Files
Jedi-Academy/codemp/ui/ui_shared.c
2013-04-04 14:32:05 -07:00

9636 lines
221 KiB
C

//
// string allocation/managment
#ifndef CGAME
#include "ui_local.h"
#endif
#ifdef _XBOX
#include "../client/client.h"
#endif
#include "../Xbox/XBLive.h"
#include "ui_shared.h"
#include "../game/bg_public.h"
#include "../game/anims.h"
#include "../ghoul2/G2.h"
extern stringID_table_t animTable [MAX_ANIMATIONS+1];
extern void UI_UpdateCharacterSkin( void );
#ifdef _XBOX
#include "../cgame/cg_local.h"
#include "../renderer/modelmem.h"
#include "../ghoul2/ghoul2_shared.h"
#endif
#define SCROLL_TIME_START 500
#define SCROLL_TIME_ADJUST 150
#define SCROLL_TIME_ADJUSTOFFSET 40
#define SCROLL_TIME_FLOOR 20
typedef struct scrollInfo_s {
int nextScrollTime;
int nextAdjustTime;
int adjustValue;
int scrollKey;
float xStart;
float yStart;
itemDef_t *item;
qboolean scrollDir;
} scrollInfo_t;
#ifdef _XBOX
extern char *Cvar_VariableString( const char *var_name );
extern const char *RE_ShaderNameFromIndex(int index);
char *G2API_GetGLMName(void *pGhoul2, int modelIndex);
#endif
#ifndef CGAME // Defined in ui_main.c, not in the namespace
extern vmCvar_t ui_char_color_red;
extern vmCvar_t ui_char_color_green;
extern vmCvar_t ui_char_color_blue;
extern vmCvar_t se_language;
// Some extern functions hoisted from the middle of this file to get all the non-cgame,
// non-namespace stuff together
extern void UI_SaberDrawBlades( itemDef_t *item, vec3_t origin, vec3_t angles );
extern void UI_SaberLoadParms( void );
extern qboolean ui_saber_parms_parsed;
extern bool gDoNotMakeUic; // Used to signal complex menus that can't be turned into UIC files
extern void UI_CacheSaberGlowGraphics( void );
#endif //
#include "../namespace_begin.h"
#ifdef CGAME
extern int trap_Key_GetCatcher( void ) ;
extern void trap_Key_SetCatcher( int catcher );
extern void trap_Cvar_Set( const char *var_name, const char *value );
#endif
//JLF DEMOCODE
#ifdef _XBOX
//support for attract mode demo timer
#define DEMO_TIME_MAX 45000 //g_demoTimeBeforeStart
int g_demoLastKeypress = 0; //milliseconds
bool g_ReturnToSplash = false;
bool g_runningDemo = false;
void G_DemoStart();
void G_DemoEnd();
void G_DemoFrame();
void G_DemoKeypress();
void PlayDemo();
//void UpdateDemoTimer();
bool TestDemoTimer();
//END DEMOCODE
//JLF used by sliders
#define TICK_COUNT 16
//JLF MORE PROTOTYPES
qboolean Item_HandleSelectionNext(itemDef_t * item);
qboolean Item_HandleSelectionPrev(itemDef_t * item);
qboolean Item_HandleAction(itemDef_t * item);
#endif // _XBOX
qboolean Item_SetFocus(itemDef_t *item, float x, float y);
static scrollInfo_t scrollInfo;
static void (*captureFunc) (void *p) = 0;
static void *captureData = NULL;
displayContextDef_t *DC = NULL;
static itemDef_t *g_bindItem = NULL;
static itemDef_t *g_editItem = NULL;
menuDef_t Menus[MAX_MENUS]; // defined menus
int menuCount = 0; // how many
menuDef_t *menuStack[MAX_OPEN_MENUS];
int openMenuCount = 0;
static qboolean debugMode = qfalse;
#define DOUBLE_CLICK_DELAY 300
static int lastListBoxClickTime = 0;
void Item_RunScript(itemDef_t *item, const char *s);
void Item_SetupKeywordHash(void);
void Menu_SetupKeywordHash(void);
itemDef_t *Menu_SetPrevCursorItem(menuDef_t *menu);
itemDef_t *Menu_SetNextCursorItem(menuDef_t *menu);
static void Item_TextScroll_BuildLines ( itemDef_t* item );
void Menu_SetItemText(const menuDef_t *menu,const char *itemName, const char *text);
extern qboolean ItemParse_asset_model_go( itemDef_t *item, const char *name,int *runTimeLength );
extern qboolean ItemParse_model_g2anim_go( itemDef_t *item, const char *animName );
void UIC_SaveMenu( FILE *f, menuDef_t *menu );
void UIC_LoadMenu( FILE *f, menuDef_t *menu );
#ifdef CGAME
#define MEM_POOL_SIZE 128 * 1024
#define UI_ALLOCATION_TAG TAG_CG_UI_ALLOC
#else
//#define MEM_POOL_SIZE 1024 * 1024
#define MEM_POOL_SIZE 2048 * 1024
#define UI_ALLOCATION_TAG TAG_UI_ALLOC
#endif
#ifndef _XBOX
static char memoryPool[MEM_POOL_SIZE];
#endif // _XBOX
static int allocPoint, outOfMemory;
typedef struct itemFlagsDef_s {
char *string;
int value;
} itemFlagsDef_t;
itemFlagsDef_t itemFlags [] = {
"WINDOW_INACTIVE", WINDOW_INACTIVE,
NULL, (int) NULL
};
char *styles [] = {
"WINDOW_STYLE_EMPTY",
"WINDOW_STYLE_FILLED",
"WINDOW_STYLE_GRADIENT",
"WINDOW_STYLE_SHADER",
"WINDOW_STYLE_TEAMCOLOR",
"WINDOW_STYLE_CINEMATIC",
NULL
};
char *alignment [] = {
"ITEM_ALIGN_LEFT",
"ITEM_ALIGN_CENTER",
"ITEM_ALIGN_RIGHT",
NULL
};
char *types [] = {
"ITEM_TYPE_TEXT",
"ITEM_TYPE_BUTTON",
"ITEM_TYPE_RADIOBUTTON",
"ITEM_TYPE_CHECKBOX",
"ITEM_TYPE_EDITFIELD",
"ITEM_TYPE_COMBO",
"ITEM_TYPE_LISTBOX",
"ITEM_TYPE_MODEL",
"ITEM_TYPE_OWNERDRAW",
"ITEM_TYPE_NUMERICFIELD",
"ITEM_TYPE_SLIDER",
"ITEM_TYPE_YESNO",
"ITEM_TYPE_MULTI",
"ITEM_TYPE_BIND",
"ITEM_TYPE_TEXTSCROLL",
NULL
};
extern int MenuFontToHandle(int iMenuFont);
/*
===============
UI_Alloc
===============
*/
void *UI_Alloc( int size ) {
allocPoint += size;
return Z_Malloc(size, UI_ALLOCATION_TAG, qfalse, 4);
}
/*
===============
UI_InitMemory
===============
*/
void UI_InitMemory( void ) {
allocPoint = 0;
outOfMemory = qfalse;
Z_TagFree(UI_ALLOCATION_TAG);
}
qboolean UI_OutOfMemory() {
return outOfMemory;
}
#define HASH_TABLE_SIZE 2048
/*
================
return a hash value for the string
================
*/
static long hashForString(const char *str) {
int i;
long hash;
char letter;
hash = 0;
i = 0;
while (str[i] != '\0') {
letter = tolower((unsigned char)str[i]);
hash+=(long)(letter)*(i+119);
i++;
}
hash &= (HASH_TABLE_SIZE-1);
return hash;
}
typedef struct stringDef_s {
struct stringDef_s *next;
const char *str;
} stringDef_t;
static int strPoolIndex = 0;
static char strPool[STRING_POOL_SIZE];
static int strHandleCount = 0;
static stringDef_t *strHandle[HASH_TABLE_SIZE];
const char *String_Alloc(const char *p) {
int len;
long hash;
stringDef_t *str, *last;
static const char *staticNULL = "";
if (p == NULL) {
return NULL;
}
if (*p == 0) {
return staticNULL;
}
hash = hashForString(p);
str = strHandle[hash];
while (str) {
if (strcmp(p, str->str) == 0) {
return str->str;
}
str = str->next;
}
len = strlen(p);
if (len + strPoolIndex + 1 < STRING_POOL_SIZE) {
int ph = strPoolIndex;
strcpy(&strPool[strPoolIndex], p);
strPoolIndex += len + 1;
str = strHandle[hash];
last = str;
while (last && last->next)
{
last = last->next;
}
str = (stringDef_t *) UI_Alloc(sizeof(stringDef_t));
str->next = NULL;
str->str = &strPool[ph];
if (last) {
last->next = str;
} else {
strHandle[hash] = str;
}
return &strPool[ph];
}
//Increase STRING_POOL_SIZE.
assert(0);
return NULL;
}
void String_Report() {
float f;
Com_Printf("Memory/String Pool Info\n");
Com_Printf("----------------\n");
f = strPoolIndex;
f /= STRING_POOL_SIZE;
f *= 100;
Com_Printf("String Pool is %.1f%% full, %i bytes out of %i used.\n", f, strPoolIndex, STRING_POOL_SIZE);
f = allocPoint;
f /= MEM_POOL_SIZE;
f *= 100;
Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE);
}
/*
=================
String_Init
=================
*/
void String_Init() {
int i;
for (i = 0; i < HASH_TABLE_SIZE; i++) {
strHandle[i] = 0;
}
strHandleCount = 0;
strPoolIndex = 0;
menuCount = 0;
openMenuCount = 0;
UI_InitMemory();
Item_SetupKeywordHash();
Menu_SetupKeywordHash();
}
/*
=================
PC_SourceWarning
=================
*/
void PC_SourceWarning(int handle, char *format, ...) {
int line;
char filename[128];
va_list argptr;
static char string[4096];
va_start (argptr, format);
vsprintf (string, format, argptr);
va_end (argptr);
filename[0] = '\0';
line = 0;
trap_PC_SourceFileAndLine(handle, filename, &line);
Com_Printf(S_COLOR_YELLOW "WARNING: %s, line %d: %s\n", filename, line, string);
}
/*
=================
PC_SourceError
=================
*/
void PC_SourceError(int handle, char *format, ...) {
int line;
char filename[128];
va_list argptr;
static char string[4096];
va_start (argptr, format);
vsprintf (string, format, argptr);
va_end (argptr);
filename[0] = '\0';
line = 0;
trap_PC_SourceFileAndLine(handle, filename, &line);
Com_Printf(S_COLOR_RED "ERROR: %s, line %d: %s\n", filename, line, string);
}
/*
=================
LerpColor
=================
*/
void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t)
{
int i;
// lerp and clamp each component
for (i=0; i<4; i++)
{
c[i] = a[i] + t*(b[i]-a[i]);
if (c[i] < 0)
c[i] = 0;
else if (c[i] > 1.0)
c[i] = 1.0;
}
}
/*
=================
Float_Parse
=================
*/
qboolean Float_Parse(char **p, float *f) {
char *token;
token = COM_ParseExt((const char **)p, qfalse);
if (token && token[0] != 0) {
*f = atof(token);
return qtrue;
} else {
return qfalse;
}
}
/*
=================
PC_Float_Parse
=================
*/
qboolean PC_Float_Parse(int handle, float *f) {
pc_token_t token;
int negative = qfalse;
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (token.string[0] == '-') {
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
negative = qtrue;
}
if (token.type != TT_NUMBER) {
PC_SourceError(handle, "expected float but found %s\n", token.string);
return qfalse;
}
if (negative)
*f = -token.floatvalue;
else
*f = token.floatvalue;
return qtrue;
}
/*
=================
Color_Parse
=================
*/
qboolean Color_Parse(char **p, vec4_t *c) {
int i;
float f;
for (i = 0; i < 4; i++) {
if (!Float_Parse(p, &f)) {
return qfalse;
}
(*c)[i] = f;
}
return qtrue;
}
/*
=================
PC_Color_Parse
=================
*/
qboolean PC_Color_Parse(int handle, vec4_t *c) {
int i;
float f;
for (i = 0; i < 4; i++) {
if (!PC_Float_Parse(handle, &f)) {
return qfalse;
}
(*c)[i] = f;
}
return qtrue;
}
/*
=================
Int_Parse
=================
*/
qboolean Int_Parse(char **p, int *i) {
char *token;
token = COM_ParseExt((const char **)p, qfalse);
if (token && token[0] != 0) {
*i = atoi(token);
return qtrue;
} else {
return qfalse;
}
}
/*
=================
PC_Int_Parse
=================
*/
qboolean PC_Int_Parse(int handle, int *i) {
pc_token_t token;
int negative = qfalse;
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (token.string[0] == '-') {
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
negative = qtrue;
}
if (token.type != TT_NUMBER) {
PC_SourceError(handle, "expected integer but found %s\n", token.string);
return qfalse;
}
*i = token.intvalue;
if (negative)
*i = - *i;
return qtrue;
}
/*
=================
Rect_Parse
=================
*/
qboolean Rect_Parse(char **p, rectDef_t *r) {
if (Float_Parse(p, &r->x)) {
if (Float_Parse(p, &r->y)) {
if (Float_Parse(p, &r->w)) {
if (Float_Parse(p, &r->h)) {
return qtrue;
}
}
}
}
return qfalse;
}
/*
=================
PC_Rect_Parse
=================
*/
qboolean PC_Rect_Parse(int handle, rectDef_t *r) {
if (PC_Float_Parse(handle, &r->x)) {
if (PC_Float_Parse(handle, &r->y)) {
if (PC_Float_Parse(handle, &r->w)) {
if (PC_Float_Parse(handle, &r->h)) {
return qtrue;
}
}
}
}
return qfalse;
}
/*
=================
String_Parse
=================
*/
qboolean String_Parse(char **p, const char **out) {
char *token;
token = COM_ParseExt((const char **)p, qfalse);
if (token && token[0] != 0) {
*(out) = String_Alloc(token);
return *(out)!=NULL;
}
return qfalse;
}
/*
=================
PC_String_Parse
=================
*/
qboolean PC_String_Parse(int handle, const char **out)
{
static char* squiggy = "}";
pc_token_t token;
if (!trap_PC_ReadToken(handle, &token))
{
return qfalse;
}
// Save some memory by not return the end squiggy as an allocated string
if ( !Q_stricmp ( token.string, "}" ) )
{
*(out) = squiggy;
}
else
{
*(out) = String_Alloc(token.string);
}
return qtrue;
}
/*
=================
PC_Script_Parse
=================
*/
qboolean PC_Script_Parse(int handle, const char **out) {
char script[2048];
pc_token_t token;
script[0] = 0;
// scripts start with { and have ; separated command lists.. commands are command, arg..
// basically we want everything between the { } as it will be interpreted at run time
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (Q_stricmp(token.string, "{") != 0) {
return qfalse;
}
while ( 1 ) {
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (Q_stricmp(token.string, "}") == 0) {
*out = String_Alloc(script);
return qtrue;
}
if (token.string[1] != '\0') {
Q_strcat(script, 2048, va("\"%s\"", token.string));
} else {
Q_strcat(script, 2048, token.string);
}
Q_strcat(script, 2048, " ");
}
return qfalse; // bk001105 - LCC missing return value
}
// display, window, menu, item code
//
/*
==================
Init_Display
Initializes the display with a structure to all the drawing routines
==================
*/
void Init_Display(displayContextDef_t *dc) {
DC = dc;
}
// type and style painting
void GradientBar_Paint(rectDef_t *rect, vec4_t color) {
// gradient bar takes two paints
DC->setColor( color );
// DC->drawHandlePic(rect->x, rect->y, rect->w, rect->h, DC->Assets.gradientBar);
DC->setColor( NULL );
}
/*
==================
Window_Init
Initializes a window structure ( windowDef_t ) with defaults
==================
*/
void Window_Init(Window *w) {
memset(w, 0, sizeof(windowDef_t));
w->borderSize = 1;
w->foreColor[0] = w->foreColor[1] = w->foreColor[2] = w->foreColor[3] = 1.0;
// w->cinematic = -1;
}
void Fade(int *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) {
if (*flags & (WINDOW_FADINGOUT | WINDOW_FADINGIN)) {
if (DC->realTime > *nextTime) {
*nextTime = DC->realTime + offsetTime;
if (*flags & WINDOW_FADINGOUT) {
*f -= fadeAmount;
if (bFlags && *f <= 0.0) {
*flags &= ~(WINDOW_FADINGOUT | WINDOW_VISIBLE);
}
} else {
*f += fadeAmount;
if (*f >= clamp) {
*f = clamp;
if (bFlags) {
*flags &= ~WINDOW_FADINGIN;
}
}
}
}
}
}
void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle)
{
//float bordersize = 0;
vec4_t color;
rectDef_t fillRect = w->rect;
if (debugMode)
{
color[0] = color[1] = color[2] = color[3] = 1;
DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, 1, color);
}
if (w == NULL || (w->style == 0 && w->border == 0))
{
return;
}
if (w->border != 0)
{
fillRect.x += w->borderSize;
fillRect.y += w->borderSize;
fillRect.w -= w->borderSize + 1;
fillRect.h -= w->borderSize + 1;
}
if (w->style == WINDOW_STYLE_FILLED)
{
// box, but possible a shader that needs filled
if (w->background)
{
Fade(&w->flags, &w->backColor[3], fadeClamp, &w->nextTime, fadeCycle, qtrue, fadeAmount);
DC->setColor(w->backColor);
DC->drawHandlePic(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background);
DC->setColor(NULL);
}
else
{
DC->fillRect(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->backColor);
}
}
else if (w->style == WINDOW_STYLE_GRADIENT)
{
GradientBar_Paint(&fillRect, w->backColor);
// gradient bar
}
else if (w->style == WINDOW_STYLE_SHADER)
{
#ifndef CGAME
if (w->flags & WINDOW_PLAYERCOLOR)
{
vec4_t color;
color[0] = ui_char_color_red.integer/255.0f;
color[1] = ui_char_color_green.integer/255.0f;
color[2] = ui_char_color_blue.integer/255.0f;
color[3] = 1;
DC->setColor(color);
}
#endif //
if (w->flags & WINDOW_FORECOLORSET)
{
DC->setColor(w->foreColor);
}
DC->drawHandlePic(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background);
DC->setColor(NULL);
}
else if (w->style == WINDOW_STYLE_TEAMCOLOR)
{
if (DC->getTeamColor)
{
DC->getTeamColor(&color);
DC->fillRect(fillRect.x, fillRect.y, fillRect.w, fillRect.h, color);
}
}
/*
else if (w->style == WINDOW_STYLE_CINEMATIC)
{
if (w->cinematic == -1)
{
w->cinematic = DC->playCinematic(w->cinematicName, fillRect.x, fillRect.y, fillRect.w, fillRect.h);
if (w->cinematic == -1)
{
w->cinematic = -2;
}
}
if (w->cinematic >= 0)
{
DC->runCinematicFrame(w->cinematic);
DC->drawCinematic(w->cinematic, fillRect.x, fillRect.y, fillRect.w, fillRect.h);
}
}
*/
if (w->border == WINDOW_BORDER_FULL)
{
// full
// HACK HACK HACK
if (w->style == WINDOW_STYLE_TEAMCOLOR)
{
if (color[0] > 0)
{
// red
color[0] = 1;
color[1] = color[2] = .5;
}
else
{
color[2] = 1;
color[0] = color[1] = .5;
}
color[3] = 1;
DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize, color);
}
else
{
DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize, w->borderColor);
}
}
else if (w->border == WINDOW_BORDER_HORZ)
{
// top/bottom
DC->setColor(w->borderColor);
DC->drawTopBottom(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize);
DC->setColor( NULL );
}
else if (w->border == WINDOW_BORDER_VERT)
{
// left right
DC->setColor(w->borderColor);
DC->drawSides(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize);
DC->setColor( NULL );
}
else if (w->border == WINDOW_BORDER_KCGRADIENT)
{
// this is just two gradient bars along each horz edge
rectDef_t r = w->rect;
r.h = w->borderSize;
GradientBar_Paint(&r, w->borderColor);
r.y = w->rect.y + w->rect.h - 1;
GradientBar_Paint(&r, w->borderColor);
}
}
void Item_SetScreenCoords(itemDef_t *item, float x, float y)
{
if (item == NULL)
{
return;
}
if (item->window.border != 0)
{
x += item->window.borderSize;
y += item->window.borderSize;
}
item->window.rect.x = x + item->window.rectClient.x;
item->window.rect.y = y + item->window.rectClient.y;
item->window.rect.w = item->window.rectClient.w;
item->window.rect.h = item->window.rectClient.h;
// force the text rects to recompute
item->textRect.w = 0;
item->textRect.h = 0;
switch ( item->type)
{
case ITEM_TYPE_TEXTSCROLL:
{
textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData;
if ( scrollPtr )
{
scrollPtr->startPos = 0;
scrollPtr->endPos = 0;
}
Item_TextScroll_BuildLines ( item );
break;
}
}
}
// FIXME: consolidate this with nearby stuff
void Item_UpdatePosition(itemDef_t *item)
{
float x, y;
menuDef_t *menu;
if (item == NULL || item->parent == NULL)
{
return;
}
menu = (menuDef_t *) item->parent;
x = menu->window.rect.x;
y = menu->window.rect.y;
if (menu->window.border != 0)
{
x += menu->window.borderSize;
y += menu->window.borderSize;
}
Item_SetScreenCoords(item, x, y);
}
// menus
void Menu_UpdatePosition(menuDef_t *menu) {
int i;
float x, y;
if (menu == NULL) {
return;
}
x = menu->window.rect.x;
y = menu->window.rect.y;
if (menu->window.border != 0) {
x += menu->window.borderSize;
y += menu->window.borderSize;
}
for (i = 0; i < menu->itemCount; i++) {
Item_SetScreenCoords(menu->items[i], x, y);
}
}
void Menu_PostParse(menuDef_t *menu) {
if (menu == NULL) {
return;
}
if (menu->fullScreen) {
menu->window.rect.x = 0;
menu->window.rect.y = 0;
#ifdef _XBOX
if(cg->widescreen)
menu->window.rect.w = 720;
else
#endif
menu->window.rect.w = 640;
menu->window.rect.h = 480;
}
Menu_UpdatePosition(menu);
}
itemDef_t *Menu_ClearFocus(menuDef_t *menu) {
int i;
itemDef_t *ret = NULL;
if (menu == NULL) {
return NULL;
}
for (i = 0; i < menu->itemCount; i++) {
if (menu->items[i]->window.flags & WINDOW_HASFOCUS) {
ret = menu->items[i];
//JLF }
menu->items[i]->window.flags &= ~WINDOW_HASFOCUS;
if (menu->items[i]->leaveFocus) {
Item_RunScript(menu->items[i], menu->items[i]->leaveFocus);
}
//JLF
}
}
return ret;
}
qboolean IsVisible(int flags) {
return (flags & WINDOW_VISIBLE && !(flags & WINDOW_FADINGOUT));
}
qboolean Rect_ContainsPoint(rectDef_t *rect, float x, float y) {
if (rect) {
if (x > rect->x && x < rect->x + rect->w && y > rect->y && y < rect->y + rect->h) {
return qtrue;
}
}
return qfalse;
}
int Menu_ItemsMatchingGroup(menuDef_t *menu, const char *name)
{
int i;
int count = 0;
for (i = 0; i < menu->itemCount; i++)
{
if ((!menu->items[i]->window.name) && (!menu->items[i]->window.group))
{
Com_Printf(S_COLOR_YELLOW"WARNING: item has neither name or group\n");
continue;
}
if (Q_stricmp(menu->items[i]->window.name, name) == 0 ||
(menu->items[i]->window.group && Q_stricmp(menu->items[i]->window.group, name) == 0))
{
count++;
}
}
return count;
}
itemDef_t *Menu_GetMatchingItemByNumber(menuDef_t *menu, int index, const char *name) {
int i;
int count = 0;
for (i = 0; i < menu->itemCount; i++) {
if (Q_stricmp(menu->items[i]->window.name, name) == 0 || (menu->items[i]->window.group && Q_stricmp(menu->items[i]->window.group, name) == 0)) {
if (count == index) {
return menu->items[i];
}
count++;
}
}
return NULL;
}
qboolean Script_SetColor ( itemDef_t *item, char **args )
{
const char *name;
int i;
float f;
vec4_t *out;
// expecting type of color to set and 4 args for the color
if (String_Parse(args, &name))
{
out = NULL;
if (Q_stricmp(name, "backcolor") == 0)
{
out = &item->window.backColor;
item->window.flags |= WINDOW_BACKCOLORSET;
}
else if (Q_stricmp(name, "forecolor") == 0)
{
out = &item->window.foreColor;
item->window.flags |= WINDOW_FORECOLORSET;
}
else if (Q_stricmp(name, "bordercolor") == 0)
{
out = &item->window.borderColor;
}
if (out)
{
for (i = 0; i < 4; i++)
{
if (!Float_Parse(args, &f))
{
return qtrue;
}
(*out)[i] = f;
}
}
}
return qtrue;
}
qboolean Script_SetAsset(itemDef_t *item, char **args)
{
const char *name;
// expecting name to set asset to
if (String_Parse(args, &name))
{
// check for a model
if (item->type == ITEM_TYPE_MODEL)
{
}
}
return qtrue;
}
qboolean Script_SetBackground(itemDef_t *item, char **args)
{
const char *name;
// expecting name to set asset to
if (String_Parse(args, &name))
{
item->window.background = DC->registerShaderNoMip(name);
}
return qtrue;
}
qboolean Script_SetItemRectCvar(itemDef_t *item, char **args)
{
const char *itemName;
const char *cvarName;
char cvarBuf[1024];
const char *holdVal;
char *holdBuf;
itemDef_t *item2=0;
menuDef_t *menu;
// expecting item group and cvar to get value from
if (String_Parse(args, &itemName) && String_Parse(args, &cvarName))
{
item2 = Menu_FindItemByName((menuDef_t *) item->parent, itemName);
if (item2)
{
// get cvar data
DC->getCVarString(cvarName, cvarBuf, sizeof(cvarBuf));
holdBuf = cvarBuf;
if (String_Parse(&holdBuf,&holdVal))
{
menu = (menuDef_t *) item->parent;
item2->window.rectClient.x = atof(holdVal) + menu->window.rect.x;
if (String_Parse(&holdBuf,&holdVal))
{
item2->window.rectClient.y = atof(holdVal) + menu->window.rect.y;
if (String_Parse(&holdBuf,&holdVal))
{
item2->window.rectClient.w = atof(holdVal);
if (String_Parse(&holdBuf,&holdVal))
{
item2->window.rectClient.h = atof(holdVal);
item2->window.rect.x = item2->window.rectClient.x;
item2->window.rect.y = item2->window.rectClient.y;
item2->window.rect.w = item2->window.rectClient.w;
item2->window.rect.h = item2->window.rectClient.h;
return qtrue;
}
}
}
}
}
}
// Default values in case things screw up
if (item2)
{
item2->window.rectClient.x = 0;
item2->window.rectClient.y = 0;
item2->window.rectClient.w = 0;
item2->window.rectClient.h = 0;
}
// Com_Printf(S_COLOR_YELLOW"WARNING: SetItemRectCvar: problems. Set cvar to 0's\n" );
return qtrue;
}
qboolean Script_SetItemBackground(itemDef_t *item, char **args)
{
const char *itemName;
const char *name;
// expecting name of shader
if (String_Parse(args, &itemName) && String_Parse(args, &name))
{
Menu_SetItemBackground((menuDef_t *) item->parent, itemName, name);
}
return qtrue;
}
qboolean Script_SetItemText(itemDef_t *item, char **args)
{
const char *itemName;
const char *text;
// expecting text
if (String_Parse(args, &itemName) && String_Parse(args, &text))
{
Menu_SetItemText((menuDef_t *) item->parent, itemName, text);
}
return qtrue;
}
itemDef_t *Menu_FindItemByName(menuDef_t *menu, const char *p) {
int i;
if (menu == NULL || p == NULL) {
return NULL;
}
for (i = 0; i < menu->itemCount; i++) {
if (Q_stricmp(p, menu->items[i]->window.name) == 0) {
return menu->items[i];
}
}
return NULL;
}
#ifdef _XBOX
qboolean Item_EnableShowViaCvar( itemDef_t *item, int flag );
itemDef_t *Menu_FindVisibleItemByName(menuDef_t *menu, const char *p)
{
int i;
if (menu == NULL || p == NULL)
{
return NULL;
}
for (i = 0; i < menu->itemCount; i++)
{
if (Q_stricmp(p, menu->items[i]->window.name) == 0)
{
if (menu->items[i]->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(menu->items[i], CVAR_ENABLE))
{
continue;
}
if (menu->items[i]->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(menu->items[i], CVAR_SHOW))
{
continue;
}
if ( !(menu->items[i]->window.flags & WINDOW_VISIBLE) )
{
continue;
}
return menu->items[i];
}
}
return NULL;
}
#endif
qboolean Script_SetTeamColor(itemDef_t *item, char **args)
{
if (DC->getTeamColor)
{
int i;
vec4_t color;
DC->getTeamColor(&color);
for (i = 0; i < 4; i++)
{
item->window.backColor[i] = color[i];
}
}
return qtrue;
}
qboolean Script_SetItemColor(itemDef_t *item, char **args)
{
const char *itemname;
const char *name;
vec4_t color;
int i;
vec4_t *out;
// expecting type of color to set and 4 args for the color
if (String_Parse(args, &itemname) && String_Parse(args, &name))
{
itemDef_t *item2;
int j,count;
char buff[1024];
// Is is specifying a cvar to get the item name from?
