Files
Jedi-Academy/base/ui/jamp/rules_weapons.menu
2013-04-04 14:32:05 -07:00

1613 lines
31 KiB
Plaintext

//----------------------------------------------------------------------------------------------
// RULES
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "rulesMenu_weapons"
fullScreen MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 0
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 424
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
hide gamedesc ;
show stun_desc ;
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
setitemcolor stunmenubutton forecolor 1 1 1 1 ;
}
onESC
{
play "sound/interface/button1.wav" ;
close "rulesMenu_weapons" ;
open "rulesMenu" ;
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 50 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 50 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//
// TOP MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Big button "NEW"
itemDef
{
name newgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 7 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name newgamebutton
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 126 130 24
text @MENUS_PLAY
descText @MENUS_START_PLAYING_NOW
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show newgamebutton_glow
}
mouseExit
{
hide newgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open multiplayermenu
}
}
// Big button "PLAYER PROFILE"
itemDef
{
name profilebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 170 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name profilebutton
group toprow
text @MENUS_PROFILE
descText @MENUS_PROFILE_DESC
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show profilebutton_glow
}
mouseExit
{
hide profilebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open playerMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 340 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name controlsbutton
group toprow
text @MENUS_CONTROLS2
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open controlsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 502 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name setupbutton
group toprow
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setup_menu
}
}
//----------------------------------------------------------------------------------------------
//
// OTHER MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Credits hidden button
itemDef
{
name creditsbutton
group othermain
// text @CREDITS
descText @MENUS_SHOW_GAME_CREDITS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 200 144 256 256
font 2
textscale 1
textaligny 0
textalign ITEM_ALIGN_CENTER
textalignx 46
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open creditsMenu
}
}
// BACK button
itemDef
{
name backbutton
group fade_buttons
text @MENUS_BACK
descText @MENUS_BACKTORULES
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 59 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 30 441 190 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/esc.wav" ;
close all ;
open rulesMenu
}
}
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 255 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group othermain
text @MENUS_EXIT
descText @MENUS_LEAVE_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open quitMenu
}
}
//----------------------------------------------------------------------------------------------
//
// SECOND ROW MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
itemDef
{
name rules_title
group none
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_WEAPON_RULES_TITLE
rect 100 164 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_FILLED
rect 225 183 370 230
backcolor 0 0 .6 .5
forecolor 1 1 1 1
border 1
bordercolor 0 0 .6 1
visible 1
decoration
}
// Main small highlights
itemDef
{
group smallhighlight
name smallhighlight1
style WINDOW_STYLE_SHADER
rect 40 185 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight2
style WINDOW_STYLE_SHADER
rect 40 200 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight3
style WINDOW_STYLE_SHADER
rect 40 215 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight4
style WINDOW_STYLE_SHADER
rect 40 230 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight5
style WINDOW_STYLE_SHADER
rect 40 245 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight6
style WINDOW_STYLE_SHADER
rect 40 260 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight7
style WINDOW_STYLE_SHADER
rect 40 275 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight8
style WINDOW_STYLE_SHADER
rect 40 290 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight9
style WINDOW_STYLE_SHADER
rect 40 305 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight10
style WINDOW_STYLE_SHADER
rect 40 320 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight11
style WINDOW_STYLE_SHADER
rect 40 335 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight12
style WINDOW_STYLE_SHADER
rect 40 350 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight13
style WINDOW_STYLE_SHADER
rect 40 365 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight14
style WINDOW_STYLE_SHADER
rect 40 380 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight15
style WINDOW_STYLE_SHADER
rect 40 395 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//
// WEAPON RULES
//
//----------------------------------------------------------------------------------------------
// LIGHT SABER FORCE DESC
itemDef
{
name sabermenubutton
group weapon_submenu
text @MENUS_LIGHTSABER_CAPS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 185 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_WEAPON
mouseEnter
{
show smallhighlight1
}
mouseExit
{
hide smallhighlight1
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
setitemcolor sabermenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show saber_desc ;
}
}
itemDef
{
name saber_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/w_icon_lightsaber"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name saber_desc
text @MENUS_AN_ELEGANT_WEAPON_FOR
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// BLASTER PISTOL
itemDef
{
name pistolmenubutton
group weapon_submenu
text @MENUS_BLASTER_PISTOL
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 200 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_WEAPON
mouseEnter
{
show smallhighlight2
}
mouseExit
{
hide smallhighlight2
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
setitemcolor pistolmenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show pistol_desc ;
}
}
itemDef
{
name pistol_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/w_icon_blaster_pistol"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name pistol_desc
text @MENUS_BLASTER_PISTOL_DESC
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// BLASTER RIFLE DESC
itemDef
{
name briflemenubutton
group weapon_submenu
text @MENUS_BLASTER_RIFLE
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 215 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_WEAPON
mouseEnter
{
show smallhighlight3
}
mouseExit
{
hide smallhighlight3
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
setitemcolor briflemenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show brifle_desc ;
