpeed 140
walkSpeed 55
runSpeed 200
// race human
snd jan
dismemberProbHead 0
dismemberProbArms 0
dismemberProbHands 1
dismemberProbLegs 0
dismemberProbWaist 0
}

102
base/ext_data/npcs/Jedi.npc Normal file
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Jedi
{
playerModel jedi
saber single_2
saberColor yellow
weapon WP_SABER
saberStyle 1
saberStyle 3
saberStyle 2
FP_HEAL 1
FP_LEVITATION 2
FP_SPEED 2
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 1
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 1
FP_ABSORB 1
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forceRegenRate 150
forcePowerMax 90
rank lt
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
snd jedi1
sndcombat jedi1
sndjedi jedi1
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
Jedi2
{
playerModel jedi
saber single_7
saberColor orange
weapon WP_SABER
saberStyle 1
saberStyle 2
saberStyle 3
FP_HEAL 1
FP_LEVITATION 2
FP_SPEED 2
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 1
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 1
FP_ABSORB 1
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forceRegenRate 200
forcePowerMax 75
rank lt
customSkin j2
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
snd jedi2
sndcombat jedi2
sndjedi jedi2
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}

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JediF
{
playerModel jan
surfOff "torso_vest hips_chaps torso_computer head_goggles torso_comp hips_belt"
surfOn "torso_augment hips_augment hips_torso"
saber dual_3
saberColor random
weapon WP_SABER
saberStyle 7
FP_HEAL 1
FP_LEVITATION 2
FP_SPEED 2
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 1
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 1
FP_ABSORB 1
FP_DRAIN 0
FP_SEE 2
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
rank lt
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
sex female
snd jan
sndcombat jan
sndjedi jan
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}

View File

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JediMaster
{
playerModel jedi
customSkin master
saber dual_3
saberColor green
weapon WP_SABER
saberStyle 7
FP_HEAL 2
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 2
FP_TELEPATHY 2
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 2
FP_ABSORB 2
FP_DRAIN 0
FP_SEE 2
FP_SABERTHROW 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
rank commander
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
snd jedi2
sndcombat jedi2
sndjedi jedi2
health 400
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}

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@@ -0,0 +1,48 @@
JediTrainer
{
playerModel jeditrainer
saber jedi
saber2 jedi
saberColor purple
saber2Color purple
weapon WP_SABER
saberStyle 6
FP_HEAL 2
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 2
FP_TELEPATHY 2
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 2
FP_ABSORB 2
FP_DRAIN 0
FP_SEE 2
FP_SABERTHROW 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
rank commander
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
snd jedi2
sndcombat jedi2
sndjedi jedi2
health 400
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}

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Kyle
{
playerModel kyle
saber kyle
rank commander
health 1000
weapon WP_BRYAR_PISTOL
weapon WP_SABER
saberStyle 1
saberStyle 3
saberStyle 2
FP_HEAL 3
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 3
FP_TELEPATHY 3
FP_GRIP 3
FP_LIGHTNING 2
FP_SABERTHROW 3
FP_RAGE 0
FP_PROTECT 3
FP_ABSORB 3
FP_DRAIN 0
FP_SEE 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forcePowerMax 200
reactions 4
aim 5
move 3
aggression 5
evasion 5
intelligence 5
playerTeam TEAM_PLAYER
class CLASS_KYLE
snd kyle
sndcombat kyle
sndjedi kyle
dismemberProbHead 0
dismemberProbArms 0
dismemberProbHands 0
dismemberProbLegs 0
dismemberProbWaist 0
}
Kyle_boss
{
playerModel kyle
saber kyle_boss
rank captain
health 300
weapon WP_SABER
saberStyle 1
saberStyle 2
saberStyle 3
FP_HEAL 3
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 3
FP_TELEPATHY 3
FP_GRIP 3
FP_LIGHTNING 0
// FP_SABERTHROW 3
FP_SABERTHROW 0
FP_RAGE 0
FP_PROTECT 3
FP_ABSORB 3
FP_DRAIN 0
FP_SEE 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
reactions 4
aim 5
move 3
aggression 5
evasion 5
intelligence 5
playerTeam TEAM_PLAYER
class CLASS_KYLE
snd kyle_boss
sndcombat kyle_boss
sndjedi kyle_boss
dismemberProbHead 0
dismemberProbArms 0
dismemberProbHands 0
dismemberProbLegs 0
dismemberProbWaist 0
}

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@@ -0,0 +1,62 @@
Lando
{
playerModel lando
weapon WP_BLASTER
rank captain
altFire 1
snd lando
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
// race human
class CLASS_LANDO
snd lando
sndcombat lando
sndextra lando
sndjedi lando
walkSpeed 55
runSpeed 200
yawspeed 120
dismemberProbHead 0
dismemberProbArms 0
dismemberProbHands 0
dismemberProbLegs 0
dismemberProbWaist 0
}
Lando_cin
{
playerModel lando
rank captain
altFire 1
snd lando
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
// race human
class CLASS_LANDO
snd lando
sndcombat lando
sndextra lando
sndjedi lando
walkSpeed 52
runSpeed 200
yawspeed 120
dismemberProbHead 0
dismemberProbArms 0
dismemberProbHands 0
dismemberProbLegs 0
dismemberProbWaist 0
}

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Luke
{
playerModel luke
saber luke
weapon WP_SABER
saberStyle 1
saberStyle 3
saberStyle 2
FP_HEAL 3
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 3
FP_TELEPATHY 3
FP_GRIP 0
FP_LIGHTNING 0
FP_SABERTHROW 3
FP_RAGE 0
FP_PROTECT 3
FP_ABSORB 3
FP_DRAIN 0
FP_SEE 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forcePowerMax 200
rank captain
reactions 3
aim 3
move 3
aggression 3
evasion 5
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_LUKE
yawSpeed 140
walkSpeed 55
runSpeed 200
// race human
snd luke
sndcombat luke
sndjedi luke
health 200
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}

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Merchant
{
playerModel prisoner
weapon WP_NONE
customSkin merchant
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_PRISONER
snd prisoner2
sndcombat prisoner2
sndextra prisoner2
walkSpeed 55
runSpeed 200
yawspeed 110
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}

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Minemonster
{
playerModel minemonster
weapon WP_MELEE
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_MINEMONSTER
snd mine
yawSpeed 160
runSpeed 210
walkSpeed 50
hFOV 120
vfov 45
height 30
width 9
snd mine
health 40
}

View File

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MonMothma
{
playerModel monmothma
weapon WP_NONE
snd monmothma
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
// race human
class CLASS_MONMOTHMA
walkSpeed 55
runSpeed 200
yawspeed 90
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}

View File

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MorganKatarn
{
playerModel morgan
weapon WP_NONE
snd morgan
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_NEUTRAL
enemyTeam TEAM_NEUTRAL
// race human
class CLASS_MORGAN
walkSpeed 55
runSpeed 200
yawspeed 90
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}

View File

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Noghri
{
playerModel noghri
weapon WP_NOGHRI_STICK
reactions 4
aim 2
move 5
aggression 3
evasion 5
intelligence 3
rank crewman
health 100
playerTeam TEAM_FREE
enemyTeam TEAM_FREE
class CLASS_NOGHRI
snd noghri1
sndcombat noghri1
sndextra noghri1
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}

View File

@@ -0,0 +1,54 @@
Prisoner
{
playerModel prisoner
weapon WP_NONE
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_PRISONER
snd prisoner1
sndcombat prisoner1
sndextra prisoner1
walkSpeed 55
runSpeed 200
yawspeed 110
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
Prisoner2
{
playerModel prisoner
weapon WP_NONE
customSkin prisoner2
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_PRISONER
snd prisoner2
sndcombat prisoner2
sndextra prisoner2
walkSpeed 55
runSpeed 200
yawspeed 110
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}