if (itemname[0] == '*')
{
itemname += 1;
DC->getCVarString(itemname, buff, sizeof(buff));
itemname = buff;
}
count = Menu_ItemsMatchingGroup((menuDef_t *) item->parent, itemname);
if (!Color_Parse(args, &color))
{
return qtrue;
}
for (j = 0; j < count; j++)
{
item2 = Menu_GetMatchingItemByNumber((menuDef_t *) item->parent, j, itemname);
if (item2 != NULL)
{
out = NULL;
if (Q_stricmp(name, "backcolor") == 0)
{
out = &item2->window.backColor;
}
else if (Q_stricmp(name, "forecolor") == 0)
{
out = &item2->window.foreColor;
item2->window.flags |= WINDOW_FORECOLORSET;
}
else if (Q_stricmp(name, "bordercolor") == 0)
{
out = &item2->window.borderColor;
}
if (out)
{
for (i = 0; i < 4; i++)
{
(*out)[i] = color[i];
}
}
}
}
}
return qtrue;
}
qboolean Script_SetFocusColor(itemDef_t *item, char **args)
{
menuDef_t *menu = (menuDef_t *) item->parent;
if (!Color_Parse(args, &menu->focusColor))
{
return qtrue;
}
return qtrue;
}
qboolean Script_SetItemColorCvar(itemDef_t *item, char **args)
{
const char *itemname;
char *colorCvarName,*holdBuf,*holdVal;
char cvarBuf[1024];
const char *name;
vec4_t color;
int i;
vec4_t *out;
// expecting type of color to set and 4 args for the color
if (String_Parse(args, &itemname) && String_Parse(args, &name))
{
itemDef_t *item2;
int j,count;
char buff[1024];
// Is is specifying a cvar to get the item name from?
if (itemname[0] == '*')
{
itemname += 1;
DC->getCVarString(itemname, buff, sizeof(buff));
itemname = buff;
}
count = Menu_ItemsMatchingGroup((menuDef_t *) item->parent, itemname);
// Get the cvar with the color
if (!String_Parse(args,(const char **) &colorCvarName))
{
return qtrue;
}
else
{
DC->getCVarString(colorCvarName, cvarBuf, sizeof(cvarBuf));
holdBuf = cvarBuf;
if (String_Parse(&holdBuf,(const char **) &holdVal))
{
color[0] = atof(holdVal);
if (String_Parse(&holdBuf,(const char **) &holdVal))
{
color[1] = atof(holdVal);
if (String_Parse(&holdBuf,(const char **) &holdVal))
{
color[2] = atof(holdVal);
if (String_Parse(&holdBuf,(const char **) &holdVal))
{
color[3] = atof(holdVal);
}
}
}
}
}
for (j = 0; j < count; j++)
{
item2 = Menu_GetMatchingItemByNumber((menuDef_t *) item->parent, j, itemname);
if (item2 != NULL)
{
out = NULL;
if (Q_stricmp(name, "backcolor") == 0)
{
out = &item2->window.backColor;
}
else if (Q_stricmp(name, "forecolor") == 0)
{
out = &item2->window.foreColor;
item2->window.flags |= WINDOW_FORECOLORSET;
}
else if (Q_stricmp(name, "bordercolor") == 0)
{
out = &item2->window.borderColor;
}
if (out)
{
for (i = 0; i < 4; i++)
{
(*out)[i] = color[i];
}
}
}
}
}
return qtrue;
}
qboolean Script_SetItemRect(itemDef_t *item, char **args)
{
const char *itemname;
rectDef_t *out;
rectDef_t rect;
menuDef_t *menu;
// expecting type of color to set and 4 args for the color
if (String_Parse(args, &itemname))
{
itemDef_t *item2;
int j;
int count = Menu_ItemsMatchingGroup((menuDef_t *) item->parent, itemname);
if (!Rect_Parse(args, &rect))
{
return qtrue;
}
menu = (menuDef_t *) item->parent;
for (j = 0; j < count; j++)
{
item2 = Menu_GetMatchingItemByNumber(menu, j, itemname);
if (item2 != NULL)
{
out = &item2->window.rect;
if (out)
{
item2->window.rect.x = rect.x + menu->window.rect.x;
item2->window.rect.y = rect.y + menu->window.rect.y;
item2->window.rect.w = rect.w;
item2->window.rect.h = rect.h;
}
}
}
}
return qtrue;
}
void Menu_ShowGroup (menuDef_t *menu, char *groupName, qboolean showFlag)
{
itemDef_t *item;
int count,j;
count = Menu_ItemsMatchingGroup( menu, groupName);
for (j = 0; j < count; j++)
{
item = Menu_GetMatchingItemByNumber( menu, j, groupName);
if (item != NULL)
{
if (showFlag)
{
item->window.flags |= WINDOW_VISIBLE;
}
else
{
item->window.flags &= ~(WINDOW_VISIBLE | WINDOW_HASFOCUS);
}
}
}
}
/*
==========
Menu_SetItemDecorationByName
==========
*/
void Menu_SetItemDecorationByName(menuDef_t* menu, const char *p, qboolean bShow)
{
itemDef_t *item;
int i;
int count;
count = Menu_ItemsMatchingGroup(menu, p);
if (!count)
{
Com_Printf(S_COLOR_YELLOW"WARNING: Menu_SetItemDecorationByName - unable to locate any items named :%s\n",p);
}
for (i = 0; i < count; i++)
{
item = Menu_GetMatchingItemByNumber(menu, i, p);
if (item != NULL)
{
if (bShow)
{
item->window.flags |= WINDOW_DECORATION;
}
else
{
item->window.flags &= ~WINDOW_DECORATION;
}
}
}
}
void Menu_ShowItemByName(menuDef_t *menu, const char *p, qboolean bShow) {
itemDef_t *item;
int i;
int count = Menu_ItemsMatchingGroup(menu, p);
for (i = 0; i < count; i++) {
item = Menu_GetMatchingItemByNumber(menu, i, p);
if (item != NULL) {
if (bShow) {
item->window.flags |= WINDOW_VISIBLE;
} else {
item->window.flags &= ~WINDOW_VISIBLE;
// stop cinematics playing in the window
/*
if (item->window.cinematic >= 0) {
DC->stopCinematic(item->window.cinematic);
item->window.cinematic = -1;
}
*/
}
}
}
}
void Menu_FadeItemByName(menuDef_t *menu, const char *p, qboolean fadeOut) {
itemDef_t *item;
int i;
int count = Menu_ItemsMatchingGroup(menu, p);
for (i = 0; i < count; i++) {
item = Menu_GetMatchingItemByNumber(menu, i, p);
if (item != NULL) {
if (fadeOut) {
item->window.flags |= (WINDOW_FADINGOUT | WINDOW_VISIBLE);
item->window.flags &= ~WINDOW_FADINGIN;
} else {
item->window.flags |= (WINDOW_VISIBLE | WINDOW_FADINGIN);
item->window.flags &= ~WINDOW_FADINGOUT;
}
}
}
}
menuDef_t *Menus_FindByName(const char *p) {
int i;
for (i = 0; i < menuCount; i++) {
if (Q_stricmp(Menus[i].window.name, p) == 0) {
return &Menus[i];
}
}
return NULL;
}
void Menus_ShowByName(const char *p) {
menuDef_t *menu = Menus_FindByName(p);
if (menu) {
Menus_Activate(menu);
}
}
void Menus_OpenByName(const char *p) {
Menus_ActivateByName(p);
}
static void Menu_RunCloseScript(menuDef_t *menu) {
if (menu && menu->window.flags & WINDOW_VISIBLE && menu->onClose) {
itemDef_t item;
item.parent = menu;
Item_RunScript(&item, menu->onClose);
}
}
void Menus_CloseByName ( const char *p )
{
menuDef_t *menu = Menus_FindByName(p);
// If the menu wasnt found just exit
if (menu == NULL)
{
return;
}
// Run the close script for the menu
Menu_RunCloseScript(menu);
// If this window had the focus then take it away
if ( menu->window.flags & WINDOW_HASFOCUS )
{
// If there is something still in the open menu list then
// set it to have focus now
if ( openMenuCount )
{
// Subtract one from the open menu count to prepare to
// remove the top menu from the list
openMenuCount -= 1;
// Set the top menu to have focus now
menuStack[openMenuCount]->window.flags |= WINDOW_HASFOCUS;
// Remove the top menu from the list
menuStack[openMenuCount] = NULL;
}
}
// Window is now invisible and doenst have focus
menu->window.flags &= ~(WINDOW_VISIBLE | WINDOW_HASFOCUS);
}
int FPMessageTime = 0;
void Menus_CloseAll()
{
int i;
for (i = 0; i < menuCount; i++)
{
// check for the noController pop-up ( this cannot be closed here )
if(!strcmp(Menus[i].window.name, "noController"))
continue;
Menu_RunCloseScript ( &Menus[i] );
Menus[i].window.flags &= ~(WINDOW_HASFOCUS | WINDOW_VISIBLE);
}
// Clear the menu stack
openMenuCount = 0;
FPMessageTime = 0;
}
qboolean Script_Show(itemDef_t *item, char **args)
{
const char *name;
if (String_Parse(args, &name))
{
Menu_ShowItemByName((menuDef_t *) item->parent, name, qtrue);
}
return qtrue;
}
/*
==========
Script_SetDecoration
==========
*/
qboolean Script_SetDecoration(itemDef_t* item, char **args)
{
const char *name;
int val;
if (String_Parse(args, &name))
{
if(!strcmp("vstr", name))
{
if(String_Parse(args, &name))
{
if(Int_Parse( args, &val))
{
Menu_SetItemDecorationByName((menuDef_t*) item->parent, Cvar_VariableString(name), val );
return qtrue;
}
}
}
else
{
if(Int_Parse( args, &val))
{
Menu_SetItemDecorationByName((menuDef_t*) item->parent, name, val );
return qtrue;
}
}
}
return qfalse;
}
qboolean Script_Hide(itemDef_t *item, char **args)
{
const char *name;
if (String_Parse(args, &name))
{
Menu_ShowItemByName((menuDef_t *) item->parent, name, qfalse);
}
return qtrue;
}
qboolean Script_FadeIn(itemDef_t *item, char **args)
{
const char *name;
if (String_Parse(args, &name))
{
Menu_FadeItemByName((menuDef_t *) item->parent, name, qfalse);
}
return qtrue;
}
qboolean Script_FadeOut(itemDef_t *item, char **args)
{
const char *name;
if (String_Parse(args, &name))
{
Menu_FadeItemByName((menuDef_t *) item->parent, name, qtrue);
}
return qtrue;
}
qboolean Script_Open(itemDef_t *item, char **args)
{
const char *name;
if (String_Parse(args, &name))
{
if(!strcmp("vstr",name))
{
if(String_Parse(args,&name))
{
Menus_OpenByName(Cvar_VariableString(name));
}
}
else
{
Menus_OpenByName(name);
}
}
return qtrue;
}
qboolean Script_Close(itemDef_t *item, char **args)
{
const char *name;
if (String_Parse(args, &name))
{
if (Q_stricmp(name, "all") == 0)
{
Menus_CloseAll();
}
else
{
Menus_CloseByName(name);
}
}
return qtrue;
}
//void Menu_TransitionItemByName(menuDef_t *menu, const char *p, rectDef_t rectFrom, rectDef_t rectTo, int time, float amt)
void Menu_TransitionItemByName(menuDef_t *menu, const char *p, const rectDef_t *rectFrom, const rectDef_t *rectTo, int time, float amt)
{
itemDef_t *item;
int i;
int count = Menu_ItemsMatchingGroup(menu, p);
for (i = 0; i < count; i++)
{
item = Menu_GetMatchingItemByNumber(menu, i, p);
if (item != NULL)
{
if (!rectFrom)
{
rectFrom = &item->window.rect; //if there are more than one of these with the same name, they'll all use the FIRST one's FROM.
}
item->window.flags |= (WINDOW_INTRANSITION | WINDOW_VISIBLE);
item->window.offsetTime = time;
memcpy(&item->window.rectClient, rectFrom, sizeof(rectDef_t));
memcpy(&item->window.rectEffects, rectTo, sizeof(rectDef_t));
item->window.rectEffects2.x = abs(rectTo->x - rectFrom->x) / amt;
item->window.rectEffects2.y = abs(rectTo->y - rectFrom->y) / amt;
item->window.rectEffects2.w = abs(rectTo->w - rectFrom->w) / amt;
item->window.rectEffects2.h = abs(rectTo->h - rectFrom->h) / amt;
Item_UpdatePosition(item);
}
}
}
/*
=================
Menu_Transition3ItemByName
=================
*/
//JLF
#define _TRANS3
#ifdef _TRANS3
void Menu_Transition3ItemByName(menuDef_t *menu, const char *p, const float minx, const float miny, const float minz,
const float maxx, const float maxy, const float maxz, const float fovtx, const float fovty,
const int time, const float amt)
{
itemDef_t *item;
int i;
int count = Menu_ItemsMatchingGroup(menu, p);
modelDef_t * modelptr;
for (i = 0; i < count; i++)
{
item = Menu_GetMatchingItemByNumber(menu, i, p);
if (item != NULL)
{
if ( item->type == ITEM_TYPE_MODEL)
{
modelptr = (modelDef_t*)item->typeData;
item->window.flags |= (WINDOW_INTRANSITIONMODEL | WINDOW_VISIBLE);
item->window.offsetTime = time;
modelptr->fov_x2 = fovtx;
modelptr->fov_y2 = fovty;
VectorSet(modelptr->g2maxs2, maxx, maxy, maxz);
VectorSet(modelptr->g2mins2, minx, miny, minz);
// //modelptr->g2maxs2.x= maxx;
// modelptr->g2maxs2.y= maxy;
// modelptr->g2maxs2.z= maxz;
// modelptr->g2mins2.x= minx;
// modelptr->g2mins2.y= miny;
// modelptr->g2mins2.z= minz;
// VectorSet(modelptr->g2maxs2, maxx, maxy, maxz);
modelptr->g2maxsEffect[0] = abs(modelptr->g2maxs2[0] - modelptr->g2maxs[0]) / amt;
modelptr->g2maxsEffect[1] = abs(modelptr->g2maxs2[1] - modelptr->g2maxs[1]) / amt;
modelptr->g2maxsEffect[2] = abs(modelptr->g2maxs2[2] - modelptr->g2maxs[2]) / amt;
modelptr->g2minsEffect[0] = abs(modelptr->g2mins2[0] - modelptr->g2mins[0]) / amt;
modelptr->g2minsEffect[1] = abs(modelptr->g2mins2[1] - modelptr->g2mins[1]) / amt;
modelptr->g2minsEffect[2] = abs(modelptr->g2mins2[2] - modelptr->g2mins[2]) / amt;
modelptr->fov_Effectx = abs(modelptr->fov_x2 - modelptr->fov_x) / amt;
modelptr->fov_Effecty = abs(modelptr->fov_y2 - modelptr->fov_y) / amt;
}
}
}
}
#endif
/*
=================
Script_CvarIfEqual
Egads. OK. Script command should be:
cvarIfEqual <cvarname> <value> <cvarTrueScript> <cvarFalseScript>
If the contents of cvarname are equal to value, then the script in
cvarTrueScript will be executed, otherwise the script in cvarFalseScript
=================
*/
qboolean Script_CvarIfEqual ( itemDef_t* item, char **args )
{
const char *cvarName;
const char *testVal;
const char *cvarTrueScript;
const char *cvarFalseScript;
if (!String_Parse(args, &cvarName) || !String_Parse(args, &testVal) ||
!String_Parse(args, &cvarTrueScript) || !String_Parse(args, &cvarFalseScript))
{
Com_Printf("Error parsing cvarIfEqual\n");
return qfalse;
}
bool testResult = (Q_stricmp(Cvar_VariableString(cvarName), testVal) == 0);
if( testResult )
Item_RunScript( item, Cvar_VariableString( cvarTrueScript ) );
else
Item_RunScript( item, Cvar_VariableString( cvarFalseScript ) );
return qtrue;
}
#define MAX_DEFERRED_SCRIPT 2048
char ui_deferredScript [ MAX_DEFERRED_SCRIPT ];
itemDef_t* ui_deferredScriptItem = NULL;
/*
=================
Script_Defer
Defers the rest of the script based on the defer condition. The deferred
portion of the script can later be run with the "rundeferred"
=================
*/
qboolean Script_Defer ( itemDef_t* item, char **args )
{
// Should the script be deferred?
if ( DC->deferScript ( (char**)args ) )
{
// Need the item the script was being run on
ui_deferredScriptItem = item;
// Save the rest of the script
Q_strncpyz ( ui_deferredScript, *args, MAX_DEFERRED_SCRIPT );
// No more running
return qfalse;
}
// Keep running the script, its ok
return qtrue;
}
/*
=================
Script_RunDeferred
Runs the last deferred script, there can only be one script deferred at a
time so be careful of recursion
=================
*/
qboolean Script_RunDeferred ( itemDef_t* item, char **args )
{
// Make sure there is something to run.
if ( !ui_deferredScript[0] || !ui_deferredScriptItem )
{
return qtrue;
}
// Run the deferred script now
Item_RunScript ( ui_deferredScriptItem, ui_deferredScript );
return qtrue;
}
/*
=================
Script_Delay
Delays the rest of the script for the specified amount of time.
