1613 lines
31 KiB
Plaintext
1613 lines
31 KiB
Plaintext
//----------------------------------------------------------------------------------------------
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// RULES
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//----------------------------------------------------------------------------------------------
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{
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menuDef
|
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{
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name "rulesMenu_weapons"
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fullScreen MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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visible 0
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focusColor 1 1 1 1 // Focus color for text and items
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descX 320
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descY 424
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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onOpen
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{
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hide gamedesc ;
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show stun_desc ;
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setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
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setitemcolor stunmenubutton forecolor 1 1 1 1 ;
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}
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onESC
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{
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play "sound/interface/button1.wav" ;
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close "rulesMenu_weapons" ;
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open "rulesMenu" ;
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}
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//----------------------------------------------------------------------------------------------
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//
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// MENU BACKGROUND
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name really_background
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group none
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style WINDOW_STYLE_SHADER
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rect 156 154 320 240
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background "gfx/menus/main_centerblue"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 160 480
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background "gfx/menus/menu_side_text"
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forecolor 1 1 1 1
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visible 1
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decoration
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|
}
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itemDef
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{
|
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name background_text_b
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group none
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style WINDOW_STYLE_SHADER
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rect 480 0 160 480
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background "gfx/menus/menu_side_text_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/main_background"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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|
name starwars
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group none
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style WINDOW_STYLE_SHADER
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rect 107 8 428 112
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background "gfx/menus/jediacademy"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name left_frame
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group lf_fr
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style WINDOW_STYLE_SHADER
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rect 0 50 320 160
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background "gfx/menus/menu_boxes_left"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name right_frame
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group rt_fr
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style WINDOW_STYLE_SHADER
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rect 320 50 320 160
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background "gfx/menus/menu_boxes_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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|
}
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|
|
|
itemDef
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|
{
|
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name button_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 0 0
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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|
decoration
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}
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//----------------------------------------------------------------------------------------------
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//
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// TOP MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// Big button "NEW"
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itemDef
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{
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name newgamebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 7 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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|
decoration
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}
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|
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itemDef
|
|
{
|
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name newgamebutton
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group toprow
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 7 126 130 24
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text @MENUS_PLAY
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descText @MENUS_START_PLAYING_NOW
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show newgamebutton_glow
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}
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mouseExit
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{
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hide newgamebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open multiplayermenu
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}
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}
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// Big button "PLAYER PROFILE"
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itemDef
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{
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name profilebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 170 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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|
decoration
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}
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itemDef
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{
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name profilebutton
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group toprow
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text @MENUS_PROFILE
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descText @MENUS_PROFILE_DESC
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 170 126 130 24