View File

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Ragnos
{
playerModel marka_ragnos
weapon WP_NONE
rank captain
snd ragnos
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
rank captain
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_GRAN
yawspeed 90
walkSpeed 55
runSpeed 200
}

View File

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Rax
{
playerModel rax_joris
weapon WP_CONCUSSION
altFire 1
rank commander
snd rax
sndcombat rax
sndextra rax
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 4
rank captain
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_IMPERIAL
yawspeed 90
walkSpeed 55
runSpeed 200
health 300
visrange 3000
}

View File

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Rebel
{
playerModel rebel
weapon WP_BLASTER
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
// race human
class CLASS_REBEL
// snd rebel1
// sndcombat rebel1
// sndextra rebel1
snd rebel_pilot1
sndcombat rebel_pilot1
sndextra rebel_pilot1
yawspeed 120
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
Rebel2
{
playerModel rebel
weapon WP_BLASTER
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
// race human
class CLASS_REBEL
// snd rebel2
// sndcombat rebel2
// sndextra rebel2
snd rebel_pilot1
sndcombat rebel_pilot1
sndextra rebel_pilot1
yawspeed 120
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

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Rebel2
{
playerModel rebel
weapon WP_BLASTER
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
// race human
class CLASS_REBEL
snd rebel_pilot1
sndcombat rebel_pilot1
sndextra rebel_pilot1
yawspeed 120
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

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Reborn
{
playerModel reborn
saber reborn
weapon WP_SABER
saberStyle 1
FP_HEAL 0
FP_LEVITATION 1
FP_SPEED 1
FP_PUSH 0
FP_PULL 0
FP_TELEPATHY 0
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 0
FP_SEE 0
FP_SABERTHROW 0
FP_SABER_DEFENSE 1
FP_SABER_OFFENSE 1
forcePowerMax 50
forceRegenRate 200
reactions 1
aim 1
move 1
aggression 1
evasion 1
intelligence 1
hfov 120
vfov 120
scale 94
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_REBORN
snd reborn1
sndcombat reborn1
sndjedi reborn1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 40
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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RebornAcrobat
{
playerModel reborn
customSkin acrobat
saber reborn
saberColor red
weapon WP_SABER
saberStyle 2
FP_HEAL 0
FP_LEVITATION 2
FP_SPEED 1
FP_PUSH 0
FP_PULL 0
FP_TELEPATHY 0
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 0
FP_SEE 0
FP_SABERTHROW 0
FP_SABER_DEFENSE 1
FP_SABER_OFFENSE 1
rank crewman
reactions 3
aim 3
move 5
aggression 3
evasion 3
intelligence 5
hfov 160
vfov 160
scale 96
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_REBORN
snd reborn1
sndcombat reborn1
sndjedi reborn1
yawSpeed 140
walkSpeed 55
runSpeed 200
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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RebornBoss
{
playerModel reborn
customSkin boss
saber shadowtrooper
weapon WP_SABER
saberStyle 1
saberStyle 2
saberStyle 3
FP_HEAL 0
FP_LEVITATION 2
FP_SPEED 2
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 0
FP_GRIP 2
FP_LIGHTNING 0
FP_RAGE 1
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 1
FP_SEE 1
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
rank lt
reactions 3
aim 3
move 5
aggression 4
evasion 3
intelligence 5
hfov 160
vfov 160
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_REBORN
snd reborn3
sndcombat reborn3
sndjedi reborn3
yawSpeed 140
walkSpeed 55
runSpeed 200
health 150
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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RebornChiss
{
playerModel chiss
saber reborn
saber2 sabersai
saber2color red
weapon WP_SABER
saberStyle 6
FP_HEAL 0
FP_LEVITATION 0
FP_SPEED 1
FP_PUSH 2
FP_PULL 0
FP_TELEPATHY 0
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 1
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 2
rank ltjg
reactions 3
aim 3
move 5
aggression 4
evasion 2
intelligence 5
hfov 160
vfov 160
scale 96
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_REBORN
snd bartender
sndcombat bartender
sndjedi bartender
// snd reborn2
// sndcombat reborn2
// sndjedi reborn2
yawSpeed 140
walkSpeed 55
runSpeed 200
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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RebornFencer
{
playerModel reborn
customSkin fencer
saber reborn
weapon WP_SABER
saberStyle 1
FP_HEAL 0
FP_LEVITATION 0
FP_SPEED 1
FP_PUSH 2
FP_PULL 0
FP_TELEPATHY 0
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 1
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 0
FP_SEE 0
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 2
forcePowerMax 75
forceRegenRate 200
rank ltjg
reactions 3
aim 3
move 5
aggression 4
evasion 2
intelligence 5
hfov 160
vfov 160
scale 96
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_REBORN
snd reborn2
sndcombat reborn2
sndjedi reborn2
yawSpeed 140
walkSpeed 55
runSpeed 200
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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RebornForceUser
{
playerModel reborn
customSkin forceuser
saber reborn
weapon WP_SABER
saberStyle 2
FP_HEAL 0
FP_LEVITATION 1
FP_SPEED 1
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 0
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 0
FP_SABER_DEFENSE 1
FP_SABER_OFFENSE 1
forceRegenRate 150
rank ensign
reactions 3
aim 3
move 5
aggression 2
evasion 2
intelligence 5
hfov 160
vfov 160
scale 96
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_REBORN
snd reborn2
sndcombat reborn2
sndjedi reborn2
yawSpeed 80
walkSpeed 55
runSpeed 200
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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RebornRodian
{
playerModel rodian
weapon WP_SABER
saber saberstar2
saber2 saberstar2
saberColor red
saber2Color red
saberStyle 6
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 2
FP_PUSH 1
FP_PULL 1
FP_TELEPATHY 0
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 2
rank lt
reactions 3
aim 3
move 5
aggression 3
evasion 3
intelligence 5
hfov 160
vfov 160
scale 96
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_REBORN
snd rodian1
sndcombat rodian1
sndjedi rodian1
yawSpeed 140
walkSpeed 55
runSpeed 200
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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RebornTrandoshan
{
playerModel trandoshan
weapon WP_SABER
saber sabertrident
saberColor red
saberColor2 red
saberColor3 red
saberColor4 red
FP_HEAL 0
FP_LEVITATION 2
FP_SPEED 0
FP_PUSH 2
FP_PULL 2
FP_TELEPATHY 0
FP_GRIP 1
FP_LIGHTNING 0
FP_RAGE 1
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 1
FP_SEE 0
FP_SABERTHROW 0
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 2
rank lt
reactions 3
aim 3
move 5
aggression 4
evasion 3
intelligence 5
hfov 160
vfov 160
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd trandoshan1
sndcombat trandoshan1
sndjedi trandoshan1
yawSpeed 140
walkSpeed 55
runSpeed 200
health 150
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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RebornWeequay
{
playerModel weequay
weapon WP_SABER
saber saberbroad
saberColor red
saberColor2 red
saberStyle 3
FP_HEAL 0
FP_LEVITATION 2
FP_SPEED 0
FP_PUSH 3
FP_PULL 3
FP_TELEPATHY 0
FP_GRIP 1
FP_LIGHTNING 0
FP_RAGE 2
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 1
FP_SEE 0
FP_SABERTHROW 1
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 2
rank lt
reactions 3
aim 3
move 5
aggression 4
evasion 3
intelligence 5
hfov 160
vfov 160
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd weequay
sndcombat weequay
sndjedi weequay
yawSpeed 140
walkSpeed 55
runSpeed 200
health 150
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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reborn_dual
{
playerModel reborn_new
customSkin red
saber reborn
saber2 reborn
weapon WP_SABER
saberStyle 6
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 2
FP_TELEPATHY 0
FP_GRIP 2
FP_LIGHTNING 1
FP_RAGE 2
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 2
FP_SEE 2
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
rank ltcomm
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
hfov 160
vfov 160
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd reborn2
sndcombat reborn2
sndjedi reborn2
yawSpeed 140
walkSpeed 55
runSpeed 200
health 300
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
reborn_dual2
{
playerModel reborn_new
customSkin blue
saber reborn
saber2 reborn
weapon WP_SABER
saberStyle 6
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 1
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 0
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 1
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 0
FP_SEE 0
FP_SABERTHROW 2
FP_SABER_DEFENSE 2
FP_SABER_OFFENSE 3
rank lt
reactions 5
aim 5
move 5
aggression 4
evasion 4
intelligence 5
hfov 160
vfov 160
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd reborn2
sndcombat reborn2
sndjedi reborn2
yawSpeed 140
walkSpeed 55
runSpeed 200
health 175
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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@@ -0,0 +1,104 @@
reborn_new
{
playerModel reborn_new
saber reborn_new
weapon WP_SABER
saberStyle 1
saberStyle 3
saberStyle 2
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 2
FP_TELEPATHY 0
FP_GRIP 3
FP_LIGHTNING 1
FP_RAGE 2
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 2
FP_SEE 2
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
rank ltcomm
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
hfov 160
vfov 160
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd reborn2
sndcombat reborn2
sndjedi reborn2
yawSpeed 140
walkSpeed 55
runSpeed 200
health 300
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
reborn_new2
{
playerModel reborn_new
customSkin blue
saber shadowtrooper
weapon WP_SABER
saberStyle 1
saberStyle 3
saberStyle 2
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 1
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 0
FP_GRIP 2
FP_LIGHTNING 0
FP_RAGE 1
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 0
FP_SEE 0
FP_SABERTHROW 2
FP_SABER_DEFENSE 2
FP_SABER_OFFENSE 3
rank lt
reactions 5
aim 5
move 5
aggression 4
evasion 4
intelligence 5
hfov 160
vfov 160
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd reborn2
sndcombat reborn2
sndjedi reborn2
yawSpeed 140
walkSpeed 55
runSpeed 200
health 175
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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@@ -0,0 +1,103 @@
reborn_staff
{
playerModel reborn_new
customSkin red
saber dual_1
saberColor red
weapon WP_SABER
saberStyle 7
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 2
FP_TELEPATHY 0
FP_GRIP 2
FP_LIGHTNING 1
FP_RAGE 2
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 2
FP_SEE 2
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
rank ltcomm
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
hfov 160
vfov 160
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd reborn1
sndcombat reborn1
sndjedi reborn1
yawSpeed 140
walkSpeed 55
runSpeed 200
health 300
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
reborn_staff2
{
playerModel reborn_new
customSkin blue
saber dual_1
saberColor red
weapon WP_SABER
saberStyle 7
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 1
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 0
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 1
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 0
FP_SEE 0
FP_SABERTHROW 2
FP_SABER_DEFENSE 2
FP_SABER_OFFENSE 3
rank lt
reactions 5
aim 5
move 5
aggression 5
evasion 4
intelligence 5
hfov 160
vfov 160
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd reborn1
sndcombat reborn1
sndjedi reborn1
yawSpeed 140
walkSpeed 55
runSpeed 200
health 175
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

