Files
Jedi-Academy/base/ui/missionfailed.menu
2013-04-04 14:32:05 -07:00

348 lines
6.5 KiB
Plaintext

//--------------------------------------------------------------
//
// MISSION FAILED MENU
//
// Displays choices after player death
//
//--------------------------------------------------------------
{
menuDef
{
name "missionfailed_menu"
visible 0
// Not full screen so we can see the game behind it.
fullscreen 0
rect 0 0 640 480
focusColor 1 1 1 1
style WINDOW_STYLE_FILLED
border 1
descX 320
descY 458
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
ignoreescape 1
onClose
{
}
onOpen
{
setcvar ui_missionfailed "0"
}
onESC
{
}
// Top Background
itemDef
{
name top_background
rect 50 10 540 80
style WINDOW_STYLE_FILLED
backcolor .015 .015 .229 .5
forecolor 0 0 0 .5
visible 1
decoration
}
// Bottom Background
itemDef
{
name bottom_background
rect 170 380 300 95
style WINDOW_STYLE_FILLED
backcolor .015 .015 .229 .5
forecolor 0 0 0 .5
visible 1
decoration
}
// Title
itemDef
{
name failed_title
group title
style WINDOW_STYLE_EMPTY
background "gfx/menus/menu_blendbox"
text @SP_INGAME_MISSIONFAILED
rect 0 20 640 16
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 320
textaligny -1
forecolor 1 0 0 1
visible 1
decoration
}
// Text saying why you failed
itemDef
{
name why_text
group none
background "gfx/menus/menu_blendbox"
cvar ui_missionfailed_text
rect 0 60 640 0
font 3
textscale .7
textalign ITEM_ALIGN_CENTER
textalignx 320
textaligny -1
forecolor 1 0 0 1
visible 1
decoration
}
//--------------------------------------------------------------------------------
// BUTTON
//--------------------------------------------------------------------------------
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 118 295 85 26
background "gfx/menus/menu_buttonback" forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name restartauto
group grpControlbutton
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 380 300 20
text @MENUS_LOAD_AUTOSAVE
desctext @MENUS_LOAD_AUTOSAVE_DESC
textscale 1
font 4
textalign ITEM_ALIGN_CENTER
textalignx 150
forecolor 1 .682 0 1
visible 1
action
{
play "sound/misc/nomenu.wav"
close all
uiScript "load_auto" // Perform screen init
}
mouseEnter
{
show button_glow
setitemrect button_glow 170 378 300 24
}
mouseExit
{
hide button_glow
}
}
itemDef
{
name loadsave
group grpControlbutton
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 400 300 20
text @MENUS_LOAD_SAVE_GAME
desctext @MENUS_LOAD_SAVE_GAME_DESC
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 150
forecolor 1 .682 0 1
visible 1
font 4
action
{
play "sound/misc/nomenu.wav"
close all
setcvar cl_paused "1"
setcvar ui_missionfailed "1"
open ingameloadMenu
}
mouseEnter
{
show button_glow
setitemrect button_glow 170 398 300 24
}
mouseExit
{
hide button_glow
}
}
itemDef
{
name instantload
group grpControlbutton
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 420 300 20
text @MENUS_INSTANT_LOAD_CAPS
desctext @MENUS_INSTANT_LOAD_CAPS_DESC
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 150
forecolor 1 .682 0 1
visible 1
font 4
action
{
play "sound/misc/nomenu.wav"
close all
uiScript "load_quick"
}
mouseEnter
{
show button_glow
setitemrect button_glow 170 418 300 24
}
mouseExit
{
hide button_glow
}
}
itemDef
{
name missionselect
group grpControlbutton
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 440 300 20
text @MENUS_NEW_MISSION
desctext @MENUS_NEW_MISSION_DESC
font 4
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 150
forecolor 1 .682 0 1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"1" "2" "3" "4" "5" "6"
}
action
{
play "sound/misc/nomenu.wav"
setcvar cl_paused "1"
uiScript decrementforcepowerlevel
close all
open ingameMissionSelect1
}
mouseEnter
{
show button_glow
setitemrect button_glow 170 438 300 24
}
mouseExit
{
hide button_glow
}
}
itemDef
{
name missionselect
group grpControlbutton
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 440 300 20
text @MENUS_NEW_MISSION
desctext @MENUS_NEW_MISSION_DESC
font 4
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 150
forecolor 1 .682 0 1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"7" "8" "9" "10" "11" "12"
}
action
{
play "sound/misc/nomenu.wav"
setcvar cl_paused "1"
uiScript decrementforcepowerlevel
close all
open ingameMissionSelect2
}
mouseEnter
{
show button_glow
setitemrect button_glow 170 438 300 24
}
mouseExit
{
hide button_glow
}
}
itemDef
{
name missionselect
group grpControlbutton
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 440 300 20
text @MENUS_NEW_MISSION
desctext @MENUS_NEW_MISSION_DESC
font 4
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 150
forecolor 1 .682 0 1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"13" "14" "15" "16" "17" "18"
}
action
{
play "sound/misc/nomenu.wav"
setcvar cl_paused "1"
uiScript decrementforcepowerlevel
close all
open ingameMissionSelect3
}
mouseEnter
{
show button_glow
setitemrect button_glow 170 438 300 24
}
mouseExit
{
hide button_glow
}
}
}
}