Files
Jedi-Academy/base/ui/ingameMissionSelect2.menu
2013-04-04 14:32:05 -07:00

1335 lines
28 KiB
Plaintext

//------------------------------------------------------------------------------------------------
// Mission Select 2 Menu
//
// Select missions from the 2nd tier.
//
//------------------------------------------------------------------------------------------------
{
menuDef
{
name "ingameMissionSelect2"
fullScreen 1
rect 0 0 640 480
visible 1
focusColor 1 1 1 1
descX 200
descY 444
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
disablecolor .5 .5 .5 1
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 25 // how often fade happens in milliseconds
fadeAmount 0.05 // amount to adjust alpha per cycle
onOpen
{
show mission_button
stopVoice
}
onESC
{
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/mission_back"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name eyecandy1
group none
style WINDOW_STYLE_SHADER
rect 17 309 357 153
background "gfx/menus/mission_bottomleft_grid"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name botlf
group none
style WINDOW_STYLE_SHADER
rect 0 300 80 180
background "gfx/menus/mission_bottom_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starfield
group none
style WINDOW_STYLE_FILLED
rect 20 20 600 256
background "gfx/menus/star_field"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name stars_close
group none
style WINDOW_STYLE_FILLED
//rect 320 148 0 0
rect 20 20 600 256
background "gfx/menus/star_field_zoom"
backcolor 1 1 1 0
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// BIG PLANET GRAPHICS
//----------------------------------------------------------------------------------------------
itemDef
{
name krildor
group none
style WINDOW_STYLE_FILLED
rect 320 148 0 0
background "gfx/menus/planets/krildor"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name narkreeta
group none
style WINDOW_STYLE_FILLED
rect 320 148 0 0
background "gfx/menus/planets/narkreeta"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name dosuun
group none
style WINDOW_STYLE_FILLED
rect 320 148 0 0
background "gfx/menus/planets/dosuun"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name zonju
group none
style WINDOW_STYLE_FILLED
rect 320 148 0 0
background "gfx/menus/planets/zonju"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name coruscant
group none
style WINDOW_STYLE_FILLED
rect 320 148 0 0
background "gfx/menus/planets/coruscant"
backcolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// GALAXY MAP
//----------------------------------------------------------------------------------------------
itemDef
{
name galaxy
group none
style WINDOW_STYLE_FILLED
rect 64 20 512 256
background "gfx/menus/mission_galaxy"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name map_title
type ITEM_TYPE_TEXT
rect 40 14 600 18
text @MENUS_GALACTIC_MAP
font 2
forecolor .549 .854 1 1
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 300
textaligny -1
visible 1
}
//----------------------------------------------------------------------------------------------
// TIER 2 LOCATION MARKERS ON GALAXY MAP
//----------------------------------------------------------------------------------------------
itemDef
{
name loc_but01_off
group none
style WINDOW_STYLE_SHADER
rect 324 158 32 32
background "gfx/menus/mission_loc_but_off"
forecolor 1 1 1 1
visible 1
decoration
cvartest "tiers_complete"
disablecvar
{
"t2_rancor"
}
cvarSubString
}
itemDef
{
name loc_but01_on
group none
style WINDOW_STYLE_SHADER
rect 324 158 32 32
background "gfx/menus/mission_loc_but_on"
forecolor 1 1 1 1
visible 0
decoration
cvartest "tiers_complete"
disablecvar
{
"t2_rancor"
}
cvarSubString
}
itemDef
{
name loc_but02_off
group none
style WINDOW_STYLE_SHADER
rect 154 208 32 32
background "gfx/menus/mission_loc_but_off"
forecolor 1 1 1 1
visible 1
decoration
cvartest "tiers_complete"
disablecvar
{
"t2_trip"
}
cvarSubString
}
itemDef
{
name loc_but02_on
group none
style WINDOW_STYLE_SHADER
rect 154 208 32 32
background "gfx/menus/mission_loc_but_on"
forecolor 1 1 1 1
