Files
Jedi-Academy/codemp/win32/win_net_xbox.cpp
2013-04-04 14:32:05 -07:00

748 lines
17 KiB
C++

// net_wins.c
//Anything above this #include will be ignored by the compiler
#include "../qcommon/exe_headers.h"
#include "win_local.h"
#include "../xbox/XBLive.h"
static WSADATA winsockdata;
static qboolean winsockInitialized = qfalse;
static qboolean networkingEnabled = qfalse;
static cvar_t *net_noudp;
static SOCKET v_socket = INVALID_SOCKET;
static SOCKET ip_socket = INVALID_SOCKET;
static SOCKET ip_broadcast_socket = INVALID_SOCKET;
#define MAX_IPS 16
static int numIP;
static byte localIP[MAX_IPS][4];
byte broadcast_nonce[8]; //Used to uniquely identify broadcast messages bound for this server
//=============================================================================
/*
====================
NET_ErrorString
====================
*/
char *NET_ErrorString( void ) {
int code;
code = WSAGetLastError();
switch( code ) {
case WSAEINTR: return "WSAEINTR";
case WSAEBADF: return "WSAEBADF";
case WSAEACCES: return "WSAEACCES";
case WSAEDISCON: return "WSAEDISCON";
case WSAEFAULT: return "WSAEFAULT";
case WSAEINVAL: return "WSAEINVAL";
case WSAEMFILE: return "WSAEMFILE";
case WSAEWOULDBLOCK: return "WSAEWOULDBLOCK";
case WSAEINPROGRESS: return "WSAEINPROGRESS";
case WSAEALREADY: return "WSAEALREADY";
case WSAENOTSOCK: return "WSAENOTSOCK";
case WSAEDESTADDRREQ: return "WSAEDESTADDRREQ";
case WSAEMSGSIZE: return "WSAEMSGSIZE";
case WSAEPROTOTYPE: return "WSAEPROTOTYPE";
case WSAENOPROTOOPT: return "WSAENOPROTOOPT";
case WSAEPROTONOSUPPORT: return "WSAEPROTONOSUPPORT";
case WSAESOCKTNOSUPPORT: return "WSAESOCKTNOSUPPORT";
case WSAEOPNOTSUPP: return "WSAEOPNOTSUPP";
case WSAEPFNOSUPPORT: return "WSAEPFNOSUPPORT";
case WSAEAFNOSUPPORT: return "WSAEAFNOSUPPORT";
case WSAEADDRINUSE: return "WSAEADDRINUSE";
case WSAEADDRNOTAVAIL: return "WSAEADDRNOTAVAIL";
case WSAENETDOWN: return "WSAENETDOWN";
case WSAENETUNREACH: return "WSAENETUNREACH";
case WSAENETRESET: return "WSAENETRESET";
case WSAECONNABORTED: return "WSWSAECONNABORTEDAEINTR";
case WSAECONNRESET: return "WSAECONNRESET";
case WSAENOBUFS: return "WSAENOBUFS";
case WSAEISCONN: return "WSAEISCONN";
case WSAENOTCONN: return "WSAENOTCONN";
case WSAESHUTDOWN: return "WSAESHUTDOWN";
case WSAETOOMANYREFS: return "WSAETOOMANYREFS";
case WSAETIMEDOUT: return "WSAETIMEDOUT";
case WSAECONNREFUSED: return "WSAECONNREFUSED";
case WSAELOOP: return "WSAELOOP";
case WSAENAMETOOLONG: return "WSAENAMETOOLONG";
case WSAEHOSTDOWN: return "WSAEHOSTDOWN";
case WSASYSNOTREADY: return "WSASYSNOTREADY";
case WSAVERNOTSUPPORTED: return "WSAVERNOTSUPPORTED";
case WSANOTINITIALISED: return "WSANOTINITIALISED";
case WSAHOST_NOT_FOUND: return "WSAHOST_NOT_FOUND";
case WSATRY_AGAIN: return "WSATRY_AGAIN";
case WSANO_RECOVERY: return "WSANO_RECOVERY";
case WSANO_DATA: return "WSANO_DATA";
case WSAEHOSTUNREACH: return "WSAEHOSTUNREACH";
default: return "NO ERROR";
}
}
void NetadrToSockadr( netadr_t *a, struct sockaddr *s ) {
memset( s, 0, sizeof(*s) );
if( a->type == NA_BROADCAST ) {
((struct sockaddr_in *)s)->sin_family = AF_INET;
((struct sockaddr_in *)s)->sin_port = a->port;