SP stores a pointer to the script, which is easy. All parsing is
done on stack mem here, so we have to make a copy:
=================
*/
char ui_delayedScript [ MAX_DEFERRED_SCRIPT ];
qboolean Script_Delay ( itemDef_t* item, char **args )
{
int time;
if (Int_Parse(args, &time))
{
item->window.flags |= WINDOW_SCRIPTWAITING;
item->window.delayTime = DC->realTime + time; // When to resume execution
// Save the rest of the script
Q_strncpyz ( ui_delayedScript, *args, MAX_DEFERRED_SCRIPT );
}
else
{
Com_Printf(S_COLOR_YELLOW"WARNING: Script_Delay: error parsing\n" );
}
// Stop running
return qfalse;
}
qboolean Script_Transition(itemDef_t *item, char **args)
{
const char *name;
rectDef_t rectFrom, rectTo;
int time;
float amt;
if (String_Parse(args, &name))
{
if ( Rect_Parse(args, &rectFrom) && Rect_Parse(args, &rectTo) && Int_Parse(args, &time) && Float_Parse(args, &amt))
{
Menu_TransitionItemByName((menuDef_t *) item->parent, name, &rectFrom, &rectTo, time, amt);
}
}
return qtrue;
}
void Menu_OrbitItemByName(menuDef_t *menu, const char *p, float x, float y, float cx, float cy, int time)
{
itemDef_t *item;
int i;
int count = Menu_ItemsMatchingGroup(menu, p);
for (i = 0; i < count; i++) {
item = Menu_GetMatchingItemByNumber(menu, i, p);
if (item != NULL) {
item->window.flags |= (WINDOW_ORBITING | WINDOW_VISIBLE);
item->window.offsetTime = time;
item->window.rectEffects.x = cx;
item->window.rectEffects.y = cy;
item->window.rectClient.x = x;
item->window.rectClient.y = y;
Item_UpdatePosition(item);
}
}
}
void Menu_ItemDisable(menuDef_t *menu, char *name,int disableFlag)
{
int j,count;
itemDef_t *itemFound;
count = Menu_ItemsMatchingGroup(menu, name);
// Loop through all items that have this name
for (j = 0; j < count; j++)
{
itemFound = Menu_GetMatchingItemByNumber( menu, j, name);
if (itemFound != NULL)
{
itemFound->disabled = disableFlag;
// Just in case it had focus
itemFound->window.flags &= ~WINDOW_MOUSEOVER;
}
}
}
// Set item disable flags
qboolean Script_Disable(itemDef_t *item, char **args)
{
char *name;
int value;
menuDef_t *menu;
if (String_Parse(args, (const char **)&name))
{
char buff[1024];
// Is is specifying a cvar to get the item name from?
if (name[0] == '*')
{
name += 1;
DC->getCVarString(name, buff, sizeof(buff));
name = buff;
}
if ( Int_Parse(args, &value))
{
menu = Menu_GetFocused();
Menu_ItemDisable(menu, name,value);
}
}
return qtrue;
}
// Scale the given item instantly.
qboolean Script_Scale(itemDef_t *item, char **args)
{
const char *name;
float scale;
int j,count;
itemDef_t *itemFound;
rectDef_t rectTo;
if (String_Parse(args, &name))
{
char buff[1024];
// Is is specifying a cvar to get the item name from?
if (name[0] == '*')
{
name += 1;
DC->getCVarString(name, buff, sizeof(buff));
name = buff;
}
count = Menu_ItemsMatchingGroup((menuDef_t *) item->parent, name);
if ( Float_Parse(args, &scale))
{
for (j = 0; j < count; j++)
{
itemFound = Menu_GetMatchingItemByNumber( (menuDef_t *) item->parent, j, name);
if (itemFound != NULL)
{
rectTo.h = itemFound->window.rect.h * scale;
rectTo.w = itemFound->window.rect.w * scale;
rectTo.x = itemFound->window.rect.x + ((itemFound->window.rect.h - rectTo.h)/2);
rectTo.y = itemFound->window.rect.y + ((itemFound->window.rect.w - rectTo.w)/2);
Menu_TransitionItemByName((menuDef_t *) item->parent, name, 0, &rectTo, 1, 1);
}
}
}
}
return qtrue;
}
qboolean Script_Orbit(itemDef_t *item, char **args)
{
const char *name;
float cx, cy, x, y;
int time;
if (String_Parse(args, &name))
{
if ( Float_Parse(args, &x) && Float_Parse(args, &y) && Float_Parse(args, &cx) && Float_Parse(args, &cy) && Int_Parse(args, &time) )
{
Menu_OrbitItemByName((menuDef_t *) item->parent, name, x, y, cx, cy, time);
}
}
return qtrue;
}
qboolean Script_SetFocus(itemDef_t *item, char **args)
{
const char *name;
const char *hardfocus;
itemDef_t *focusItem;
qboolean b_HardFocus= qfalse;
if (String_Parse(args, &name)) {
{
/*
if (strcmp(name,"hardfocus")== 0)
{
b_HardFocus = qtrue;
if (String_Parse(args, &name)) {
focusItem = Menu_FindVisibleItemByName((menuDef_t *) item->parent, name);
}
}
else
*/
focusItem = Menu_FindVisibleItemByName((menuDef_t *) item->parent, name);
}
// if (focusItem && !(focusItem->window.flags & WINDOW_DECORATION) && (!(focusItem->window.flags & WINDOW_HASFOCUS)||(b_HardFocus))) {
// if (focusItem && !(focusItem->window.flags & WINDOW_DECORATION) && !(focusItem->window.flags & WINDOW_HASFOCUS)) {
if (focusItem && !(focusItem->window.flags & WINDOW_DECORATION)) {
Menu_ClearFocus((menuDef_t *) item->parent);
Item_SetFocus(focusItem, 0,0);
if (focusItem->onFocus) {
Item_RunScript(focusItem, focusItem->onFocus);
}
if (DC->Assets.itemFocusSound) {
DC->startLocalSound( DC->Assets.itemFocusSound, CHAN_LOCAL_SOUND );
}
}
}
return qtrue;
}
qboolean Script_SetPlayerModel(itemDef_t *item, char **args)
{
const char *name;
if (String_Parse(args, &name))
{
DC->setCVar("model", name);
}
return qtrue;
}
/*
=================
ParseRect
=================
*/
qboolean ParseRect(const char **p, rectDef_t *r)
{
if (!COM_ParseFloat(p, &r->x))
{
if (!COM_ParseFloat(p, &r->y))
{
if (!COM_ParseFloat(p, &r->w))
{
if (!COM_ParseFloat(p, &r->h))
{
return qtrue;
}
}
}
}
return qfalse;
}
/*
=================
Script_Transition2
uses current origin instead of specifing a starting origin
transition2 lfvscr 25 0 202 264 20 25
=================
*/
qboolean Script_Transition2(itemDef_t *item, char **args)
{
const char *name;
rectDef_t rectTo;
int time;
float amt;
if (String_Parse(args, &name))
{
if ( ParseRect((const char **) args, &rectTo) && Int_Parse(args, &time) && !COM_ParseFloat((const char **) args, &amt))
{
Menu_TransitionItemByName((menuDef_t *) item->parent, name, 0, &rectTo, time, amt);
}
else
{
Com_Printf(S_COLOR_YELLOW"WARNING: Script_Transition2: error parsing '%s'\n", name );
}
}
return qtrue;
}
#ifdef _TRANS3
/*
JLF
=================
Script_Transition3
used exclusively with model views
uses current origin instead of specifing a starting origin
transition3 lfvscr (min extent) (max extent) (fovx,y) 20 25
=================
*/
qboolean Script_Transition3(itemDef_t *item, char **args)
{
const char *name;
const char *value;
float minx, miny, minz, maxx, maxy, maxz, fovtx, fovty;
int time;
float amt;
if (String_Parse(args, &name))
{
if (String_Parse( args, &value))
{
if (*value == '-')
{
String_Parse(args,&value);
minx = -(atof(value));
}
else
minx = atof(value);
if (String_Parse( args, &value))
{
if (*value == '-')
{
String_Parse(args,&value);
miny = -(atof(value));
}
else
miny = atof(value);
if (String_Parse( args, &value))
{
if (*value == '-')
{
String_Parse(args,&value);
minz = -(atof(value));
}
else
minz = atof(value);
if (String_Parse( args, &value))
{
if (*value == '-')
{
String_Parse(args,&value);
maxx = -(atof(value));
}
else
maxx = atof(value);
if (String_Parse( args, &value))
{
if (*value == '-')
{
String_Parse(args,&value);
maxy = -(atof(value));
}
else
maxy = atof(value);
if (String_Parse( args, &value))
{
if (*value == '-')
{
String_Parse(args,&value);
maxz = -(atof(value));
}
else
maxz = atof(value);
if (String_Parse( args, &value))
{
if (*value == '-')
{
String_Parse(args,&value);
fovtx = -(atof(value));
}
else
fovtx = atof(value);
if (String_Parse( args, &value))
{
if (*value == '-')
{
String_Parse(args,&value);
fovty = -(atof(value));
}
else
fovty = atof(value);
if (String_Parse( args, &value))
{
time = atoi(value);
if (String_Parse( args, &value))
{
amt = atof(value);
//set up the variables
Menu_Transition3ItemByName((menuDef_t *) item->parent,
name,
minx, miny, minz,
maxx, maxy, maxz,
fovtx, fovty,
time, amt);
return qtrue;
}
}
}
}
}
}
}
}
}
}
}
Com_Printf(S_COLOR_YELLOW"WARNING: Script_Transition2: error parsing '%s'\n", name );
return qtrue;
}
#endif
#ifdef _XBOX
//only works on some feeders
int GetCurrentFeederIndex(itemDef_t * item)
{
#ifndef CGAME
float feederID = item->special;
char * name;
int i, max;
if (feederID == FEEDER_PLAYER_SPECIES)
{
return uiInfo.playerSpeciesIndex;
}
if (feederID == FEEDER_PLAYER_SKIN_HEAD)
{
name = Cvar_VariableString("ui_char_skin_head");
max = uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadCount;
for ( i = 0; i < max ; i++)
{
if (!Q_stricmp(name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[i]))
{
return i;
}
// Cvar_Set("ui_char_skin_head", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[index]);
}
return -1;
}
else if (feederID == FEEDER_PLAYER_SKIN_TORSO)
{
name = Cvar_VariableString("ui_char_skin_torso");
max = uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinTorsoCount;
for ( i = 0; i < max ; i++)
{
if (!Q_stricmp(name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinTorsoNames[i]))
{
return i;
}
// Cvar_Set("ui_char_skin_head", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[index]);
}
return -1;
}
else if (feederID == FEEDER_PLAYER_SKIN_LEGS)
{
name = Cvar_VariableString("ui_char_skin_legs");
max = uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegCount;
for ( i = 0; i < max ; i++)
{
if (!Q_stricmp(name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegNames[i]))
{
return i;
}
// Cvar_Set("ui_char_skin_head", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[index]);
}
return -1;
// if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegCount)
// {
// Cvar_Set("ui_char_skin_legs", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegNames[index]);
// }
}
else if (feederID == FEEDER_COLORCHOICES)
{
extern void Item_RunScript(itemDef_t *item, const char *s); //from ui_shared;
int currR, currG, currB, newR, newG, newB;
currR = Cvar_VariableIntegerValue( "ui_char_color_red");
currG = Cvar_VariableIntegerValue( "ui_char_color_green");
currB = Cvar_VariableIntegerValue( "ui_char_color_blue");
max = uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorCount;
for ( i = 0; i < max ; i++)
{
Item_RunScript(item, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorActionText[i]);
newR = Cvar_VariableIntegerValue( "ui_char_color_red");
newG = Cvar_VariableIntegerValue( "ui_char_color_green");
newB = Cvar_VariableIntegerValue( "ui_char_color_blue");
if ( currR == newR && currG == newG && currB == newB)
return i;
}
return -1;
//JLF junk copied code
/*
extern void Item_RunScript(itemDef_t *item, const char *s); //from ui_shared;
name = Cvar_VariableString("ui_char_skin_legs");
max = uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorCount;
for ( i = 0; i < max ; i++)
if (!qstrcmp(name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegNames[i]))
{
return i;
// Cvar_Set("ui_char_skin_head", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[index]);
}
return -1;
if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorCount)
{
Item_RunScript(item, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorActionText[index]);
}
*/
}
#endif
return -1;
}
qboolean Script_IncrementFeeder(itemDef_t * item, char ** args)
{
#ifndef CGAME
int feedercount = uiInfo.uiDC.feederCount(item->special);
int value = GetCurrentFeederIndex(item);
value++;
if ( value >= feedercount)
value = 0;
DC->feederSelection(item->special, value, item);
#endif
return qtrue;
}
qboolean Script_DecrementFeeder(itemDef_t * item, char ** args)
{
#ifndef CGAME
int feedercount = uiInfo.uiDC.feederCount(item->special);
int value = GetCurrentFeederIndex(item);
value--;
if ( value < 0)
value = feedercount-1;
DC->feederSelection(item->special, value, item);
#endif
return qtrue;
}
#endif
qboolean Script_SetCvar(itemDef_t *item, char **args)
{
const char *cvar, *val;
if (String_Parse(args, &cvar) && String_Parse(args, &val))
{
DC->setCVar(cvar, val);
}
return qtrue;
}
qboolean Script_SetCvarToCvar(itemDef_t *item, char **args) {
const char *cvar, *val;
if (String_Parse(args, &cvar) && String_Parse(args, &val)) {
char cvarBuf[1024];
DC->getCVarString(val, cvarBuf, sizeof(cvarBuf));
DC->setCVar(cvar, cvarBuf);
}
return qtrue;
}
qboolean Script_Exec(itemDef_t *item, char **args) {
const char *val;
if (String_Parse(args, &val)) {
DC->executeText(EXEC_APPEND, va("%s ; ", val));
}
return qtrue;
}
qboolean Script_Play(itemDef_t *item, char **args) {
const char *val;
if (String_Parse(args, &val)) {
DC->startLocalSound(DC->registerSound(val), CHAN_AUTO);
}
return qtrue;
}
qboolean Script_playLooped(itemDef_t *item, char **args) {
const char *val;
if (String_Parse(args, &val)) {
DC->stopBackgroundTrack();
DC->startBackgroundTrack(val, val, qfalse);
}
return qtrue;
}
commandDef_t commandList[] =
{
{"fadein", &Script_FadeIn}, // group/name
{"fadeout", &Script_FadeOut}, // group/name
{"show", &Script_Show}, // group/name
{"hide", &Script_Hide}, // group/name
{"setcolor", &Script_SetColor}, // works on this
{"open", &Script_Open}, // nenu
{"close", &Script_Close}, // menu
{"setasset", &Script_SetAsset}, // works on this
{"setbackground", &Script_SetBackground}, // works on this
{"setitemrectcvar", &Script_SetItemRectCvar}, // group/name
{"setitembackground", &Script_SetItemBackground},// group/name
{"setitemtext", &Script_SetItemText}, // group/name
{"setitemcolor", &Script_SetItemColor}, // group/name
{"setfocuscolor", &Script_SetFocusColor}, // affects whole menu
{"setitemcolorcvar", &Script_SetItemColorCvar},// group/name
{"setitemrect", &Script_SetItemRect}, // group/name
{"setteamcolor", &Script_SetTeamColor}, // sets this background color to team color
{"setfocus", &Script_SetFocus}, // sets focus
{"setplayermodel", &Script_SetPlayerModel}, // sets model
{"transition", &Script_Transition}, // group/name
{"setcvar", &Script_SetCvar}, // name
{"setcvartocvar", &Script_SetCvarToCvar}, // name
{"exec", &Script_Exec}, // group/name
{"play", &Script_Play}, // group/name
{"playlooped", &Script_playLooped}, // group/name
{"orbit", &Script_Orbit}, // group/name
{"scale", &Script_Scale}, // group/name
{"disable", &Script_Disable}, // group/name
{"defer", &Script_Defer}, //
{"rundeferred", &Script_RunDeferred}, //
{"delay", &Script_Delay}, // works on this (script)
{"transition2", &Script_Transition2}, // group/name
{"setdecoration", &Script_SetDecoration}, // changes the decoration flag of an object
#ifdef _XBOX
{"transition3", &Script_Transition3}, // model exclusive transition
{"incrementfeeder", &Script_IncrementFeeder},
{"decrementfeeder", &Script_DecrementFeeder},
#endif
{"cvarifequal", &Script_CvarIfEqual},
};
// Set all the items within a given menu, with the given itemName, to the given shader
void Menu_SetItemBackground(const menuDef_t *menu,const char *itemName, const char *background)
{
itemDef_t *item;
int j, count;
if (!menu) // No menu???
{
return;
}
count = Menu_ItemsMatchingGroup( (menuDef_t *) menu, itemName);
for (j = 0; j < count; j++)
{
item = Menu_GetMatchingItemByNumber( (menuDef_t *) menu, j, itemName);
if (item != NULL)
{
item->window.background = DC->registerShaderNoMip(background);
}
}
}
// Set all the items within a given menu, with the given itemName, to the given text
void Menu_SetItemText(const menuDef_t *menu,const char *itemName, const char *text)
{
itemDef_t *item;
int j, count;
if (!menu) // No menu???
{
return;
}
count = Menu_ItemsMatchingGroup( (menuDef_t *) menu, itemName);
for (j = 0; j < count; j++)
{
item = Menu_GetMatchingItemByNumber( (menuDef_t *) menu, j, itemName);
if (item != NULL)
{
if (text[0] == '*')
{
// Gah. Need to handle TEXTSCROLL fields that get set to cvars.
if( item->type == ITEM_TYPE_TEXTSCROLL )
{
item->cvar = text+1;
textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData;
if ( scrollPtr )
{
scrollPtr->startPos = 0;
scrollPtr->endPos = 0;
}
// Item_TextScroll_BuildLines ( item );
}
else
{
item->text = NULL; // Null this out because this would take presidence over cvar text.
item->cvar = text+1;
// Just copying what was in ItemParse_cvar()
if ( item->typeData)
{
editFieldDef_t *editPtr;
editPtr = (editFieldDef_t*)item->typeData;
editPtr->minVal = -1;
editPtr->maxVal = -1;
editPtr->defVal = -1;
}
}
}
else
{
item->text = text;
if ( item->type == ITEM_TYPE_TEXTSCROLL )
{
textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData;
if ( scrollPtr )
{
scrollPtr->startPos = 0;
scrollPtr->endPos = 0;
}
Item_TextScroll_BuildLines ( item );
}
}
}
}
}
int scriptCommandCount = sizeof(commandList) / sizeof(commandDef_t);
void Item_RunScript(itemDef_t *item, const char *s)
{
char script[2048], *p;
int i;
qboolean bRan;
script[0] = 0;
if (item && s && s[0])
{
Q_strcat(script, 2048, s);
p = script;
while (1)
{
const char *command;
// expect command then arguments, ; ends command, NULL ends script
if (!String_Parse(&p, &command))
{
return;
}
if (command[0] == ';' && command[1] == '\0')
{
continue;
}
bRan = qfalse;
for (i = 0; i < scriptCommandCount; i++)
{
if (Q_stricmp(command, commandList[i].name) == 0)
{
// Allow a script command to stop processing the script
if ( !commandList[i].handler(item, &p) )
{
return;
}
bRan = qtrue;
break;
}
}
// not in our auto list, pass to handler
if (!bRan)
{
DC->runScript(&p);
}
}
}
}
void AddDeferedCommand(char * command)
{
Q_strcat(ClientManager::ActiveClient().cmd_defer_text_buf ,2048," ; ");
Q_strcat(ClientManager::ActiveClient().cmd_defer_text_buf,2048,command);
}
qboolean Item_EnableShowViaCvar(itemDef_t *item, int flag) {
char script[2048], *p;
if (item && item->enableCvar && *item->enableCvar && item->cvarTest && *item->cvarTest) {
char buff[2048];
DC->getCVarString(item->cvarTest, buff, sizeof(buff));
Q_strncpyz(script, item->enableCvar, 2048);
p = script;
while (1) {
const char *val;
// expect value then ; or NULL, NULL ends list
if (!String_Parse(&p, &val)) {
return (item->cvarFlags & flag) ? qfalse : qtrue;
}
if (val[0] == ';' && val[1] == '\0') {
continue;
}
// enable it if any of the values are true
if (item->cvarFlags & flag) {
if (Q_stricmp(buff, val) == 0) {
return qtrue;
}
} else {
// disable it if any of the values are true
if (Q_stricmp(buff, val) == 0) {
return qfalse;
}
}
}
return (item->cvarFlags & flag) ? qfalse : qtrue;
}
return qtrue;
}
// will optionaly set focus to this item
qboolean Item_SetFocus(itemDef_t *item, float x, float y) {
int i;
itemDef_t *oldFocus;
sfxHandle_t *sfx = &DC->Assets.itemFocusSound;
qboolean playSound = qfalse;
menuDef_t *parent; // bk001206: = (menuDef_t*)item->parent;
// sanity check, non-null, not a decoration and does not already have the focus
if (item == NULL || item->window.flags & WINDOW_DECORATION || item->window.flags & WINDOW_HASFOCUS || !(item->window.flags & WINDOW_VISIBLE)) {
return qfalse;
}
// bk001206 - this can be NULL.
