//------------------------------------------------------------------------------------------------ // Mission Select 2 Menu // // Select missions from the 2nd tier. // //------------------------------------------------------------------------------------------------ { menuDef { name "ingameMissionSelect2" fullScreen 1 rect 0 0 640 480 visible 1 focusColor 1 1 1 1 descX 200 descY 444 descScale 1 descColor 1 .682 0 .8 descAlignment ITEM_ALIGN_CENTER disablecolor .5 .5 .5 1 fadeClamp 1.0 // sets the fadeup alpha fadeCycle 25 // how often fade happens in milliseconds fadeAmount 0.05 // amount to adjust alpha per cycle onOpen { show mission_button stopVoice } onESC { } //---------------------------------------------------------------------------------------------- // MENU BACKGROUND //---------------------------------------------------------------------------------------------- itemDef { name background group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "gfx/menus/mission_back" forecolor 1 1 1 1 visible 1 decoration } itemDef { name eyecandy1 group none style WINDOW_STYLE_SHADER rect 17 309 357 153 background "gfx/menus/mission_bottomleft_grid" forecolor 1 1 1 1 visible 1 decoration } itemDef { name botlf group none style WINDOW_STYLE_SHADER rect 0 300 80 180 background "gfx/menus/mission_bottom_left" forecolor 1 1 1 1 visible 1 decoration } itemDef { name starfield group none style WINDOW_STYLE_FILLED rect 20 20 600 256 background "gfx/menus/star_field" backcolor 1 1 1 1 visible 1 decoration } itemDef { name stars_close group none style WINDOW_STYLE_FILLED //rect 320 148 0 0 rect 20 20 600 256 background "gfx/menus/star_field_zoom" backcolor 1 1 1 0 visible 1 decoration } //---------------------------------------------------------------------------------------------- // BIG PLANET GRAPHICS //---------------------------------------------------------------------------------------------- itemDef { name krildor group none style WINDOW_STYLE_FILLED rect 320 148 0 0 background "gfx/menus/planets/krildor" backcolor 1 1 1 1 visible 1 decoration } itemDef { name narkreeta group none style WINDOW_STYLE_FILLED rect 320 148 0 0 background "gfx/menus/planets/narkreeta" backcolor 1 1 1 1 visible 1 decoration } itemDef { name dosuun group none style WINDOW_STYLE_FILLED rect 320 148 0 0 background "gfx/menus/planets/dosuun" backcolor 1 1 1 1 visible 1 decoration } itemDef { name zonju group none style WINDOW_STYLE_FILLED rect 320 148 0 0 background "gfx/menus/planets/zonju" backcolor 1 1 1 1 visible 1 decoration } itemDef { name coruscant group none style WINDOW_STYLE_FILLED rect 320 148 0 0 background "gfx/menus/planets/coruscant" backcolor 1 1 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // GALAXY MAP //---------------------------------------------------------------------------------------------- itemDef { name galaxy group none style WINDOW_STYLE_FILLED rect 64 20 512 256 background "gfx/menus/mission_galaxy" backcolor 1 1 1 1 visible 1 decoration } itemDef { name map_title type ITEM_TYPE_TEXT rect 40 14 600 18 text @MENUS_GALACTIC_MAP font 2 forecolor .549 .854 1 1 textscale 1 textalign ITEM_ALIGN_CENTER textalignx 300 textaligny -1 visible 1 } //---------------------------------------------------------------------------------------------- // TIER 2 LOCATION MARKERS ON GALAXY MAP //---------------------------------------------------------------------------------------------- itemDef { name loc_but01_off group none style WINDOW_STYLE_SHADER rect 324 158 32 32 background "gfx/menus/mission_loc_but_off" forecolor 1 1 1 1 visible 1 decoration cvartest "tiers_complete" disablecvar { "t2_rancor" } cvarSubString } itemDef { name loc_but01_on