((struct sockaddr_in *)s)->sin_addr.s_addr = INADDR_BROADCAST;
}
else if( a->type == NA_IP ) {
((struct sockaddr_in *)s)->sin_family = AF_INET;
((struct sockaddr_in *)s)->sin_addr.s_addr = *(int *)&a->ip;
((struct sockaddr_in *)s)->sin_port = a->port;
}
}
void SockadrToNetadr( struct sockaddr *s, netadr_t *a ) {
if (s->sa_family == AF_INET) {
a->type = NA_IP;
*(int *)&a->ip = ((struct sockaddr_in *)s)->sin_addr.s_addr;
a->port = ((struct sockaddr_in *)s)->sin_port;
}
}
/*
=============
Sys_StringToAdr
idnewt
192.246.40.70
12121212.121212121212
=============
*/
#define DO(src,dest) \
copy[0] = s[src]; \
copy[1] = s[src + 1]; \
sscanf (copy, "%x", &val); \
((struct sockaddr_ipx *)sadr)->dest = val
qboolean Sys_StringToSockaddr( const char *s, struct sockaddr *sadr ) {
memset( sadr, 0, sizeof( *sadr ) );
((struct sockaddr_in *)sadr)->sin_family = AF_INET;
((struct sockaddr_in *)sadr)->sin_port = 0;
if( s[0] >= '0' && s[0] <= '9' ) {
*(int *)&((struct sockaddr_in *)sadr)->sin_addr = inet_addr(s);
} else {
return qfalse;
}
return qtrue;
}
#undef DO
/*
=============
Sys_StringToAdr
idnewt
192.246.40.70
=============
*/
qboolean Sys_StringToAdr( const char *s, netadr_t *a ) {
struct sockaddr sadr;
if ( !Sys_StringToSockaddr( s, &sadr ) ) {
return qfalse;
}
SockadrToNetadr( &sadr, a );
return qtrue;
}
//=============================================================================
/*
==================
Sys_GetPacket
Never called by the game logic, just the system event queing
==================
*/
qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message )
{
SOCKET net_socket = ip_socket;
struct sockaddr from;
int fromlen = sizeof(from);
int ret = recvfrom( net_socket, (char *)net_message->data, net_message->maxsize, 0, &from, &fromlen );
if (ret == SOCKET_ERROR)
{
int err = WSAGetLastError();
if( err == WSAEWOULDBLOCK || err == WSAECONNRESET ) {
return qfalse;
}
Com_Printf( "NET_GetPacket: %s\n", NET_ErrorString() );
return qfalse;
}
memset( ((struct sockaddr_in *)&from)->sin_zero, 0, 8 );
SockadrToNetadr( &from, net_from );
net_message->readcount = 0;
if( ret == net_message->maxsize ) {
Com_Printf( "Oversize packet from %s\n", NET_AdrToString (*net_from) );
return qfalse;
}
net_message->cursize = ret;
return qtrue;
}
qboolean Sys_GetBroadcastPacket( msg_t *net_message )
{
SOCKET net_socket = ip_broadcast_socket;
struct sockaddr from;
int fromlen = sizeof(from);
int ret = recvfrom( net_socket, (char*)net_message->data, net_message->maxsize, 0, &from, &fromlen );
if (ret == SOCKET_ERROR)
{
int err = WSAGetLastError();
if( err == WSAEWOULDBLOCK ) {//|| err == WSAECONNRESET ) {
return qfalse;
}
Com_Printf( "NET_GetPacket: %s\n", NET_ErrorString() );
return qfalse;
}
net_message->readcount = 0;
if( ret == net_message->maxsize ) {
Com_Printf("Oversized broadcast packet\n");
return qfalse;
}
net_message->cursize = ret;
return qtrue;
}
//=============================================================================
/*
==================
Sys_SendVoicePacket
==================
*/
void Sys_SendVoicePacket( int length, const void *data, netadr_t to ) {
int ret;
struct sockaddr addr;
// check for valid packet intentions (direct send only!)