parent = (menuDef_t*)item->parent;
// items can be enabled and disabled
if (item->disabled)
{
return qfalse;
}
// items can be enabled and disabled based on cvars
if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) {
return qfalse;
}
if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(item, CVAR_SHOW)) {
return qfalse;
}
oldFocus = Menu_ClearFocus((menuDef_t *) item->parent);
if (item->type == ITEM_TYPE_TEXT) {
rectDef_t r;
r = item->textRect;
r.y -= r.h;
item->window.flags |= WINDOW_HASFOCUS;
/*
if (item->focusSound) {
sfx = &item->focusSound;
}
*/
playSound = qtrue;
} else {
if (item->type == ITEM_TYPE_LISTBOX)
{
DC->feederSelection(item->special, item->cursorPos, item);
}
item->window.flags |= WINDOW_HASFOCUS;
if (item->onFocus) {
Item_RunScript(item, item->onFocus);
}
/*
if (item->focusSound) {
sfx = &item->focusSound;
}
*/
playSound = qtrue;
}
if (playSound && sfx) {
DC->startLocalSound( *sfx, CHAN_LOCAL_SOUND );
}
for (i = 0; i < parent->itemCount; i++) {
if (parent->items[i] == item) {
parent->cursorItem = i;
break;
}
}
return qtrue;
}
int Item_TextScroll_MaxScroll ( itemDef_t *item )
{
textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData;
int count = scrollPtr->iLineCount;
int max = count - (int)(item->window.rect.h / scrollPtr->lineHeight) + 1;
if (max < 0)
{
return 0;
}
return max;
}
int Item_TextScroll_ThumbPosition ( itemDef_t *item )
{
float max, pos, size;
textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData;
max = Item_TextScroll_MaxScroll ( item );
size = item->window.rect.h - (SCROLLBAR_SIZE * 2) - 2;
if (max > 0)
{
pos = (size-SCROLLBAR_SIZE) / (float) max;
}
else
{
pos = 0;
}
pos *= scrollPtr->startPos;
return item->window.rect.y + 1 + SCROLLBAR_SIZE + pos;
}
int Item_TextScroll_ThumbDrawPosition ( itemDef_t *item )
{
return Item_TextScroll_ThumbPosition(item);
}
qboolean Item_TextScroll_HandleKey ( itemDef_t *item, int key, qboolean down, qboolean force)
{
textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData;
int max;
int viewmax;
if (force || (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS))
{
max = Item_TextScroll_MaxScroll(item);
viewmax = (item->window.rect.h / scrollPtr->lineHeight);
if ( key == A_CURSOR_UP || key == A_KP_8 )
{
scrollPtr->startPos--;
if (scrollPtr->startPos < 0)
{
scrollPtr->startPos = 0;
}
return qtrue;
}
if ( key == A_CURSOR_DOWN || key == A_KP_2 )
{
scrollPtr->startPos++;
if (scrollPtr->startPos > max)
{
scrollPtr->startPos = max;
}
return qtrue;
}
// mouse hit
if (key == A_MOUSE1 || key == A_MOUSE2)
{
if (item->window.flags & WINDOW_LB_LEFTARROW)
{
scrollPtr->startPos--;
if (scrollPtr->startPos < 0)
{
scrollPtr->startPos = 0;
}
}
else if (item->window.flags & WINDOW_LB_RIGHTARROW)
{
// one down
scrollPtr->startPos++;
if (scrollPtr->startPos > max)
{
scrollPtr->startPos = max;
}
}
else if (item->window.flags & WINDOW_LB_PGUP)
{
// page up
scrollPtr->startPos -= viewmax;
if (scrollPtr->startPos < 0)
{
scrollPtr->startPos = 0;
}
}
else if (item->window.flags & WINDOW_LB_PGDN)
{
// page down
scrollPtr->startPos += viewmax;
if (scrollPtr->startPos > max)
{
scrollPtr->startPos = max;
}
}
else if (item->window.flags & WINDOW_LB_THUMB)
{
// Display_SetCaptureItem(item);
}
return qtrue;
}
if ( key == A_HOME || key == A_KP_7)
{
// home
scrollPtr->startPos = 0;
return qtrue;
}
if ( key == A_END || key == A_KP_1)
{
// end
scrollPtr->startPos = max;
return qtrue;
}
if (key == A_PAGE_UP || key == A_KP_9 )
{
scrollPtr->startPos -= viewmax;
if (scrollPtr->startPos < 0)
{
scrollPtr->startPos = 0;
}
return qtrue;
}
if ( key == A_PAGE_DOWN || key == A_KP_3 )
{
scrollPtr->startPos += viewmax;
if (scrollPtr->startPos > max)
{
scrollPtr->startPos = max;
}
return qtrue;
}
}
return qfalse;
}
int Item_ListBox_MaxScroll(itemDef_t *item) {
listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
int count = DC->feederCount(item->special);
int max;
if (item->window.flags & WINDOW_HORIZONTAL) {
max = count - (item->window.rect.w / listPtr->elementWidth) + 1;
}
else {
max = count - (item->window.rect.h / listPtr->elementHeight) + 1;
}
if (max < 0) {
return 0;
}
return max;
}
int Item_ListBox_ThumbPosition(itemDef_t *item) {
float max, pos, size;
listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
max = Item_ListBox_MaxScroll(item);
if (item->window.flags & WINDOW_HORIZONTAL) {
size = item->window.rect.w - (SCROLLBAR_SIZE * 2) - 2;
if (max > 0) {
pos = (size-SCROLLBAR_SIZE) / (float) max;
} else {
pos = 0;
}
pos *= listPtr->startPos;
return item->window.rect.x + 1 + SCROLLBAR_SIZE + pos;
}
else {
size = item->window.rect.h - (SCROLLBAR_SIZE * 2) - 2;
if (max > 0) {
pos = (size-SCROLLBAR_SIZE) / (float) max;
} else {
pos = 0;
}
pos *= listPtr->startPos;
return item->window.rect.y + 1 + SCROLLBAR_SIZE + pos;
}
}
int Item_ListBox_ThumbDrawPosition(itemDef_t *item)
{
return Item_ListBox_ThumbPosition(item);
}
// New version of this - always returns a number between 0.0f and 1.0f:
float Item_Slider_ThumbPosition(itemDef_t *item) {
float value, range;
editFieldDef_t *editDef = (editFieldDef_t *) item->typeData;
if (!editDef || !item->cvar)
return 0.0f;
value = DC->getCVarValue(item->cvar);
if (value < editDef->minVal) {
value = editDef->minVal;
} else if (value > editDef->maxVal) {
value = editDef->maxVal;
}
range = editDef->maxVal - editDef->minVal;
value -= editDef->minVal;
return value / range;
}
qboolean Item_OwnerDraw_HandleKey(itemDef_t *item, int key) {
if (item && DC->ownerDrawHandleKey)
{
// yep this is an ugly hack
if( key == A_MOUSE1 || key == A_MOUSE2 )
{
switch( item->window.ownerDraw )
{
case UI_FORCE_SIDE:
case UI_FORCE_RANK_HEAL:
case UI_FORCE_RANK_LEVITATION:
case UI_FORCE_RANK_SPEED:
case UI_FORCE_RANK_PUSH:
case UI_FORCE_RANK_PULL:
case UI_FORCE_RANK_TELEPATHY:
case UI_FORCE_RANK_GRIP:
case UI_FORCE_RANK_LIGHTNING:
case UI_FORCE_RANK_RAGE:
case UI_FORCE_RANK_PROTECT:
case UI_FORCE_RANK_ABSORB:
case UI_FORCE_RANK_TEAM_HEAL:
case UI_FORCE_RANK_TEAM_FORCE:
case UI_FORCE_RANK_DRAIN:
case UI_FORCE_RANK_SEE:
case UI_FORCE_RANK_SABERATTACK:
case UI_FORCE_RANK_SABERDEFEND:
case UI_FORCE_RANK_SABERTHROW:
if(!Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) )
{
return qfalse;
}
break;
}
}
return DC->ownerDrawHandleKey(item->window.ownerDraw, item->window.ownerDrawFlags, &item->special, key);
}
return qfalse;
}
qboolean Item_Button_HandleKey(itemDef_t *item, int key)
{
if (key == A_MOUSE1)
{
if (Item_HandleAction(item))
{
return qtrue;
}
}
else if (key == A_CURSOR_RIGHT)
{
if (Item_HandleSelectionNext(item))
{
//Item processed it
return qtrue;
}
}
else if (key == A_CURSOR_LEFT)
{
if (Item_HandleSelectionPrev(item))
{
//Item processed it
return qtrue;
}
}
return qfalse;
}
/*
=================
Item_Text_HandleKey
=================
*/
qboolean Item_Text_HandleKey(itemDef_t *item, int key)
{
if (key == A_MOUSE1)
{
if (Item_HandleAction(item))
{
return qtrue;
}
}
else if (key == A_CURSOR_RIGHT)
{
if (Item_HandleSelectionNext(item))
{
//Item processed it
return qtrue;
}
}
else if (key == A_CURSOR_LEFT)
{
if (Item_HandleSelectionPrev(item))
{
//Item processed it
return qtrue;
}
}
return qfalse;
}
qboolean Item_ListBox_HandleKey(itemDef_t *item, int key, qboolean down, qboolean force) {
listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
int count = DC->feederCount(item->special);
int max, viewmax, viewmaxh, viewmaxw;
int gridcount;
int i ;
viewmaxw = (item->window.rect.w / listPtr->elementWidth);
viewmaxh = (item->window.rect.h / listPtr->elementHeight);
gridcount = viewmaxw * viewmaxh;
if (force || item->window.flags & WINDOW_HASFOCUS)
{
max = Item_ListBox_MaxScroll(item);
if (item->window.flags & WINDOW_HORIZONTAL) {
viewmax = viewmaxw; //(item->window.rect.w / listPtr->elementWidth);
if ( key == A_CURSOR_LEFT || key == A_KP_4 )
{
if (!listPtr->notselectable) {
listPtr->cursorPos--;
if (listPtr->cursorPos < 0) {
listPtr->cursorPos = 0;
#ifdef _XBOX
item->cursorPos = listPtr->cursorPos;
DC->feederSelection(item->special, item->cursorPos, item);
return qfalse;
#endif
}
if (listPtr->cursorPos < listPtr->startPos) {
listPtr->startPos = listPtr->cursorPos;
//JLF
#ifndef _XBOX
return qfalse;
#endif
}
if (listPtr->cursorPos >= listPtr->startPos + viewmax) {
listPtr->startPos = listPtr->cursorPos - viewmax + 1;
}
item->cursorPos = listPtr->cursorPos;
DC->feederSelection(item->special, item->cursorPos, NULL);
}
else {
listPtr->startPos--;
if (listPtr->startPos < 0)
listPtr->startPos = 0;
}
return qtrue;
}
if ( key == A_CURSOR_RIGHT || key == A_KP_6 )
{
if (!listPtr->notselectable) {
listPtr->cursorPos++;
if (listPtr->cursorPos < listPtr->startPos) {
listPtr->startPos = listPtr->cursorPos;
}
if (listPtr->cursorPos >= count) {
listPtr->cursorPos = count-1;
#ifdef _XBOX
item->cursorPos = listPtr->cursorPos;
DC->feederSelection(item->special, item->cursorPos, item);
return qfalse;
#endif
}
if (listPtr->cursorPos >= listPtr->startPos + viewmax) {
listPtr->startPos = listPtr->cursorPos - viewmax + 1;
}
item->cursorPos = listPtr->cursorPos;
DC->feederSelection(item->special, item->cursorPos, NULL);
}
else {
listPtr->startPos++;
if (listPtr->startPos >= count)
listPtr->startPos = count-1;
}
return qtrue;
}
}
// Vertical scroll
else {
// Multiple rows and columns (since it's more than twice as wide as an element)
if (( item->window.rect.w > (listPtr->elementWidth*2)) && (listPtr->elementStyle == LISTBOX_IMAGE))
{
viewmax = (item->window.rect.w / listPtr->elementWidth);
}
else
{
viewmax = (item->window.rect.h / listPtr->elementHeight);
}
if ( key == A_CURSOR_UP || key == A_KP_8 )
{
if (!listPtr->notselectable) {
if (listPtr->elementStyle == LISTBOX_IMAGE)
{ listPtr->cursorPos-= viewmaxw;
if (listPtr->cursorPos < 0)
{
listPtr->cursorPos+=viewmaxw;
return qfalse;
}
}
else
{
listPtr->cursorPos--;
}
if (listPtr->cursorPos < 0) {
listPtr->cursorPos = 0;
item->cursorPos = listPtr->cursorPos;
DC->feederSelection(item->special, item->cursorPos, item);
return qfalse;
}
if (listPtr->cursorPos < listPtr->startPos) {
if (listPtr->elementStyle == LISTBOX_IMAGE)
listPtr->startPos -= viewmaxw;
else
listPtr->startPos = listPtr->cursorPos;
}
if (listPtr->elementStyle == LISTBOX_IMAGE)
{
if (listPtr->cursorPos >= listPtr->startPos + gridcount)
listPtr->startPos += gridcount;
}
else
{
if (listPtr->cursorPos >= listPtr->startPos + viewmaxh)
listPtr->startPos= listPtr->cursorPos-viewmaxh + 1;
}
// if (listPtr->cursorPos >= listPtr->startPos + gridcount) {//was + viewmax
// //JLF listPtr->startPos = listPtr->cursorPos - viewmax + 1;
// listPtr->startPos += viewmaxw;
// }
item->cursorPos = listPtr->cursorPos;
DC->feederSelection(item->special, item->cursorPos, NULL);
}
else {
listPtr->startPos--;
listPtr->cursorPos = listPtr->startPos;
if (listPtr->cursorPos >= 0)
{
item->cursorPos = listPtr->cursorPos;
DC->feederSelection(item->special, listPtr->cursorPos, item);
}
else
listPtr->cursorPos = 0;
if (listPtr->startPos < 0)
{
listPtr->startPos = 0;
return qfalse;
}
}
return qtrue;
}
if ( key == A_CURSOR_DOWN || key == A_KP_2 )
{
if (!listPtr->notselectable) {
if (listPtr->elementStyle == LISTBOX_IMAGE)
{
listPtr->cursorPos+= viewmaxw;
if (listPtr->cursorPos >=count)
{
listPtr->cursorPos-= viewmaxw;
if ( count-1 == listPtr->cursorPos)
listPtr->cursorPos++;
else
listPtr->cursorPos = count-1;
}
}
else
listPtr->cursorPos++;
if (listPtr->cursorPos < listPtr->startPos) {
listPtr->startPos = listPtr->cursorPos;
}
if (listPtr->cursorPos >= count) {
listPtr->cursorPos = count-1;
#ifdef _XBOX
item->cursorPos = listPtr->cursorPos;
DC->feederSelection(item->special, item->cursorPos, item);
return qfalse;
#endif
}
if (listPtr->elementStyle == LISTBOX_IMAGE)
{
if (listPtr->cursorPos >= listPtr->startPos + gridcount) {
#ifdef _XBOX
listPtr->startPos += viewmaxw;
#else
listPtr->startPos = listPtr->cursorPos - viewmax + 1;
#endif
}
}
else
{
if (listPtr->cursorPos >= listPtr->startPos + viewmaxh)
listPtr->startPos++;
}
item->cursorPos = listPtr->cursorPos;
DC->feederSelection(item->special, item->cursorPos, NULL);
}
else {
listPtr->startPos++;
//JLF
#ifdef _XBOX // MPMOVED
listPtr->cursorPos++;
if (listPtr->cursorPos < count)
{
item->cursorPos = listPtr->cursorPos;
DC->feederSelection(item->special, listPtr->cursorPos, item);
}
else
listPtr->cursorPos = count -1;
#endif
//JLFMOUSE
#ifdef _XBOX // MPMOVED
if (listPtr->startPos > count-1)
{
listPtr->startPos = count-1;
return false;
}
#else
if (listPtr->startPos > max)
{
listPtr->startPos = max;
}
#endif
}
return qtrue;
}
//JLF newstuff
if ( key == A_CURSOR_LEFT && listPtr->elementStyle == LISTBOX_IMAGE )
{
if (viewmaxw <=1)
return qfalse;
if (!listPtr->notselectable)
{
listPtr->cursorPos--;
if (listPtr->cursorPos < 0)
{
listPtr->cursorPos = 0;
#ifdef _XBOX
item->cursorPos = listPtr->cursorPos;
DC->feederSelection(item->special, item->cursorPos, item);
return qfalse;
#endif
}
if (listPtr->cursorPos < listPtr->startPos)
{
//JLF newgrid
#ifdef _XBOX
listPtr->startPos -= viewmaxw;
#else
listPtr->startPos = listPtr->cursorPos;
#endif
}
// if (listPtr->cursorPos >= listPtr->startPos + viewmaxh)
// {
// listPtr->startPos = listPtr->cursorPos - viewmaxh + 1;
// }
item->cursorPos = listPtr->cursorPos;
DC->feederSelection(item->special, item->cursorPos, item);
}
else
{
listPtr->startPos--;
//JLF
#ifdef _XBOX // MPMOVED
listPtr->cursorPos--;
if (listPtr->cursorPos >= 0)
DC->feederSelection(item->special, listPtr->cursorPos, item);
else
listPtr->cursorPos = 0;
#endif
if (listPtr->startPos < 0)
{
listPtr->startPos = 0;
//JLFMOUSE
#ifdef _XBOX // MPMOVED
return false;
#endif
}
}
return qtrue;
}
if ( key == A_CURSOR_RIGHT && listPtr->elementStyle == LISTBOX_IMAGE )
{
if (viewmaxw <=1)
return qfalse;
if (!listPtr->notselectable)
{
listPtr->cursorPos++;
if (listPtr->cursorPos >= count)
{
listPtr->cursorPos = count-1;
#ifdef _XBOX
item->cursorPos = listPtr->cursorPos;
DC->feederSelection(item->special, item->cursorPos, item);
return qfalse;
#endif
}
if (listPtr->cursorPos < listPtr->startPos)
{
listPtr->startPos = listPtr->cursorPos;
}
if (listPtr->cursorPos >= listPtr->startPos + gridcount)
{
//JLF newgrid
//listPtr->startPos = listPtr->cursorPos - viewmaxh + 1;
listPtr->startPos += viewmaxw;
}
item->cursorPos = listPtr->cursorPos;
DC->feederSelection(item->special, item->cursorPos, item);
}
else
{
listPtr->startPos++;
//JLF
#ifdef _XBOX // MPMOVED
listPtr->cursorPos++;
if (listPtr->cursorPos < count)
DC->feederSelection(item->special, listPtr->cursorPos, item);
else
listPtr->cursorPos = count-1;
#endif
if (listPtr->startPos <count)
{
listPtr->startPos = count-1;
//JLFMOUSE
#ifdef _XBOX // MPMOVED
return false;
#endif
}
}
return qtrue;
}
}
// mouse hit
if (key == A_MOUSE1 || key == A_MOUSE2)
{
if (listPtr->doubleClick)
{
Item_RunScript(item, listPtr->doubleClick);
}
else
{
return Item_HandleAction(item);
}
}
}
return qfalse;
}
qboolean Item_YesNo_HandleKey(itemDef_t *item, int key) {
if (item->window.flags & WINDOW_HASFOCUS && item->cvar)
{
if ( key == A_CURSOR_RIGHT || key == A_CURSOR_LEFT)
{
DC->setCVar(item->cvar, va("%i", !DC->getCVarValue(item->cvar)));
return qtrue;
}
}
return qfalse;
}
int Item_Multi_CountSettings(itemDef_t *item) {
multiDef_t *multiPtr = (multiDef_t*)item->typeData;
if (multiPtr == NULL) {
return 0;
}
return multiPtr->count;
}
int Item_Multi_FindCvarByValue(itemDef_t *item) {
char buff[2048];
float value = 0;
int i;
multiDef_t *multiPtr = (multiDef_t*)item->typeData;
if (multiPtr) {
if (multiPtr->strDef) {
DC->getCVarString(item->cvar, buff, sizeof(buff));
} else {
value = DC->getCVarValue(item->cvar);
}
for (i = 0; i < multiPtr->count; i++) {
if (multiPtr->strDef) {
if (Q_stricmp(buff, multiPtr->cvarStr[i]) == 0) {
return i;
}
} else {
if (multiPtr->cvarValue[i] == value) {
return i;
}
}
}
}
return 0;
}
const char *Item_Multi_Setting(itemDef_t *item) {
char buff[2048];
float value = 0;
int i;
multiDef_t *multiPtr = (multiDef_t*)item->typeData;
if (multiPtr)
{
if (multiPtr->strDef)
{
if (item->cvar)
{
DC->getCVarString(item->cvar, buff, sizeof(buff));
}
}
else
{
if (item->cvar) // Was a cvar given?
{
value = DC->getCVarValue(item->cvar);
}
}
for (i = 0; i < multiPtr->count; i++)
{
if (multiPtr->strDef)
{
if (Q_stricmp(buff, multiPtr->cvarStr[i]) == 0)
{
return multiPtr->cvarList[i];
}
}
else
{
if (multiPtr->cvarValue[i] == value)
{
return multiPtr->cvarList[i];
}
}
}
}
return "";
}
qboolean Item_Multi_HandleKey(itemDef_t *item, int key)
{
multiDef_t *multiPtr = (multiDef_t*)item->typeData;
if (multiPtr)
{
if (item->window.flags & WINDOW_HASFOCUS)// JLF* && item->cvar)
{
if ( key == A_CURSOR_RIGHT || key == A_CURSOR_LEFT)
{
int current = Item_Multi_FindCvarByValue(item);
int max = Item_Multi_CountSettings(item);
if (key == A_CURSOR_LEFT) // Xbox uses CURSOR_LEFT
{
current--;
if ( current < 0 )
{
current = max-1;
}
}
else
{
current++;
if ( current >= max )
{
current = 0;
}
}
if (multiPtr->strDef)
{
DC->setCVar(item->cvar, multiPtr->cvarStr[current]);
}
else
{
float value = multiPtr->cvarValue[current];
if (((float)((int) value)) == value)
{
DC->setCVar(item->cvar, va("%i", (int) value ));
}
else
{
DC->setCVar(item->cvar, va("%f", value ));
}
}
if (item->special)
{//its a feeder?
DC->feederSelection(item->special, current, item);
}
if (key == A_CURSOR_RIGHT)
{
Item_HandleSelectionNext(item);
}
else if (key == A_CURSOR_LEFT)
{
Item_HandleSelectionPrev(item);
}
return qtrue;
}
}
}
return qfalse;
}
qboolean Item_Slider_HandleKey(itemDef_t *item, int key, qboolean down) {
float x, value, width, work;
if (item->window.flags & WINDOW_HASFOCUS && item->cvar)
{
if (key == A_CURSOR_LEFT)
{
editFieldDef_t *editDef = (editFieldDef_s *) item->typeData;
if (editDef)
{
value = DC->getCVarValue(item->cvar);
value -= (editDef->maxVal-editDef->minVal)/TICK_COUNT;
if ( value < editDef->minVal)
value = editDef->minVal;
DC->setCVar(item->cvar, va("%f", value));
return qtrue;
}
}
if (key == A_CURSOR_RIGHT)
{
editFieldDef_t *editDef = (editFieldDef_s *) item->typeData;
if (editDef)
{
value = DC->getCVarValue(item->cvar);
value += (editDef->maxVal-editDef->minVal)/TICK_COUNT;
if ( value > editDef->maxVal)
value = editDef->maxVal;
DC->setCVar(item->cvar, va("%f", value));
return qtrue;
}
}
}
return qfalse;
}
qboolean Item_HandleKey(itemDef_t *item, int key, qboolean down) {
if (!down) {
return qfalse;
}
switch (item->type) {
case ITEM_TYPE_BUTTON:
return Item_Button_HandleKey(item, key);
break;
case ITEM_TYPE_RADIOBUTTON:
return qfalse;
break;
case ITEM_TYPE_CHECKBOX:
return qfalse;
break;
case ITEM_TYPE_COMBO:
return qfalse;
break;
case ITEM_TYPE_LISTBOX:
return Item_ListBox_HandleKey(item, key, down, qfalse);
break;
case ITEM_TYPE_TEXTSCROLL:
return Item_TextScroll_HandleKey(item, key, down, qfalse);
break;
case ITEM_TYPE_YESNO:
return Item_YesNo_HandleKey(item, key);
break;
case ITEM_TYPE_MULTI:
return Item_Multi_HandleKey(item, key);
break;
case ITEM_TYPE_OWNERDRAW:
return Item_OwnerDraw_HandleKey(item, key);
break;
case ITEM_TYPE_SLIDER:
return Item_Slider_HandleKey(item, key, down);
break;
case ITEM_TYPE_TEXT:
return Item_Text_HandleKey(item, key);
break;
default:
return qfalse;
break;
}
//return qfalse;
}
/*
-----------------------------------------
Item_HandleAction
If Item has an action script, run it.
-------------------------------------------
*/
qboolean Item_HandleAction(itemDef_t * item)
{
if (!item)
return qfalse;
if (item->action)
{
Item_RunScript(item, item->action);
return qtrue;
}
return qfalse;
}
/*
-----------------------------------------
Item_HandleSelectionNext
If Item has an selectionNext script, run it.
-------------------------------------------
*/
qboolean Item_HandleSelectionNext(itemDef_t * item)
{
if (item->selectionNext)
{
Item_RunScript(item, item->selectionNext);
return qtrue;
}
return qfalse;
}
/*
-----------------------------------------
Item_HandleSelectionPrev
If Item has an selectionPrev script, run it.