View File

@@ -0,0 +1,275 @@
DKothos
{
playerModel reborn_twin
// customSkin ?
weapon WP_MELEE
health 500
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 2
FP_PUSH 3
FP_PULL 0
FP_TELEPATHY 0
FP_GRIP 2
FP_LIGHTNING 2
FP_RAGE 0
FP_PROTECT 2
FP_ABSORB 2
FP_DRAIN 2
FP_SEE 0
FP_SABERTHROW 0
FP_SABER_DEFENSE 0
FP_SABER_OFFENSE 0
forcePowerMax 200
forceRegenRate 50
forceRegenAmount 2
rank captain
reactions 5
aim 5
move 5
aggression 1
evasion 5
intelligence 5
hfov 160
vfov 160
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd kothos
sndcombat kothos
sndjedi kothos
yawSpeed 140
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
VKothos
{
playerModel reborn_twin
// customSkin ?
weapon WP_MELEE
health 500
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 2
FP_PUSH 3
FP_PULL 0
FP_TELEPATHY 0
FP_GRIP 2
FP_LIGHTNING 2
FP_RAGE 0
FP_PROTECT 2
FP_ABSORB 2
FP_DRAIN 2
FP_SEE 0
FP_SABERTHROW 0
FP_SABER_DEFENSE 0
FP_SABER_OFFENSE 0
forcePowerMax 200
forceRegenRate 50
forceRegenAmount 2
rank captain
reactions 5
aim 5
move 5
aggression 5
evasion 4
intelligence 5
hfov 160
vfov 160
hfov 120
vfov 120
scale 100
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd kothos
sndcombat kothos
sndjedi kothos
yawSpeed 140
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
RebornMaster
{
playerModel reborn_twin
customSkin boss
saber rebornmaster
weapon WP_SABER
saberStyle 1
saberStyle 2
saberStyle 3
health 200
FP_HEAL 3
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 3
FP_TELEPATHY 0
FP_GRIP 3
FP_LIGHTNING 3
FP_RAGE 3
FP_PROTECT 2
FP_ABSORB 2
FP_DRAIN 2
FP_SEE 0
FP_SABERTHROW 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forcePowerMax 200
forceRegenRate 50
forceRegenAmount 2
rank captain
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
hfov 160
vfov 160
hfov 120
vfov 120
scale 100
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_SHADOWTROOPER
snd reborn1
sndcombat reborn1
sndjedi reborn1
yawSpeed 140
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
RebornMasterDual
{
playerModel reborn_twin
customSkin boss
saber shadowtrooper
saber2 shadowtrooper
weapon WP_SABER
saberStyle 6
health 200
FP_HEAL 3
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 3
FP_TELEPATHY 0
FP_GRIP 3
FP_LIGHTNING 3
FP_RAGE 3
FP_PROTECT 2
FP_ABSORB 2
FP_DRAIN 2
FP_SEE 0
FP_SABERTHROW 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forcePowerMax 200
forceRegenRate 50
forceRegenAmount 2
rank captain
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
hfov 160
vfov 160
hfov 120
vfov 120
scale 100
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_SHADOWTROOPER
snd reborn2
sndcombat reborn2
sndjedi reborn2
yawSpeed 140
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
RebornMasterStaff
{
playerModel reborn_twin
customSkin boss
saber dual_1
saberColor red
weapon WP_SABER
saberStyle 7
health 200
FP_HEAL 3
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 3
FP_TELEPATHY 0
FP_GRIP 3
FP_LIGHTNING 3
FP_RAGE 3
FP_PROTECT 2
FP_ABSORB 2
FP_DRAIN 2
FP_SEE 0
FP_SABERTHROW 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forcePowerMax 200
forceRegenRate 50
forceRegenAmount 2
rank captain
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
hfov 160
vfov 160
hfov 120
vfov 120
scale 100
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_SHADOWTROOPER
snd reborn2
sndcombat reborn2
sndjedi reborn2
yawSpeed 140
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

View File

@@ -0,0 +1,30 @@
Reelo
{
playerModel reelo
weapon WP_BLASTER
rank commander
altFire 1
snd reelo
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_REELO
snd reelo
sndcombat reelo
sndextra reelo
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 0
dismemberProbHands 0
dismemberProbLegs 0
dismemberProbWaist 0
}

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@@ -0,0 +1,37 @@
RocketTrooper
{
playerModel stormtrooper
// surfOn torso_pauldron
// surfOff "torso_armor_neck_augment torso_body_neck_augment"
customSkin officer
weapon WP_ROCKET_LAUNCHER
health 60
headPitchRangeDown 30
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
rank ensign
scale 110
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_STORMTROOPER
height 68
crouchheight 52
walkSpeed 51
runSpeed 200
snd stofficer1
sndcombat stofficer1
sndextra stofficer1
yawspeed 100
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