visible 0
decoration
cvartest "tiers_complete"
disablecvar
{
"t2_trip"
}
cvarSubString
}
itemDef
{
name loc_but03_off
group none
style WINDOW_STYLE_SHADER
rect 260 104 20 20
background "gfx/menus/mission_loc_but_off"
forecolor 1 1 1 1
visible 1
decoration
cvartest "tiers_complete"
disablecvar
{
"t2_wedge"
}
cvarSubString
}
itemDef
{
name loc_but03_on
group none
style WINDOW_STYLE_SHADER
rect 260 104 20 20
background "gfx/menus/mission_loc_but_on"
forecolor 1 1 1 1
visible 0
decoration
cvartest "tiers_complete"
disablecvar
{
"t2_wedge"
}
cvarSubString
}
itemDef
{
name loc_but04_off
group none
style WINDOW_STYLE_SHADER
rect 335 91 26 26
background "gfx/menus/mission_loc_but_off"
forecolor 1 1 1 1
visible 1
decoration
cvartest "tiers_complete"
disablecvar
{
"t2_rogue"
}
cvarSubString
}
itemDef
{
name loc_but04_on
group none
style WINDOW_STYLE_SHADER
rect 335 91 26 26
background "gfx/menus/mission_loc_but_on"
forecolor 1 1 1 1
visible 0
decoration
cvartest "tiers_complete"
disablecvar
{
"t2_rogue"
}
cvarSubString
}
itemDef
{
name loc_but05_off
group none
style WINDOW_STYLE_SHADER
rect 150 150 28 28
background "gfx/menus/mission_loc_but_off"
forecolor 1 1 1 1
visible 1
decoration
cvartest "tiers_complete"
disablecvar
{
"t2_dpred"
}
cvarSubString
}
itemDef
{
name loc_but05_on
group none
style WINDOW_STYLE_SHADER
rect 150 150 28 28
background "gfx/menus/mission_loc_but_on"
forecolor 1 1 1 1
visible 0
decoration
cvartest "tiers_complete"
disablecvar
{
"t2_dpred"
}
cvarSubString
}
itemDef
{
name planet_name
type ITEM_TYPE_TEXT
rect 52 316 288 24
font 2
forecolor .549 .854 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
autowrapped
decoration
}
//----------------------------------------------------------------------------------------------
// MODELS FOR V-O
//----------------------------------------------------------------------------------------------
itemDef
{
name luke
group models
type ITEM_TYPE_MODEL
rect 415 285 149 149
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/luke/model_menu.skin"
asset_model "models/players/luke/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name kyle
group models
type ITEM_TYPE_MODEL
rect 415 288 145 145
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/kyle/model_menu.skin"
asset_model "models/players/kyle/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name prot
group models
type ITEM_TYPE_MODEL
rect 426 317 116 116
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/protocol/model_menu.skin"
asset_model "models/players/protocol/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 17
model_g2maxs 60 20 50
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name wedge
group models
type ITEM_TYPE_MODEL
rect 426 317 116 116
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/rebel_pilot/model_default.skin"
asset_model "models/players/rebel_pilot/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 50
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
// BUTTONS
//----------------------------------------------------------------------------------------------
// GENERAL BACK BUTTON - if you don't want mission
itemDef
{
name backbut
type ITEM_TYPE_BUTTON
rect 52 430 172 24
text @MENUS_BACK_CAPS
desctext @MENUS_DIFF_MISSION
font 2
forecolor 1 .682 0 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
show button_glow
setitemrect button_glow 15 430 200 20
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/esc.wav"
fadein starfield
fadein galaxy
fadeout stars_close
transition2 loc_but01_off 324 158 32 32 20 25
transition2 loc_but02_off 154 208 32 32 20 25
transition2 loc_but03_off 260 104 20 20 20 25
transition2 loc_but04_off 335 91 26 26 20 25
transition2 loc_but05_off 150 150 28 28 20 25
hide backbut
show mission_button
hide accbut1
hide accbut2
hide accbut3
hide accbut4
hide accbut5
hide krildor
hide narkreeta
hide dosuun
hide zonju
hide coruscant
hide planet_name
show map_title
hide briefing_background
hide briefing_text
hide button_glow
}
}
//----------------------------------------------------------------------------------------------