}
}
itemDef
{
name brifle_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/w_icon_blaster"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name brifle_desc
text @MENUS_THE_PRIMARY_WEAPON_OF
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// DISTRUPTER RIFLE DESC
itemDef
{
name driflemenubutton
group weapon_submenu
text @MENUS_DISRUPTOR
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 230 170 15
font 2
textscale .8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
descText @MENUS_DESCRIPTION_OF_A_WEAPON
visible 1
mouseEnter
{
show smallhighlight4
}
mouseExit
{
hide smallhighlight4
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
setitemcolor driflemenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show drifle_desc ;
}
}
itemDef
{
name drifle_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/w_icon_disruptor"
forecolor 1 1 1 1
decoration
}
itemDef
{
name drifle_desc
group gamedesc
text @MENUS_THIS_NEFARIOUS_WEAPON
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// BOW CASTER DESC
itemDef
{
name bowcastmenubutton
group weapon_submenu
text @MENUS_BOWCASTER_CAPS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 245 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_WEAPON
visible 1
mouseEnter
{
show smallhighlight5
}
mouseExit
{
hide smallhighlight5
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
setitemcolor bowcastmenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show bowcast_desc ;
}
}
itemDef
{
name bowcast_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/w_icon_bowcaster"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name bowcast_desc
text @MENUS_THIS_ARCHAIC_LOOKING
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// REPEATER
itemDef
{
name repeatermenubutton
group weapon_submenu
text @MENUS_REPEATER
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 260 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 0
descText @MENUS_DESCRIPTION_OF_A_WEAPON
visible 1
mouseEnter
{
show smallhighlight6
}
mouseExit
{
hide smallhighlight6
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
setitemcolor repeatermenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show repeater_desc ;
}
}
itemDef
{
name repeater_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/w_icon_repeater"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name repeater_desc
text @MENUS_THIS_DESTRUCTIVE_PROJECTILE
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// DEMP 2
itemDef
{
name demp2menubutton
group weapon_submenu
text @MENUS_DEMP_2_1
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 275 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_WEAPON
mouseEnter
{
show smallhighlight7
}
mouseExit
{
hide smallhighlight7
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
setitemcolor demp2menubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show demp2_desc ;
}
}
itemDef
{
name demp2_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/w_icon_demp2"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name demp2_desc
text @MENUS_COMMONLY_REFERRED_TO
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// Flechette
itemDef
{
name flechmenubutton
group weapon_submenu
text @MENUS_FLECHETTE_1
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 290 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_WEAPON
mouseEnter
{
show smallhighlight8
}
mouseExit
{
hide smallhighlight8
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
setitemcolor flechmenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show flechette_desc ;
}
}
itemDef
{
name flechette_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/w_icon_flechette"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name flechette_desc
text @MENUS_WIDELY_USED_BY_THE_CORPORATE
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// Concussion Rifle
itemDef
{
name concmenubutton
group weapon_submenu
text @MENUS_CONC_RIFLE
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 305 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_WEAPON
mouseEnter
{
show smallhighlight9
}
mouseExit
{
hide smallhighlight9
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
setitemcolor concmenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show conc_desc ;
}
}
itemDef
{
name conc_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/w_icon_c_rifle"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name conc_desc
text @MENUS_CONC_RIFLE_DESC
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// MERRSONN
itemDef
{
name merrmenubutton
group weapon_submenu
text @MENUS_MERRSONN
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 320 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_WEAPON
mouseEnter
{
show smallhighlight10
}
mouseExit
{
hide smallhighlight10
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
setitemcolor merrmenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show merr_desc ;
}
}
itemDef
{
name merr_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/w_icon_merrsonn"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name merr_desc
text @MENUS_THE_PLX_2M_IS_AN_EXTREMELY
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// THERMAL
itemDef
{
name thermmenubutton
group weapon_submenu
text @MENUS_THERMAL_DETONATOR
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 335 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_WEAPON
mouseEnter
{
show smallhighlight11
}
mouseExit
{
hide smallhighlight11
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
setitemcolor thermmenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show therm_desc ;
}
}
itemDef
{
name therm_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/w_icon_thermal"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name therm_desc
text @MENUS_THE_THERMAL_DETONATOR
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// TRIP MINE
itemDef
{
name tripmenubutton
group weapon_submenu
text @MENUS_TRIP_MINE
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 350 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_WEAPON
mouseEnter
{
show smallhighlight12
}
mouseExit
{
hide smallhighlight12
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
setitemcolor tripmenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show trip_desc ;
}
}
itemDef
{
name trip_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/w_icon_tripmine"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name trip_desc
text @MENUS_TRIP_MINES_CONSIST_OF
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// DETPACK
itemDef
{
name detpackmenubutton
group weapon_submenu
text @MENUS_DETPACK
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 365 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_WEAPON
mouseEnter
{
show smallhighlight13
}
mouseExit
{
hide smallhighlight13
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
setitemcolor detpackmenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show detpack_desc ;
}
}
itemDef
{
name detpack_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/w_icon_detpack"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group gamedesc
name detpack_desc
text @MENUS_A_DETONATION_PACK_IS
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
}
}