View File

@@ -0,0 +1,66 @@
Rodian
{
playerModel rodian
customSkin sp
customRGBA random1
weapon WP_DISRUPTOR
altFire 1
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
health 25
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_RODIAN
snd rodian1
sndcombat rodian1
sndextra rodian1
yawspeed 90
walkSpeed 55
runSpeed 200
visrange 8192
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
Rodian2
{
playerModel rodian
customSkin sp
customRGBA random1
weapon WP_BLASTER
altFire 1
surfOff "hips_belt torso_vest"
surfOn "torso_augment"
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
health 20
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_RODIAN
snd rodian2
sndcombat rodian2
sndextra rodian2
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}

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STCommander
{
playerModel stormtrooper
// surfOn torso_pauldron
// surfOff "torso_armor_neck_augment torso_body_neck_augment"
customSkin officer
weapon WP_REPEATER
health 60
headPitchRangeDown 30
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
rank ensign
scale 105
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_STORMTROOPER
height 68
crouchheight 52
walkSpeed 51
runSpeed 200
snd stofficer1
sndcombat stofficer1
sndextra stofficer1
yawspeed 110
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

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@@ -0,0 +1,74 @@
STOfficer
{
playerModel stormtrooper
// surfOn torso_pauldron
// surfOff "torso_armor_neck_augment torso_body_neck_augment"
customSkin officer
weapon WP_FLECHETTE
health 60
headPitchRangeDown 30
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
rank ensign
scale 105
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_STORMTROOPER
height 68
crouchheight 52
walkSpeed 51
runSpeed 200
snd stofficer1
sndcombat stofficer1
sndextra stofficer1
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
STOfficerAlt
{
playerModel stormtrooper
// surfOn torso_pauldron
// surfOff "torso_armor_neck_augment torso_body_neck_augment"
customSkin officer
weapon WP_FLECHETTE
altFire 1
health 60
headPitchRangeDown 30
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
rank ensign
scale 105
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_STORMTROOPER
height 68
crouchheight 52
walkSpeed 51
runSpeed 200
snd stofficer1
sndcombat stofficer1
sndextra stofficer1
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

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STOfficerAlt
{
playerModel stormtrooper
weapon WP_FLECHETTE
altFire 1
surfOn torso_pauldron
surfOff "torso_armor_neck_augment torso_body_neck_augment"
health 60
headPitchRangeDown 30
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
rank ensign
scale 105
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_STORMTROOPER
height 68
crouchheight 52
walkSpeed 51
runSpeed 200
snd stofficer1
sndcombat stofficer1
sndextra stofficer1
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

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ShadowTrooper
{
playerModel shadowtrooper
saber shadowtrooper
weapon WP_SABER
saberStyle 1
saberStyle 3
saberStyle 2
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 2
FP_TELEPATHY 0
FP_GRIP 2
FP_LIGHTNING 1
FP_RAGE 2
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 2
FP_SEE 2
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
rank ltcomm
reactions 5
aim 5
move 5
aggression 5
evasion 4
intelligence 5
hfov 160
vfov 160
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_SHADOWTROOPER
snd shadow1
sndcombat shadow1
yawSpeed 140
walkSpeed 55
runSpeed 200
health 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
ShadowTrooper2
{
playerModel shadowtrooper
saber shadowtrooper
saberColor red
weapon WP_SABER
saberStyle 3
saberStyle 2
saberStyle 1
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 2
FP_TELEPATHY 0
FP_GRIP 2
FP_LIGHTNING 1
FP_RAGE 2
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 2
FP_SEE 2
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
rank lt
reactions 5
aim 5
move 5
aggression 5
evasion 4
intelligence 5
hfov 160
vfov 160
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_SHADOWTROOPER
snd shadow2
sndcombat shadow2
yawSpeed 140
walkSpeed 55
runSpeed 200
health 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

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StormPilot
{
playerModel stormpilot
weapon WP_BLASTER_PISTOL
health 30
headPitchRangeDown 30
reactions 3
aim 5
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_STORMTROOPER
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
// snd stofficer1
// sndcombat stofficer1
// sndextra stofficer1
snd worker2
sndcombat worker2
sndextra worker2
yawspeed 80
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

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StormTrooper
{
playerModel stormtrooper
weapon WP_BLASTER
health 30
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_STORMTROOPER
height 64
crouchheight 38
walkSpeed 51
runSpeed 200
snd st1
sndcombat st1
sndextra st1
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
StormTrooper2
{
playerModel stormtrooper
weapon WP_BLASTER
health 30
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_STORMTROOPER
height 64
crouchheight 38
walkSpeed 51
runSpeed 200
snd st2
sndcombat st2
sndextra st2
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

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@@ -0,0 +1,63 @@
SwampTrooper
{
playerModel swamptrooper
weapon WP_FLECHETTE
headPitchRangeDown 30
health 70
reactions 3
aim 3
move 3
aggression 3
evasion 3
intelligence 3
scale 110
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_SWAMPTROOPER
height 68
crouchheight 52
snd swamp1
sndcombat swamp1
sndextra swamp1
yawspeed 100
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
SwampTrooper2
{
playerModel swamptrooper
weapon WP_REPEATER
headPitchRangeDown 30
health 70
reactions 3
aim 3
move 3
aggression 3
evasion 3
intelligence 3
scale 110
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_SWAMPTROOPER
height 68
crouchheight 52
snd swamp2
sndcombat swamp2
sndextra swamp2
yawspeed 100
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

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Tavion
{
playerModel tavion
rank commander
saber tavion
saberColor red
weapon WP_SABER
saberStyle 5
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 2
FP_TELEPATHY 0
FP_GRIP 2
FP_LIGHTNING 2
FP_RAGE 2
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 1
FP_SEE 1
FP_SABERTHROW 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
reactions 3
aim 3
move 5
aggression 3
evasion 4
intelligence 5
hfov 160
vfov 160
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_TAVION
sex female
snd tavion
sndcombat tavion
sndjedi tavion
yawSpeed 120
walkSpeed 55
runSpeed 200
health 300
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}

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Tavion_new
{
playerModel tavion_new
rank commander
saber tavion
saberColor red
weapon WP_SABER
saberStyle 5
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 2
FP_TELEPATHY 0
FP_GRIP 3
FP_LIGHTNING 2
FP_RAGE 2
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 2
FP_SEE 1
FP_SABERTHROW 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
reactions 3
aim 3
move 5
aggression 3
evasion 4
intelligence 5
hfov 160
vfov 160
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_TAVION
sex female
snd tavion
sndcombat tavion
sndjedi tavion
yawSpeed 120
walkSpeed 55
runSpeed 200
health 300
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}
Tavion_scepter
{
playerModel tavion_new
rank commander
saber tavion
saberColor red
weapon WP_SCEPTER
weapon WP_SABER
saberStyle 6
health 400
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 3
FP_TELEPATHY 0
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 0
FP_SEE 0
FP_SABERTHROW 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
hfov 160
vfov 160
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
sex female
snd tavion
sndcombat tavion
sndjedi tavion
yawSpeed 120
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}
Tavion_sith_sword
{
playerModel tavion_new
customSkin possessed
rank captain
weapon WP_SABER
saber sith_sword
saberStyle 4
health 250
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 3
FP_TELEPATHY 0
FP_GRIP 3
FP_LIGHTNING 3
FP_RAGE 3
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 3
FP_SEE 0
FP_SABERTHROW 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
hfov 160
vfov 160
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_DESANN
sex female
snd tavion
sndcombat tavion
sndjedi tavion
yawSpeed 120
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}

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@@ -0,0 +1,30 @@
Trandoshan
{
playerModel trandoshan
customSkin sp
customRGBA random1
weapon WP_REPEATER
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
health 40
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_TRANDOSHAN
snd trandoshan1
sndcombat trandoshan1
sndextra trandoshan1
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}