// TIER 1 MISSION BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name map_title
type ITEM_TYPE_TEXT
rect 10 305 400 20
text @MENUS_MISSIONS
font 2
forecolor .549 .854 1 1
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 200
textaligny -1
visible 1
}
itemDef
{
name miss1
group mission_button
type ITEM_TYPE_BUTTON
rect 52 330 224 20
text @MENUS_T2_RANCOR_TITLE
desctext @MENUS_CLICK_BRIEFING
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
cvartest "tiers_complete"
disablecvar
{
"t2_rancor"
}
cvarSubString
mouseEnter
{
hide loc_but01_off
show loc_but01_on
show planet_name
setitemtext planet_name @MENUS_NAR_KREETA
setitemrect planet_name 300 190 120 26
show button_glow
setitemrect button_glow 20 328 380 22
}
mouseExit
{
hide loc_but01_on
show loc_but01_off
hide planet_name
hide button_glow
}
action
{
play "sound/weapons/force/protect.wav"
fadeout starfield
fadeout galaxy
fadein stars_close
transition2 loc_but01_off 340 174 0 0 20 25
transition2 loc_but02_off 170 224 0 0 20 25
transition2 loc_but03_off 270 114 0 0 20 25
transition2 loc_but04_off 348 104 0 0 20 25
transition2 loc_but05_off 164 164 0 0 20 25
transition2 narkreeta 192 20 256 256 10 15
hide mission_button
hide loc_but01_on
hide loc_but02_on
hide loc_but03_on
hide loc_but04_on
hide loc_but05_on
show backbut
show accbut1
show briefing_background
show briefing_text
setitemtext briefing_text @BRIEFINGS_T2_RANCOR
transition2 planet_name 270 250 256 20 20 15
hide map_title
hide button_glow
}
}
itemDef
{
name miss2
group mission_button
type ITEM_TYPE_BUTTON
rect 52 353 224 20
text @MENUS_T2_TRIP_TITLE
desctext @MENUS_CLICK_BRIEFING
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
cvartest "tiers_complete"
disablecvar
{
"t2_trip"
}
cvarSubString
mouseEnter
{
hide loc_but02_off
show loc_but02_on
show planet_name
setitemtext planet_name @MENUS_ZONJU_V
setitemrect planet_name 70 210 120 26
show button_glow
setitemrect button_glow 20 351 380 22
}
mouseExit
{
hide loc_but02_on
show loc_but02_off
hide planet_name
hide button_glow
}
action
{
play "sound/weapons/force/protect.wav"
fadeout starfield
fadeout galaxy
fadein stars_close
transition2 loc_but01_off 340 174 0 0 20 25
transition2 loc_but02_off 170 224 0 0 20 25
transition2 loc_but03_off 270 114 0 0 20 25
transition2 loc_but04_off 348 104 0 0 20 25
transition2 loc_but05_off 164 164 0 0 20 25
transition2 zonju 192 20 256 256 10 15
hide mission_button
hide loc_but01_on
hide loc_but02_on
hide loc_but03_on
hide loc_but04_on
hide loc_but05_on
show backbut
show accbut2
show briefing_background
show briefing_text
setitemtext briefing_text @BRIEFINGS_T2_TRIP
transition2 planet_name 270 250 256 20 20 15
hide map_title
hide button_glow
}
}
itemDef
{
name miss3
group mission_button
type ITEM_TYPE_BUTTON
rect 52 376 224 20
text @MENUS_T2_WEDGE_TITLE
desctext @MENUS_CLICK_BRIEFING
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
cvartest "tiers_complete"
disablecvar
{
"t2_wedge"
}
cvarSubString
mouseEnter
{
hide loc_but03_off
show loc_but03_on
show planet_name
setitemtext planet_name @MENUS_KRIL_DOR
setitemrect planet_name 190 80 120 26
show button_glow
setitemrect button_glow 20 374 380 22
}
mouseExit
{
hide loc_but03_on
show loc_but03_off
hide planet_name
hide button_glow
}
action
{
play "sound/weapons/force/protect.wav"
fadeout starfield
fadeout galaxy
fadein stars_close
transition2 loc_but01_off 340 174 0 0 20 25
transition2 loc_but02_off 170 224 0 0 20 25
transition2 loc_but03_off 270 114 0 0 20 25
transition2 loc_but04_off 348 104 0 0 20 25
transition2 loc_but05_off 164 164 0 0 20 25
transition2 krildor 192 20 256 256 10 15
hide mission_button
hide loc_but01_on
hide loc_but02_on
hide loc_but03_on
hide loc_but04_on
hide loc_but05_on
show backbut
show accbut3
show briefing_background
show briefing_text
setitemtext briefing_text @BRIEFINGS_T2_WEDGE
transition2 planet_name 270 250 256 20 20 15
hide map_title
hide button_glow
}
}
itemDef
{
name miss4
group mission_button
type ITEM_TYPE_BUTTON
rect 52 399 224 20
text @MENUS_T2_ROGUE_TITLE
desctext @MENUS_CLICK_BRIEFING