group none style WINDOW_STYLE_SHADER rect 324 158 32 32 background "gfx/menus/mission_loc_but_on" forecolor 1 1 1 1 visible 0 decoration cvartest "tiers_complete" disablecvar { "t2_rancor" } cvarSubString } itemDef { name loc_but02_off group none style WINDOW_STYLE_SHADER rect 154 208 32 32 background "gfx/menus/mission_loc_but_off" forecolor 1 1 1 1 visible 1 decoration cvartest "tiers_complete" disablecvar { "t2_trip" } cvarSubString } itemDef { name loc_but02_on group none style WINDOW_STYLE_SHADER rect 154 208 32 32 background "gfx/menus/mission_loc_but_on" forecolor 1 1 1 1 visible 0 decoration cvartest "tiers_complete" disablecvar { "t2_trip" } cvarSubString } itemDef { name loc_but03_off group none style WINDOW_STYLE_SHADER rect 260 104 20 20 background "gfx/menus/mission_loc_but_off" forecolor 1 1 1 1 visible 1 decoration cvartest "tiers_complete" disablecvar { "t2_wedge" } cvarSubString } itemDef { name loc_but03_on group none style WINDOW_STYLE_SHADER rect 260 104 20 20 background "gfx/menus/mission_loc_but_on" forecolor 1 1 1 1 visible 0 decoration cvartest "tiers_complete" disablecvar { "t2_wedge" } cvarSubString } itemDef { name loc_but04_off group none style WINDOW_STYLE_SHADER rect 335 91 26 26 background "gfx/menus/mission_loc_but_off" forecolor 1 1 1 1 visible 1 decoration cvartest "tiers_complete" disablecvar { "t2_rogue" } cvarSubString } itemDef { name loc_but04_on group none style WINDOW_STYLE_SHADER rect 335 91 26 26 background "gfx/menus/mission_loc_but_on" forecolor 1 1 1 1 visible 0 decoration cvartest "tiers_complete" disablecvar { "t2_rogue" } cvarSubString } itemDef { name loc_but05_off group none style WINDOW_STYLE_SHADER rect 150 150 28 28 background "gfx/menus/mission_loc_but_off" forecolor 1 1 1 1 visible 1 decoration cvartest "tiers_complete" disablecvar { "t2_dpred" } cvarSubString } itemDef { name loc_but05_on group none style WINDOW_STYLE_SHADER rect 150 150 28 28 background "gfx/menus/mission_loc_but_on" forecolor 1 1 1 1 visible 0 decoration cvartest "tiers_complete" disablecvar { "t2_dpred" } cvarSubString } itemDef { name planet_name type ITEM_TYPE_TEXT rect 52 316 288 24 font 2 forecolor .549 .854 1 1 textscale .8 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 visible 0 autowrapped decoration } //---------------------------------------------------------------------------------------------- // MODELS FOR V-O //---------------------------------------------------------------------------------------------- itemDef { name luke group models type ITEM_TYPE_MODEL rect 415 285 149 149 model_g2anim "BOTH_STAND1_TALK2" model_g2skin "models/players/luke/model_menu.skin" asset_model "models/players/luke/model.glm" model_angle 180 //mins maxs format is apparently z x y (hmmm... y x z?) model_g2mins 15 -20 18 model_g2maxs 60 20 55 model_rotation 0 model_fovx 10 model_fovy 10 isCharacter 1 visible 0 decoration } itemDef { name kyle group models type ITEM_TYPE_MODEL rect 415 288 145 145 model_g2anim "BOTH_STAND1_TALK2" model_g2skin "models/players/kyle/model_menu.skin" asset_model "models/players/kyle/model.glm" model_angle 180 //mins maxs format is apparently z x y (hmmm... y x z?) model_g2mins 15 -20 18 model_g2maxs 60 20 55 model_rotation 0 model_fovx 10 model_fovy 10 isCharacter 1 visible 0 decoration } itemDef { name prot group models type ITEM_TYPE_MODEL rect 426 317 116 116 model_g2anim "BOTH_STAND1_TALK2" model_g2skin "models/players/protocol/model_menu.skin" asset_model "models/players/protocol/model.glm" model_angle 180 //mins maxs format is apparently z x y (hmmm... y x z?) model_g2mins 15 -20 17 model_g2maxs 60 20 50 model_rotation 0 model_fovx 10 model_fovy 10 isCharacter 1 visible 0 