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@@ -0,0 +1,55 @@
Ugnaught
{
playerModel ugnaught
weapon WP_NONE
scale 75
health 10
snd ugnaught
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_NEUTRAL
enemyTeam TEAM_PLAYER
class CLASS_UGNAUGHT
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
Ugnaught2
{
playerModel ugnaught
weapon WP_NONE
surfOff "l_hand_purse"
surfOn "r_hand_tool"
scale 75
health 10
snd ugnaught
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_NEUTRAL
enemyTeam TEAM_PLAYER
class CLASS_UGNAUGHT
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}

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@@ -0,0 +1,128 @@
Weequay
{
playerModel weequay
customSkin sp
customRGBA random1
weapon WP_BOWCASTER
//FIXME: randomize these somehow, also belt...
surfOff "hips_lowerarmor"
surfOn "hips_torso_augment"
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
health 30
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_WEEQUAY
snd weequay
sndcombat weequay
sndextra weequay
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
Weequay2
{
playerModel weequay
customSkin sp
customRGBA random1
weapon WP_BOWCASTER
surfOff "head_l_hairback hips_r_strap hips_r_packsmall"
surfOn "head_r_hairshoulder hips_l_packsmall hips_l_strap"
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
health 30
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_WEEQUAY
snd weequay
sndcombat weequay
sndextra weequay
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
Weequay3
{
playerModel weequay
customSkin sp
customRGBA random1
weapon WP_BOWCASTER
surfOff "head_l_hairback hips_l_packlarge hips_l_packwide hips_r_strap hips_r_packsmall"
surfOn "head_r_hairback hips_l_packsmall hips_l_strap hips_r_packlarge hips_r_packwide"
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
health 30
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_WEEQUAY
snd weequay
sndcombat weequay
sndextra weequay
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
Weequay4
{
playerModel weequay
customSkin sp
customRGBA random1
weapon WP_BOWCASTER
surfOff "head_l_hairback hips_l_packlarge hips_l_packwide"
surfOn "head_l_hairshoulder hips_r_packlarge hips_r_packwide"
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
health 30
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_WEEQUAY
snd weequay
sndcombat weequay
sndextra weequay
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}

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@@ -0,0 +1,103 @@
alora
{
playerModel alora
rank lt
saber single_4
saberColor red
weapon WP_SABER
saberStyle 2
saberStyle 1
health 300
FP_HEAL 0
FP_LEVITATION 2
FP_SPEED 2
FP_PUSH 2
FP_PULL 2
FP_TELEPATHY 0
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 0
FP_SEE 0
FP_SABERTHROW 2
FP_SABER_DEFENSE 2
FP_SABER_OFFENSE 2
reactions 3
aim 3
move 5
aggression 3
evasion 4
intelligence 5
hfov 160
vfov 160
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
sex female
snd alora
sndcombat alora
sndjedi alora
yawSpeed 120
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}
alora_dual
{
// playerModel alora2
playerModel alora
rank commander
saber single_4
saberColor red
saber2 single_4
saber2Color red
weapon WP_SABER
saberStyle 6
health 500
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 3
FP_TELEPATHY 0
FP_GRIP 2
FP_LIGHTNING 2
FP_RAGE 3
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 0
FP_SEE 0
FP_SABERTHROW 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
hfov 160
vfov 160
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_ALORA
sex female
snd alora
sndcombat alora
sndjedi alora
yawSpeed 120
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}

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assassin_droid
{
playerModel assassin_droid
weapon WP_BLASTER
health 150
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_ASSASSIN_DROID
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd shadowtrooper1
sndcombat shadowtrooper1
sndextra shadowtrooper1
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 100
dismemberProbArms 100
dismemberProbLegs 100
dismemberProbHands 100
dismemberProbWaist 100
}

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@@ -0,0 +1,36 @@
atst
{
playerModel atst
weapon WP_ATST_MAIN
weapon WP_ATST_SIDE
// headModel atst
//torsoModel atst
//legsModel atst
headYawRangeLeft 80
headYawRangeRight 80
headPitchRangeUp 30
headPitchRangeDown 30
torsoYawRangeLeft 0
torsoYawRangeRight 0
torsoPitchRangeUp 0
torsoPitchRangeDown 0
health 200
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
height 272
width 80
// race bot
class CLASS_ATST
yawSpeed 60
runSpeed 150
walkSpeed 150
hFOV 120
vfov 45
snd atst
}

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@@ -0,0 +1,13 @@
ATST_vehicle
{
weapon WP_BOWCASTER
weapon WP_ROCKET_LAUNCHER
weapon WP_EMPLACED_GUN
playerModel atst
playerTeam TEAM_FREE
enemyTeam TEAM_FREE
class CLASS_VEHICLE
height 272
width 80
health 3000
}

View File

@@ -0,0 +1,44 @@
boba_fett
{
playerModel boba_fett
altFire 1
weapon WP_MELEE
weapon WP_DISRUPTOR
weapon WP_ROCKET_LAUNCHER
weapon WP_BLASTER
FP_HEAL 0
FP_LEVITATION 3
FP_SPEED 0
FP_PUSH 0
FP_PULL 0
FP_TELEPATHY 0
FP_GRIP 0
FP_LIGHTNING 0
FP_SABERTHROW 0
FP_SABER_DEFENSE 0
FP_SABER_OFFENSE 0
health 400
headPitchRangeDown 30
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
earshot 2048
visrange 4096
hfov 120
vfov 100
rank captain
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_BOBAFETT
walkSpeed 80
runSpeed 250
snd boba
sndcombat boba
sndextra boba
yawspeed 180
}

View File

@@ -0,0 +1,86 @@
chewie
{
playerModel chewbacca
altFire 0
weapon WP_BOWCASTER
FP_HEAL 0
FP_LEVITATION 0
FP_SPEED 0
FP_PUSH 0
FP_PULL 0
FP_TELEPATHY 0
FP_GRIP 0
FP_LIGHTNING 0
FP_SABERTHROW 0
FP_SABER_DEFENSE 0
FP_SABER_OFFENSE 0
health 400
scale 122
width 18
height 78
crouchheight 42
headPitchRangeDown 30
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
earshot 1024
visrange 2048
hfov 120
vfov 100
rank captain
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_REBEL
walkSpeed 60
runSpeed 160
snd chewbacca
sndcombat chewbacca
sndextra chewbacca
yawspeed 90
}
chewie_cin
{
playerModel chewbacca
altFire 0
FP_HEAL 0
FP_LEVITATION 0
FP_SPEED 0
FP_PUSH 0
FP_PULL 0
FP_TELEPATHY 0
FP_GRIP 0
FP_LIGHTNING 0
FP_SABERTHROW 0
FP_SABER_DEFENSE 0
FP_SABER_OFFENSE 0
health 400
scale 122
width 18
height 78
crouchheight 42
headPitchRangeDown 30
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
earshot 1024
visrange 2048
hfov 120
vfov 100
rank captain
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_REBEL
walkSpeed 60
runSpeed 160
snd chewbacca
sndcombat chewbacca
sndextra chewbacca
yawspeed 90
}