if( to.type != NA_IP ) {
Com_Error( ERR_FATAL, "Sys_SendVoicePacket: bad address type" );
return;
}
// check we have our voice socket set up
if( v_socket == INVALID_SOCKET ) {
return;
}
NetadrToSockadr( &to, &addr );
ret = sendto( v_socket, (const char *)data, length, 0, &addr, sizeof(addr) );
if( ret == SOCKET_ERROR ) {
int err = WSAGetLastError();
// wouldblock is silent
if( err == WSAEWOULDBLOCK ) {
return;
}
Com_DPrintf( "NET_SendVoicePacket: %s\n", NET_ErrorString() );
}
}
/*
==================
Sys_SendPacket
==================
*/
bool Sys_SendPacket( int length, const void *data, netadr_t to ) {
int ret;
struct sockaddr addr;
SOCKET net_socket;
if( to.type == NA_BROADCAST ) {
net_socket = ip_broadcast_socket;
}
else if( to.type == NA_IP ) {
net_socket = ip_socket;
}
else {
Com_Error( ERR_FATAL, "Sys_SendPacket: bad address type" );
return false;
}
if( net_socket == INVALID_SOCKET) {
return false;
}
NetadrToSockadr( &to, &addr );
ret = sendto( net_socket, (const char *)data, length, 0, &addr, sizeof(addr) );
if( ret == SOCKET_ERROR ) {
int err = WSAGetLastError();
// wouldblock is silent
if( err == WSAEWOULDBLOCK ) {
return false;
}
// some PPP links do not allow broadcasts and return an error
// if( (err == WSAEADDRNOTAVAIL) && ( to.type == NA_BROADCAST ) ) {
// return;
// }
#ifndef FINAL_BUILD
Com_Printf( "NET_SendPacket: %s\n", NET_ErrorString() );
#endif
return false;
}
return true;
}
/*
==================
Sys_SendBroadcastPacket
==================
*/
void Sys_SendBroadcastPacket( int length, const void *data )
{
// Setup the broadcast address
netadr_t to;
Com_Memset( &to, 0, sizeof( to ) );
to.port = BigShort( (short)(PORT_BROADCAST) );
to.type = NA_BROADCAST;
Sys_SendPacket(length, data, to);
}
//=============================================================================
/*
==================
Sys_IsLANAddress
LAN clients will have their rate var ignored
==================
*/
qboolean Sys_IsLANAddress( netadr_t adr ) {
int i;
if( adr.type == NA_LOOPBACK ) {
return qtrue;
}
if( adr.type != NA_IP ) {
return qfalse;
}
// choose which comparison to use based on the class of the address being tested
// any local adresses of a different class than the address being tested will fail based on the first byte
if( adr.ip[0] == 127 && adr.ip[1] == 0 && adr.ip[2] == 0 && adr.ip[3] == 1 ) {
return qtrue;
}
if ( (adr.ip[0] == 192 && adr.ip[1] == 168) ||
(adr.ip[0] == 10 && adr.ip[1] == 100) ||
(adr.ip[0] == 172 && adr.ip[1] == 16) )
{
return qtrue;
}
/*
// Class A
if( (adr.ip[0] & 0x80) == 0x00 ) {
for ( i = 0 ; i < numIP ; i++ ) {
if( adr.ip[0] == localIP[i][0] ) {
return qtrue;
}
}
// the RFC1918 class a block will pass the above test
return qfalse;
}
// Class B
if( (adr.ip[0] & 0xc0) == 0x80 ) {
for ( i = 0 ; i < numIP ; i++ ) {
if( adr.ip[0] == localIP[i][0] && adr.ip[1] == localIP[i][1] ) {
return qtrue;
}
// also check against the RFC1918 class b blocks
if( adr.ip[0] == 172 && localIP[i][0] == 172 && (adr.ip[1] & 0xf0) == 16 && (localIP[i][1] & 0xf0) == 16 ) {
return qtrue;
}
}
return qfalse;
}
*/
//we only look at class C since ISPs and Universities are using class A but we don't want to consider them on the same LAN.