-------------------------------------------
*/
qboolean Item_HandleSelectionPrev(itemDef_t * item)
{
if (item->selectionPrev)
{
Item_RunScript(item, item->selectionPrev);
return qtrue;
}
return qfalse;
}
itemDef_t *Menu_SetPrevCursorItem(menuDef_t *menu) {
qboolean wrapped = qfalse;
int oldCursor = menu->cursorItem;
if (menu->cursorItem < 0) {
menu->cursorItem = menu->itemCount-1;
wrapped = qtrue;
}
while (menu->cursorItem > -1)
{
menu->cursorItem--;
if (menu->cursorItem < 0) {
if (wrapped)
{
break;
}
wrapped = qtrue;
menu->cursorItem = menu->itemCount -1;
}
if (Item_SetFocus(menu->items[menu->cursorItem], DC->cursorx, DC->cursory)) {
Menu_HandleMouseMove(menu, menu->items[menu->cursorItem]->window.rect.x + 1, menu->items[menu->cursorItem]->window.rect.y + 1);
return menu->items[menu->cursorItem];
}
}
menu->cursorItem = oldCursor;
return NULL;
}
itemDef_t *Menu_SetNextCursorItem(menuDef_t *menu) {
qboolean wrapped = qfalse;
int oldCursor = menu->cursorItem;
if (menu->cursorItem == -1) {
menu->cursorItem = 0;
wrapped = qtrue;
}
while (menu->cursorItem < menu->itemCount) {
menu->cursorItem++;
if (menu->cursorItem >= menu->itemCount && !wrapped) {
wrapped = qtrue;
menu->cursorItem = 0;
}
if (Item_SetFocus(menu->items[menu->cursorItem], DC->cursorx, DC->cursory)) {
Menu_HandleMouseMove(menu, menu->items[menu->cursorItem]->window.rect.x + 1, menu->items[menu->cursorItem]->window.rect.y + 1);
return menu->items[menu->cursorItem];
}
}
menu->cursorItem = oldCursor;
return NULL;
}
void Menus_Activate(menuDef_t *menu)
{
if (!(menu->window.flags & WINDOW_POPUP)&& menu->fullScreen )
{
DC->setCVar("ui_showWmove", "0");
DC->setCVar("ui_showXrls", "0");
DC->setCVar("ui_showXctrl", "0");
DC->setCVar("ui_showXNew", "0");
DC->setCVar("ui_showXforce", "0");
DC->setCVar("ui_showXdfrc", "0");
DC->setCVar("ui_showXcstm", "0");
DC->setCVar("ui_showXhost", "0");
DC->setCVar("ui_showXchk", "0");
DC->setCVar("ui_showYref", "0");
DC->setCVar("ui_showYdel", "0");
DC->setCVar("ui_showYsaber", "0");
DC->setCVar("ui_showYwpn", "0");
DC->setCVar("ui_showAcallout", "0");
DC->setCVar("ui_showBcallout", "0");
}
#ifndef CGAME
uiInfo.moveAnimTime = 0;
#endif
menu->window.flags |= (WINDOW_HASFOCUS | WINDOW_VISIBLE);
if (menu->onOpen) {
itemDef_t item;
item.parent = menu;
item.window.flags = 0; //err, item is fake here, but we want a valid flag before calling runscript
Item_RunScript(&item, menu->onOpen);
if (item.window.flags & WINDOW_SCRIPTWAITING) //in case runscript set waiting, copy it up to the menu
{
menu->window.flags |= WINDOW_SCRIPTWAITING;
menu->window.delayTime = item.window.delayTime;
}
}
if (menu->soundName && *menu->soundName) {
// DC->stopBackgroundTrack(); // you don't want to do this since it will reset s_rawend
DC->startBackgroundTrack(menu->soundName, menu->soundName, qfalse);
}
menu->appearanceTime = 0;
}
int Display_VisibleMenuCount() {
int i, count;
count = 0;
for (i = 0; i < menuCount; i++) {
if (Menus[i].window.flags & (WINDOW_FORCED | WINDOW_VISIBLE)) {
count++;
}
}
return count;
}
qboolean inHandler = qfalse;
void Menu_HandleKey(menuDef_t *menu, int key, qboolean down) {
int i;
itemDef_t *item = NULL;
// static qboolean inHandler = qfalse;
if (inHandler) {
return;
}
inHandler = qtrue;
if (menu == NULL) {
inHandler = qfalse;
return;
}
// get the item with focus
for (i = 0; i < menu->itemCount; i++) {
if (menu->items[i]->window.flags & WINDOW_HASFOCUS) {
item = menu->items[i];
}
}
// Ignore if disabled
if (item && item->disabled)
{
return;
}
if (!down) {
inHandler = qfalse;
return;
}
if (item != NULL)
{
//Handlekey implies that this control was able to interpret and use this input
if (Item_HandleKey(item, key, down))
{
if (((item->type == ITEM_TYPE_MULTI) || (item->type == ITEM_TYPE_SLIDER) || (item->type == ITEM_TYPE_YESNO)) &&
((key == A_CURSOR_RIGHT) || (key == A_CURSOR_LEFT)))
{
Item_HandleAction(item);
}
// if ((item->type != ITEM_TYPE_LISTBOX) && (key != A_CURSOR_RIGHT && key != A_CURSOR_LEFT) || (item->type == ITEM_TYPE_MULTI))
// Item_HandleAction(item);
inHandler = qfalse;
return;
}
}
// default handling
switch ( key ) {
case A_CURSOR_UP:
Menu_SetPrevCursorItem(menu);
break;
case A_ESCAPE:
if (menu->onESC) {
itemDef_t it;
it.parent = menu;
Item_RunScript(&it, menu->onESC);
}
break;
case A_CURSOR_DOWN:
Menu_SetNextCursorItem(menu);
break;
case A_DELETE:
if (menu->xScript) {
itemDef_t it;
it.parent = menu;
Item_RunScript(&it, menu->xScript);
}
break;
case A_BACKSPACE:
if (menu->yScript) {
itemDef_t it;
it.parent = menu;
Item_RunScript(&it, menu->yScript);
}
break;
case A_HOME:
if (menu->whiteScript) {
itemDef_t it;
it.parent = menu;
Item_RunScript(&it, menu->whiteScript);
}
break;
case A_MOUSE1:
if (menu->onAccept)
{
itemDef_t it;
it.parent = menu;
it.window.flags = 0; //err, item is fake here, but we want a valid flag before calling runscript
Item_RunScript(&it, menu->onAccept);
if (it.window.flags & WINDOW_SCRIPTWAITING) //in case runscript set waiting, copy it up to the menu
{
menu->window.flags |= WINDOW_SCRIPTWAITING;
menu->window.delayTime = it.window.delayTime;
}
}
break;
case A_JOY0:
case A_JOY1:
case A_JOY2:
case A_JOY3:
case A_JOY4:
case A_AUX0:
case A_AUX1:
case A_AUX2:
case A_AUX3:
case A_AUX4:
case A_AUX5:
case A_AUX6:
case A_AUX7:
case A_AUX8:
case A_AUX9:
case A_AUX10:
case A_AUX11:
case A_AUX12:
case A_AUX13:
case A_AUX14:
case A_AUX15:
case A_AUX16:
break;
case A_KP_ENTER:
case A_ENTER:
if (item)
{
Item_HandleAction(item);
}
break;
}
inHandler = qfalse;
}
void ToWindowCoords(float *x, float *y, windowDef_t *window) {
if (window->border != 0) {
*x += window->borderSize;
*y += window->borderSize;
}
*x += window->rect.x;
*y += window->rect.y;
}
void Rect_ToWindowCoords(rectDef_t *rect, windowDef_t *window) {
ToWindowCoords(&rect->x, &rect->y, window);
}
void Item_SetTextExtents(itemDef_t *item, int *width, int *height, const char *text) {
const char *textPtr = (text) ? text : item->text;
if (textPtr == NULL ) {
return;
}
*width = item->textRect.w;
*height = item->textRect.h;
// keeps us from computing the widths and heights more than once
if (*width == 0 || (item->type == ITEM_TYPE_OWNERDRAW && item->textalignment == ITEM_ALIGN_CENTER)
#ifndef CGAME
|| (item->text && item->text[0]=='@' && item->asset != se_language.modificationCount ) //string package language changed
#endif
)
{
int originalWidth = DC->textWidth(textPtr, item->textscale, item->iMenuFont);
if (item->type == ITEM_TYPE_OWNERDRAW && (item->textalignment == ITEM_ALIGN_CENTER || item->textalignment == ITEM_ALIGN_RIGHT))
{
originalWidth += DC->ownerDrawWidth(item->window.ownerDraw, item->textscale);
}
else if (item->type == ITEM_TYPE_EDITFIELD && item->textalignment == ITEM_ALIGN_CENTER && item->cvar)
{
char buff[256];
DC->getCVarString(item->cvar, buff, 256);
originalWidth += DC->textWidth(buff, item->textscale, item->iMenuFont);
}
*width = DC->textWidth(textPtr, item->textscale, item->iMenuFont);
*height = DC->textHeight(textPtr, item->textscale, item->iMenuFont);
item->textRect.w = *width;
item->textRect.h = *height;
item->textRect.x = item->textalignx;
item->textRect.y = item->textaligny;
if (item->textalignment == ITEM_ALIGN_RIGHT) {
item->textRect.x = item->textalignx - originalWidth;
} else if (item->textalignment == ITEM_ALIGN_CENTER) {
item->textRect.x = item->textalignx - originalWidth / 2;
}
ToWindowCoords(&item->textRect.x, &item->textRect.y, &item->window);
#ifndef CGAME
if (item->text && item->text[0]=='@' )//string package
{//mark language
item->asset = se_language.modificationCount;
}
#endif
}
}
void Item_TextColor(itemDef_t *item, vec4_t *newColor) {
vec4_t lowLight;
menuDef_t *parent = (menuDef_t*)item->parent;
Fade(&item->window.flags, &item->window.foreColor[3], parent->fadeClamp, &item->window.nextTime, parent->fadeCycle, qtrue, parent->fadeAmount);
if (item->window.flags & WINDOW_HASFOCUS) {
memcpy(newColor, &parent->focusColor, sizeof(vec4_t));
/*
lowLight[0] = 0.8 * parent->focusColor[0];
lowLight[1] = 0.8 * parent->focusColor[1];
lowLight[2] = 0.8 * parent->focusColor[2];
lowLight[3] = 0.8 * parent->focusColor[3];
LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin((float)(DC->realTime / PULSE_DIVISOR)));
*/
} else if (item->textStyle == ITEM_TEXTSTYLE_BLINK && !((DC->realTime/BLINK_DIVISOR) & 1)) {
lowLight[0] = 0.8 * item->window.foreColor[0];
lowLight[1] = 0.8 * item->window.foreColor[1];
lowLight[2] = 0.8 * item->window.foreColor[2];
lowLight[3] = 0.8 * item->window.foreColor[3];
LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin((float)(DC->realTime / PULSE_DIVISOR)));
} else {
memcpy(newColor, &item->window.foreColor, sizeof(vec4_t));
// items can be enabled and disabled based on cvars
}
if (item->disabled)
{
memcpy(newColor, &parent->disableColor, sizeof(vec4_t));
}
if (item->enableCvar && *item->enableCvar && item->cvarTest && *item->cvarTest) {
if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) {
memcpy(newColor, &parent->disableColor, sizeof(vec4_t));
}
}
}
void Item_Text_AutoWrapped_Paint(itemDef_t *item) {
char text[2048];
const char *p, *textPtr, *newLinePtr;
char buff[2048];
int height, len, textWidth, newLine, newLineWidth; //int width;
float y;
vec4_t color;
textWidth = 0;
newLinePtr = NULL;
if (item->text == NULL) {
if (item->cvar == NULL) {
return;
}
else {
DC->getCVarString(item->cvar, text, sizeof(text));
textPtr = text;
}
}
else {
textPtr = item->text;
}
if (*textPtr == '@') // string reference
{
trap_SP_GetStringTextString( &textPtr[1], text, sizeof(text));
textPtr = text;
}
if (*textPtr == '\0') {
return;
}
Item_TextColor(item, &color);
//Item_SetTextExtents(item, &width, &height, textPtr);
//if (item->value == 0)
//{
// item->value = (int)(0.5 + (float)DC->textWidth(textPtr, item->textscale, item->font) / item->window.rect.w);
//}
height = DC->textHeight(textPtr, item->textscale, item->iMenuFont);
y = item->textaligny;
len = 0;
buff[0] = '\0';
newLine = 0;
newLineWidth = 0;
p = textPtr;
while (p) { //findmeste (this will break widechar languages)!
if (*p == ' ' || *p == '\t' || *p == '\n' || *p == '\0') {
newLine = len;
newLinePtr = p+1;
newLineWidth = textWidth;
}
textWidth = DC->textWidth(buff, item->textscale, 0);
if ( (newLine && textWidth > item->window.rect.w) || *p == '\n' || *p == '\0') {
if (len) {
if (item->textalignment == ITEM_ALIGN_LEFT) {
item->textRect.x = item->textalignx;
} else if (item->textalignment == ITEM_ALIGN_RIGHT) {
item->textRect.x = item->textalignx - newLineWidth;
} else if (item->textalignment == ITEM_ALIGN_CENTER) {
item->textRect.x = item->textalignx - newLineWidth / 2;
}
item->textRect.y = y;
ToWindowCoords(&item->textRect.x, &item->textRect.y, &item->window);
//
buff[newLine] = '\0';
DC->drawText(item->textRect.x, item->textRect.y, item->textscale, color, buff, 0, 0, item->textStyle, item->iMenuFont);
}
if (*p == '\0') {
break;
}
//
y += height + 5;
p = newLinePtr;
len = 0;
newLine = 0;
newLineWidth = 0;
continue;
}
buff[len++] = *p++;
buff[len] = '\0';
}
}
void Item_Text_Wrapped_Paint(itemDef_t *item) {
char text[1024];
const char *p, *start, *textPtr;
char buff[1024];
int width, height;
float x, y;
vec4_t color;
// now paint the text and/or any optional images
// default to left
if (item->text == NULL) {
if (item->cvar == NULL) {
return;
}
else {
DC->getCVarString(item->cvar, text, sizeof(text));
textPtr = text;
}
}
else {
textPtr = item->text;
}
if (*textPtr == '@') // string reference
{
trap_SP_GetStringTextString( &textPtr[1], text, sizeof(text));
textPtr = text;
}
if (*textPtr == '\0') {
return;
}
Item_TextColor(item, &color);
Item_SetTextExtents(item, &width, &height, textPtr);
x = item->textRect.x;
y = item->textRect.y;
start = textPtr;
p = strchr(textPtr, '\r');
while (p && *p) {
strncpy(buff, start, p-start+1);
buff[p-start] = '\0';
DC->drawText(x, y, item->textscale, color, buff, 0, 0, item->textStyle, item->iMenuFont);
y += height + 2;
start += p - start + 1;
p = strchr(p+1, '\r');
}
DC->drawText(x, y, item->textscale, color, start, 0, 0, item->textStyle, item->iMenuFont);
}
void Item_Text_Paint(itemDef_t *item) {
char text[1024];
const char *textPtr;
int height, width;
vec4_t color;
if (item->window.flags & WINDOW_WRAPPED) {
Item_Text_Wrapped_Paint(item);
return;
}
if (item->window.flags & WINDOW_AUTOWRAPPED) {
Item_Text_AutoWrapped_Paint(item);
return;
}
if (item->text == NULL) {
if (item->cvar == NULL) {
return;
}
else {
DC->getCVarString(item->cvar, text, sizeof(text));
textPtr = text;
}
}
else {
textPtr = item->text;
}
if (*textPtr == '@') // string reference
{
trap_SP_GetStringTextString( &textPtr[1], text, sizeof(text));
textPtr = text;
}
// this needs to go here as it sets extents for cvar types as well
Item_SetTextExtents(item, &width, &height, textPtr);
if (*textPtr == '\0') {
return;
}
Item_TextColor(item, &color);
DC->drawText(item->textRect.x, item->textRect.y, item->textscale, color, textPtr, 0, 0, item->textStyle, item->iMenuFont);
/*
if (item->text2) // Is there a second line of text?
{
textPtr = item->text2;
if (*textPtr == '@') // string reference
{
trap_SP_GetStringTextString( &textPtr[1], text, sizeof(text));
textPtr = text;
}
Item_TextColor(item, &color);
DC->drawText(item->textRect.x + item->text2alignx, item->textRect.y + item->text2aligny, item->textscale, color, textPtr, 0, 0, item->textStyle,item->iMenuFont);
}
*/
}
void Item_YesNo_Paint(itemDef_t *item) {
char sYES[20];
char sNO[20];
vec4_t newColor, lowLight;
float value;
menuDef_t *parent = (menuDef_t*)item->parent;
const char *yesnovalue;
value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0;
if (item->window.flags & WINDOW_HASFOCUS) {
memcpy(&newColor, &parent->focusColor, sizeof(vec4_t));
/*
lowLight[0] = 0.8 * parent->focusColor[0];
lowLight[1] = 0.8 * parent->focusColor[1];
lowLight[2] = 0.8 * parent->focusColor[2];
lowLight[3] = 0.8 * parent->focusColor[3];
LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin((float)(DC->realTime / PULSE_DIVISOR)));
*/
} else {
memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
}
trap_SP_GetStringTextString("MENUS_YES",sYES, sizeof(sYES));
trap_SP_GetStringTextString("MENUS_NO", sNO, sizeof(sNO));
if (item->invertYesNo)
yesnovalue = (value == 0) ? sYES : sNO;
else
yesnovalue = (value != 0) ? sYES : sNO;
if (item->text)
{
Item_Text_Paint(item);
if (item->xoffset)
{
// Want the multi right justified at rect+xoffset, shift by xoffset minus text width
int textxOffset = item->xoffset - DC->textWidth(yesnovalue, item->textscale, item->iMenuFont);
DC->drawText(item->textRect.x + textxOffset, item->textRect.y, item->textscale, newColor, yesnovalue, 0,0, item->textStyle, item->iMenuFont);
}
else
DC->drawText(item->textRect.x + item->textRect.w + 8, item->textRect.y, item->textscale, newColor, yesnovalue, 0, 0, item->textStyle, item->iMenuFont);
}
else
{
if (item->xoffset)
{
// Want the multi right justified at rect+xoffset, shift by xoffset minus text width
int textxOffset = item->xoffset - DC->textWidth(yesnovalue, item->textscale, item->iMenuFont);
DC->drawText(item->textRect.x+textxOffset, item->textRect.y, item->textscale, newColor, yesnovalue, 0, 0, item->textStyle,item->iMenuFont);
}
else
DC->drawText(item->window.rect.x, item->window.rect.y, item->textscale, newColor, yesnovalue, 0, 0, item->textStyle,item->iMenuFont);
}
}
void Item_Multi_Paint(itemDef_t *item)
{
vec4_t newColor;
const char *text = "";
menuDef_t *parent = (menuDef_t*)item->parent;
char temp[MAX_STRING_CHARS];
if (item->window.flags & WINDOW_HASFOCUS)
{
memcpy(&newColor, &parent->focusColor, sizeof(vec4_t));
}
else
{
memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
}
text = Item_Multi_Setting(item);
if (*text == '@')
{
// String reference
trap_SP_GetStringTextString( &text[1] , temp, sizeof(temp));
text = temp;
}
else if (*text == '*')
{
// Name of a cvar to get the value from
DC->getCVarString(&text[1], temp, sizeof(temp));
text = temp;
}
// How big is the string:
int textWidth = DC->textWidth( text, item->textscale, item->iMenuFont );
if (item->text)
{
// Draw the item's label:
Item_Text_Paint(item);
int x = item->textRect.x; // Start at left edge of rectangle
x += item->xoffset; // Add xoffset
x -= textWidth; // Minus width (to get right-justified)
x -= 20; // Leave 16 pixels (and slack) for arrow
// Draw the text:
DC->drawText( x, item->textRect.y, item->textscale, newColor, text, 0, 0, item->textStyle, item->iMenuFont );
// If this item has focus, draw the change arrows two pixels out on either end:
if (item->window.flags & WINDOW_HASFOCUS)
{
qhandle_t arrowShader = trap_R_RegisterShaderNoMip( "gfx/menus/newFront/left_arrow" );
DC->setColor( NULL );
int textHeight = DC->textHeight( "", item->textscale, item->iMenuFont );
DC->drawStretchPic( x - 20, item->textRect.y + (textHeight/2) - 3, 16, 16, 0, 0, 1, 1, arrowShader );
DC->drawStretchPic( x + textWidth + 4, item->textRect.y + (textHeight/2) - 3, 16, 16, 1, 1, 0, 0, arrowShader );
}
}
else
{
int x = item->window.rect.x; // Start at left edge of window
x += item->xoffset; // Add xoffset
if( item->textalignment == ITEM_ALIGN_RIGHT )
{
x -= 20; // Leave 16 pixels (and slack) for arrow
x -= textWidth; // Minus width (for right justified)
}
else if( item->textalignment == ITEM_ALIGN_CENTER )
{
x -= textWidth / 2; // Minus half-width (for centered)
}
// Draw the text:
DC->drawText( x, item->window.rect.y, item->textscale, newColor, text, 0, 0, item->textStyle, item->iMenuFont );
// If this item has focus, draw the change arrows two pixels out on either end:
if (item->window.flags & WINDOW_HASFOCUS)
{
qhandle_t arrowShader = trap_R_RegisterShaderNoMip( "gfx/menus/newFront/left_arrow" );
DC->setColor( NULL );
int textHeight = DC->textHeight( "", item->textscale, item->iMenuFont );
DC->drawStretchPic( x - 20, item->window.rect.y + (textHeight/2) - 3, 16, 16, 0, 0, 1, 1, arrowShader );
DC->drawStretchPic( x + textWidth + 4, item->window.rect.y + (textHeight/2) - 3, 16, 16, 1, 1, 0, 0, arrowShader );
}
}
}
void Item_Slider_Paint(itemDef_t *item)
{
float x, y, value;
if (item->text) {
Item_Text_Paint(item);
}
// Offset is to right of the (full) slider:
x = (item->window.rect.x + item->xoffset) - (SLIDER_WIDTH);
// And if we drew text, we need to shift vertically to be centered as well:
y = item->window.rect.y;
if (item->text)
y += (DC->textHeight("", item->textscale, item->iMenuFont) / 2) - 2;
value = Item_Slider_ThumbPosition(item);
DC->setColor( NULL );
DC->drawStretchPic( x, y, SLIDER_WIDTH * value, SLIDER_HEIGHT, 0.0f, 0.0f, value, 1.0f, DC->Assets.sliderBar );
}
void UI_ScaleModelAxis(refEntity_t *ent)
{ // scale the model should we need to
if (ent->modelScale[0] && ent->modelScale[0] != 1.0f)
{
VectorScale( ent->axis[0], ent->modelScale[0] , ent->axis[0] );
ent->nonNormalizedAxes = qtrue;
}
if (ent->modelScale[1] && ent->modelScale[1] != 1.0f)
{
VectorScale( ent->axis[1], ent->modelScale[1] , ent->axis[1] );
ent->nonNormalizedAxes = qtrue;
}
if (ent->modelScale[2] && ent->modelScale[2] != 1.0f)
{
VectorScale( ent->axis[2], ent->modelScale[2] , ent->axis[2] );
ent->nonNormalizedAxes = qtrue;
}
}
#ifndef CGAME
#include "../namespace_end.h" // Yes, these are inverted. The whole file is in the namespace.
extern void UI_SaberAttachToChar( itemDef_t *item );
#include "../namespace_begin.h"
#endif
void Item_Model_Paint(itemDef_t *item)
{
float x, y, w, h;
refdef_t refdef;
refEntity_t ent;
vec3_t mins, maxs, origin;
vec3_t angles;
modelDef_t *modelPtr = (modelDef_t*)item->typeData;
if (modelPtr == NULL)
{
return;
}
// a moves datapad anim is playing
#ifndef CGAME
if (uiInfo.moveAnimTime && (uiInfo.moveAnimTime < uiInfo.uiDC.realTime))
{
modelDef_t *modelPtr;
modelPtr = (modelDef_t*)item->typeData;
if (modelPtr)
{
char modelPath[MAX_QPATH];
Com_sprintf( modelPath, sizeof( modelPath ), "models/players/%s/model.glm", UI_Cvar_VariableString ( "ui_char_model" ) );
//HACKHACKHACK: check for any multi-part anim sequences, and play the next anim, if needbe
switch( modelPtr->g2anim )
{
case BOTH_FORCEWALLREBOUND_FORWARD:
case BOTH_FORCEJUMP1:
ItemParse_model_g2anim_go( item, animTable[BOTH_FORCEINAIR1].name );
ItemParse_asset_model_go( item, modelPath, &uiInfo.moveAnimTime );
if ( !uiInfo.moveAnimTime )
{
uiInfo.moveAnimTime = 500;
}
uiInfo.moveAnimTime += uiInfo.uiDC.realTime;
break;
case BOTH_FORCEINAIR1:
ItemParse_model_g2anim_go( item, animTable[BOTH_FORCELAND1].name );
ItemParse_asset_model_go( item, modelPath, &uiInfo.moveAnimTime );
uiInfo.moveAnimTime += uiInfo.uiDC.realTime;
break;
case BOTH_FORCEWALLRUNFLIP_START:
ItemParse_model_g2anim_go( item, animTable[BOTH_FORCEWALLRUNFLIP_END].name );
ItemParse_asset_model_go( item, modelPath, &uiInfo.moveAnimTime );
uiInfo.moveAnimTime += uiInfo.uiDC.realTime;
break;
case BOTH_FORCELONGLEAP_START:
ItemParse_model_g2anim_go( item, animTable[BOTH_FORCELONGLEAP_LAND].name );
ItemParse_asset_model_go( item, modelPath, &uiInfo.moveAnimTime );
uiInfo.moveAnimTime += uiInfo.uiDC.realTime;
break;
case BOTH_KNOCKDOWN3://on front - into force getup
trap_S_StartLocalSound( uiInfo.uiDC.Assets.moveJumpSound, CHAN_LOCAL );
ItemParse_model_g2anim_go( item, animTable[BOTH_FORCE_GETUP_F1].name );
ItemParse_asset_model_go( item, modelPath, &uiInfo.moveAnimTime );
uiInfo.moveAnimTime += uiInfo.uiDC.realTime;
break;
case BOTH_KNOCKDOWN2://on back - kick forward getup
trap_S_StartLocalSound( uiInfo.uiDC.Assets.moveJumpSound, CHAN_LOCAL );
ItemParse_model_g2anim_go( item, animTable[BOTH_GETUP_BROLL_F].name );
ItemParse_asset_model_go( item, modelPath, &uiInfo.moveAnimTime );
uiInfo.moveAnimTime += uiInfo.uiDC.realTime;
break;
case BOTH_KNOCKDOWN1://on back - roll-away
trap_S_StartLocalSound( uiInfo.uiDC.Assets.moveRollSound, CHAN_LOCAL );
ItemParse_model_g2anim_go( item, animTable[BOTH_GETUP_BROLL_R].name );
ItemParse_asset_model_go( item, modelPath, &uiInfo.moveAnimTime );
uiInfo.moveAnimTime += uiInfo.uiDC.realTime;
break;
default:
ItemParse_model_g2anim_go( item, uiInfo.movesBaseAnim );
ItemParse_asset_model_go( item, modelPath, &uiInfo.moveAnimTime );
uiInfo.moveAnimTime = 0;
break;
}
UI_UpdateCharacterSkin();
//update saber models
UI_SaberAttachToChar( item );
}
}
#endif
// setup the refdef
memset( &refdef, 0, sizeof( refdef ) );
refdef.rdflags = RDF_NOWORLDMODEL;
AxisClear( refdef.viewaxis );
x = item->window.rect.x+1;
y = item->window.rect.y+1;
w = item->window.rect.w-2;
h = item->window.rect.h-2;
refdef.x = x * DC->xscale;
refdef.y = y * DC->yscale;
refdef.width = w * DC->xscale;
refdef.height = h * DC->yscale;
if (item->ghoul2)
{ //ghoul2 models don't have bounds, so we have to parse them.