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textaligny 0
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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|
textstyle 0
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show profilebutton_glow
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}
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mouseExit
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{
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hide profilebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open playerMenu
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}
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}
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// Big button "CONTROLS"
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itemDef
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{
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name controlsbutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 340 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef {
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name controlsbutton
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group toprow
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text @MENUS_CONTROLS2
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descText @MENUS_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
|
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style WINDOW_STYLE_EMPTY
|
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rect 340 126 130 24
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font 3
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textscale 1.1
|
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textaligny 0
|
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
|
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show controlsbutton_glow
|
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}
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mouseExit
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{
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hide controlsbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open controlsMenu ;
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}
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}
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// Big button "SETUP"
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itemDef
|
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{
|
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name setupbutton_glow
|
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group mods
|
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style WINDOW_STYLE_SHADER
|
|
rect 502 126 130 24
|
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background "gfx/menus/menu_buttonback" // Frame around button
|
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forecolor 1 1 1 1
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visible 0
|
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decoration
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}
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itemDef {
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name setupbutton
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group toprow
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text @MENUS_SETUP
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descText @MENUS_CONFIGURE_GAME_SETTINGS
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type ITEM_TYPE_BUTTON
|
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style WINDOW_STYLE_EMPTY
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rect 502 126 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
|
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textstyle 0
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show setupbutton_glow
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}
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mouseExit
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{
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hide setupbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open setup_menu
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}
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}
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//----------------------------------------------------------------------------------------------
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//
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// OTHER MAIN MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// Credits hidden button
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|
itemDef
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{
|
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name creditsbutton
|
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group othermain
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// text @CREDITS
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descText @MENUS_SHOW_GAME_CREDITS
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type ITEM_TYPE_BUTTON
|
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style WINDOW_STYLE_EMPTY
|
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rect 200 144 256 256
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font 2
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textscale 1
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textaligny 0
|
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textalign ITEM_ALIGN_CENTER
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textalignx 46
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
|
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visible 0
|
|
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mouseEnter
|
|
{
|
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}
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mouseExit
|
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{
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}
|
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open creditsMenu
|
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}
|
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}
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// BACK button
|
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itemDef
|
|
{
|
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name backbutton
|
|
group fade_buttons
|
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text @MENUS_BACK
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descText @MENUS_BACKTORULES
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 59 444 130 24
|
|
font 3
|
|
textscale 1.1
|
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textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
textalignx 65
|
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textaligny -1
|
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forecolor 1 .682 0 1
|
|
visible 1
|
|
|
|
mouseEnter
|
|
{
|
|
show button_glow
|
|
setitemrect button_glow 30 441 190 30
|
|
}
|
|
mouseExit
|
|
{
|
|
hide button_glow
|
|
}
|
|
|
|
action
|
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{
|
|
play "sound/interface/esc.wav" ;
|
|
close all ;
|
|
open rulesMenu
|
|
}
|
|
|
|
}
|
|
|
|
// EXIT button in lower left corner
|
|
itemDef
|
|
{
|
|
name exitgamebutton_glow
|
|
group mods
|
|
style WINDOW_STYLE_SHADER
|
|
rect 255 444 130 24
|
|
background "gfx/menus/menu_buttonback" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name exitgamebutton
|
|
group othermain
|
|
text @MENUS_EXIT
|
|
descText @MENUS_LEAVE_JEDI_KNIGHT_II
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 255 444 130 24
|
|
font 3
|
|
textscale 1.1
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 0
|
|
textalignx 65
|
|
textaligny -1
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
|
|
mouseEnter
|
|
{
|
|
