diff --git a/README.md b/README.md index 38ba56f..3619e50 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# Generative Art and Graphics Programming Glore +# Creative Coding Glore > A curated list of beginner friendly tutorials, tools, resources and shiny things to get you started. [![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome) @@ -21,26 +21,56 @@ to Graphics Programming. - [Data-driven Graphic Design](https://www.amazon.com/dp/1472578309/) - Creative Coding for Visual Communication. -# Communities -- [realtimevfx.com](https://realtimevfx.com/]) - Real Time VFX Community. +# Subreddits - [r/rraytraycing](https://www.reddit.com/r/raytracing/]) - Subreddit on raytracing. - [r/opengl](https://www.reddit.com/r/opengl/]) - News and discussion about OpenGL on all platforms. - [r/graphicsprogramming](https://www.reddit.com/r/GraphicsProgramming/]) - Subreddit on graphics programming. - [r/processing](https://www.reddit.com/r/processing/) - Subreddit on Processing. +- [r/shaders](https://www.reddit.com/r/shaders/) - Subreddit on shaders. + + +# Communities +- [realtimevfx.com](https://realtimevfx.com/]) - Real Time VFX Community. + + +# Frameworks +- [Processing]()- Computer programming language and IDE for visual arts. +- [Cinder](https://libcinder.org/) - Open source library for professional-quality creative coding in C++. +- [openFrameworks](http://openframeworks.cc/) - Open source C++ toolkit for creative coding. +- [vvvv](https://vvvv.org/) - Hybrid visual/textual live-programming environment for easy prototyping and development. # Tools -- [Processing]()- Computer programming language and IDE for visual arts. -- [three.js](https://github.com/mrdoob/three.js/) - JavaScript 3D library. - [Shadertoy](https://www.shadertoy.com/) - Build and share shaders with the world and get inspired. - [F3](http://www.syedrezaali.com/f3-mac-app/) - Powerful 3D design app that enables you to live code 3D form. - [Fragment](http://www.syedrezaali.com/store/fragment-osx-app) - Mac app to live code GLSL graphics. +- [Chrome Shader Editor](https://chrome.google.com/webstore/detail/shader-editor/ggeaidddejpbakgafapihjbgdlbbbpob?hl=en) - Live editing shaders in the browser. + + +# Libs / Ecosystems +- [Stackgl](http://stack.gl/) - Open software ecosystem for WebGL, built on top of browserify and npm. +- [three.js](https://github.com/mrdoob/three.js/) - JavaScript 3D library. ## Learning material - [Coding Rainbow](https://www.youtube.com/user/shiffman) - - [Shaders](https://github.com/mattdesl/lwjgl-basics/wiki/Shaders) - Shader tutorial in the context of lwjgl-basics. - [WebGL 2 Fundamentals](http://webgl2fundamentals.org/) - WebGL2 from the ground up. No magic. +- [Shaders: A primer](https://notes.underscorediscovery.com/shaders-a-primer/) - A primer on shaders. +- [Shaders: Second stage](https://notes.underscorediscovery.com/shaders-second-stage/) - The second part to the previous. +- [WebGL Lessons — Fragment Shaders](https://github.com/Jam3/jam3-lesson-webgl-shader-intro) - A brief introduction to fragment shaders. +- [WebGL Lessons — ThreeJS Shaders](https://github.com/Jam3/jam3-lesson-webgl-shader-threejs) - Using custom vertex and fragment shaders in ThreeJS. + + +## Interactive tutorials +- [Shader-school](https://github.com/stackgl/shader-school) - A workshopper for GLSL shaders and graphics programming. +- [webgl-workshop](https://github.com/stackgl/webgl-workshop) - The sequel to shader-school: Learn the WebGL API. +- [Fragment-oundry](http://hughsk.io/fragment-foundry) - Interactive fragment shader tutorial. +- https://www.shadertoy.com/view/Xl2XWt +- https://www.shadertoy.com/view/XllGW4 +- https://www.shadertoy.com/view/XlBGDW +- https://www.shadertoy.com/view/Md23DV (2D!) + ## Math - [Math as code](https://github.com/Jam3/math-as-code) - @@ -49,10 +79,18 @@ to Graphics Programming. - https://paroj.github.io/gltut/Basics/Intro%20Graphics%20and%20Rendering.html - http://web.cs.wpi.edu/~emmanuel/courses/cs543/slides/lecture04_p1.pdf + ## Raytracing - http://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/how-does-it-work - http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/ + +### Shader References +- https://thebookofshaders.com/glossary/ +- http://www.shaderific.com/glsl/ +- https://paroj.github.io/gltut/Basics/Intro%20Glossary.html + + ## Related awesome lists: - https://github.com/raphamorim/awesome-canvas - http://pixelshaders.com/external.html @@ -62,32 +100,18 @@ to Graphics Programming. Take from here: https://paroj.github.io/gltut/Basics/Intro%20Glossary.html -And here: -https://thebookofshaders.com/glossary/ - -And here: -http://www.shaderific.com/glsl/ - ## Shader Examples and Snippets -http://pixelshaders.com/examples/ +- http://pixelshaders.com/examples/ +- https://github.com/ashima/webgl-noise Perlin Noise -## Shaders -https://github.com/ashima/webgl-noise Perlin Noise -## Tutorials -### Interactive -[Fragment-oundry](http://hughsk.io/fragment-foundry) - Fragment shader. -http://www.iquilezles.org/live/index.htm -http://www.iquilezles.org/www/index.htm -https://www.shadertoy.com/view/Xl2XWt -https://www.shadertoy.com/view/XllGW4 -https://www.shadertoy.com/view/XlBGDW -https://www.shadertoy.com/view/Md23DV (2D!) +- http://www.iquilezles.org/live/index.htm +- http://www.iquilezles.org/www/index.htm # Websites / Blogs - http://abandonedart.org/ - +- http://www.iquilezles.org # People to follow