180 lines
3.2 KiB
Plaintext
180 lines
3.2 KiB
Plaintext
//----------------------------------------------------------------------------------------------
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// Load screen
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//
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// Data displayed while level is loading. Run only during map transitions.
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//
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//----------------------------------------------------------------------------------------------
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{
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menuDef
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{
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name "loadscreen"
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fullScreen 0
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rect 0 0 640 480
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visible 1
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focusColor 1 1 1 1
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descX 320
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descY 426
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descScale 1
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descColor .79 .64 .22 .7
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descAlignment ITEM_ALIGN_CENTER
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disablecolor .5 .5 .5 1
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onClose
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{
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}
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/load_back"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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// Picture that goes along with map
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itemDef
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{
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name mappic
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group none
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style WINDOW_STYLE_SHADER
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rect 25 31 266 200
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background "gfx/menus/mission_back"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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// Used only if there are enough icons to fill one row
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itemDef
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{
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name weaponicons_singlerow
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group none
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style WINDOW_STYLE_SHADER
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rect 20 280 540 30
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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// Used only if there are enough icons to fill two rows
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itemDef
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{
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name weaponicons_row1
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group none
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style WINDOW_STYLE_SHADER
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rect 20 260 540 30
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name weaponicons_row2
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group none
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style WINDOW_STYLE_SHADER
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rect 20 305 540 30
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name forceicons_singlerow
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group none
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style WINDOW_STYLE_SHADER
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rect 50 385 540 30
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name forceicons_row1
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group none
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style WINDOW_STYLE_SHADER
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rect 50 360 540 30
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name forceicons_row2
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group none
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style WINDOW_STYLE_SHADER
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rect 50 400 540 30
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name briefingtext
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group none
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type ITEM_TYPE_TEXTSCROLL
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rect 295 20 330 370
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cvar ui_missionbriefing
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font 4
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forecolor 1 1 1 1
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textscale 1
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textalign ITEM_ALIGN_LEFT
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textalignx 0
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textaligny 6
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lineHeight 18
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visible 1
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autowrapped
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}
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// Frame around map pic
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_EMPTY
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rect 21 29 270 203
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border 1
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bordercolor .298 .305 .690 1
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bordersize 2
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// Scan line to go over top of everything else
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name scan
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 640
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background "gfx/menus/scanlines_noscroll"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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}
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}
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