show exitgamebutton_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide exitgamebutton_glow
|
|
}
|
|
action
|
|
{
|
|
play "sound/weapons/saber/saberoff.mp3";
|
|
close all ;
|
|
open quitMenu
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
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//
|
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// SECOND ROW MENU BUTTONS
|
|
//
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name rules_title
|
|
group none
|
|
style WINDOW_STYLE_SHADER
|
|
background "gfx/menus/menu_blendbox"
|
|
text @MENUS_WEAPON_RULES_TITLE
|
|
rect 100 164 440 16
|
|
font 3
|
|
textscale 0.7
|
|
textalign ITEM_ALIGN_CENTER
|
|
textalignx 225
|
|
textaligny -1
|
|
forecolor .549 .854 1 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name setup_background
|
|
group none
|
|
style WINDOW_STYLE_FILLED
|
|
rect 225 183 370 230
|
|
backcolor 0 0 .6 .5
|
|
forecolor 1 1 1 1
|
|
border 1
|
|
bordercolor 0 0 .6 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// Main small highlights
|
|
itemDef
|
|
{
|
|
group smallhighlight
|
|
name smallhighlight1
|
|
style WINDOW_STYLE_SHADER
|
|
rect 40 185 170 15
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group smallhighlight
|
|
name smallhighlight2
|
|
style WINDOW_STYLE_SHADER
|
|
rect 40 200 170 15
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group smallhighlight
|
|
name smallhighlight3
|
|
style WINDOW_STYLE_SHADER
|
|
rect 40 215 170 15
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group smallhighlight
|
|
name smallhighlight4
|
|
style WINDOW_STYLE_SHADER
|
|
rect 40 230 170 15
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group smallhighlight
|
|
name smallhighlight5
|
|
style WINDOW_STYLE_SHADER
|
|
rect 40 245 170 15
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group smallhighlight
|
|
name smallhighlight6
|
|
style WINDOW_STYLE_SHADER
|
|
rect 40 260 170 15
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group smallhighlight
|
|
name smallhighlight7
|
|
style WINDOW_STYLE_SHADER
|
|
rect 40 275 170 15
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group smallhighlight
|
|
name smallhighlight8
|
|
style WINDOW_STYLE_SHADER
|
|
rect 40 290 170 15
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group smallhighlight
|
|
name smallhighlight9
|
|
style WINDOW_STYLE_SHADER
|
|
rect 40 305 170 15
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group smallhighlight
|
|
name smallhighlight10
|
|
style WINDOW_STYLE_SHADER
|
|
rect 40 320 170 15
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group smallhighlight
|
|
name smallhighlight11
|
|
style WINDOW_STYLE_SHADER
|
|
rect 40 335 170 15
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group smallhighlight
|
|
name smallhighlight12
|
|
style WINDOW_STYLE_SHADER
|
|
rect 40 350 170 15
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group smallhighlight
|
|
name smallhighlight13
|
|
style WINDOW_STYLE_SHADER
|
|
rect 40 365 170 15
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group smallhighlight
|
|
name smallhighlight14
|
|
style WINDOW_STYLE_SHADER
|
|
rect 40 380 170 15
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group smallhighlight
|
|
name smallhighlight15
|
|
style WINDOW_STYLE_SHADER
|
|
rect 40 395 170 15
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
//
|
|
// WEAPON RULES
|
|
//
|
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//----------------------------------------------------------------------------------------------
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// LIGHT SABER FORCE DESC
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itemDef
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{
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name sabermenubutton
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group weapon_submenu
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text @MENUS_LIGHTSABER_CAPS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 40 185 170 15
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font 2
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textscale 0.8
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textalignx 170
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textaligny -5
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textstyle 3
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textalign ITEM_ALIGN_RIGHT
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forecolor 1 .682 0 1
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visible 1
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descText @MENUS_DESCRIPTION_OF_A_WEAPON
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mouseEnter
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{
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show smallhighlight1
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}
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mouseExit
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{
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hide smallhighlight1
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}
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action
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{
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play "sound/interface/button1.wav" ;
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setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
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setitemcolor sabermenubutton forecolor 1 1 1 1 ;
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hide gamedesc ;
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show saber_desc ;
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}
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}
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itemDef
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{
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name saber_desc
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group gamedesc
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style WINDOW_STYLE_SHADER
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rect 382 185 56 56
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background "gfx/hud/w_icon_lightsaber"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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group gamedesc
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name saber_desc
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text @MENUS_AN_ELEGANT_WEAPON_FOR
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type ITEM_TYPE_TEXTSCROLL
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style WINDOW_STYLE_EMPTY
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visible 0
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rect 235 254 360 148
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font 4
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textscale 1
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textalign ITEM_ALIGN_LEFT
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textaligny 12
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backcolor 0 0 1 0
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forecolor .549 .854 1 1
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lineHeight 15
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maxLineChars 45
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}
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// BLASTER PISTOL
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itemDef
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{
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name pistolmenubutton
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group weapon_submenu
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text @MENUS_BLASTER_PISTOL
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 40 200 170 15
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font 2
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textscale 0.8