VectorCopy(modelPtr->g2mins, mins);
VectorCopy(modelPtr->g2maxs, maxs);
if (!mins[0] && !mins[1] && !mins[2] &&
!maxs[0] && !maxs[1] && !maxs[2])
{ //we'll use defaults then I suppose.
VectorSet(mins, -16, -16, -24);
VectorSet(maxs, 16, 16, 32);
}
}
else
{
DC->modelBounds( item->asset, mins, maxs );
}
origin[2] = -0.5 * ( mins[2] + maxs[2] );
origin[1] = 0.5 * ( mins[1] + maxs[1] );
// calculate distance so the model nearly fills the box
if (qtrue)
{
float len = 0.5 * ( maxs[2] - mins[2] );
origin[0] = len / 0.268; // len / tan( fov/2 )
//origin[0] = len / tan(w/2);
}
else
{
origin[0] = item->textscale;
}
#ifdef _XBOX
if(cg->widescreen)
refdef.fov_x = (modelPtr->fov_x) ? modelPtr->fov_x : (int)((float)refdef.width / 720.0f * 90.0f);
else
#endif
refdef.fov_x = (modelPtr->fov_x) ? modelPtr->fov_x : (int)((float)refdef.width / 640.0f * 90.0f);
refdef.fov_y = (modelPtr->fov_y) ? modelPtr->fov_y : atan2( refdef.height, refdef.width / tan( refdef.fov_x / 360 * M_PI ) ) * ( 360 / M_PI );
//refdef.fov_x = (int)((float)refdef.width / 640.0f * 90.0f);
//refdef.fov_y = atan2( refdef.height, refdef.width / tan( refdef.fov_x / 360 * M_PI ) ) * ( 360 / M_PI );
DC->clearScene();
refdef.time = DC->realTime;
// add the model
memset( &ent, 0, sizeof(ent) );
// use item storage to track
float curYaw = modelPtr->angle;
if (modelPtr->rotationSpeed)
{
curYaw += (float)refdef.time/modelPtr->rotationSpeed;
}
// if ( item->flags&ITF_ISANYSABER && !(item->flags&ITF_ISCHARACTER) )
// {//hack to put saber on it's side
// VectorSet( angles, curYaw, 0, 90 );
// }
// else
if (item->flags&ITF_G2VALID)
{
VectorSet( angles, 0, curYaw, 0 );
}
else
{
// Hack to put the spinning saber logo thing on its side
VectorSet( angles, curYaw, 0, 90 );
}
// if ( (item->flags&ITF_ISANYSABER) && !(item->flags&ITF_ISCHARACTER) )
// {//hack to put saber on it's side
// VectorSet( angles, modelPtr->angle, 0, 90 );
// }
AnglesToAxis( angles, ent.axis );
if (item->ghoul2)
{
ent.ghoul2 = item->ghoul2;
ent.radius = 1000;
ent.customSkin = modelPtr->g2skin;
VectorCopy(modelPtr->g2scale, ent.modelScale);
UI_ScaleModelAxis(&ent);
#ifndef CGAME
if ( (item->flags&ITF_ISCHARACTER) )
{
ent.shaderRGBA[0] = ui_char_color_red.integer;
ent.shaderRGBA[1] = ui_char_color_green.integer;
ent.shaderRGBA[2] = ui_char_color_blue.integer;
ent.shaderRGBA[3] = 255;
// UI_TalkingHead(item);
}
if ( item->flags&ITF_ISANYSABER )
{//UGH, draw the saber blade!
UI_SaberDrawBlades( item, origin, angles );
}
#endif
}
else
{
ent.hModel = item->asset;
}
VectorCopy( origin, ent.origin );
VectorCopy( ent.origin, ent.oldorigin );
// Set up lighting
VectorCopy( origin, ent.lightingOrigin );
ent.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW;
DC->addRefEntityToScene( &ent );
DC->renderScene( &refdef );
}
void Item_TextScroll_Paint(itemDef_t *item)
{
char cvartext[1024];
float x, y, size, count, thumb;
int i;
textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData;
scrollPtr->endPos = scrollPtr->startPos;
// draw scrollbar to right side of the window
/* -- Removed for XBOX
x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE - 1;
y = item->window.rect.y + 1;
DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowUp);
y += SCROLLBAR_SIZE - 1;
scrollPtr->endPos = scrollPtr->startPos;
size = item->window.rect.h - (SCROLLBAR_SIZE * 2);
DC->drawHandlePic(x, y, SCROLLBAR_SIZE, size+1, DC->Assets.scrollBar);
y += size - 1;
DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowDown);
// thumb
thumb = Item_TextScroll_ThumbDrawPosition(item);
if (thumb > y - SCROLLBAR_SIZE - 1)
{
thumb = y - SCROLLBAR_SIZE - 1;
}
DC->drawHandlePic(x, thumb, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb);
*/
if (item->cvar)
{
DC->getCVarString(item->cvar, cvartext, sizeof(cvartext));
item->text = cvartext;
Item_TextScroll_BuildLines ( item );
}
// adjust size for item painting
size = item->window.rect.h - 2;
x = item->window.rect.x + item->textalignx + 1;
y = item->window.rect.y + item->textaligny + 1;
// make count the number of lines
for (i = scrollPtr->startPos; i < 256; i++)
{
if(!scrollPtr->pLines[i])
break;
}
scrollPtr->iLineCount = i;
count = scrollPtr->iLineCount;
for (i = scrollPtr->startPos; i < count; i++)
{
const char *text;
text = scrollPtr->pLines[i];
if (!text)
{
continue;
}
DC->drawText(x + 4, y, item->textscale, item->window.foreColor, text, 0, 0, item->textStyle, item->iMenuFont);
size -= scrollPtr->lineHeight;
if (size < scrollPtr->lineHeight)
{
scrollPtr->drawPadding = scrollPtr->lineHeight - size;
break;
}
scrollPtr->endPos++;
y += scrollPtr->lineHeight;
}
}
#define COLOR_MAX 255.0f
// Draw routine for list boxes
void Item_ListBox_Paint(itemDef_t *item) {
float x, y, sizeWidth, count, i, i2,sizeHeight, thumb;
int startPos;
qhandle_t image;
qhandle_t optionalImage1, optionalImage2, optionalImage3;
listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
//JLF
int numlines;
int endDisplayNum;
vec4_t *color;
vec4_t newColor;
// the listbox is horizontal or vertical and has a fixed size scroll bar going either direction
// elements are enumerated from the DC and either text or image handles are acquired from the DC as well
// textscale is used to size the text, textalignx and textaligny are used to size image elements
// there is no clipping available so only the last completely visible item is painted
count = DC->feederCount(item->special);
//JLFLISTBOX
#ifdef _XBOX
if (listPtr->notselectable)
listPtr->startPos = listPtr->cursorPos;
//item->cursorPos = listPtr->startPos;
#endif
//JLFLISTBOX
if (listPtr->startPos > (count?count-1:count))
{//probably changed feeders, so reset
listPtr->startPos = 0;
}
//JLF END
if (item->cursorPos > (count?count-1:count))
{//probably changed feeders, so reset
listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
item->cursorPos = listPtr->cursorPos = (count?count-1:count);
// NOTE : might consider moving this to any spot in here we change the cursor position
DC->feederSelection( item->special, item->cursorPos, NULL );
}
// default is vertical if horizontal flag is not here
if (item->window.flags & WINDOW_HORIZONTAL)
{
#ifdef _DEBUG
const char *text;
#endif
//JLF new variable (code just indented) MPMOVED
if (!listPtr->scrollhidden)
{
// draw scrollbar in bottom of the window
// bar
if (Item_ListBox_MaxScroll(item) > 0)
{
x = item->window.rect.x + 1;
y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE - 1;
DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowLeft);
x += SCROLLBAR_SIZE - 1;
sizeWidth = item->window.rect.w - (SCROLLBAR_SIZE * 2);
DC->drawHandlePic(x, y, sizeWidth+1, SCROLLBAR_SIZE, DC->Assets.scrollBar);
x += sizeWidth - 1;
DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowRight);
// thumb
thumb = Item_ListBox_ThumbDrawPosition(item);//Item_ListBox_ThumbPosition(item);
if (thumb > x - SCROLLBAR_SIZE - 1) {
thumb = x - SCROLLBAR_SIZE - 1;
}
DC->drawHandlePic(thumb, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb);
}
else if (listPtr->startPos > 0)
{
listPtr->startPos = 0;
}
}
//JLF end
//
listPtr->endPos = listPtr->startPos;
sizeWidth = item->window.rect.w - 2;
// items
// size contains max available space
if (listPtr->elementStyle == LISTBOX_IMAGE)
{
// fit = 0;
x = item->window.rect.x + 1;
y = item->window.rect.y + 1;
for (i = listPtr->startPos; i < count; i++)
{
// always draw at least one
// which may overdraw the box if it is too small for the element
image = DC->feederItemImage(item->special, i);
if (image)
{
#ifndef CGAME
if (item->window.flags & WINDOW_PLAYERCOLOR)
{
vec4_t color;
color[0] = ui_char_color_red.integer/COLOR_MAX;
color[1] = ui_char_color_green.integer/COLOR_MAX;
color[2] = ui_char_color_blue.integer/COLOR_MAX;
color[3] = 1.0f;
DC->setColor(color);
}
#endif
DC->drawHandlePic(x+1, y+1, listPtr->elementWidth - 2, listPtr->elementHeight - 2, image);
}
if (i == item->cursorPos)
{
DC->drawRect(x, y, listPtr->elementWidth-1, listPtr->elementHeight-1, item->window.borderSize, item->window.borderColor);
}
sizeWidth -= listPtr->elementWidth;
if (sizeWidth < listPtr->elementWidth)
{
listPtr->drawPadding = sizeWidth; //listPtr->elementWidth - size;
break;
}
x += listPtr->elementWidth;
listPtr->endPos++;
// fit++;
}
}
else
{
//
}
#ifdef _DEBUG
// Show pic name
text = DC->feederItemText(item->special, item->cursorPos, 0, &optionalImage1, &optionalImage2, &optionalImage3);
if (text)
{
DC->drawText(item->window.rect.x, item->window.rect.y+item->window.rect.h, item->textscale, item->window.foreColor, text, 0, 0, item->textStyle, item->iMenuFont);
}
#endif
}
// A vertical list box
else
{
//JLF MPMOVED
numlines = item->window.rect.h / listPtr->elementHeight;
//JLFEND
//JLF new variable (code idented with if)
listPtr->endPos = listPtr->startPos;
if (!listPtr->scrollhidden)
{
// draw scrollbar to right side of the window
x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE - 1;
y = item->window.rect.y + 1;
DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowUp);
y += SCROLLBAR_SIZE - 1;
//listPtr->endPos = listPtr->startPos;
sizeHeight = item->window.rect.h - (SCROLLBAR_SIZE * 2);
DC->drawHandlePic(x, y, SCROLLBAR_SIZE, sizeHeight+1, DC->Assets.scrollBar);
y += sizeHeight - 1;
DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowDown);
// thumb
thumb = Item_ListBox_ThumbDrawPosition(item);//Item_ListBox_ThumbPosition(item);
if (thumb > y - SCROLLBAR_SIZE - 1) {
thumb = y - SCROLLBAR_SIZE - 1;
}
DC->drawHandlePic(x, thumb, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb);
}
else
{
listPtr->endPos = listPtr->startPos;
}
//JLF end
// adjust size for item painting
sizeWidth = item->window.rect.w - 2;
sizeHeight = item->window.rect.h - 2;
if (listPtr->elementStyle == LISTBOX_IMAGE)
{
// Multiple rows and columns (since it's more than twice as wide as an element)
if ( item->window.rect.w > (listPtr->elementWidth*2) )
{
startPos = listPtr->startPos;
x = item->window.rect.x + 1;
y = item->window.rect.y + 1;
// Next row
for (i2 = startPos; i2 < count; i2++)
{
x = item->window.rect.x + 1;
sizeWidth = item->window.rect.w - 2;
// print a row
for (i = startPos; i < count; i++)
{
// always draw at least one
// which may overdraw the box if it is too small for the element
image = DC->feederItemImage(item->special, i);
if (image)
{
#ifndef CGAME
if (item->window.flags & WINDOW_PLAYERCOLOR)
{
vec4_t color;
color[0] = ui_char_color_red.integer/COLOR_MAX;
color[1] = ui_char_color_green.integer/COLOR_MAX;
color[2] = ui_char_color_blue.integer/COLOR_MAX;
color[3] = 1.0f;
DC->setColor(color);
}
#endif
DC->drawHandlePic(x+1, y+1, listPtr->elementWidth - 2, listPtr->elementHeight - 2, image);
}
if (i == item->cursorPos)
{
DC->drawRect(x, y, listPtr->elementWidth-1, listPtr->elementHeight-1, item->window.borderSize, item->window.borderColor);
}
sizeWidth -= listPtr->elementWidth;
if (sizeWidth < listPtr->elementWidth)
{
listPtr->drawPadding = sizeWidth; //listPtr->elementWidth - size;
break;
}
x += listPtr->elementWidth;
listPtr->endPos++;
}
sizeHeight -= listPtr->elementHeight;
if (sizeHeight < listPtr->elementHeight)
{
listPtr->drawPadding = sizeHeight; //listPtr->elementWidth - size;
break;
}
// NOTE : Is endPos supposed to be valid or not? It was being used as a valid entry but I changed those
// few spots that were causing bugs
listPtr->endPos++;
startPos = listPtr->endPos;
y += listPtr->elementHeight;
}
}
// single column
else
{
x = item->window.rect.x + 1;
y = item->window.rect.y + 1;
for (i = listPtr->startPos; i < count; i++)
{
// always draw at least one
// which may overdraw the box if it is too small for the element
image = DC->feederItemImage(item->special, i);
if (image)
{
DC->drawHandlePic(x+1, y+1, listPtr->elementWidth - 2, listPtr->elementHeight - 2, image);
}
if (i == item->cursorPos)
{
DC->drawRect(x, y, listPtr->elementWidth - 1, listPtr->elementHeight - 1, item->window.borderSize, item->window.borderColor);
}
listPtr->endPos++;
sizeHeight -= listPtr->elementHeight;
if (sizeHeight < listPtr->elementHeight)
{
listPtr->drawPadding = listPtr->elementHeight - sizeHeight;
break;
}
y += listPtr->elementHeight;
// fit++;
}
}
}
else
{
x = item->window.rect.x + 1;
y = item->window.rect.y + 1;
//JLF MPMOVED
y = item->window.rect.y + 1 - listPtr->elementHeight;
#ifdef _XBOX
if (listPtr->notselectable)
i = listPtr->startPos - (numlines/2);
else
i = listPtr->startPos;
#else
i = listPtr->startPos;
#endif
endDisplayNum = i + numlines;
for ( ; i< endDisplayNum; i++)
//for (; i < count; i++)
//JLF END
{
#ifdef _XBOX // Draw selection bar using custom shader - do it first, so fancy gfx are under text:
if (i == item->cursorPos && listPtr->selectionShader)
{
int barWidth = item->window.rect.w - 4 - (listPtr->scrollhidden ? 0 : SCROLLBAR_SIZE);
// Crazy math to match the text offset below. Ugh.