decoration } itemDef { name wedge group models type ITEM_TYPE_MODEL rect 426 317 116 116 model_g2anim "BOTH_STAND1_TALK2" model_g2skin "models/players/rebel_pilot/model_default.skin" asset_model "models/players/rebel_pilot/model.glm" model_angle 180 //mins maxs format is apparently z x y (hmmm... y x z?) model_g2mins 15 -20 18 model_g2maxs 60 20 50 model_rotation 0 model_fovx 10 model_fovy 10 isCharacter 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // BUTTONS //---------------------------------------------------------------------------------------------- // GENERAL BACK BUTTON - if you don't want mission itemDef { name backbut type ITEM_TYPE_BUTTON rect 52 430 172 24 text @MENUS_BACK_CAPS desctext @MENUS_DIFF_MISSION font 2 forecolor 1 .682 0 1 textscale .8 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 visible 0 mouseEnter { show button_glow setitemrect button_glow 15 430 200 20 } mouseExit { hide button_glow } action { play "sound/interface/esc.wav" fadein starfield fadein galaxy fadeout stars_close transition2 loc_but01_off 324 158 32 32 20 25 transition2 loc_but02_off 154 208 32 32 20 25 transition2 loc_but03_off 260 104 20 20 20 25 transition2 loc_but04_off 335 91 26 26 20 25 transition2 loc_but05_off 150 150 28 28 20 25 hide backbut show mission_button hide accbut1 hide accbut2 hide accbut3 hide accbut4 hide accbut5 hide krildor hide narkreeta hide dosuun hide zonju hide coruscant hide planet_name show map_title hide briefing_background hide briefing_text hide button_glow } } //---------------------------------------------------------------------------------------------- // TIER 1 MISSION BUTTONS //---------------------------------------------------------------------------------------------- itemDef { name map_title type ITEM_TYPE_TEXT rect 10 305 400 20 text @MENUS_MISSIONS font 2 forecolor .549 .854 1 1 textscale 1 textalign ITEM_ALIGN_CENTER textalignx 200 textaligny -1 visible 1 } itemDef { name miss1 group mission_button type ITEM_TYPE_BUTTON rect 52 330 224 20 text @MENUS_T2_RANCOR_TITLE desctext @MENUS_CLICK_BRIEFING font 2 forecolor 1 .682 0 1 textscale .7 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 visible 1 cvartest "tiers_complete" disablecvar { "t2_rancor" } cvarSubString mouseEnter { hide loc_but01_off show loc_but01_on show planet_name setitemtext planet_name @MENUS_NAR_KREETA setitemrect planet_name 300 190 120 26 show button_glow setitemrect button_glow 20 328 380 22 } mouseExit { hide loc_but01_on show loc_but01_off hide planet_name hide button_glow } action { play "sound/weapons/force/protect.wav" fadeout starfield fadeout galaxy fadein stars_close transition2 loc_but01_off 340 174 0 0 20 25 transition2 loc_but02_off 170 224 0 0 20 25 transition2 loc_but03_off 270 114 0 0 20 25 transition2 loc_but04_off 348 104 0 0 20 25 transition2 loc_but05_off 164 164 0 0 20 25 transition2 narkreeta 192 20 256 256 10 15 hide mission_button hide loc_but01_on hide loc_but02_on hide loc_but03_on hide loc_but04_on hide loc_but05_on show backbut show accbut1 show briefing_background show briefing_text setitemtext briefing_text @BRIEFINGS_T2_RANCOR transition2 planet_name 270 250 256 20 20 15 hide map_title hide button_glow } } itemDef { name miss2 group mission_button type ITEM_TYPE_BUTTON rect 52 353 224 20 text @MENUS_T2_TRIP_TITLE desctext @MENUS_CLICK_BRIEFING font 2 forecolor 1 .682 0 1 textscale .7 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 visible 1 cvartest "tiers_complete" disablecvar { "t2_trip" } cvarSubString mouseEnter { hide loc_but02_off show loc_but02_on show planet_name setitemtext planet_name @MENUS_ZONJU_V setitemrect planet_name 70 210 120 26 show button_glow setitemrect