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cultist
{
playerModel cultist
weapon WP_BLASTER
altfire 1
FP_LEVITATION 3
FP_SPEED 2
FP_PUSH 2
FP_PULL 2
FP_GRIP 1
FP_LIGHTNING 1
FP_DRAIN 1
rank ltcomm
reactions 1
aim 1
move 1
aggression 1
evasion 1
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 50
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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cultist_destroyer
{
playerModel cultist
customSkin red
weapon WP_MELEE
FP_LEVITATION 3
rank ltcomm
reactions 1
aim 1
move 1
aggression 5
evasion 1
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist3
sndcombat cultist3
sndjedi cultist3
yawSpeed 60
walkSpeed 72
runSpeed 230
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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cultist_drain
{
playerModel cultist
customSkin red
weapon WP_MELEE
FP_LEVITATION 1
FP_PUSH 3
FP_DRAIN 3
forcePowerMax 200
forceRegenRate 50
forceRegenAmount 2
rank captain
reactions 1
aim 1
move 1
aggression 5
evasion 3
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_REBORN
snd cultist3
sndcombat cultist3
sndjedi cultist3
yawSpeed 60
walkSpeed 45
runSpeed 180
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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cultist_grip
{
playerModel cultist
weapon WP_MELEE
FP_LEVITATION 1
FP_PUSH 3
FP_PULL 2
// FP_GRIP 3
FP_GRIP 2
forcePowerMax 200
forceRegenRate 50
forceRegenAmount 2
rank captain
reactions 1
aim 1
move 1
aggression 5
evasion 3
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_REBORN
snd cultist3
sndcombat cultist3
sndjedi cultist3
yawSpeed 60
walkSpeed 45
runSpeed 180
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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cultist_lightning
{
playerModel cultist
customSkin blue
weapon WP_MELEE
FP_LEVITATION 1
FP_PUSH 3
FP_LIGHTNING 3
forcePowerMax 200
forceRegenRate 50
forceRegenAmount 2
rank captain
reactions 1
aim 1
move 1
aggression 5
evasion 3
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_REBORN
snd cultist3
sndcombat cultist3
sndjedi cultist3
yawSpeed 60
walkSpeed 45
runSpeed 180
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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cultist_saber
{
playerModel cultist
customSkin brown
saber reborn
weapon WP_SABER
saberStyle 1
FP_LEVITATION 1
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 1
reactions 1
aim 1
move 1
aggression 3
evasion 1
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
cultist_saber_throw
{
playerModel cultist
customSkin brown
saber reborn
weapon WP_SABER
saberStyle 1
FP_LEVITATION 1
FP_SABER_DEFENSE 2
FP_SABER_OFFENSE 1
FP_SABERTHROW 1
reactions 1
aim 1
move 1
aggression 2
evasion 1
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
cultist_saber_med
{
playerModel cultist
customSkin brown
saber reborn
weapon WP_SABER
saberStyle 2
FP_LEVITATION 1
FP_SABER_DEFENSE 2
FP_SABER_OFFENSE 2
rank crewman
reactions 1
aim 1
move 1
aggression 3
evasion 1
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
cultist_saber_med_throw
{
playerModel cultist
customSkin brown
saber reborn
weapon WP_SABER
saberStyle 2
FP_LEVITATION 1
FP_SABER_DEFENSE 1
FP_SABER_OFFENSE 2
FP_SABERTHROW 2
rank crewman
reactions 1
aim 1
move 1
aggression 2
evasion 1
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
cultist_saber_strong
{
playerModel cultist
customSkin brown
saber reborn
weapon WP_SABER
saberStyle 3
FP_LEVITATION 1
FP_SABER_DEFENSE 1
FP_SABER_OFFENSE 3
rank ensign
reactions 1
aim 1
move 1
aggression 3
evasion 1
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
cultist_saber_strong_throw
{
playerModel cultist
customSkin brown
saber reborn
weapon WP_SABER
saberStyle 3
FP_LEVITATION 1
FP_SABER_DEFENSE 1
FP_SABER_OFFENSE 3
FP_SABERTHROW 2
rank ensign
reactions 1
aim 1
move 1
aggression 2
evasion 1
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
cultist_saber_all
{
playerModel cultist
customSkin brown
saber reborn
weapon WP_SABER
saberStyle 1
saberStyle 3
saberStyle 2
FP_LEVITATION 1
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
rank crewman
reactions 1
aim 1
move 1
aggression 4
evasion 1
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
cultist_saber_all_throw
{
playerModel cultist
customSkin brown
saber reborn
weapon WP_SABER
saberStyle 1
saberStyle 3
saberStyle 2
FP_LEVITATION 1
FP_SABER_DEFENSE 2
FP_SABER_OFFENSE 3
FP_SABERTHROW 2
rank crewman
reactions 1
aim 1
move 1
aggression 3
evasion 1
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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cultist_saber2
{
playerModel cultist
customSkin brown
saber reborn
weapon WP_SABER
saberStyle 1
rank ltjg
FP_PUSH 1
FP_LEVITATION 1
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 2
reactions 1
aim 1
move 1
aggression 3
evasion 2
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 150
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
cultist_saber_throw2
{
playerModel cultist
customSkin brown
saber reborn
weapon WP_SABER
saberStyle 1
rank ltjg
FP_PUSH 1
FP_LEVITATION 1
FP_SABER_DEFENSE 2
FP_SABER_OFFENSE 2
FP_SABERTHROW 1
reactions 1
aim 1
move 1
aggression 2
evasion 2
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 150
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
cultist_saber_med2
{
playerModel cultist
customSkin brown
saber reborn
weapon WP_SABER
saberStyle 2
rank ensign
FP_PUSH 1
FP_LEVITATION 1
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
reactions 1
aim 1
move 1
aggression 3
evasion 2
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 150
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
cultist_saber_med_throw2
{
playerModel cultist
customSkin brown
saber reborn
weapon WP_SABER
saberStyle 2
rank ensign
FP_PUSH 1
FP_LEVITATION 1
FP_SABER_DEFENSE 2
FP_SABER_OFFENSE 2
FP_SABERTHROW 2
reactions 1
aim 1
move 1
aggression 2
evasion 2
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 150
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
cultist_saber_strong2
{
playerModel cultist
customSkin brown
saber reborn
weapon WP_SABER
saberStyle 3
rank ltjg
FP_PUSH 1
FP_LEVITATION 1
FP_SABER_DEFENSE 2
FP_SABER_OFFENSE 3
reactions 1
aim 1
move 1
aggression 3
evasion 2
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 150
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
cultist_saber_strong_throw2
{
playerModel cultist
customSkin brown
saber reborn
weapon WP_SABER
saberStyle 3
rank ltjg
FP_PUSH 1
FP_LEVITATION 1
FP_SABER_DEFENSE 2
FP_SABER_OFFENSE 3
FP_SABERTHROW 2
reactions 1
aim 1
move 1
aggression 2
evasion 2
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 150
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
cultist_saber_all2
{
playerModel cultist
customSkin brown
saber reborn
weapon WP_SABER
saberStyle 1
saberStyle 3
saberStyle 2
rank ltjg
FP_PUSH 1
FP_LEVITATION 1
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
rank crewman
reactions 1
aim 1
move 1
aggression 4
evasion 2
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 150
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
cultist_saber_all_throw2
{
playerModel cultist
customSkin brown
saber reborn
weapon WP_SABER
saberStyle 1
saberStyle 3
saberStyle 2
rank ltjg
FP_PUSH 1
FP_LEVITATION 1
FP_SABER_DEFENSE 2
FP_SABER_OFFENSE 3
FP_SABERTHROW 2
reactions 1
aim 1
move 1
aggression 3
evasion 2
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 150
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

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cultistcommando
{
playerModel cultist
weapon WP_BLASTER_PISTOL
FP_LEVITATION 2
rank ltcomm
reactions 5
aim 5
move 5
aggression 5
evasion 4
intelligence 5
hfov 160
vfov 160
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// class CLASS_COMMANDO
class CLASS_REBORN
snd cultist3
sndcombat cultist3
sndextra cultist3
yawSpeed 140
walkSpeed 55
runSpeed 200
health 250
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

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gonk
{
playerModel gonk
weapon WP_NONE
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam TEAM_NEUTRAL
enemyTeam TEAM_NEUTRAL
// race bot
class CLASS_GONK
yawSpeed 60
runSpeed 40
walkSpeed 30
height 32
width 12
hFOV 120
vfov 45
snd gonk
}

