Getting there slowly
This commit is contained in:
72
README.md
72
README.md
@@ -1,4 +1,4 @@
|
||||
# Generative Art and Graphics Programming Glore
|
||||
# Creative Coding Glore
|
||||
> A curated list of beginner friendly tutorials, tools, resources and shiny things to get you started.
|
||||
|
||||
[](https://github.com/sindresorhus/awesome)
|
||||
@@ -21,26 +21,56 @@ to Graphics Programming.
|
||||
- [Data-driven Graphic Design](https://www.amazon.com/dp/1472578309/) - Creative Coding for Visual Communication.
|
||||
|
||||
|
||||
# Communities
|
||||
- [realtimevfx.com](https://realtimevfx.com/]) - Real Time VFX Community.
|
||||
# Subreddits
|
||||
- [r/rraytraycing](https://www.reddit.com/r/raytracing/]) - Subreddit on raytracing.
|
||||
- [r/opengl](https://www.reddit.com/r/opengl/]) - News and discussion about OpenGL on all platforms.
|
||||
- [r/graphicsprogramming](https://www.reddit.com/r/GraphicsProgramming/]) - Subreddit on graphics programming.
|
||||
- [r/processing](https://www.reddit.com/r/processing/) - Subreddit on Processing.
|
||||
- [r/shaders](https://www.reddit.com/r/shaders/) - Subreddit on shaders.
|
||||
|
||||
|
||||
# Communities
|
||||
- [realtimevfx.com](https://realtimevfx.com/]) - Real Time VFX Community.
|
||||
|
||||
|
||||
# Frameworks
|
||||
- [Processing]()- Computer programming language and IDE for visual arts.
|
||||
- [Cinder](https://libcinder.org/) - Open source library for professional-quality creative coding in C++.
|
||||
- [openFrameworks](http://openframeworks.cc/) - Open source C++ toolkit for creative coding.
|
||||
- [vvvv](https://vvvv.org/) - Hybrid visual/textual live-programming environment for easy prototyping and development.
|
||||
|
||||
|
||||
# Tools
|
||||
- [Processing]()- Computer programming language and IDE for visual arts.
|
||||
- [three.js](https://github.com/mrdoob/three.js/) - JavaScript 3D library.
|
||||
- [Shadertoy](https://www.shadertoy.com/) - Build and share shaders with the world and get inspired.
|
||||
- [F3](http://www.syedrezaali.com/f3-mac-app/) - Powerful 3D design app that enables you to live code 3D form.
|
||||
- [Fragment](http://www.syedrezaali.com/store/fragment-osx-app) - Mac app to live code GLSL graphics.
|
||||
- [Chrome Shader Editor](https://chrome.google.com/webstore/detail/shader-editor/ggeaidddejpbakgafapihjbgdlbbbpob?hl=en) - Live editing shaders in the browser.
|
||||
|
||||
|
||||
# Libs / Ecosystems
|
||||
- [Stackgl](http://stack.gl/) - Open software ecosystem for WebGL, built on top of browserify and npm.
|
||||
- [three.js](https://github.com/mrdoob/three.js/) - JavaScript 3D library.
|
||||
|
||||
|
||||
## Learning material
|
||||
- [Coding Rainbow](https://www.youtube.com/user/shiffman) -
|
||||
- [Shaders](https://github.com/mattdesl/lwjgl-basics/wiki/Shaders) - Shader tutorial in the context of lwjgl-basics.
|
||||
- [WebGL 2 Fundamentals](http://webgl2fundamentals.org/) - WebGL2 from the ground up. No magic.
|
||||
- [Shaders: A primer](https://notes.underscorediscovery.com/shaders-a-primer/) - A primer on shaders.
|
||||
- [Shaders: Second stage](https://notes.underscorediscovery.com/shaders-second-stage/) - The second part to the previous.
|
||||
- [WebGL Lessons — Fragment Shaders](https://github.com/Jam3/jam3-lesson-webgl-shader-intro) - A brief introduction to fragment shaders.
|
||||
- [WebGL Lessons — ThreeJS Shaders](https://github.com/Jam3/jam3-lesson-webgl-shader-threejs) - Using custom vertex and fragment shaders in ThreeJS.
|
||||
|
||||
|
||||
## Interactive tutorials
|
||||
- [Shader-school](https://github.com/stackgl/shader-school) - A workshopper for GLSL shaders and graphics programming.
|
||||
- [webgl-workshop](https://github.com/stackgl/webgl-workshop) - The sequel to shader-school: Learn the WebGL API.
|
||||
- [Fragment-oundry](http://hughsk.io/fragment-foundry) - Interactive fragment shader tutorial.
|
||||
- https://www.shadertoy.com/view/Xl2XWt
|
||||
- https://www.shadertoy.com/view/XllGW4
|
||||
- https://www.shadertoy.com/view/XlBGDW
|
||||
- https://www.shadertoy.com/view/Md23DV (2D!)
|
||||
|
||||
|
||||
## Math
|
||||
- [Math as code](https://github.com/Jam3/math-as-code) -
|
||||
@@ -49,10 +79,18 @@ to Graphics Programming.
|
||||
- https://paroj.github.io/gltut/Basics/Intro%20Graphics%20and%20Rendering.html
|
||||
- http://web.cs.wpi.edu/~emmanuel/courses/cs543/slides/lecture04_p1.pdf
|
||||
|
||||
|
||||
## Raytracing
|
||||
- http://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/how-does-it-work
|
||||
- http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/
|
||||
|
||||
|
||||
### Shader References
|
||||
- https://thebookofshaders.com/glossary/
|
||||
- http://www.shaderific.com/glsl/
|
||||
- https://paroj.github.io/gltut/Basics/Intro%20Glossary.html
|
||||
|
||||
|
||||
## Related awesome lists:
|
||||
- https://github.com/raphamorim/awesome-canvas
|
||||
- http://pixelshaders.com/external.html
|
||||
@@ -62,32 +100,18 @@ to Graphics Programming.
|
||||
Take from here:
|
||||
https://paroj.github.io/gltut/Basics/Intro%20Glossary.html
|
||||
|
||||
And here:
|
||||
https://thebookofshaders.com/glossary/
|
||||
|
||||
And here:
|
||||
http://www.shaderific.com/glsl/
|
||||
|
||||
|
||||
## Shader Examples and Snippets
|
||||
http://pixelshaders.com/examples/
|
||||
- http://pixelshaders.com/examples/
|
||||
- https://github.com/ashima/webgl-noise Perlin Noise
|
||||
|
||||
## Shaders
|
||||
https://github.com/ashima/webgl-noise Perlin Noise
|
||||
|
||||
## Tutorials
|
||||
### Interactive
|
||||
[Fragment-oundry](http://hughsk.io/fragment-foundry) - Fragment shader.
|
||||
http://www.iquilezles.org/live/index.htm
|
||||
http://www.iquilezles.org/www/index.htm
|
||||
https://www.shadertoy.com/view/Xl2XWt
|
||||
https://www.shadertoy.com/view/XllGW4
|
||||
https://www.shadertoy.com/view/XlBGDW
|
||||
https://www.shadertoy.com/view/Md23DV (2D!)
|
||||
- http://www.iquilezles.org/live/index.htm
|
||||
- http://www.iquilezles.org/www/index.htm
|
||||
|
||||
|
||||
# Websites / Blogs
|
||||
- http://abandonedart.org/
|
||||
|
||||
- http://www.iquilezles.org
|
||||
|
||||
# People to follow
|
||||
|
||||
Reference in New Issue
Block a user