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textalignx 170
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textaligny -5
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textstyle 3
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textalign ITEM_ALIGN_RIGHT
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forecolor 1 .682 0 1
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visible 1
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descText @MENUS_DESCRIPTION_OF_A_WEAPON
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mouseEnter
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{
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show smallhighlight2
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}
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mouseExit
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{
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hide smallhighlight2
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}
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action
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{
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play "sound/interface/button1.wav" ;
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setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
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setitemcolor pistolmenubutton forecolor 1 1 1 1 ;
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hide gamedesc ;
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show pistol_desc ;
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}
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}
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itemDef
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{
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name pistol_desc
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group gamedesc
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style WINDOW_STYLE_SHADER
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rect 382 185 56 56
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background "gfx/hud/w_icon_blaster_pistol"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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group gamedesc
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name pistol_desc
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text @MENUS_BLASTER_PISTOL_DESC
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type ITEM_TYPE_TEXTSCROLL
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style WINDOW_STYLE_EMPTY
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visible 0
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rect 235 254 360 148
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font 4
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textscale 1
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textalign ITEM_ALIGN_LEFT
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textaligny 12
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backcolor 0 0 1 0
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forecolor .549 .854 1 1
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lineHeight 15
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maxLineChars 45
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}
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// BLASTER RIFLE DESC
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itemDef
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{
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name briflemenubutton
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group weapon_submenu
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text @MENUS_BLASTER_RIFLE
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 40 215 170 15
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font 2
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textscale 0.8
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textalignx 170
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textaligny -5
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textstyle 3
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textalign ITEM_ALIGN_RIGHT
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forecolor 1 .682 0 1
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visible 1
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descText @MENUS_DESCRIPTION_OF_A_WEAPON
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mouseEnter
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{
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show smallhighlight3
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}
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mouseExit
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{
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hide smallhighlight3
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}
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action
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{
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play "sound/interface/button1.wav" ;
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setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
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setitemcolor briflemenubutton forecolor 1 1 1 1 ;
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hide gamedesc ;
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show brifle_desc ;
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}
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}
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itemDef
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{
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name brifle_desc
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group gamedesc
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style WINDOW_STYLE_SHADER
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rect 382 185 56 56
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background "gfx/hud/w_icon_blaster"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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group gamedesc
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name brifle_desc
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text @MENUS_THE_PRIMARY_WEAPON_OF
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type ITEM_TYPE_TEXTSCROLL
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style WINDOW_STYLE_EMPTY
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visible 0
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rect 235 254 360 148
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font 4
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textscale 1
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textalign ITEM_ALIGN_LEFT
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textaligny 12
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backcolor 0 0 1 0
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forecolor .549 .854 1 1
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lineHeight 15
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maxLineChars 45
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}
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// DISTRUPTER RIFLE DESC
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itemDef
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{
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name driflemenubutton
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group weapon_submenu
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text @MENUS_DISRUPTOR
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 40 230 170 15
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font 2
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textscale .8
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textalignx 170
