//---------------------------------------------------------------------------------------------- // Load screen // // Data displayed while level is loading. Run only during map transitions. // //---------------------------------------------------------------------------------------------- { menuDef { name "loadscreen" fullScreen 0 rect 0 0 640 480 visible 1 focusColor 1 1 1 1 descX 320 descY 426 descScale 1 descColor .79 .64 .22 .7 descAlignment ITEM_ALIGN_CENTER disablecolor .5 .5 .5 1 onClose { } itemDef { name background group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "gfx/menus/load_back" forecolor 1 1 1 1 visible 0 decoration } // Picture that goes along with map itemDef { name mappic group none style WINDOW_STYLE_SHADER rect 25 31 266 200 background "gfx/menus/mission_back" forecolor 1 1 1 1 visible 0 decoration } // Used only if there are enough icons to fill one row itemDef { name weaponicons_singlerow group none style WINDOW_STYLE_SHADER rect 20 280 540 30 forecolor 1 1 1 1 visible 0 decoration } // Used only if there are enough icons to fill two rows itemDef { name weaponicons_row1 group none style WINDOW_STYLE_SHADER rect 20 260 540 30 forecolor 1 1 1 1 visible 0 decoration } itemDef { name weaponicons_row2 group none style WINDOW_STYLE_SHADER rect 20 305 540 30 forecolor 1 1 1 1 visible 0 decoration } itemDef { name forceicons_singlerow group none style WINDOW_STYLE_SHADER rect 50 385 540 30 forecolor 1 1 1 1 visible 0 decoration } itemDef { name forceicons_row1 group none style WINDOW_STYLE_SHADER rect 50 360 540 30 forecolor 1 1 1 1 visible 0 decoration } itemDef { name forceicons_row2 group none style WINDOW_STYLE_SHADER rect 50 400 540 30 forecolor 1 1 1 1 visible 0 decoration } itemDef { name briefingtext group none type ITEM_TYPE_TEXTSCROLL rect 295 20 330 370 cvar ui_missionbriefing font 4 forecolor 1 1 1 1 textscale 1 textalign ITEM_ALIGN_LEFT textalignx 0 textaligny 6 lineHeight 18 visible 1 autowrapped } // Frame around map pic itemDef { name background group none style WINDOW_STYLE_EMPTY rect 21 29 270 203 border 1 bordercolor .298 .305 .690 1 bordersize 2 forecolor 1 1 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // Scan line to go over top of everything else //---------------------------------------------------------------------------------------------- itemDef { name scan group none style WINDOW_STYLE_SHADER rect 0 0 640 640 background "gfx/menus/scanlines_noscroll" forecolor 1 1 1 1 visible 1 decoration } } }