// Class C
for ( i = 0 ; i < numIP ; i++ ) {
if( adr.ip[0] == localIP[i][0] && adr.ip[1] == localIP[i][1] && adr.ip[2] == localIP[i][2] ) {
return qtrue;
}
//check for both on a local lan type thing
if( adr.ip[0] == 10 && localIP[i][0] == 10 )
{
return qtrue;
}
// also check against the RFC1918 class c blocks
// if( adr.ip[0] == 192 && localIP[i][0] == 192 && adr.ip[1] == 168 && localIP[i][1] == 168 ) {
// return qtrue;
// }
}
return qfalse;
}
/*
==================
Sys_ShowIP
==================
*/
void Sys_ShowIP(void) {
int i;
for (i = 0; i < numIP; i++) {
Com_Printf( "IP: %i.%i.%i.%i\n", localIP[i][0], localIP[i][1], localIP[i][2], localIP[i][3] );
}
}
//=============================================================================
/*
====================
NET_IPSocket
====================
*/
int NET_IPSocket( char *net_interface, int port, bool broadcast ) {
SOCKET newsocket;
struct sockaddr_in address;
qboolean _true = qtrue;
int i = 1;
int err;
if( net_interface ) {
Com_Printf( "Opening IP socket: %s:%i\n", net_interface, port );
}
else {
Com_Printf( "Opening IP socket: localhost:%i\n", port );
}
if( ( newsocket = socket( AF_INET, SOCK_DGRAM, IPPROTO_UDP ) ) == INVALID_SOCKET ) {
err = WSAGetLastError();
if( err != WSAEAFNOSUPPORT ) {
Com_Printf( "WARNING: UDP_OpenSocket: socket: %s\n", NET_ErrorString() );
}
return INVALID_SOCKET;
}
// make it non-blocking
if( ioctlsocket( newsocket, FIONBIO, (unsigned long *)&_true ) == SOCKET_ERROR ) {
Com_Printf( "WARNING: UDP_OpenSocket: ioctl FIONBIO: %s\n", NET_ErrorString() );
return INVALID_SOCKET;
}
// make it broadcast capable - but only if requested. we don't want our main socket to get bogged down:
if (!broadcast)
i = 0;
if( setsockopt( newsocket, SOL_SOCKET, SO_BROADCAST, (char *)&i, sizeof(i) ) == SOCKET_ERROR ) {
Com_Printf( "WARNING: UDP_OpenSocket: setsockopt SO_BROADCAST: %s\n", NET_ErrorString() );
return INVALID_SOCKET;
}
i = 1;
if( !net_interface || !net_interface[0] || !Q_stricmp(net_interface, "localhost") ) {
address.sin_addr.s_addr = INADDR_ANY;
}
else {
Sys_StringToSockaddr( net_interface, (struct sockaddr *)&address );
}
if( port == PORT_ANY ) {
address.sin_port = 0;
}
else {
address.sin_port = htons( (short)port );
}
address.sin_family = AF_INET;
if( bind( newsocket, (const struct sockaddr *)&address, sizeof(address) ) == SOCKET_ERROR ) {
Com_Printf( "WARNING: UDP_OpenSocket: bind: %s\n", NET_ErrorString() );
closesocket( newsocket );
return INVALID_SOCKET;
}
return newsocket;
}
/*
=====================
NET_GetLocalAddress
=====================
*/
// Xbox version supports the force option, so we can prime the
// system and hopefully be getting an IP while Com_Init() is running.
void NET_GetLocalAddress( bool force )
{
XNADDR xnMyAddr;
DWORD dwStatus;
do
{
// Repeat while pending; OK to do other work in this loop
dwStatus = XNetGetTitleXnAddr( &xnMyAddr );
} while( dwStatus == XNET_GET_XNADDR_PENDING && force );
// Error checking
if( dwStatus == XNET_GET_XNADDR_NONE )
{
// If this wasn't the final (necessary) call, then don't worry
if( force )
assert(!"Error getting XBox title address.");
return;
}
*(u_long*)&localIP[0] = xnMyAddr.ina.S_un.S_addr;
*(u_long*)localIP[1] = 0;
*(u_long*)localIP[2] = 0;
*(u_long*)localIP[3] = 0;
Com_Printf( "IP: %i.%i.%i.%i\n", localIP[0], localIP[1], localIP[2], localIP[3] );
}
/*
====================
NET_OpenIP
====================
*/
void NET_OpenIP( void ) {
cvar_t *ip;
int port;
int i;
ip = Cvar_Get( "net_ip", "localhost", CVAR_LATCH );
// Don't do the silly quake thing where we keep trying new port numbers.