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textaligny -5
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textstyle 3
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textalign ITEM_ALIGN_RIGHT
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forecolor 1 .682 0 1
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descText @MENUS_DESCRIPTION_OF_A_WEAPON
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visible 1
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mouseEnter
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{
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show smallhighlight4
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}
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mouseExit
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{
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hide smallhighlight4
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}
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action
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{
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play "sound/interface/button1.wav" ;
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setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
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setitemcolor driflemenubutton forecolor 1 1 1 1 ;
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hide gamedesc ;
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show drifle_desc ;
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}
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}
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itemDef
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{
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name drifle_desc
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group gamedesc
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style WINDOW_STYLE_SHADER
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rect 382 185 56 56
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background "gfx/hud/w_icon_disruptor"
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forecolor 1 1 1 1
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decoration
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}
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itemDef
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{
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name drifle_desc
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group gamedesc
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text @MENUS_THIS_NEFARIOUS_WEAPON
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type ITEM_TYPE_TEXTSCROLL
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style WINDOW_STYLE_EMPTY
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rect 235 254 360 148
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font 4
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textscale 1
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textalign ITEM_ALIGN_LEFT
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textaligny 12
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backcolor 0 0 1 0
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forecolor .549 .854 1 1
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lineHeight 15
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maxLineChars 45
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}
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// BOW CASTER DESC
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itemDef
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{
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name bowcastmenubutton
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group weapon_submenu
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text @MENUS_BOWCASTER_CAPS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 40 245 170 15
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font 2
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textscale 0.8
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textalignx 170
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textaligny -5
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textstyle 3
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textalign ITEM_ALIGN_RIGHT
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forecolor 1 .682 0 1
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visible 1
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descText @MENUS_DESCRIPTION_OF_A_WEAPON
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visible 1
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mouseEnter
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{
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show smallhighlight5
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}
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mouseExit
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{
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hide smallhighlight5
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}
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action
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{
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play "sound/interface/button1.wav" ;
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setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
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setitemcolor bowcastmenubutton forecolor 1 1 1 1 ;
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hide gamedesc ;
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show bowcast_desc ;
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}
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}
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itemDef
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{
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name bowcast_desc
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group gamedesc
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style WINDOW_STYLE_SHADER
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rect 382 185 56 56
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background "gfx/hud/w_icon_bowcaster"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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group gamedesc
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name bowcast_desc
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text @MENUS_THIS_ARCHAIC_LOOKING
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type ITEM_TYPE_TEXTSCROLL
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style WINDOW_STYLE_EMPTY
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visible 0
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rect 235 254 360 148
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font 4
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textscale 1
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textalign ITEM_ALIGN_LEFT
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textaligny 12
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backcolor 0 0 1 0
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forecolor .549 .854 1 1
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lineHeight 15
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maxLineChars 45
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}
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// REPEATER
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itemDef
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{
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name repeatermenubutton
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group weapon_submenu
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text @MENUS_REPEATER
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 40 260 170 15
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font 2