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human_merc
{
playerModel human_merc
weapon WP_BLASTER
surfOff "l_arm_pocket l_arm_key"
health 100
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_STORMTROOPER
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd humanmerc1
sndcombat humanmerc1
sndextra humanmerc1
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
human_merc_bow
{
playerModel human_merc
surfOff "l_arm_pocket l_arm_key"
weapon WP_BOWCASTER
health 100
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_STORMTROOPER
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd humanmerc2
sndcombat humanmerc2
sndextra humanmerc2
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
human_merc_rep
{
playerModel human_merc
surfOff "l_arm_pocket l_arm_key"
weapon WP_REPEATER
health 100
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_STORMTROOPER
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd humanmerc2
sndcombat humanmerc2
sndextra humanmerc2
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
human_merc_flc
{
playerModel human_merc
surfOff "l_arm_pocket l_arm_key"
weapon WP_FLECHETTE
health 100
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_STORMTROOPER
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd humanmerc1
sndcombat humanmerc1
sndextra humanmerc1
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
human_merc_cnc
{
playerModel human_merc
surfOff "l_arm_pocket l_arm_key"
weapon WP_CONCUSSION
health 100
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_STORMTROOPER
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd humanmerc2
sndcombat humanmerc2
sndextra humanmerc2
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
human_merc
{
playerModel human_merc
surfOff "l_arm_pocket l_arm_key"
weapon WP_BLASTER
health 100
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_STORMTROOPER
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd st1
sndcombat st1
sndextra st1
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
human_merc_bow
{
playerModel human_merc
surfOff "l_arm_pocket l_arm_key"
weapon WP_BOWCASTER
health 100
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_STORMTROOPER
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd st1
sndcombat st1
sndextra st1
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
human_merc_rep
{
playerModel human_merc
surfOff "l_arm_pocket l_arm_key"
weapon WP_REPEATER
health 100
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_STORMTROOPER
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd st1
sndcombat st1
sndextra st1
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
human_merc_flc
{
playerModel human_merc
surfOff "l_arm_pocket l_arm_key"
weapon WP_FLECHETTE
health 100
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_STORMTROOPER
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd st1
sndcombat st1
sndextra st1
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
lannik_racto
{
playerModel human_merc
customSkin racto
surfOff "l_arm_pocket l_arm_key"
weapon WP_CONCUSSION
health 300
headPitchRangeDown 30
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
rank captain
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_STORMTROOPER
height 64
crouchheight 48
snd lannik
sndcombat lannik
sndextra lannik
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
human_merc_key
{
playerModel human_merc
customSkin key_carrier
weapon WP_BLASTER
health 100
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_STORMTROOPER
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd st1
sndcombat st1
sndextra st1
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

View File

@@ -0,0 +1,24 @@
interrogator
{
playermodel interrogator
weapon WP_NONE
health 100
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race bot
class CLASS_INTERROGATOR
yawSpeed 120
runSpeed 150
walkSpeed 50
height 24
width 12
hFOV 120
vfov 45
snd interrogator
}

View File

@@ -0,0 +1,54 @@
jawa
{
playerModel jawa
weapon WP_NONE
scale 75
health 10
snd jawa
sndcombat jawa
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_NEUTRAL
enemyTeam TEAM_FREE
class CLASS_JAWA
yawspeed 90
walkSpeed 55
runSpeed 150
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
jawa_armed
{
playerModel jawa
weapon WP_JAWA
scale 75
health 10
snd jawa
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_NEUTRAL
enemyTeam TEAM_FREE
class CLASS_JAWA
yawspeed 90
walkSpeed 55
runSpeed 100
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}

View File

@@ -0,0 +1,648 @@
jedi_hf1
{
playerModel jedi_hf
customSkin head_B1|torso_C1|lower_D1
// customRGBA 255 157 114
customRGBA jedi_hf
saber single_1
saberColor random
weapon WP_SABER
saberStyle 1
saberStyle 3
saberStyle 2
FP_HEAL 1
FP_LEVITATION 2
FP_SPEED 2
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 1
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 1
FP_ABSORB 1
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forceRegenRate 150
forcePowerMax 90
rank lt
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
sex female
snd female_jedi1
sndcombat female_jedi1
sndjedi female_jedi1
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
jedi_hf2
{
playerModel jedi_hf
customSkin head_C1|torso_A1|lower_B1
// customRGBA 233 183 208
customRGBA jedi_hf
saber single_2
saberColor random
weapon WP_SABER
saberStyle 1
saberStyle 3
saberStyle 2
FP_HEAL 1
FP_LEVITATION 2
FP_SPEED 2
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 1
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 1
FP_ABSORB 1
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forceRegenRate 150
forcePowerMax 90
rank lt
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
sex female
snd female_jedi1
sndcombat female_jedi1
sndjedi female_jedi1
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
jedi_hm1
{
playerModel jedi_hm
customSkin head_A1|torso_A1|lower_B1
// customRGBA 112 153 161
customRGBA jedi_hm
saber single_3
saberColor random
weapon WP_SABER
saberStyle 1
saberStyle 3
saberStyle 2
FP_HEAL 1
FP_LEVITATION 2
FP_SPEED 2
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 1
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 1
FP_ABSORB 1
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forceRegenRate 150
forcePowerMax 90
rank lt
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
snd jedi1
sndcombat jedi1
sndjedi jedi1
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
jedi_hm2
{
playerModel jedi_hm
customSkin head_B1|torso_C1|lower_A1
// customRGBA 254 197 73
customRGBA jedi_hm
saber single_4
saberColor random
weapon WP_SABER
saberStyle 1
saberStyle 3
saberStyle 2
FP_HEAL 1
FP_LEVITATION 2
FP_SPEED 2
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 1
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 1
FP_ABSORB 1
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forceRegenRate 150
forcePowerMax 90
rank lt
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
snd jedi2
sndcombat jedi2
sndjedi jedi2
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
jedi_kdm1
{
playerModel jedi_kdm
customSkin head_B1|torso_D1|lower_C1
// customRGBA 138 83 0
customRGBA jedi_kdm
saber dual_3
saberColor random
weapon WP_SABER
saberStyle 7
FP_HEAL 1
FP_LEVITATION 2
FP_SPEED 1
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 1
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 1
FP_ABSORB 1
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 0
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forceRegenRate 150
forcePowerMax 90
rank lt
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
snd jedi2
sndcombat jedi2
sndjedi jedi2
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
jedi_kdm2
{
playerModel jedi_kdm
customSkin head_C1|torso_B1|lower_B1
// customRGBA 225 226 144
customRGBA jedi_kdm
saber single_5
saberColor random
weapon WP_SABER
saberStyle 2
saberStyle 3
FP_HEAL 2
FP_LEVITATION 2
FP_SPEED 2
FP_PUSH 2
FP_PULL 3
FP_TELEPATHY 1
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 2
FP_ABSORB 2
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forceRegenRate 150
forcePowerMax 90
rank lt
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
snd jedi2
sndcombat jedi2
sndjedi jedi2
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
jedi_rm1
{
playerModel jedi_rm
customSkin head_A1|torso_A1|lower_A1
// customRGBA 163 79 17
customRGBA jedi_rm
saber single_6
saberColor random
weapon WP_SABER
saberStyle 2
saberStyle 1
FP_HEAL 1
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 1
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 1
FP_ABSORB 2
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forceRegenRate 150
forcePowerMax 90
rank lt
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
snd jedi1
sndcombat jedi1
sndjedi jedi1
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
jedi_rm2
{
playerModel jedi_rm
customSkin head_B1|torso_B1|lower_C1
// customRGBA 49 155 131
customRGBA jedi_rm
saber single_7
saberColor random
weapon WP_SABER
saberStyle 2
saberStyle 1
FP_HEAL 2
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 1
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 2
FP_ABSORB 1
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forceRegenRate 150
forcePowerMax 90
rank lt
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
snd jedi1
sndcombat jedi1
sndjedi jedi1
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
jedi_tf1
{
playerModel jedi_tf
customSkin head_A1|torso_A1|lower_D1
// customRGBA 255 200 212
customRGBA jedi_tf
saber dual_5
saberColor random
weapon WP_SABER
saberStyle 7
FP_HEAL 1
FP_LEVITATION 2
FP_SPEED 2
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 1
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 1
FP_ABSORB 1
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 0
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forceRegenRate 150
forcePowerMax 90
rank lt
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
sex female
snd female_jedi2
sndcombat female_jedi2
sndjedi female_jedi2
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
jedi_tf2
{
playerModel jedi_tf
customSkin head_B2|torso_C1|lower_C1
// customRGBA 255 255 255
customRGBA jedi_tf
saber single_8
saberColor random
weapon WP_SABER
saberStyle 1
saberStyle 2
FP_HEAL 2
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 2
FP_PULL 2
FP_TELEPATHY 1
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 2
FP_ABSORB 1
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forceRegenRate 150
forcePowerMax 90
rank lt
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
sex female
snd female_jedi2
sndcombat female_jedi2
sndjedi female_jedi2
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
jedi_zf1
{
playerModel jedi_zf
customSkin head_B1|torso_A1|lower_D1
// customRGBA 255 164 59
customRGBA jedi_zf
saber single_9
saberColor random
weapon WP_SABER
saberStyle 1
saberStyle 3
saberStyle 2
FP_HEAL 1
FP_LEVITATION 2
FP_SPEED 2
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 1
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 1
FP_ABSORB 1
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forceRegenRate 150
forcePowerMax 90
rank lt
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
sex female
snd female_jedi2
sndcombat female_jedi2
sndjedi female_jedi2
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
jedi_zf2
{
playerModel jedi_zf
customSkin head_C1|torso_C1|lower_B1
// customRGBA 161 226 240
customRGBA jedi_zf
saber single_9
saber2 single_1
saberColor random
saber2Color random
weapon WP_SABER
saberStyle 6
FP_HEAL 1
FP_LEVITATION 2
FP_SPEED 2
FP_PUSH 2
FP_PULL 1
FP_TELEPATHY 1
FP_GRIP 0
FP_LIGHTNING 0
FP_RAGE 0
FP_PROTECT 1
FP_ABSORB 1
FP_DRAIN 0
FP_SEE 1
FP_SABERTHROW 2
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forceRegenRate 150
forcePowerMax 90
rank lt
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_JEDI
yawSpeed 140
walkSpeed 55
runSpeed 200
sex female
snd female_jedi1
sndcombat female_jedi1
sndjedi female_jedi1
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}