button_glow 20 351 380 22 } mouseExit { hide loc_but02_on show loc_but02_off hide planet_name hide button_glow } action { play "sound/weapons/force/protect.wav" fadeout starfield fadeout galaxy fadein stars_close transition2 loc_but01_off 340 174 0 0 20 25 transition2 loc_but02_off 170 224 0 0 20 25 transition2 loc_but03_off 270 114 0 0 20 25 transition2 loc_but04_off 348 104 0 0 20 25 transition2 loc_but05_off 164 164 0 0 20 25 transition2 zonju 192 20 256 256 10 15 hide mission_button hide loc_but01_on hide loc_but02_on hide loc_but03_on hide loc_but04_on hide loc_but05_on show backbut show accbut2 show briefing_background show briefing_text setitemtext briefing_text @BRIEFINGS_T2_TRIP transition2 planet_name 270 250 256 20 20 15 hide map_title hide button_glow } } itemDef { name miss3 group mission_button type ITEM_TYPE_BUTTON rect 52 376 224 20 text @MENUS_T2_WEDGE_TITLE desctext @MENUS_CLICK_BRIEFING font 2 forecolor 1 .682 0 1 textscale .7 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 visible 1 cvartest "tiers_complete" disablecvar { "t2_wedge" } cvarSubString mouseEnter { hide loc_but03_off show loc_but03_on show planet_name setitemtext planet_name @MENUS_KRIL_DOR setitemrect planet_name 190 80 120 26 show button_glow setitemrect button_glow 20 374 380 22 } mouseExit { hide loc_but03_on show loc_but03_off hide planet_name hide button_glow } action { play "sound/weapons/force/protect.wav" fadeout starfield fadeout galaxy fadein stars_close transition2 loc_but01_off 340 174 0 0 20 25 transition2 loc_but02_off 170 224 0 0 20 25 transition2 loc_but03_off 270 114 0 0 20 25 transition2 loc_but04_off 348 104 0 0 20 25 transition2 loc_but05_off 164 164 0 0 20 25 transition2 krildor 192 20 256 256 10 15 hide mission_button hide loc_but01_on hide loc_but02_on hide loc_but03_on hide loc_but04_on hide loc_but05_on show backbut show accbut3 show briefing_background show briefing_text setitemtext briefing_text @BRIEFINGS_T2_WEDGE transition2 planet_name 270 250 256 20 20 15 hide map_title hide button_glow } } itemDef { name miss4 group mission_button type ITEM_TYPE_BUTTON rect 52 399 224 20 text @MENUS_T2_ROGUE_TITLE desctext @MENUS_CLICK_BRIEFING font 2 forecolor 1 .682 0 1 textscale .7 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 visible 1 cvartest "tiers_complete" disablecvar { "t2_rogue" } cvarSubString mouseEnter { hide loc_but04_off show loc_but04_on show planet_name setitemtext planet_name @MENUS_CORUSCANT setitemrect planet_name 380 90 120 26 show button_glow setitemrect button_glow 20 397 380 22 } mouseExit { hide loc_but04_on show loc_but04_off hide planet_name hide button_glow } action { play "sound/weapons/force/protect.wav" fadeout starfield fadeout galaxy fadein stars_close transition2 loc_but01_off 340 174 0 0 20 25 transition2 loc_but02_off 170 224 0 0 20 25 transition2 loc_but03_off 270 114 0 0 20 25 transition2 loc_but04_off 348 104 0 0 20 25 transition2 loc_but05_off 164 164 0 0 20 25 transition2 coruscant 192 20 256 256 10 15 hide mission_button hide loc_but01_on hide loc_but02_on hide loc_but03_on hide loc_but04_on hide loc_but05_on show backbut show accbut4 show briefing_background show briefing_text setitemtext briefing_text @BRIEFINGS_T2_ROGUE transition2 planet_name 270 250 256 20 20 15 hide map_title hide button_glow } } itemDef { name miss5 group mission_button type ITEM_TYPE_BUTTON rect 52 422 224 20 text @MENUS_T2_DPRED_TITLE desctext @MENUS_CLICK_BRIEFING font 2 forecolor 1 .682 0 1 textscale .7 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 visible 1 cvartest "tiers_complete" disablecvar { "t2_dpred" } cvarSubString mouseEnter { hide loc_but05_off show loc_but05_on show planet_name