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textscale 0.8
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textalignx 170
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textaligny -5
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textstyle 3
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textalign ITEM_ALIGN_RIGHT
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forecolor 1 .682 0 1
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visible 0
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descText @MENUS_DESCRIPTION_OF_A_WEAPON
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visible 1
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mouseEnter
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{
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show smallhighlight6
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}
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mouseExit
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{
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hide smallhighlight6
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}
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action
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{
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play "sound/interface/button1.wav" ;
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setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
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setitemcolor repeatermenubutton forecolor 1 1 1 1 ;
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hide gamedesc ;
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show repeater_desc ;
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}
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}
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itemDef
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{
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name repeater_desc
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group gamedesc
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style WINDOW_STYLE_SHADER
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rect 382 185 56 56
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background "gfx/hud/w_icon_repeater"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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group gamedesc
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name repeater_desc
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text @MENUS_THIS_DESTRUCTIVE_PROJECTILE
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type ITEM_TYPE_TEXTSCROLL
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style WINDOW_STYLE_EMPTY
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visible 0
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rect 235 254 360 148
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font 4
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textscale 1
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textalign ITEM_ALIGN_LEFT
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textaligny 12
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backcolor 0 0 1 0
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forecolor .549 .854 1 1
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lineHeight 15
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maxLineChars 45
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}
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// DEMP 2
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itemDef
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{
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name demp2menubutton
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group weapon_submenu
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text @MENUS_DEMP_2_1
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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|
rect 40 275 170 15
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|
font 2
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textscale 0.8
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textalignx 170
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textaligny -5
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textstyle 3
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textalign ITEM_ALIGN_RIGHT
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|
forecolor 1 .682 0 1
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visible 1
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descText @MENUS_DESCRIPTION_OF_A_WEAPON
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mouseEnter
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{
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show smallhighlight7
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|
}
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mouseExit
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{
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hide smallhighlight7
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}
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action
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{
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play "sound/interface/button1.wav" ;
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setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
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setitemcolor demp2menubutton forecolor 1 1 1 1 ;
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hide gamedesc ;
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show demp2_desc ;
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}
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}
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itemDef
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{
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name demp2_desc
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group gamedesc
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|
style WINDOW_STYLE_SHADER
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|
rect 382 185 56 56
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background "gfx/hud/w_icon_demp2"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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group gamedesc
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name demp2_desc
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text @MENUS_COMMONLY_REFERRED_TO
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type ITEM_TYPE_TEXTSCROLL
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|
style WINDOW_STYLE_EMPTY
|
|
visible 0
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|
rect 235 254 360 148
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|
font 4
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|
textscale 1
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|
textalign ITEM_ALIGN_LEFT
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textaligny 12
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|
backcolor 0 0 1 0
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|
forecolor .549 .854 1 1
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lineHeight 15
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maxLineChars 45
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|
}
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|
|
// Flechette
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|
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itemDef
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{
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name flechmenubutton
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group weapon_submenu
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|
text @MENUS_FLECHETTE_1
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type ITEM_TYPE_BUTTON
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|
