Getting there slowly

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Terkel Gjervig
2016-11-15 18:36:55 -08:00
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# Generative Art and Graphics Programming Glore
# Creative Coding Glore
> A curated list of beginner friendly tutorials, tools, resources and shiny things to get you started.
[![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome)
@@ -21,26 +21,56 @@ to Graphics Programming.
- [Data-driven Graphic Design](https://www.amazon.com/dp/1472578309/) - Creative Coding for Visual Communication.
# Communities
- [realtimevfx.com](https://realtimevfx.com/]) - Real Time VFX Community.
# Subreddits
- [r/rraytraycing](https://www.reddit.com/r/raytracing/]) - Subreddit on raytracing.
- [r/opengl](https://www.reddit.com/r/opengl/]) - News and discussion about OpenGL on all platforms.
- [r/graphicsprogramming](https://www.reddit.com/r/GraphicsProgramming/]) - Subreddit on graphics programming.
- [r/processing](https://www.reddit.com/r/processing/) - Subreddit on Processing.
- [r/shaders](https://www.reddit.com/r/shaders/) - Subreddit on shaders.
# Communities
- [realtimevfx.com](https://realtimevfx.com/]) - Real Time VFX Community.
# Frameworks
- [Processing]()- Computer programming language and IDE for visual arts.
- [Cinder](https://libcinder.org/) - Open source library for professional-quality creative coding in C++.
- [openFrameworks](http://openframeworks.cc/) - Open source C++ toolkit for creative coding.
- [vvvv](https://vvvv.org/) - Hybrid visual/textual live-programming environment for easy prototyping and development.
# Tools
- [Processing]()- Computer programming language and IDE for visual arts.
- [three.js](https://github.com/mrdoob/three.js/) - JavaScript 3D library.
- [Shadertoy](https://www.shadertoy.com/) - Build and share shaders with the world and get inspired.
- [F3](http://www.syedrezaali.com/f3-mac-app/) - Powerful 3D design app that enables you to live code 3D form.
- [Fragment](http://www.syedrezaali.com/store/fragment-osx-app) - Mac app to live code GLSL graphics.
- [Chrome Shader Editor](https://chrome.google.com/webstore/detail/shader-editor/ggeaidddejpbakgafapihjbgdlbbbpob?hl=en) - Live editing shaders in the browser.
# Libs / Ecosystems
- [Stackgl](http://stack.gl/) - Open software ecosystem for WebGL, built on top of browserify and npm.
- [three.js](https://github.com/mrdoob/three.js/) - JavaScript 3D library.
## Learning material
- [Coding Rainbow](https://www.youtube.com/user/shiffman) -
- [Shaders](https://github.com/mattdesl/lwjgl-basics/wiki/Shaders) - Shader tutorial in the context of lwjgl-basics.
- [WebGL 2 Fundamentals](http://webgl2fundamentals.org/) - WebGL2 from the ground up. No magic.
- [Shaders: A primer](https://notes.underscorediscovery.com/shaders-a-primer/) - A primer on shaders.
- [Shaders: Second stage](https://notes.underscorediscovery.com/shaders-second-stage/) - The second part to the previous.
- [WebGL Lessons — Fragment Shaders](https://github.com/Jam3/jam3-lesson-webgl-shader-intro) - A brief introduction to fragment shaders.
- [WebGL Lessons — ThreeJS Shaders](https://github.com/Jam3/jam3-lesson-webgl-shader-threejs) - Using custom vertex and fragment shaders in ThreeJS.
## Interactive tutorials
- [Shader-school](https://github.com/stackgl/shader-school) - A workshopper for GLSL shaders and graphics programming.
- [webgl-workshop](https://github.com/stackgl/webgl-workshop) - The sequel to shader-school: Learn the WebGL API.
- [Fragment-oundry](http://hughsk.io/fragment-foundry) - Interactive fragment shader tutorial.
- https://www.shadertoy.com/view/Xl2XWt
- https://www.shadertoy.com/view/XllGW4
- https://www.shadertoy.com/view/XlBGDW
- https://www.shadertoy.com/view/Md23DV (2D!)
## Math
- [Math as code](https://github.com/Jam3/math-as-code) -
@@ -49,10 +79,18 @@ to Graphics Programming.
- https://paroj.github.io/gltut/Basics/Intro%20Graphics%20and%20Rendering.html
- http://web.cs.wpi.edu/~emmanuel/courses/cs543/slides/lecture04_p1.pdf
## Raytracing
- http://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/how-does-it-work
- http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/
### Shader References
- https://thebookofshaders.com/glossary/
- http://www.shaderific.com/glsl/
- https://paroj.github.io/gltut/Basics/Intro%20Glossary.html
## Related awesome lists:
- https://github.com/raphamorim/awesome-canvas
- http://pixelshaders.com/external.html
@@ -62,32 +100,18 @@ to Graphics Programming.
Take from here:
https://paroj.github.io/gltut/Basics/Intro%20Glossary.html
And here:
https://thebookofshaders.com/glossary/
And here:
http://www.shaderific.com/glsl/
## Shader Examples and Snippets
http://pixelshaders.com/examples/
- http://pixelshaders.com/examples/
- https://github.com/ashima/webgl-noise Perlin Noise
## Shaders
https://github.com/ashima/webgl-noise Perlin Noise
## Tutorials
### Interactive
[Fragment-oundry](http://hughsk.io/fragment-foundry) - Fragment shader.
http://www.iquilezles.org/live/index.htm
http://www.iquilezles.org/www/index.htm
https://www.shadertoy.com/view/Xl2XWt
https://www.shadertoy.com/view/XllGW4
https://www.shadertoy.com/view/XlBGDW
https://www.shadertoy.com/view/Md23DV (2D!)
- http://www.iquilezles.org/live/index.htm
- http://www.iquilezles.org/www/index.htm
# Websites / Blogs
- http://abandonedart.org/
- http://www.iquilezles.org
# People to follow