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
cvartest "tiers_complete"
disablecvar
{
"t2_rogue"
}
cvarSubString
mouseEnter
{
hide loc_but04_off
show loc_but04_on
show planet_name
setitemtext planet_name @MENUS_CORUSCANT
setitemrect planet_name 380 90 120 26
show button_glow
setitemrect button_glow 20 397 380 22
}
mouseExit
{
hide loc_but04_on
show loc_but04_off
hide planet_name
hide button_glow
}
action
{
play "sound/weapons/force/protect.wav"
fadeout starfield
fadeout galaxy
fadein stars_close
transition2 loc_but01_off 340 174 0 0 20 25
transition2 loc_but02_off 170 224 0 0 20 25
transition2 loc_but03_off 270 114 0 0 20 25
transition2 loc_but04_off 348 104 0 0 20 25
transition2 loc_but05_off 164 164 0 0 20 25
transition2 coruscant 192 20 256 256 10 15
hide mission_button
hide loc_but01_on
hide loc_but02_on
hide loc_but03_on
hide loc_but04_on
hide loc_but05_on
show backbut
show accbut4
show briefing_background
show briefing_text
setitemtext briefing_text @BRIEFINGS_T2_ROGUE
transition2 planet_name 270 250 256 20 20 15
hide map_title
hide button_glow
}
}
itemDef
{
name miss5
group mission_button
type ITEM_TYPE_BUTTON
rect 52 422 224 20
text @MENUS_T2_DPRED_TITLE
desctext @MENUS_CLICK_BRIEFING
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
cvartest "tiers_complete"
disablecvar
{
"t2_dpred"
}
cvarSubString
mouseEnter
{
hide loc_but05_off
show loc_but05_on
show planet_name
setitemtext planet_name @MENUS_DOSUUN
setitemrect planet_name 60 150 120 26
show button_glow
setitemrect button_glow 20 420 380 22
}
mouseExit
{
hide loc_but05_on
show loc_but05_off
hide planet_name
hide button_glow
}
action
{
play "sound/weapons/force/protect.wav"
fadeout starfield
fadeout galaxy
fadein stars_close
transition2 loc_but01_off 340 174 0 0 20 25
transition2 loc_but02_off 170 224 0 0 20 25
transition2 loc_but03_off 270 114 0 0 20 25
transition2 loc_but04_off 348 104 0 0 20 25
transition2 loc_but05_off 164 164 0 0 20 25
transition2 dosuun 192 20 256 256 10 15
hide mission_button
hide loc_but01_on
hide loc_but02_on
hide loc_but03_on
hide loc_but04_on
hide loc_but05_on
show backbut
show accbut5
show briefing_background
show briefing_text
setitemtext briefing_text @BRIEFINGS_T2_DPRED
transition2 planet_name 270 250 256 20 20 15
hide map_title
hide button_glow
}
}
//----------------------------------------------------------------------------------------------
// MISSION BRIEF TEXT
//----------------------------------------------------------------------------------------------
itemDef
{
name briefing_background
group none
style WINDOW_STYLE_FILLED
rect 42 314 320 114
backcolor 0 0 .35 .7
forecolor 1 1 1 1
border 1
bordercolor 0 0 .8 1
visible 0
decoration
}
itemDef
{
name briefing_text
type ITEM_TYPE_TEXTSCROLL
rect 42 314 320 114
text @BRIEFINGS_T1_SOUR
font 4
forecolor 1 1 1 1
textscale 1
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny -1
lineHeight 18
visible 0
autowrapped
}
//----------------------------------------------------------------------------------------------
// ACCEPT BUTTONS - IF YOU CHOOSE A PARTICULAR MISSION
//----------------------------------------------------------------------------------------------
itemDef
{
name accbut1
group accbuttons
type ITEM_TYPE_BUTTON
rect 268 430 172 24
text @MENUS_ACCEPT
desctext @MENUS_ACCEPT_MISSION
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
show button_glow
setitemrect button_glow 200 430 200 20
}
mouseExit
{
hide button_glow
}
action
{
hide backbut
show prot
show nextscreen_button
show accept1text
playVoice "sound/chars/protocol/12pro001.mp3"
hide accbuttons
setfocus nextscreen_button
setcvar tier_mapname "maptransition t2_rancor"
hide briefing_background
hide briefing_text
hide button_glow
}
}
itemDef
{
name accbut2
group accbuttons
type ITEM_TYPE_BUTTON
rect 268 430 172 24
text @MENUS_ACCEPT
desctext @MENUS_ACCEPT_MISSION
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
show button_glow
setitemrect button_glow 200 430 200 20
}
mouseExit
{
hide button_glow
}
action
{
hide backbut
show prot
show nextscreen_button
show accept2text