style WINDOW_STYLE_EMPTY
|
|
rect 40 290 170 15
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|
font 2
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|
textscale 0.8
|
|
textalignx 170
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|
textaligny -5
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|
textstyle 3
|
|
textalign ITEM_ALIGN_RIGHT
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
descText @MENUS_DESCRIPTION_OF_A_WEAPON
|
|
|
|
mouseEnter
|
|
{
|
|
show smallhighlight8
|
|
}
|
|
mouseExit
|
|
{
|
|
hide smallhighlight8
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
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|
|
|
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
|
|
setitemcolor flechmenubutton forecolor 1 1 1 1 ;
|
|
|
|
hide gamedesc ;
|
|
show flechette_desc ;
|
|
}
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name flechette_desc
|
|
group gamedesc
|
|
style WINDOW_STYLE_SHADER
|
|
rect 382 185 56 56
|
|
background "gfx/hud/w_icon_flechette"
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group gamedesc
|
|
name flechette_desc
|
|
text @MENUS_WIDELY_USED_BY_THE_CORPORATE
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
style WINDOW_STYLE_EMPTY
|
|
visible 0
|
|
rect 235 254 360 148
|
|
font 4
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textaligny 12
|
|
backcolor 0 0 1 0
|
|
forecolor .549 .854 1 1
|
|
|
|
lineHeight 15
|
|
maxLineChars 45
|
|
}
|
|
|
|
// Concussion Rifle
|
|
|
|
itemDef
|
|
{
|
|
name concmenubutton
|
|
group weapon_submenu
|
|
text @MENUS_CONC_RIFLE
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 40 305 170 15
|
|
font 2
|
|
textscale 0.8
|
|
textalignx 170
|
|
textaligny -5
|
|
textstyle 3
|
|
textalign ITEM_ALIGN_RIGHT
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
descText @MENUS_DESCRIPTION_OF_A_WEAPON
|
|
|
|
mouseEnter
|
|
{
|
|
show smallhighlight9
|
|
}
|
|
mouseExit
|
|
{
|
|
hide smallhighlight9
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
|
|
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
|
|
setitemcolor concmenubutton forecolor 1 1 1 1 ;
|
|
|
|
hide gamedesc ;
|
|
show conc_desc ;
|
|
}
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name conc_desc
|
|
group gamedesc
|
|
style WINDOW_STYLE_SHADER
|
|
rect 382 185 56 56
|
|
background "gfx/hud/w_icon_c_rifle"
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group gamedesc
|
|
name conc_desc
|
|
text @MENUS_CONC_RIFLE_DESC
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
style WINDOW_STYLE_EMPTY
|
|
visible 0
|
|
rect 235 254 360 148
|
|
font 4
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textaligny 12
|
|
backcolor 0 0 1 0
|
|
forecolor .549 .854 1 1
|
|
|
|
lineHeight 15
|
|
maxLineChars 45
|
|
}
|
|
|
|
// MERRSONN
|
|
|
|
itemDef
|
|
{
|
|
name merrmenubutton
|
|
group weapon_submenu
|
|
text @MENUS_MERRSONN
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 40 320 170 15
|
|
font 2
|
|
textscale 0.8
|
|
textalignx 170
|
|
textaligny -5
|
|
textstyle 3
|
|
textalign ITEM_ALIGN_RIGHT
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
descText @MENUS_DESCRIPTION_OF_A_WEAPON
|
|
|
|
mouseEnter
|
|
{
|
|
show smallhighlight10
|
|
}
|
|
mouseExit
|
|
{
|
|
hide smallhighlight10
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
|
|
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
|
|
setitemcolor merrmenubutton forecolor 1 1 1 1 ;
|
|
|
|
hide gamedesc ;
|
|
show merr_desc ;
|
|
}
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name merr_desc
|
|
group gamedesc
|
|
style WINDOW_STYLE_SHADER
|
|
rect 382 185 56 56
|
|
background "gfx/hud/w_icon_merrsonn"
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group gamedesc
|
|
name merr_desc
|
|
text @MENUS_THE_PLX_2M_IS_AN_EXTREMELY
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
style WINDOW_STYLE_EMPTY
|
|
visible 0
|
|
rect 235 254 360 148
|
|
font 4
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textaligny 12
|
|
backcolor 0 0 1 0
|
|
forecolor .549 .854 1 1
|
|
|
|
lineHeight 15
|
|
maxLineChars 45
|
|
}
|
|
|
|
// THERMAL
|
|
|
|
itemDef
|
|
{
|
|
name thermmenubutton
|
|
group weapon_submenu
|
|
text @MENUS_THERMAL_DETONATOR
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 40 335 170 15
|
|
font 2
|
|
textscale 0.8
|
|
textalignx 170
|
|
textaligny -5
|
|
textstyle 3
|
|
textalign ITEM_ALIGN_RIGHT
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
descText @MENUS_DESCRIPTION_OF_A_WEAPON
|
|
|
|
mouseEnter
|
|
{
|
|
show smallhighlight11
|
|
}
|
|
mouseExit
|
|
{
|
|
hide smallhighlight11
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
|
|
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
|
|
setitemcolor thermmenubutton forecolor 1 1 1 1 ;
|
|
|
|
hide gamedesc ;
|
|
show therm_desc ;
|
|
}
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name therm_desc
|
|
group gamedesc
|
|
style WINDOW_STYLE_SHADER
|
|
rect 382 185 56 56
|
|
background "gfx/hud/w_icon_thermal"
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group gamedesc
|
|
name therm_desc
|
|
text @MENUS_THE_THERMAL_DETONATOR
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
style WINDOW_STYLE_EMPTY
|
|
visible 0
|
|
rect 235 254 360 148
|
|
font 4
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textaligny 12
|
|
backcolor 0 0 1 0
|
|
forecolor .549 .854 1 1
|
|
|
|
lineHeight 15
|
|
maxLineChars 45
|
|
}
|
|
|
|
// TRIP MINE
|
|
|
|
itemDef
|
|
{
|
|
name tripmenubutton
|
|
group weapon_submenu
|
|
text @MENUS_TRIP_MINE
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 40 350 170 15
|
|
font 2
|
|
textscale 0.8
|
|
textalignx 170
|
|
textaligny -5
|
|
textstyle 3
|
|
textalign ITEM_ALIGN_RIGHT
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
descText @MENUS_DESCRIPTION_OF_A_WEAPON
|
|
|
|
mouseEnter
|
|
{
|
|
show smallhighlight12
|
|
}
|
|
mouseExit
|
|
{
|
|
hide smallhighlight12
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
|
|
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
|
|
setitemcolor tripmenubutton forecolor 1 1 1 1 ;
|
|
|
|
hide gamedesc ;
|
|
show trip_desc ;
|
|
}
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name trip_desc
|
|
group gamedesc
|
|
style WINDOW_STYLE_SHADER
|
|
rect 382 185 56 56
|
|
background "gfx/hud/w_icon_tripmine"
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group gamedesc
|
|
name trip_desc
|
|
text @MENUS_TRIP_MINES_CONSIST_OF
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
style WINDOW_STYLE_EMPTY
|
|
visible 0
|
|
rect 235 254 360 148
|
|
font 4
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textaligny 12
|
|
backcolor 0 0 1 0
|
|
forecolor .549 .854 1 1
|
|
|
|
lineHeight 15
|
|
maxLineChars 45
|
|
}
|
|
|
|
// DETPACK
|
|
|
|
itemDef
|
|
{
|
|
name detpackmenubutton
|
|
group weapon_submenu
|
|
text @MENUS_DETPACK
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 40 365 170 15
|
|
font 2
|
|
textscale 0.8
|
|
textalignx 170
|
|
textaligny -5
|
|
textstyle 3
|
|
textalign ITEM_ALIGN_RIGHT
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
descText @MENUS_DESCRIPTION_OF_A_WEAPON
|
|
|
|
mouseEnter
|
|
{
|
|
show smallhighlight13
|
|
}
|
|
mouseExit
|
|
{
|
|
hide smallhighlight13
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
|
|
setitemcolor weapon_submenu forecolor 1 .682 0 1 ;
|
|
setitemcolor detpackmenubutton forecolor 1 1 1 1 ;
|
|
|
|
hide gamedesc ;
|
|
show detpack_desc ;
|
|
}
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name detpack_desc
|
|
group gamedesc
|
|
style WINDOW_STYLE_SHADER
|
|
rect 382 185 56 56
|
|
background "gfx/hud/w_icon_detpack"
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
group gamedesc
|
|
name detpack_desc
|
|
text @MENUS_A_DETONATION_PACK_IS
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
style WINDOW_STYLE_EMPTY
|
|
visible 0
|
|
rect 235 254 360 148
|
|
font 4
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textaligny 12
|
|
backcolor 0 0 1 0
|
|
forecolor .549 .854 1 1
|
|
|
|
lineHeight 15
|
|
maxLineChars 45
|
|
}
|
|
}
|
|
}
|
|
|