setitemtext planet_name @MENUS_DOSUUN setitemrect planet_name 60 150 120 26 show button_glow setitemrect button_glow 20 420 380 22 } mouseExit { hide loc_but05_on show loc_but05_off hide planet_name hide button_glow } action { play "sound/weapons/force/protect.wav" fadeout starfield fadeout galaxy fadein stars_close transition2 loc_but01_off 340 174 0 0 20 25 transition2 loc_but02_off 170 224 0 0 20 25 transition2 loc_but03_off 270 114 0 0 20 25 transition2 loc_but04_off 348 104 0 0 20 25 transition2 loc_but05_off 164 164 0 0 20 25 transition2 dosuun 192 20 256 256 10 15 hide mission_button hide loc_but01_on hide loc_but02_on hide loc_but03_on hide loc_but04_on hide loc_but05_on show backbut show accbut5 show briefing_background show briefing_text setitemtext briefing_text @BRIEFINGS_T2_DPRED transition2 planet_name 270 250 256 20 20 15 hide map_title hide button_glow } } //---------------------------------------------------------------------------------------------- // MISSION BRIEF TEXT //---------------------------------------------------------------------------------------------- itemDef { name briefing_background group none style WINDOW_STYLE_FILLED rect 42 314 320 114 backcolor 0 0 .35 .7 forecolor 1 1 1 1 border 1 bordercolor 0 0 .8 1 visible 0 decoration } itemDef { name briefing_text type ITEM_TYPE_TEXTSCROLL rect 42 314 320 114 text @BRIEFINGS_T1_SOUR font 4 forecolor 1 1 1 1 textscale 1 textalign ITEM_ALIGN_LEFT textalignx 0 textaligny -1 lineHeight 18 visible 0 autowrapped } //---------------------------------------------------------------------------------------------- // ACCEPT BUTTONS - IF YOU CHOOSE A PARTICULAR MISSION //---------------------------------------------------------------------------------------------- itemDef { name accbut1 group accbuttons type ITEM_TYPE_BUTTON rect 268 430 172 24 text @MENUS_ACCEPT desctext @MENUS_ACCEPT_MISSION font 2 forecolor 1 .682 0 1 textscale .7 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 visible 0 mouseEnter { show button_glow setitemrect button_glow 200 430 200 20 } mouseExit { hide button_glow } action { hide backbut show prot show nextscreen_button show accept1text playVoice "sound/chars/protocol/12pro001.mp3" hide accbuttons setfocus nextscreen_button setcvar tier_mapname "maptransition t2_rancor" hide briefing_background hide briefing_text hide button_glow } } itemDef { name accbut2 group accbuttons type ITEM_TYPE_BUTTON rect 268 430 172 24 text @MENUS_ACCEPT desctext @MENUS_ACCEPT_MISSION font 2 forecolor 1 .682 0 1 textscale .7 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 visible 0 mouseEnter { show button_glow setitemrect button_glow 200 430 200 20 } mouseExit { hide button_glow } action { hide backbut show prot show nextscreen_button show accept2text playVoice "sound/chars/protocol/15pro001.mp3" hide accbuttons setfocus nextscreen_button setcvar tier_mapname "maptransition t2_trip" hide briefing_background hide briefing_text hide button_glow } } itemDef { name accbut3 group accbuttons type ITEM_TYPE_BUTTON rect 268 430 172 24 text @MENUS_ACCEPT desctext @MENUS_ACCEPT_MISSION font 2 forecolor 1 .682 0 1 textscale .7 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 visible 0 mouseEnter { show button_glow setitemrect button_glow 200 430 200 20 } mouseExit { hide button_glow } action { hide backbut show wedge show nextscreen_button show accept3text playVoice "sound/chars/wedge/13wea001.mp3" hide accbuttons setfocus nextscreen_button setcvar tier_mapname "maptransition t2_wedge" hide briefing_background hide briefing_text hide button_glow } } itemDef { name accbut4 group accbuttons type ITEM_TYPE_BUTTON rect 268 430 172 24 text @MENUS_ACCEPT desctext @MENUS_ACCEPT_MISSION font 2 forecolor 1 .682 0 1 textscale .7 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 visible 0 mouseEnter { show button_glow setitemrect button_glow 200 430 200 20 } mouseExit { hide button_glow } action { hide backbut show nextscreen_button show accept4text show kyle playVoice "sound/chars/kyle/14kyk001.mp3" hide accbuttons setfocus nextscreen_button setcvar tier_mapname "maptransition t2_rogue" hide briefing_background hide briefing_text hide button_glow } } itemDef { name accbut5 group accbuttons type ITEM_TYPE_BUTTON rect 268 430 172 24 text @MENUS_ACCEPT desctext @MENUS_ACCEPT_MISSION font 2 forecolor 1 .682 0 1 textscale .7 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 visible 0 mouseEnter { show button_glow setitemrect button_glow 200 430 200 20 } mouseExit { hide button_glow } action { hide backbut show prot show nextscreen_button show accept5text playVoice "sound/chars/protocol/16pro001.mp3" hide accbuttons setfocus nextscreen_button setcvar tier_mapname "maptransition t2_dpred" hide briefing_background hide briefing_text hide button_glow } } //---------------------------------------------------------------------------------------------- // BRIEFING SUBTITLES //---------------------------------------------------------------------------------------------- itemDef { name accept1text type ITEM_TYPE_TEXTSCROLL rect 30 316 320 130 text @T2_RANCOR_12PRO001 font 2 forecolor 1 1 1 1 textscale .8 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 lineHeight 18 visible 0 autowrapped } itemDef { name accept2text type ITEM_TYPE_TEXTSCROLL rect 30 316 320 130 text @T2_TRIP_15PRO001 font 2 forecolor 1 1 1 1 textscale .8 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 lineHeight 18 visible 0 autowrapped } itemDef { name accept3text type ITEM_TYPE_TEXTSCROLL rect 30 316 320 130 text @T2_WEDGE_13WEA001 font 2 forecolor 1 1 1 1 textscale .8 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 lineHeight 18 visible 0 autowrapped } itemDef { name accept4text type ITEM_TYPE_TEXTSCROLL rect 30 316 320 130 text @T2_ROGUE_14KYK001 font 2 forecolor 1 1 1 1 textscale .8 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 lineHeight 18 visible 0 autowrapped } itemDef { name accept5text type ITEM_TYPE_TEXTSCROLL rect 30 316 320 130 text @T2_DPRED_16PRO001 font 2 forecolor 1 1 1 1 textscale .8 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 lineHeight 18 visible 0 autowrapped } //---------------------------------------------------------------------------------------------- // NEXT BUTTONS - to go to next screen //---------------------------------------------------------------------------------------------- itemDef { name nextscreen_button type ITEM_TYPE_BUTTON rect 530 440 172 24 text @MENUS_NEXT desctext @MENUS_ADVANCE_NEXT font 2 forecolor 1 .682 0 1 textscale .7 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny -1 visible 0 mouseEnter { } mouseExit { } action { play "sound/interface/menuroam.wav" close all open ingameForceSelect } } //---------------------------------------------------------------------------------------------- // SCANLINES OVER WHOLE MENU //---------------------------------------------------------------------------------------------- itemDef { name button_glow group none style WINDOW_STYLE_SHADER rect 0 0 0 0 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name static group none style WINDOW_STYLE_SHADER rect 396 314 175 120 background "gfx/menus/static" backcolor 1 0 0 .2 forecolor 1 0 0 .2 visible 0 decoration } itemDef { name scan group none style WINDOW_STYLE_SHADER rect 0 0 640 640 background "gfx/menus/scanlines" forecolor 1 1 1 1 visible 1 decoration } } }