playVoice "sound/chars/protocol/15pro001.mp3"
hide accbuttons
setfocus nextscreen_button
setcvar tier_mapname "maptransition t2_trip"
hide briefing_background
hide briefing_text
hide button_glow
}
}
itemDef
{
name accbut3
group accbuttons
type ITEM_TYPE_BUTTON
rect 268 430 172 24
text @MENUS_ACCEPT
desctext @MENUS_ACCEPT_MISSION
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
show button_glow
setitemrect button_glow 200 430 200 20
}
mouseExit
{
hide button_glow
}
action
{
hide backbut
show wedge
show nextscreen_button
show accept3text
playVoice "sound/chars/wedge/13wea001.mp3"
hide accbuttons
setfocus nextscreen_button
setcvar tier_mapname "maptransition t2_wedge"
hide briefing_background
hide briefing_text
hide button_glow
}
}
itemDef
{
name accbut4
group accbuttons
type ITEM_TYPE_BUTTON
rect 268 430 172 24
text @MENUS_ACCEPT
desctext @MENUS_ACCEPT_MISSION
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
show button_glow
setitemrect button_glow 200 430 200 20
}
mouseExit
{
hide button_glow
}
action
{
hide backbut
show nextscreen_button
show accept4text
show kyle
playVoice "sound/chars/kyle/14kyk001.mp3"
hide accbuttons
setfocus nextscreen_button
setcvar tier_mapname "maptransition t2_rogue"
hide briefing_background
hide briefing_text
hide button_glow
}
}
itemDef
{
name accbut5
group accbuttons
type ITEM_TYPE_BUTTON
rect 268 430 172 24
text @MENUS_ACCEPT
desctext @MENUS_ACCEPT_MISSION
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
show button_glow
setitemrect button_glow 200 430 200 20
}
mouseExit
{
hide button_glow
}
action
{
hide backbut
show prot
show nextscreen_button
show accept5text
playVoice "sound/chars/protocol/16pro001.mp3"
hide accbuttons
setfocus nextscreen_button
setcvar tier_mapname "maptransition t2_dpred"
hide briefing_background
hide briefing_text
hide button_glow
}
}
//----------------------------------------------------------------------------------------------
// BRIEFING SUBTITLES
//----------------------------------------------------------------------------------------------
itemDef
{
name accept1text
type ITEM_TYPE_TEXTSCROLL
rect 30 316 320 130
text @T2_RANCOR_12PRO001
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
lineHeight 18
visible 0
autowrapped
}
itemDef
{
name accept2text
type ITEM_TYPE_TEXTSCROLL
rect 30 316 320 130
text @T2_TRIP_15PRO001
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
lineHeight 18
visible 0
autowrapped
}
itemDef
{
name accept3text
type ITEM_TYPE_TEXTSCROLL
rect 30 316 320 130
text @T2_WEDGE_13WEA001
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
lineHeight 18
visible 0
autowrapped
}
itemDef
{
name accept4text
type ITEM_TYPE_TEXTSCROLL
rect 30 316 320 130
text @T2_ROGUE_14KYK001
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
lineHeight 18
visible 0
autowrapped
}
itemDef
{
name accept5text
type ITEM_TYPE_TEXTSCROLL
rect 30 316 320 130
text @T2_DPRED_16PRO001
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
lineHeight 18
visible 0
autowrapped
}
//----------------------------------------------------------------------------------------------
// NEXT BUTTONS - to go to next screen
//----------------------------------------------------------------------------------------------
itemDef
{
name nextscreen_button
type ITEM_TYPE_BUTTON
rect 530 440 172 24
text @MENUS_NEXT
desctext @MENUS_ADVANCE_NEXT
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
play "sound/interface/menuroam.wav"
close all
open ingameForceSelect
}
}
//----------------------------------------------------------------------------------------------
// SCANLINES OVER WHOLE MENU
//----------------------------------------------------------------------------------------------
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name static
group none
style WINDOW_STYLE_SHADER
rect 396 314 175 120
background "gfx/menus/static"
backcolor 1 0 0 .2
forecolor 1 0 0 .2
visible 0
decoration
}
itemDef
{
name scan
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 640
background "gfx/menus/scanlines"
forecolor 1 1 1 1
visible 1
decoration
}
}
}