int yOff = DC->textHeight("", item->textscale, item->iMenuFont);
yOff = (-yOff) / 2 + (listPtr->elementHeight / 2);
DC->drawHandlePic(x + 2, y + listPtr->elementHeight + 2 + yOff, barWidth, listPtr->elementHeight, listPtr->selectionShader);
}
#endif
const char *text;
// always draw at least one
// which may overdraw the box if it is too small for the element
if (listPtr->numColumns > 0) {
int j;//, subX = listPtr->elementHeight;
for (j = 0; j < listPtr->numColumns; j++)
{
char temp[MAX_STRING_CHARS];
int imageStartX = listPtr->columnInfo[j].pos;
text = DC->feederItemText(item->special, i, j, &optionalImage1, &optionalImage2, &optionalImage3);
if( !text )
{
continue;
}
if (text[0]=='@')
{
trap_SP_GetStringTextString( &text[1] , temp, sizeof(temp));
text = temp;
}
/*
if (optionalImage >= 0) {
DC->drawHandlePic(x + 4 + listPtr->columnInfo[j].pos, y - 1 + listPtr->elementHeight / 2, listPtr->columnInfo[j].width, listPtr->columnInfo[j].width, optionalImage);
}
else
*/
if ( text )
{
int textyOffset = 0;
int textxOffset = 0;
//JLF MPMOVED
#ifdef _XBOX
float fScaleA = item->textscale;
textyOffset = DC->textHeight (text, fScaleA, item->iMenuFont);
textyOffset *= -1;
textyOffset /=2;
textyOffset += listPtr->elementHeight/2;
// First column, always left justified:
if( j == 0 )
{
textxOffset = 0;
}
else if( (j > 0) && (j < listPtr->numColumns - 1) )
{ // Middle columns in those with three or more - centered
// Half the column width minus half the text width -> centered
textxOffset = (listPtr->columnInfo[j].width / 2) -
(DC->textWidth (text, fScaleA, item->iMenuFont) / 2);
textxOffset -= 4; // Cancel out the +4 from below
}
else if( j == listPtr->numColumns - 1 )
{ // Right most column, right justified
// Colum width, minus text width -> right aligned
textxOffset = listPtr->columnInfo[j].width -
DC->textWidth (text, fScaleA, item->iMenuFont);
textxOffset -= 8; // Go 4 pixels from the other border (see below)
}
#endif
// DC->drawText(x + 4 + listPtr->columnInfo[j].pos, y + listPtr->elementHeight, item->textscale, item->window.foreColor, text, 0, listPtr->columnInfo[j].maxChars, item->textStyle);
//WAS LAST DC->drawText(x + 4 + listPtr->columnInfo[j].pos, y, item->textscale, item->window.foreColor, text, 0, listPtr->columnInfo[j].maxChars, item->textStyle, item->iMenuFont);
#ifdef _XBOX
if (i == item->cursorPos)
{
if (item->window.flags & WINDOW_HASFOCUS)
{
Item_TextColor(item,&newColor);
color = &newColor;
}
else
color = &item->window.outlineColor;
}
else
{
color = &item->window.foreColor;
}
DC->drawText(x + 4 + listPtr->columnInfo[j].pos + textxOffset, y + listPtr->elementHeight+ textyOffset + item->textaligny, item->textscale, *color, text, 0,listPtr->columnInfo[j].width, item->textStyle, item->iMenuFont);
// We alter the text color the selected item, rather than drawing the box:
// if ( i == item->cursorPos )
// DC->drawText(x + 4 + listPtr->columnInfo[j].pos + textxOffset, y + listPtr->elementHeight+ textyOffset + item->textaligny, item->textscale, item->window.outlineColor, text, 0,listPtr->columnInfo[j].width, item->textStyle, item->iMenuFont);
// else
// DC->drawText(x + 4 + listPtr->columnInfo[j].pos + textxOffset, y + listPtr->elementHeight+ textyOffset + item->textaligny, item->textscale, item->window.foreColor, text, 0,listPtr->columnInfo[j].width, item->textStyle, item->iMenuFont);
#else
DC->drawText(x + 4 + listPtr->columnInfo[j].pos + textxOffset, y + listPtr->elementHeight+ textyOffset + item->textaligny, item->textscale, item->window.foreColor, text, 0,listPtr->columnInfo[j].width, item->textStyle, item->iMenuFont);
#endif
//JLF END
}
#ifdef _XBOX
// I fail to see how the PC code here EVER does the right thing
// We'll just use our own version:
DC->setColor( NULL );
if (optionalImage1 >= 0)
{
DC->drawHandlePic(x + listPtr->columnInfo[j].pos, y+listPtr->elementHeight+2, listPtr->elementHeight, listPtr->elementHeight, optionalImage1);
}
#else // _XBOX
if ( j < listPtr->numColumns - 1 )
{
imageStartX = listPtr->columnInfo[j+1].pos;
}
DC->setColor( NULL );
if (optionalImage3 >= 0)
{
DC->drawHandlePic(imageStartX - listPtr->elementHeight*3, y+listPtr->elementHeight+2, listPtr->elementHeight, listPtr->elementHeight, optionalImage3);
}
if (optionalImage2 >= 0)
{
DC->drawHandlePic(imageStartX - listPtr->elementHeight*2, y+listPtr->elementHeight+2, listPtr->elementHeight, listPtr->elementHeight, optionalImage2);
}
if (optionalImage1 >= 0)
{
DC->drawHandlePic(imageStartX - listPtr->elementHeight, y+listPtr->elementHeight+2, listPtr->elementHeight, listPtr->elementHeight, optionalImage1);
}
#endif // _XBOX
}
}
else
{
#ifdef _XBOX
if (i >= 0)
{
#endif
text = DC->feederItemText(item->special, i, 0, &optionalImage1, &optionalImage2, &optionalImage3 );
if ( optionalImage1 >= 0 || optionalImage2 >= 0 || optionalImage3 >= 0)
{
//DC->drawHandlePic(x + 4 + listPtr->elementHeight, y, listPtr->columnInfo[j].width, listPtr->columnInfo[j].width, optionalImage);
}
else if (text)
{
// DC->drawText(x + 4, y + listPtr->elementHeight, item->textscale, item->window.foreColor, text, 0, 0, item->textStyle);
DC->drawText(x + 4, y + item->textaligny, item->textscale, item->window.foreColor, text, 0, 0, item->textStyle, item->iMenuFont);
}
#ifdef _XBOX
}
#endif
}
#ifndef _XBOX
if (i == item->cursorPos)
{
DC->fillRect(x + 2, y + listPtr->elementHeight + 2, item->window.rect.w - SCROLLBAR_SIZE - 4, listPtr->elementHeight, item->window.outlineColor);
}
#endif
sizeHeight -= listPtr->elementHeight;
if (sizeHeight < listPtr->elementHeight)
{
listPtr->drawPadding = listPtr->elementHeight - sizeHeight;
break;
}
listPtr->endPos++;
y += listPtr->elementHeight;
// fit++;
}
}
}
}
void Item_OwnerDraw_Paint(itemDef_t *item) {
menuDef_t *parent;
if (item == NULL) {
return;
}
parent = (menuDef_t*)item->parent;
if (DC->ownerDrawItem) {
vec4_t color, lowLight;
menuDef_t *parent = (menuDef_t*)item->parent;
Fade(&item->window.flags, &item->window.foreColor[3], parent->fadeClamp, &item->window.nextTime, parent->fadeCycle, qtrue, parent->fadeAmount);
memcpy(&color, &item->window.foreColor, sizeof(color));
/*
if (item->numColors > 0 && DC->getValue) {
// if the value is within one of the ranges then set color to that, otherwise leave at default
int i;
float f = DC->getValue(item->window.ownerDraw);
for (i = 0; i < item->numColors; i++) {
if (f >= item->colorRanges[i].low && f <= item->colorRanges[i].high) {
memcpy(&color, &item->colorRanges[i].color, sizeof(color));
break;
}
}
}
*/
if (item->window.flags & WINDOW_HASFOCUS) {
memcpy(color, &parent->focusColor, sizeof(vec4_t));
/*
lowLight[0] = 0.8 * parent->focusColor[0];
lowLight[1] = 0.8 * parent->focusColor[1];
lowLight[2] = 0.8 * parent->focusColor[2];
lowLight[3] = 0.8 * parent->focusColor[3];
LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin((float)(DC->realTime / PULSE_DIVISOR)));
*/
} else if (item->textStyle == ITEM_TEXTSTYLE_BLINK && !((DC->realTime/BLINK_DIVISOR) & 1)) {
lowLight[0] = 0.8 * item->window.foreColor[0];
lowLight[1] = 0.8 * item->window.foreColor[1];
lowLight[2] = 0.8 * item->window.foreColor[2];
lowLight[3] = 0.8 * item->window.foreColor[3];
LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin((float)(DC->realTime / PULSE_DIVISOR)));
}
if (item->disabled)
{
memcpy(color, parent->disableColor, sizeof(vec4_t)); // bk001207 - FIXME: Com_Memcpy
}
if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) {
memcpy(color, parent->disableColor, sizeof(vec4_t)); // bk001207 - FIXME: Com_Memcpy
}
if (item->text) {
Item_Text_Paint(item);
if (item->text[0]) {
// +8 is an offset kludge to properly align owner draw items that have text combined with them
DC->ownerDrawItem(item->textRect.x + item->textRect.w + 8, item->window.rect.y, item->window.rect.w, item->window.rect.h, 0, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle,item->iMenuFont);
} else {
DC->ownerDrawItem(item->textRect.x + item->textRect.w, item->window.rect.y, item->window.rect.w, item->window.rect.h, 0, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle,item->iMenuFont);
}
} else {
DC->ownerDrawItem(item->window.rect.x, item->window.rect.y, item->window.rect.w, item->window.rect.h, item->textalignx, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle,item->iMenuFont);
}
}
}
void Item_Paint(itemDef_t *item)
{
vec4_t red;
menuDef_t *parent = (menuDef_t*)item->parent;
int xPos,textWidth;
vec4_t color = {1, 1, 1, 1};
red[0] = red[3] = 1;
red[1] = red[2] = 0;
if (item == NULL)
{
return;
}
if (item->window.flags & WINDOW_SCRIPTWAITING)
{
if (DC->realTime > item->window.delayTime)
{ // Time has elapsed, resume running whatever script we saved
item->window.flags &= ~WINDOW_SCRIPTWAITING;
Item_RunScript(item, ui_delayedScript);
}
}
if (item->window.flags & WINDOW_ORBITING)
{
if (DC->realTime > item->window.nextTime)
{
float rx, ry, a, c, s, w, h;
item->window.nextTime = DC->realTime + item->window.offsetTime;
// translate
w = item->window.rectClient.w / 2;
h = item->window.rectClient.h / 2;
rx = item->window.rectClient.x + w - item->window.rectEffects.x;
ry = item->window.rectClient.y + h - item->window.rectEffects.y;
a = 3 * M_PI / 180;
c = cos(a);
s = sin(a);
item->window.rectClient.x = (rx * c - ry * s) + item->window.rectEffects.x - w;
item->window.rectClient.y = (rx * s + ry * c) + item->window.rectEffects.y - h;
Item_UpdatePosition(item);
}
}
if (item->window.flags & WINDOW_INTRANSITION)
{
if (DC->realTime > item->window.nextTime)
{
int done = 0;
item->window.nextTime = DC->realTime + item->window.offsetTime;
// transition the x,y
if (item->window.rectClient.x == item->window.rectEffects.x)
{
done++;
}
else
{
if (item->window.rectClient.x < item->window.rectEffects.x)
{
item->window.rectClient.x += item->window.rectEffects2.x;
if (item->window.rectClient.x > item->window.rectEffects.x)
{
item->window.rectClient.x = item->window.rectEffects.x;
done++;
}
}
else
{
item->window.rectClient.x -= item->window.rectEffects2.x;
if (item->window.rectClient.x < item->window.rectEffects.x)
{
item->window.rectClient.x = item->window.rectEffects.x;
done++;
}
}
}
if (item->window.rectClient.y == item->window.rectEffects.y)
{
done++;
}
else
{
if (item->window.rectClient.y < item->window.rectEffects.y)
{
item->window.rectClient.y += item->window.rectEffects2.y;
if (item->window.rectClient.y > item->window.rectEffects.y)
{
item->window.rectClient.y = item->window.rectEffects.y;
done++;
}
}
else
{
item->window.rectClient.y -= item->window.rectEffects2.y;
if (item->window.rectClient.y < item->window.rectEffects.y)
{
item->window.rectClient.y = item->window.rectEffects.y;
done++;
}
}
}
if (item->window.rectClient.w == item->window.rectEffects.w)
{
done++;
}
else
{
if (item->window.rectClient.w < item->window.rectEffects.w)
{
item->window.rectClient.w += item->window.rectEffects2.w;
if (item->window.rectClient.w > item->window.rectEffects.w)
{
item->window.rectClient.w = item->window.rectEffects.w;
done++;
}
}
else
{
item->window.rectClient.w -= item->window.rectEffects2.w;
if (item->window.rectClient.w < item->window.rectEffects.w)
{
item->window.rectClient.w = item->window.rectEffects.w;
done++;
}
}
}
if (item->window.rectClient.h == item->window.rectEffects.h)
{
done++;
}
else
{
if (item->window.rectClient.h < item->window.rectEffects.h)
{
item->window.rectClient.h += item->window.rectEffects2.h;
if (item->window.rectClient.h > item->window.rectEffects.h)
{
item->window.rectClient.h = item->window.rectEffects.h;
done++;
}
}
else
{
item->window.rectClient.h -= item->window.rectEffects2.h;
if (item->window.rectClient.h < item->window.rectEffects.h)
{
item->window.rectClient.h = item->window.rectEffects.h;
done++;
}
}
}
Item_UpdatePosition(item);
if (done == 4)
{
item->window.flags &= ~WINDOW_INTRANSITION;
}
}
}
#ifdef _TRANS3
//JLF begin model transition stuff
if (item->window.flags & WINDOW_INTRANSITIONMODEL)
{
if ( item->type == ITEM_TYPE_MODEL)
{
//fields ing modelptr
// vec3_t g2mins2, g2maxs2, g2minsEffect, g2maxsEffect;
// float fov_x2, fov_y2, fov_Effectx, fov_Effecty;
modelDef_t * modelptr = (modelDef_t *)item->typeData;
if (DC->realTime > item->window.nextTime)
{
int done = 0;
item->window.nextTime = DC->realTime + item->window.offsetTime;
// transition the x,y,z max
if (modelptr->g2maxs[0] == modelptr->g2maxs2[0])
{
done++;
}
else
{
if (modelptr->g2maxs[0] < modelptr->g2maxs2[0])
{
modelptr->g2maxs[0] += modelptr->g2maxsEffect[0];
if (modelptr->g2maxs[0] > modelptr->g2maxs2[0])
{
modelptr->g2maxs[0] = modelptr->g2maxs2[0];
done++;
}
}
else
{
modelptr->g2maxs[0] -= modelptr->g2maxsEffect[0];
if (modelptr->g2maxs[0] < modelptr->g2maxs2[0])
{
modelptr->g2maxs[0] = modelptr->g2maxs2[0];
done++;
}
}
}
//y
if (modelptr->g2maxs[1] == modelptr->g2maxs2[1])
{
done++;
}
else
{
if (modelptr->g2maxs[1] < modelptr->g2maxs2[1])
{
modelptr->g2maxs[1] += modelptr->g2maxsEffect[1];
if (modelptr->g2maxs[1] > modelptr->g2maxs2[1])
{
modelptr->g2maxs[1] = modelptr->g2maxs2[1];
done++;
}
}
else
{
modelptr->g2maxs[1] -= modelptr->g2maxsEffect[1];
if (modelptr->g2maxs[1] < modelptr->g2maxs2[1])
{
modelptr->g2maxs[1] = modelptr->g2maxs2[1];
done++;
}
}
}
//z
if (modelptr->g2maxs[2] == modelptr->g2maxs2[2])
{
done++;
}
else
{
if (modelptr->g2maxs[2] < modelptr->g2maxs2[2])
{
modelptr->g2maxs[2] += modelptr->g2maxsEffect[2];
if (modelptr->g2maxs[2] > modelptr->g2maxs2[2])
{
modelptr->g2maxs[2] = modelptr->g2maxs2[2];
done++;
}
}
else
{
modelptr->g2maxs[2] -= modelptr->g2maxsEffect[2];
if (modelptr->g2maxs[2] < modelptr->g2maxs2[2])
{
modelptr->g2maxs[2] = modelptr->g2maxs2[2];
done++;
}
}
}
// transition the x,y,z min
if (modelptr->g2mins[0] == modelptr->g2mins2[0])
{
done++;
}
else
{
if (modelptr->g2mins[0] < modelptr->g2mins2[0])
{
modelptr->g2mins[0] += modelptr->g2minsEffect[0];
if (modelptr->g2mins[0] > modelptr->g2mins2[0])
{
modelptr->g2mins[0] = modelptr->g2mins2[0];
done++;
}
}
else
{
modelptr->g2mins[0] -= modelptr->g2minsEffect[0];
if (modelptr->g2mins[0] < modelptr->g2mins2[0])
{
modelptr->g2mins[0] = modelptr->g2mins2[0];
done++;
}
}
}
//y
if (modelptr->g2mins[1] == modelptr->g2mins2[1])
{
done++;
}
else
{
if (modelptr->g2mins[1] < modelptr->g2mins2[1])
{
modelptr->g2mins[1] += modelptr->g2minsEffect[1];
if (modelptr->g2mins[1] > modelptr->g2mins2[1])
{
modelptr->g2mins[1] = modelptr->g2mins2[1];
done++;
}
}
else
{
modelptr->g2mins[1] -= modelptr->g2minsEffect[1];
if (modelptr->g2mins[1] < modelptr->g2mins2[1])
{
modelptr->g2mins[1] = modelptr->g2mins2[1];
done++;
}
}
}
//z
if (modelptr->g2mins[2] == modelptr->g2mins2[2])
{
done++;
}
else
{
if (modelptr->g2mins[2] < modelptr->g2mins2[2])
{
modelptr->g2mins[2] += modelptr->g2minsEffect[2];
if (modelptr->g2mins[2] > modelptr->g2mins2[2])
{
modelptr->g2mins[2] = modelptr->g2mins2[2];
done++;
}
}
else
{
modelptr->g2mins[2] -= modelptr->g2minsEffect[2];
if (modelptr->g2mins[2] < modelptr->g2mins2[2])
{
modelptr->g2mins[2] = modelptr->g2mins2[2];
done++;
}
}
}
//fovx
if (modelptr->fov_x == modelptr->fov_x2)
{
done++;
}
else
{
if (modelptr->fov_x < modelptr->fov_x2)
{
modelptr->fov_x += modelptr->fov_Effectx;
if (modelptr->fov_x > modelptr->fov_x2)
{
modelptr->fov_x = modelptr->fov_x2;
done++;
}
}
else
{
modelptr->fov_x -= modelptr->fov_Effectx;
if (modelptr->fov_x < modelptr->fov_x2)
{
modelptr->fov_x = modelptr->fov_x2;
done++;
}
}
}
//fovy
if (modelptr->fov_y == modelptr->fov_y2)
{
done++;
}
else
{
if (modelptr->fov_y < modelptr->fov_y2)
{
modelptr->fov_y += modelptr->fov_Effecty;
if (modelptr->fov_y > modelptr->fov_y2)
{
modelptr->fov_y = modelptr->fov_y2;
done++;
}
}
else
{
modelptr->fov_y -= modelptr->fov_Effecty;
if (modelptr->fov_y < modelptr->fov_y2)
{
modelptr->fov_y = modelptr->fov_y2;
done++;
}
}
}
if (done == 5)
{
item->window.flags &= ~WINDOW_INTRANSITIONMODEL;
}
}
}
}
#endif
//JLF end transition stuff for models
if (item->window.ownerDrawFlags && DC->ownerDrawVisible) {
if (!DC->ownerDrawVisible(item->window.ownerDrawFlags)) {
item->window.flags &= ~WINDOW_VISIBLE;
} else {
item->window.flags |= WINDOW_VISIBLE;
}
}
if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE)) {
if (!Item_EnableShowViaCvar(item, CVAR_SHOW)) {
return;
}
}
if (item->window.flags & WINDOW_TIMEDVISIBLE) {
}
if (!(item->window.flags & WINDOW_VISIBLE))
{
return;
}
//JLFMOUSE
if (item->window.flags & WINDOW_HASFOCUS)
{
if (item->descText)
{
const char *textPtr = item->descText;
if (*textPtr == '@') // string reference
{
char temp[MAX_STRING_CHARS];
trap_SP_GetStringTextString( &textPtr[1] , temp, sizeof(temp));
textPtr = temp;
}
Item_TextColor(item, &color);
{// stupid C language
float fDescScale = parent->descScale ? parent->descScale : 1;
float fDescScaleCopy = fDescScale;
int iYadj = 0;
while (1)
{
textWidth = DC->textWidth(textPtr,fDescScale, FONT_SMALL2);
if (parent->descAlignment == ITEM_ALIGN_RIGHT)
{
xPos = parent->descX - textWidth; // Right justify
}
else if (parent->descAlignment == ITEM_ALIGN_CENTER)
{
xPos = parent->descX - (textWidth/2); // Center justify
}
else // Left justify
{
xPos = parent->descX;
}
if (parent->descAlignment == ITEM_ALIGN_CENTER)
{
// only this one will auto-shrink the scale until we eventually fit...
//
int screenw = 640;
#ifdef _XBOX
if(cg->widescreen)
screenw = 720;
#endif
if (xPos + textWidth > (screenw-4)) {
fDescScale -= 0.001f;
continue;
}
}
// Try to adjust it's y placement if the scale has changed...
//
if (fDescScale != fDescScaleCopy)
{
int iOriginalTextHeight = DC->textHeight(textPtr, fDescScaleCopy, FONT_MEDIUM);
iYadj = iOriginalTextHeight - DC->textHeight(textPtr, fDescScale, FONT_MEDIUM);
}
DC->drawText(xPos, parent->descY + iYadj, fDescScale, parent->descColor, textPtr, 0, 0, item->textStyle, FONT_SMALL2);
break;
}
}
}
}
// paint the rect first..
Window_Paint(&item->window, parent->fadeAmount , parent->fadeClamp, parent->fadeCycle);
// Draw box to show rectangle extents, in debug mode
if (debugMode)
{
vec4_t color;
color[1] = color[3] = 1;
color[0] = color[2] = 0;
DC->drawRect(
item->window.rect.x,
item->window.rect.y,
item->window.rect.w,
item->window.rect.h,
1,
color);
}
//DC->drawRect(item->window.rect.x, item->window.rect.y, item->window.rect.w, item->window.rect.h, 1, red);
switch (item->type) {
case ITEM_TYPE_OWNERDRAW:
Item_OwnerDraw_Paint(item);
break;
case ITEM_TYPE_TEXT:
case ITEM_TYPE_BUTTON:
Item_Text_Paint(item);
break;
case ITEM_TYPE_RADIOBUTTON:
break;
case ITEM_TYPE_CHECKBOX:
break;
case ITEM_TYPE_COMBO:
break;
case ITEM_TYPE_LISTBOX:
Item_ListBox_Paint(item);
break;
case ITEM_TYPE_TEXTSCROLL:
Item_TextScroll_Paint ( item );
break;
case ITEM_TYPE_MODEL:
Item_Model_Paint(item);
break;
case ITEM_TYPE_YESNO:
Item_YesNo_Paint(item);
break;
case ITEM_TYPE_MULTI:
Item_Multi_Paint(item);
break;
case ITEM_TYPE_SLIDER:
Item_Slider_Paint(item);
break;
default:
break;
}
}
void Menu_Init(menuDef_t *menu) {
memset(menu, 0, sizeof(menuDef_t));
menu->cursorItem = -1;
menu->fadeAmount = DC->Assets.fadeAmount;
menu->fadeClamp = DC->Assets.fadeClamp;
menu->fadeCycle = DC->Assets.fadeCycle;
Window_Init(&menu->window);
}
itemDef_t *Menu_GetFocusedItem(menuDef_t *menu) {
int i;
if (menu) {
for (i = 0; i < menu->itemCount; i++) {
if (menu->items[i]->window.flags & WINDOW_HASFOCUS) {
return menu->items[i];
}
}
}
return NULL;
}
menuDef_t *Menu_GetFocused() {
int i;
for (i = 0; i < menuCount; i++) {
if (Menus[i].window.flags & WINDOW_HASFOCUS && Menus[i].window.flags & WINDOW_VISIBLE) {
return &Menus[i];
}
}
return NULL;
}
void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down) {
if (menu) {
int i;
for (i = 0; i < menu->itemCount; i++) {
if (menu->items[i]->special == feeder) {
Item_ListBox_HandleKey(menu->items[i], (down) ? A_CURSOR_DOWN : A_CURSOR_UP, qtrue, qtrue);
return;
}
}
}
}
void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name) {
if (menu == NULL) {
if (name == NULL) {
menu = Menu_GetFocused();
} else {
menu = Menus_FindByName(name);
}
}
if (menu) {
int i;
for (i = 0; i < menu->itemCount; i++) {
if (menu->items[i]->special == feeder) {
if (index == 0) {
listBoxDef_t *listPtr = (listBoxDef_t*)menu->items[i]->typeData;
listPtr->cursorPos = 0;
listPtr->startPos = 0;
}
menu->items[i]->cursorPos = index;
DC->feederSelection(menu->items[i]->special, menu->items[i]->cursorPos, NULL);
return;
}
}
}
}
qboolean Menus_AnyFullScreenVisible() {
int i;
for (i = 0; i < menuCount; i++) {
if (Menus[i].window.flags & WINDOW_VISIBLE && Menus[i].fullScreen) {
return qtrue;
}
}
return qfalse;
}
menuDef_t *Menus_ActivateByName(const char *p) {
int i;
menuDef_t *m = NULL;
menuDef_t *focus = Menu_GetFocused();
// get the controller disconntected menu
menuDef_t* disconnected = Menus_FindByName("noController");
bool giveDisconnectedFocus = false;
if(disconnected && (disconnected->window.flags & (WINDOW_VISIBLE | WINDOW_HASFOCUS)))
{
// don't open any menus below the no controller
giveDisconnectedFocus = true;
return NULL;
}
for (i = 0; i < menuCount; i++) {
//JLF debugtest
// OutputDebugString(Menus[i].window.name);
if (Q_stricmp(Menus[i].window.name, p) == 0) {
m = &Menus[i];
Menus_Activate(m);
if (openMenuCount < MAX_OPEN_MENUS && focus != NULL) {
menuStack[openMenuCount++] = focus;
}
} else {
Menus[i].window.flags &= ~WINDOW_HASFOCUS;
}
}
// Want to handle a mouse move on the new menu in case your already over an item
Menu_HandleMouseMove ( m, DC->cursorx, DC->cursory );
if(!m)
{
Com_Printf("WARNING: Could not open %s\n", p);
}
return m;
}
void Item_Init(itemDef_t *item) {
memset(item, 0, sizeof(itemDef_t));
item->textscale = 0.55f;
Window_Init(&item->window);
}
#include "../namespace_end.h"
extern int gScrollDelta;
#include "../namespace_begin.h"
void Menu_HandleMouseMove(menuDef_t *menu, float x, float y) {
#ifdef _XBOX
if (!menu)
return;
itemDef_t * item;
int i, itemCount;
itemCount = menu->itemCount;
textScrollDef_t *scrollPtr;
int scrollCount;
if (menu->window.flags & WINDOW_HASFOCUS)
{
for( i = 0; i < itemCount ;i++)
{
item = menu->items[i];
if (item->type != ITEM_TYPE_TEXTSCROLL)
continue;
if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE))
continue;
if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(item, CVAR_SHOW))
continue;
if ( !(item->window.flags & WINDOW_VISIBLE) )
continue;
scrollPtr = (textScrollDef_t*)item->typeData;
if (gScrollDelta >0)
{
if (scrollPtr->endPos < scrollPtr->iLineCount-1)
{
scrollPtr->startPos+= gScrollDelta;
}
}
else if (gScrollDelta <0)
{
if(scrollPtr->startPos > 0)
{
scrollPtr->startPos+=gScrollDelta;
}
}
if ((scrollPtr->endPos +1 >= scrollPtr->iLineCount) || (scrollPtr->endPos == 0))
{
trap_Cvar_Set("ui_downArrow","0");
}
else
{
trap_Cvar_Set("ui_downArrow","1");
}
if (scrollPtr->startPos <= 0)
{
trap_Cvar_Set("ui_upArrow","0");
}
else
{
trap_Cvar_Set("ui_upArrow","1");
}
}
}
#endif
return;
}
void Menu_Paint(menuDef_t *menu, qboolean forcePaint) {
int i;
if (menu == NULL) {
return;
}
if (menu->window.flags & WINDOW_SCRIPTWAITING)
{
if (DC->realTime > menu->window.delayTime)
{ // Time has elapsed, resume running whatever script we saved
itemDef_t item;
item.parent = menu;
item.window.flags = 0; //clear before calling RunScript
menu->window.flags &= ~WINDOW_SCRIPTWAITING;
Item_RunScript(&item, ui_delayedScript);
// Could have hit another delay. Need to hoist from fake item
if (item.window.flags & WINDOW_SCRIPTWAITING)
{
menu->window.flags |= WINDOW_SCRIPTWAITING;
menu->window.delayTime = item.window.delayTime;
}
}
}
if (!(menu->window.flags & WINDOW_VISIBLE) && !forcePaint) {
return;
}
if (menu->window.ownerDrawFlags && DC->ownerDrawVisible && !DC->ownerDrawVisible(menu->window.ownerDrawFlags)) {
return;
}
if (forcePaint) {
menu->window.flags |= WINDOW_FORCED;
}
// draw the background if necessary
if (menu->fullScreen) {
// implies a background shader
// FIXME: make sure we have a default shader if fullscreen is set with no background
#ifdef _XBOX
if(cg->widescreen)
DC->drawHandlePic( 0, 0, 720, SCREEN_HEIGHT, menu->window.background );
else
#endif
DC->drawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, menu->window.background );
} else if (menu->window.background) {
// this allows a background shader without being full screen
//UI_DrawHandlePic(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, menu->backgroundShader);
}
// paint the background and or border
Window_Paint(&menu->window, menu->fadeAmount, menu->fadeClamp, menu->fadeCycle );
// Loop through all items for the menu and paint them
for (i = 0; i < menu->itemCount; i++)
{
if (!menu->items[i]->appearanceSlot)
{
Item_Paint(menu->items[i]);
}
else // Timed order of appearance
{
if (menu->appearanceTime < DC->realTime) // Time to show another item
{
menu->appearanceTime = DC->realTime + menu->appearanceIncrement;
menu->appearanceCnt++;
}
if (menu->items[i]->appearanceSlot<=menu->appearanceCnt)
{
Item_Paint(menu->items[i]);
}
}
}
if (debugMode) {
vec4_t color;
color[0] = color[2] = color[3] = 1;
color[1] = 0;
DC->drawRect(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, 1, color);
}
}
/*
===============
Item_ValidateTypeData
===============
*/
void Item_ValidateTypeData(itemDef_t *item)
{
if (item->typeData)
{
return;
}
if (item->type == ITEM_TYPE_LISTBOX)
{
item->typeData = UI_Alloc(sizeof(listBoxDef_t));
memset(item->typeData, 0, sizeof(listBoxDef_t));
}
else if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_NUMERICFIELD || item->type == ITEM_TYPE_YESNO || item->type == ITEM_TYPE_BIND || item->type == ITEM_TYPE_SLIDER || item->type == ITEM_TYPE_TEXT)
{
item->typeData = UI_Alloc(sizeof(editFieldDef_t));
memset(item->typeData, 0, sizeof(editFieldDef_t));
if (item->type == ITEM_TYPE_EDITFIELD)
{
if (!((editFieldDef_t *) item->typeData)->maxPaintChars)
{
((editFieldDef_t *) item->typeData)->maxPaintChars = MAX_EDITFIELD;
}
}
}
else if (item->type == ITEM_TYPE_MULTI)
{
item->typeData = UI_Alloc(sizeof(multiDef_t));
memset(item->typeData, 0, sizeof(multiDef_t));
}
else if (item->type == ITEM_TYPE_MODEL)
{
item->typeData = UI_Alloc(sizeof(modelDef_t));
memset(item->typeData, 0, sizeof(modelDef_t));
}
else if (item->type == ITEM_TYPE_TEXTSCROLL )
{
item->typeData = UI_Alloc(sizeof(textScrollDef_t));
}
}
/*
===============
Keyword Hash
===============
*/
#define KEYWORDHASH_SIZE 512
typedef struct keywordHash_s
{
char *keyword;
qboolean (*func)(itemDef_t *item, int handle);
struct keywordHash_s *next;
} keywordHash_t;
int KeywordHash_Key(char *keyword) {
int register hash, i;
hash = 0;
for (i = 0; keyword[i] != '\0'; i++) {
if (keyword[i] >= 'A' && keyword[i] <= 'Z')
hash += (keyword[i] + ('a' - 'A')) * (119 + i);
else
hash += keyword[i] * (119 + i);
}
hash = (hash ^ (hash >> 10) ^ (hash >> 20)) & (KEYWORDHASH_SIZE-1);
return hash;
}
void KeywordHash_Add(keywordHash_t *table[], keywordHash_t *key) {
int hash;
hash = KeywordHash_Key(key->keyword);
/*
if (table[hash]) {
int collision = qtrue;
}
*/
key->next = table[hash];
table[hash] = key;
}
keywordHash_t *KeywordHash_Find(keywordHash_t *table[], char *keyword)
{
keywordHash_t *key;
int hash;
hash = KeywordHash_Key(keyword);
for (key = table[hash]; key; key = key->next) {
if (!Q_stricmp(key->keyword, keyword))
return key;
}
return NULL;
}
/*
===============
Item Keyword Parse functions
===============
*/
// name <string>
qboolean ItemParse_name( itemDef_t *item, int handle ) {
if (!PC_String_Parse(handle, &item->window.name)) {
return qfalse;
}
return qtrue;
}
// name <string>
/*
qboolean ItemParse_focusSound( itemDef_t *item, int handle ) {
pc_token_t token;
if (!trap_PC_ReadToken(handle, &token)) {
return qfalse;
}
item->focusSound = DC->registerSound(token.string);
return qtrue;
}
*/
// text <string>
qboolean ItemParse_text( itemDef_t *item, int handle ) {
if (!PC_String_Parse(handle, &item->text)) {
return qfalse;
}
return qtrue;
}
/*
===============
ItemParse_descText
text <string>
===============
*/
qboolean ItemParse_descText( itemDef_t *item, int handle)
{
if (!PC_String_Parse(handle, &item->descText))
{
return qfalse;
}
return qtrue;
}
/*
===============
ItemParse_text
text <string>
===============
*/
/*
qboolean ItemParse_text2( itemDef_t *item, int handle)
{
if (!PC_String_Parse(handle, &item->text2))
{
return qfalse;
}
return qtrue;
}
*/
/*
===============
ItemParse_text2alignx
===============
*/
/*
qboolean ItemParse_text2alignx( itemDef_t *item, int handle)
{
if (!PC_Float_Parse(handle, &item->text2alignx))
{
return qfalse;
}
return qtrue;
}
*/
/*
===============
ItemParse_text2aligny
===============
*/
/*
qboolean ItemParse_text2aligny( itemDef_t *item, int handle)
{
if (!PC_Float_Parse(handle, &item->text2aligny))
{
return qfalse;
}
return qtrue;
}
*/
// group <string>
qboolean ItemParse_group( itemDef_t *item, int handle ) {
if (!PC_String_Parse(handle, &item->window.group)) {
return qfalse;
}
return qtrue;
}
typedef struct uiG2PtrTracker_s uiG2PtrTracker_t;
struct uiG2PtrTracker_s
{
void *ghoul2;
uiG2PtrTracker_t *next;
};
uiG2PtrTracker_t *ui_G2PtrTracker = NULL;
//rww - UI G2 shared management functions.