View File

@@ -0,0 +1,12 @@
//NOTE: for vehicle-class NPCs, the playerModel key is actually their entry in the vehicles.dat
LambdaShuttle
{
weapon WP_NONE
playerTeam TEAM_NEUTRAL
enemyTeam TEAM_NEUTRAL
class CLASS_VEHICLE
width 250
height 248
}

View File

@@ -0,0 +1,24 @@
mark1
{
playerModel mark1
weapon WP_BOT_LASER
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
height 120
width 36
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
health 300
// race bot
class CLASS_MARK1
yawSpeed 60
runSpeed 150
walkSpeed 70
hFOV 120
vfov 45
snd mark1
}

View File

@@ -0,0 +1,21 @@
mark2
{
playerModel mark2
weapon WP_BOT_LASER
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race bot
class CLASS_MARK2
yawSpeed 60
runSpeed 150
walkSpeed 75
hFOV 120
vfov 45
snd mark2
}

View File

@@ -0,0 +1,25 @@
mouse
{
headmodel none
torsomodel none
legsmodel mouse
weapon WP_NONE
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam TEAM_NEUTRAL
enemyTeam TEAM_NEUTRAL
// race bot
class CLASS_MOUSE
yawSpeed 120
runSpeed 500
walkSpeed 150
height 16
width 8
hFOV 120
vfov 45
snd mouse
}

View File

@@ -0,0 +1,10 @@
nullDriver
{
playerModel kyle
weapon WP_NONE
playerTeam neutral
enemyTeam neutral
class kyle
}

View File

@@ -0,0 +1,7 @@
Player
{
playerModel player
class CLASS_PLAYER
}

View File

@@ -0,0 +1,33 @@
probe
{
playerModel probe
weapon WP_BOT_LASER
health 200
headYawRangeLeft 180
headYawRangeRight 180
headPitchRangeUp 0
headPitchRangeDown 0
torsoYawRangeLeft 0
torsoYawRangeRight 0
torsoPitchRangeUp 10
torsoPitchRangeDown 10
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race bot
class CLASS_PROBE
yawSpeed 60
runSpeed 150
walkSpeed 50
height 110
width 24
hFOV 120
vfov 45
snd probe
moveType "flyswim"
}

View File

@@ -0,0 +1,24 @@
protocol
{
playerModel protocol
weapon WP_NONE
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam TEAM_NEUTRAL
enemyTeam TEAM_NEUTRAL
// race bot
class CLASS_PROTOCOL
snd protocol
yawSpeed 60
runSpeed 150
walkSpeed 50
height 65
width 12
hFOV 120
vfov 45
snd protocol
}

View File

@@ -0,0 +1,27 @@
protocol_imp
{
playerModel protocol
weapon WP_NONE
surfOn head_off
surfOff head
customSkin imp
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam TEAM_NEUTRAL
enemyTeam TEAM_NEUTRAL
// race bot
class CLASS_PROTOCOL
snd protocol
yawSpeed 60
runSpeed 150
walkSpeed 50
height 65
width 12
hFOV 120
vfov 45
snd protocol
}

View File

@@ -0,0 +1,31 @@
r2d2
{
playermodel r2d2
weapon WP_NONE
headYawRangeLeft 180
headYawRangeRight 180
headPitchRangeUp 0
headPitchRangeDown 0
torsoYawRangeLeft 0
torsoYawRangeRight 0
torsoPitchRangeUp 10
torsoPitchRangeDown 10
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam TEAM_NEUTRAL
enemyTeam TEAM_NEUTRAL
// race bot
class CLASS_R2D2
yawSpeed 120
runSpeed 150
walkSpeed 50
height 40
width 12
hFOV 120
vfov 45
snd r2d2
}

View File

@@ -0,0 +1,32 @@
r2d2_imp
{
playermodel r2d2
weapon WP_NONE
customSkin imp
headYawRangeLeft 180
headYawRangeRight 180
headPitchRangeUp 0
headPitchRangeDown 0
torsoYawRangeLeft 0
torsoYawRangeRight 0
torsoPitchRangeUp 10
torsoPitchRangeDown 10
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam TEAM_NEUTRAL
enemyTeam TEAM_NEUTRAL
// race bot
class CLASS_R2D2
yawSpeed 120
runSpeed 150
walkSpeed 50
height 40
width 12
hFOV 120
vfov 45
snd r2d2
}

View File

@@ -0,0 +1,31 @@
r5d2
{
playerModel r5d2
weapon WP_NONE
headYawRangeLeft 180
headYawRangeRight 180
headPitchRangeUp 0
headPitchRangeDown 0
torsoYawRangeLeft 0
torsoYawRangeRight 0
torsoPitchRangeUp 10
torsoPitchRangeDown 10
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam TEAM_NEUTRAL
enemyTeam TEAM_NEUTRAL
// race bot
class CLASS_R5D2
yawSpeed 60
runSpeed 150
walkSpeed 50
height 40
width 12
hFOV 120
vfov 45
snd r5d2
}

View File

@@ -0,0 +1,33 @@
r5d2_imp
{
playerModel r5d2
weapon WP_NONE
//oops, guess they never made this skin...
// customSkin imp
headYawRangeLeft 180
headYawRangeRight 180
headPitchRangeUp 0
headPitchRangeDown 0
torsoYawRangeLeft 0
torsoYawRangeRight 0
torsoPitchRangeUp 10
torsoPitchRangeDown 10
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam TEAM_NEUTRAL
enemyTeam TEAM_NEUTRAL
// race bot
class CLASS_R5D2
yawSpeed 60
runSpeed 150
walkSpeed 50
height 40
width 12
hFOV 120
vfov 45
snd r5d2
}

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