// We can't run more than one server per xbox. And make sure that our ip socket
// is NOT broadcast capable, so that the game logic doesn't get confused.
ip_socket = NET_IPSocket( ip->string, PORT_SERVER, false );
if ( ip_socket ) {
Cvar_SetValue( "net_port", PORT_SERVER );
NET_GetLocalAddress( false );
return;
}
Com_Printf( "WARNING: Couldn't allocate IP port\n");
}
void NET_OpenBroadcastIP()
{
// This s the only socket that will be used for broadcast
// (session discovery on system link)
ip_broadcast_socket = NET_IPSocket(NULL, PORT_BROADCAST, true);
}
//===================================================================
/*
====================
NET_GetCvars
====================
*/
static qboolean NET_GetCvars( void ) {
qboolean modified;
modified = qfalse;
if( net_noudp && net_noudp->modified ) {
modified = qtrue;
}
net_noudp = Cvar_Get( "net_noudp", "0", CVAR_LATCH | CVAR_ARCHIVE );
return modified;
}
/*
====================
NET_Config
====================
*/
void NET_Config( qboolean enableNetworking ) {
qboolean modified;
qboolean stop;
qboolean start;
// get any latched changes to cvars
modified = NET_GetCvars();
if( net_noudp->integer ) {
enableNetworking = qfalse;
}
// if enable state is the same and no cvars were modified, we have nothing to do
if( enableNetworking == networkingEnabled && !modified ) {
return;
}
if( enableNetworking == networkingEnabled ) {
if( enableNetworking ) {
stop = qtrue;
start = qtrue;
}
else {
stop = qfalse;
start = qfalse;
}
}
else {
if( enableNetworking ) {
stop = qfalse;
start = qtrue;
}
else {
stop = qtrue;
start = qfalse;
}
networkingEnabled = enableNetworking;
}
if( stop ) {
if ( ip_socket && ip_socket != INVALID_SOCKET ) {
closesocket( ip_socket );
ip_socket = INVALID_SOCKET;
}
if ( ip_broadcast_socket && ip_broadcast_socket != INVALID_SOCKET ) {
closesocket( ip_broadcast_socket );
ip_broadcast_socket = INVALID_SOCKET;
}
}
if( start ) {
if (! net_noudp->integer ) {
NET_OpenIP();
NET_OpenBroadcastIP();
}
}
}
/*
====================
NET_Init
====================
*/
void NET_Init( void ) {
// Run NetStartup with security bypassed
// this allows us to communicate with PCs while developing
XNetStartupParams xnsp;
ZeroMemory( &xnsp, sizeof(xnsp) );
xnsp.cfgSizeOfStruct = sizeof(xnsp);
#ifndef FINAL_BUILD
xnsp.cfgFlags |= XNET_STARTUP_BYPASS_SECURITY;
#endif
INT err = XNetStartup( &xnsp );
if( err != NO_ERROR ) {
Com_Printf( "ERROR: XNetStartup Failed: %d\n", err );
return;
}
int r = WSAStartup( MAKEWORD(2,2), &winsockdata );
if( r ) {
Com_Printf( "WARNING: Winsock initialization failed, returned %d\n", r );
return;
}
//Initialize the broadcast nonce
XNetRandom( broadcast_nonce, sizeof(broadcast_nonce) );
winsockInitialized = qtrue;
Com_Printf( "Winsock Initialized\n" );
// this is really just to get the cvars registered
NET_GetCvars();
NET_Config( qtrue );
}
/*
====================
NET_Shutdown
====================
*/
void NET_Shutdown( void ) {
if ( !winsockInitialized ) {
return;
}
NET_Config( qfalse );
WSACleanup();
winsockInitialized = qfalse;
}
/*
====================
NET_Sleep
sleeps msec or until net socket is ready
====================
*/
void NET_Sleep( int msec ) {
}
/*
====================
NET_Restart_f
====================
*/
void NET_Restart( void ) {
NET_Config( networkingEnabled );
}