//Insert the pointer into our chain so we can keep track of it for freeing.
void UI_InsertG2Pointer(void *ghoul2)
{
uiG2PtrTracker_t **nextFree = &ui_G2PtrTracker;
while ((*nextFree) && (*nextFree)->ghoul2)
{ //check if it has a ghoul2, if not we can reuse it.
nextFree = &((*nextFree)->next);
}
if (!nextFree)
{ //shouldn't happen
assert(0);
return;
}
if (!(*nextFree))
{ //if we aren't reusing a chain then allocate space for it.
(*nextFree) = (uiG2PtrTracker_t *)BG_Alloc(sizeof(uiG2PtrTracker_t));
(*nextFree)->next = NULL;
}
(*nextFree)->ghoul2 = ghoul2;
}
//Remove a ghoul2 pointer from the chain if it's there.
void UI_ClearG2Pointer(void *ghoul2)
{
uiG2PtrTracker_t *next = ui_G2PtrTracker;
if (!ghoul2)
{
return;
}
while (next)
{
if (next->ghoul2 == ghoul2)
{ //found it, set it to null so we can reuse this link.
next->ghoul2 = NULL;
break;
}
next = next->next;
}
}
//Called on shutdown, cleans up all the ghoul2 instances laying around.
void UI_CleanupGhoul2(void)
{
uiG2PtrTracker_t *next = ui_G2PtrTracker;
while (next)
{
if (next->ghoul2 && trap_G2_HaveWeGhoul2Models(next->ghoul2))
{ //found a g2 instance, clean it.
trap_G2API_CleanGhoul2Models(&next->ghoul2);
}
next = next->next;
}
#ifdef _XBOX
ui_G2PtrTracker = NULL;
#endif
}
// asset_model <string>
int UI_ParseAnimationFile(const char *filename, animation_t *animset, qboolean isHumanoid);
/*
===============
ItemParse_asset_model
asset_model <string>
===============
*/
qboolean ItemParse_asset_model_go( itemDef_t *item, const char *name,int *runTimeLength )
{
#ifndef CGAME
int g2Model;
modelDef_t *modelPtr;
Item_ValidateTypeData(item);
modelPtr = (modelDef_t*)item->typeData;
*runTimeLength =0.0f;
if (!Q_stricmp(&name[strlen(name) - 4], ".glm"))
{ //it's a ghoul2 model then
if ( item->ghoul2 )
{
#ifdef _XBOX
// Free up this model's memory slot, as the UI only has 1
CGhoul2Info_v &ghoul2 = *(CGhoul2Info_v*)item->ghoul2;
// ModelMem.FreeModelMemory(ghoul2[0].mFileName);
#endif
//#ifndef _XBOX
UI_ClearG2Pointer(item->ghoul2); //remove from tracking list
//#endif
trap_G2API_CleanGhoul2Models(&item->ghoul2); //remove ghoul info
item->flags &= ~ITF_G2VALID;
}
g2Model = trap_G2API_InitGhoul2Model(&item->ghoul2, name, 0, modelPtr->g2skin, 0, 0, 0);
if (g2Model >= 0)
{
//#ifndef _XBOX
UI_InsertG2Pointer(item->ghoul2); //remember it so we can free it when the ui shuts down.
//#endif
item->flags |= ITF_G2VALID;
if (modelPtr->g2anim)
{ //does the menu request this model be playing an animation?
// DC->g2hilev_SetAnim(&item->ghoul2[0], "model_root", modelPtr->g2anim);
char GLAName[MAX_QPATH];
GLAName[0] = 0;
trap_G2API_GetGLAName(item->ghoul2, 0, GLAName);
if (GLAName[0])
{
int animIndex;
char *slash;
slash = Q_strrchr( GLAName, '/' );
if ( slash )
{ //If this isn't true the gla path must be messed up somehow.
strcpy(slash, "/animation.cfg");
animIndex = UI_ParseAnimationFile(GLAName, NULL, qfalse);
if (animIndex != -1)
{ //We parsed out the animation info for whatever model this is
animation_t *anim = &bgAllAnims[animIndex].anims[modelPtr->g2anim];
int sFrame = anim->firstFrame;
int eFrame = anim->firstFrame + anim->numFrames;
int flags = BONE_ANIM_OVERRIDE_FREEZE;
int time = DC->realTime;
float animSpeed = 50.0f / anim->frameLerp;
int blendTime = 150;
if (anim->loopFrames != -1)
{
flags |= BONE_ANIM_OVERRIDE_LOOP;
}
trap_G2API_SetBoneAnim(item->ghoul2, 0, "model_root", sFrame, eFrame, flags, animSpeed, time, -1, blendTime);
*runTimeLength =((anim->frameLerp * (anim->numFrames-2)));
}
}
}
}
if ( modelPtr->g2skin )
{
// DC->g2_SetSkin( &item->ghoul2[0], 0, modelPtr->g2skin );//this is going to set the surfs on/off matching the skin file
//trap_G2API_InitGhoul2Model(&item->ghoul2, name, 0, modelPtr->g2skin, 0, 0, 0);
//ahh, what are you doing?!
trap_G2API_SetSkin(item->ghoul2, 0, modelPtr->g2skin, modelPtr->g2skin);
}
}
/*
else
{
Com_Error(ERR_FATAL, "%s does not exist.", name);
}
*/
}
else if(!(item->asset))
{ //guess it's just an md3
item->asset = DC->registerModel(name);
item->flags &= ~ITF_G2VALID;
}
#endif
return qtrue;
}
qboolean ItemParse_asset_model( itemDef_t *item, int handle ) {
const char *temp;
modelDef_t *modelPtr;
int animRunLength;
pc_token_t token;
Item_ValidateTypeData(item);
modelPtr = (modelDef_t*)item->typeData;
if (!trap_PC_ReadToken(handle, &token)) {
return qfalse;
}
temp = token.string;
#ifndef CGAME
if (!stricmp(token.string,"ui_char_model") )
{
char modelPath[MAX_QPATH];
char ui_char_model[MAX_QPATH];
trap_Cvar_VariableStringBuffer("ui_char_model", ui_char_model, sizeof(ui_char_model) );
Com_sprintf( modelPath, sizeof( modelPath ), "models/players/%s/model.glm", ui_char_model );
temp = modelPath;
// Remember that we did this substitution, so the UIC stuff can save it right
modelPtr->g2IsPlayer = true;
}
#endif
return (ItemParse_asset_model_go( item, temp, &animRunLength ));
}
// asset_shader <string>
/*
qboolean ItemParse_asset_shader( itemDef_t *item, int handle ) {
pc_token_t token;
if (!trap_PC_ReadToken(handle, &token)) {
return qfalse;
}
item->asset = DC->registerShaderNoMip(token.string);
return qtrue;
}
*/
// model_origin <number> <number> <number>
qboolean ItemParse_model_origin( itemDef_t *item, int handle ) {
modelDef_t *modelPtr;
Item_ValidateTypeData(item);
modelPtr = (modelDef_t*)item->typeData;
if (PC_Float_Parse(handle, &modelPtr->origin[0])) {
if (PC_Float_Parse(handle, &modelPtr->origin[1])) {
if (PC_Float_Parse(handle, &modelPtr->origin[2])) {
return qtrue;
}
}
}
return qfalse;
}
// model_fovx <number>
qboolean ItemParse_model_fovx( itemDef_t *item, int handle ) {
modelDef_t *modelPtr;
Item_ValidateTypeData(item);
modelPtr = (modelDef_t*)item->typeData;
if (!PC_Float_Parse(handle, &modelPtr->fov_x)) {
return qfalse;
}
return qtrue;
}
// model_fovy <number>
qboolean ItemParse_model_fovy( itemDef_t *item, int handle ) {
modelDef_t *modelPtr;
Item_ValidateTypeData(item);
modelPtr = (modelDef_t*)item->typeData;
if (!PC_Float_Parse(handle, &modelPtr->fov_y)) {
return qfalse;
}
return qtrue;
}
// model_rotation <integer>
qboolean ItemParse_model_rotation( itemDef_t *item, int handle ) {
modelDef_t *modelPtr;
Item_ValidateTypeData(item);
modelPtr = (modelDef_t*)item->typeData;
if (!PC_Int_Parse(handle, &modelPtr->rotationSpeed)) {
return qfalse;
}
return qtrue;
}
// model_angle <integer>
qboolean ItemParse_model_angle( itemDef_t *item, int handle ) {
modelDef_t *modelPtr;
Item_ValidateTypeData(item);
modelPtr = (modelDef_t*)item->typeData;
if (!PC_Int_Parse(handle, &modelPtr->angle)) {
return qfalse;
}
return qtrue;
}
// model_g2mins <number> <number> <number>
qboolean ItemParse_model_g2mins( itemDef_t *item, int handle ) {
modelDef_t *modelPtr;
Item_ValidateTypeData(item);
modelPtr = (modelDef_t*)item->typeData;
if (PC_Float_Parse(handle, &modelPtr->g2mins[0])) {
if (PC_Float_Parse(handle, &modelPtr->g2mins[1])) {
if (PC_Float_Parse(handle, &modelPtr->g2mins[2])) {
return qtrue;
}
}
}
return qfalse;
}
// model_g2maxs <number> <number> <number>
qboolean ItemParse_model_g2maxs( itemDef_t *item, int handle ) {
modelDef_t *modelPtr;
Item_ValidateTypeData(item);
modelPtr = (modelDef_t*)item->typeData;
if (PC_Float_Parse(handle, &modelPtr->g2maxs[0])) {
if (PC_Float_Parse(handle, &modelPtr->g2maxs[1])) {
if (PC_Float_Parse(handle, &modelPtr->g2maxs[2])) {
return qtrue;
}
}
}
return qfalse;
}
// model_g2scale <number> <number> <number>
qboolean ItemParse_model_g2scale( itemDef_t *item, int handle ) {
modelDef_t *modelPtr;
Item_ValidateTypeData(item);
modelPtr = (modelDef_t*)item->typeData;
if (PC_Float_Parse(handle, &modelPtr->g2scale[0])) {
if (PC_Float_Parse(handle, &modelPtr->g2scale[1])) {
if (PC_Float_Parse(handle, &modelPtr->g2scale[2])) {
return qtrue;
}
}
}
return qfalse;
}
// model_g2skin <string>
qhandle_t trap_R_RegisterSkin( const char *name );
qboolean ItemParse_model_g2skin( itemDef_t *item, int handle ) {
modelDef_t *modelPtr;
pc_token_t token;
Item_ValidateTypeData(item);
modelPtr = (modelDef_t*)item->typeData;
if (!trap_PC_ReadToken(handle, &token)) {
return qfalse;
}
if (!token.string[0])
{ //it was parsed correctly so still return true.
return qtrue;
}
modelPtr->g2skin = trap_R_RegisterSkin(token.string);
return qtrue;
}
// model_g2anim <number>
qboolean ItemParse_model_g2anim( itemDef_t *item, int handle ) {
modelDef_t *modelPtr;
pc_token_t token;
int i = 0;
Item_ValidateTypeData(item);
modelPtr = (modelDef_t*)item->typeData;
if (!trap_PC_ReadToken(handle, &token)) {
return qfalse;
}
if ( !token.string[0])
{ //it was parsed correctly so still return true.
return qtrue;
}
while (i < MAX_ANIMATIONS)
{
if (!Q_stricmp(token.string, animTable[i].name))
{ //found it
modelPtr->g2anim = i;
return qtrue;
}
i++;
}
Com_Printf("Could not find '%s' in the anim table\n", token.string);
return qtrue;
}
// model_g2skin <string>
qboolean ItemParse_model_g2skin_go( itemDef_t *item, const char *skinName )
{
modelDef_t *modelPtr;
int defSkin;
Item_ValidateTypeData(item);
modelPtr = (modelDef_t*)item->typeData;
if (!skinName || !skinName[0])
{ //it was parsed correctly so still return true.
modelPtr->g2skin = 0;
trap_G2API_SetSkin(item->ghoul2, 0, 0, 0);
return qtrue;
}
// set skin
if ( item->ghoul2 )
{
defSkin = trap_R_RegisterSkin(skinName);
trap_G2API_SetSkin(item->ghoul2, 0, defSkin, defSkin);
}
return qtrue;
}
// model_g2anim <number>
qboolean ItemParse_model_g2anim_go( itemDef_t *item, const char *animName )
{
modelDef_t *modelPtr;
int i = 0;
Item_ValidateTypeData(item);
modelPtr = (modelDef_t*)item->typeData;
if (!animName || !animName[0])
{ //it was parsed correctly so still return true.
return qtrue;
}
while (i < MAX_ANIMATIONS)
{
if (!Q_stricmp(animName, animTable[i].name))
{ //found it
modelPtr->g2anim = animTable[i].id;
return qtrue;
}
i++;
}
Com_Printf("Could not find '%s' in the anim table\n", animName);
return qtrue;
}
// Get the cvar, get the values and stuff them in the rect structure.
qboolean ItemParse_rectcvar( itemDef_t *item, int handle )
{
char cvarBuf[1024];
const char *holdVal;
char *holdBuf;
// get Cvar name
pc_token_t token;
if (!trap_PC_ReadToken(handle, &token))
{
return qfalse;
}
// get cvar data
DC->getCVarString(token.string, cvarBuf, sizeof(cvarBuf));
holdBuf = cvarBuf;
if (String_Parse(&holdBuf,&holdVal))
{
item->window.rectClient.x = atof(holdVal);
if (String_Parse(&holdBuf,&holdVal))
{
item->window.rectClient.y = atof(holdVal);
if (String_Parse(&holdBuf,&holdVal))
{
item->window.rectClient.w = atof(holdVal);
if (String_Parse(&holdBuf,&holdVal))
{
item->window.rectClient.h = atof(holdVal);
return qtrue;
}
}
}
}
// There may be no cvar built for this, and that's okay. . . I guess.
return qtrue;
}
// rect <rectangle>
qboolean ItemParse_rect( itemDef_t *item, int handle ) {
if (!PC_Rect_Parse(handle, &item->window.rectClient)) {
return qfalse;
}
return qtrue;
}
/*
===============
ItemParse_flag
style <integer>
===============
*/
qboolean ItemParse_flag( itemDef_t *item, int handle)
{
int i;
pc_token_t token;
if (!trap_PC_ReadToken(handle, &token))
{
return qfalse;
}
i=0;
while (styles[i])
{
if (Q_stricmp(token.string,itemFlags[i].string)==0)
{
item->window.flags |= itemFlags[i].value;
break;
}
i++;
}
if (itemFlags[i].string == NULL)
{
Com_Printf(va( S_COLOR_YELLOW "Unknown item style value '%s'",token.string));
}
return qtrue;
}
/*
===============
ItemParse_style
style <integer>
===============
*/
qboolean ItemParse_style( itemDef_t *item, int handle)
{
if (!PC_Int_Parse(handle, &item->window.style))
{
Com_Printf(S_COLOR_YELLOW "Unknown item style value");
return qfalse;
}
return qtrue;
}
// decoration
qboolean ItemParse_decoration( itemDef_t *item, int handle ) {
item->window.flags |= WINDOW_DECORATION;
return qtrue;
}
// notselectable
qboolean ItemParse_notselectable( itemDef_t *item, int handle ) {
listBoxDef_t *listPtr;
Item_ValidateTypeData(item);
listPtr = (listBoxDef_t*)item->typeData;
if (item->type == ITEM_TYPE_LISTBOX && listPtr) {
listPtr->notselectable = qtrue;
}
return qtrue;
}
/*
===============
ItemParse_scrollhidden
scrollhidden
===============
*/
qboolean ItemParse_scrollhidden( itemDef_t *item , int handle)
{
listBoxDef_t *listPtr;
Item_ValidateTypeData(item);
listPtr = (listBoxDef_t*)item->typeData;
if (item->type == ITEM_TYPE_LISTBOX && listPtr)
{
listPtr->scrollhidden = qtrue;
}
return qtrue;
}
/*
===============
ItemParse_selectionShader
selectionShader
===============
*/
qboolean ItemParse_selectionShader( itemDef_t *item, int handle )
{
pc_token_t token;
if (!trap_PC_ReadToken(handle, &token)) {
return qfalse;
}
listBoxDef_t *listPtr;
Item_ValidateTypeData(item);
listPtr = (listBoxDef_t*)item->typeData;
if (item->type == ITEM_TYPE_LISTBOX && listPtr)
{
listPtr->selectionShader = DC->registerShaderNoMip(token.string);
}
return qtrue;
}
// manually wrapped
qboolean ItemParse_wrapped( itemDef_t *item, int handle ) {
item->window.flags |= WINDOW_WRAPPED;
return qtrue;
}
// auto wrapped
qboolean ItemParse_autowrapped( itemDef_t *item, int handle ) {
item->window.flags |= WINDOW_AUTOWRAPPED;
return qtrue;
}
// horizontalscroll
qboolean ItemParse_horizontalscroll( itemDef_t *item, int handle ) {
item->window.flags |= WINDOW_HORIZONTAL;
return qtrue;
}
/*
===============
ItemParse_type
type <integer>
===============
*/
qboolean ItemParse_type( itemDef_t *item, int handle )
{
// int i,holdInt;
if (!PC_Int_Parse(handle, &item->type))
{
return qfalse;
}
Item_ValidateTypeData(item);
return qtrue;
}
// elementwidth, used for listbox image elements
// uses textalignx for storage
qboolean ItemParse_elementwidth( itemDef_t *item, int handle ) {
listBoxDef_t *listPtr;
Item_ValidateTypeData(item);
listPtr = (listBoxDef_t*)item->typeData;
if (!PC_Float_Parse(handle, &listPtr->elementWidth)) {
return qfalse;
}
return qtrue;
}
// elementheight, used for listbox image elements
// uses textaligny for storage
qboolean ItemParse_elementheight( itemDef_t *item, int handle ) {
listBoxDef_t *listPtr;
Item_ValidateTypeData(item);
listPtr = (listBoxDef_t*)item->typeData;
if (!PC_Float_Parse(handle, &listPtr->elementHeight)) {
return qfalse;
}
return qtrue;
}
// feeder <float>
qboolean ItemParse_feeder( itemDef_t *item, int handle ) {
if (!PC_Float_Parse(handle, &item->special)) {
return qfalse;
}
return qtrue;
}
// elementtype, used to specify what type of elements a listbox contains
// uses textstyle for storage
qboolean ItemParse_elementtype( itemDef_t *item, int handle ) {
listBoxDef_t *listPtr;
Item_ValidateTypeData(item);
if (!item->typeData)
return qfalse;
listPtr = (listBoxDef_t*)item->typeData;
if (!PC_Int_Parse(handle, &listPtr->elementStyle)) {
return qfalse;
}
return qtrue;
}
// columns sets a number of columns and an x pos and width per..
qboolean ItemParse_columns( itemDef_t *item, int handle ) {
int num, i;
listBoxDef_t *listPtr;
Item_ValidateTypeData(item);
if (!item->typeData)
return qfalse;
listPtr = (listBoxDef_t*)item->typeData;
if (PC_Int_Parse(handle, &num)) {
if (num > MAX_LB_COLUMNS) {
num = MAX_LB_COLUMNS;
}
listPtr->numColumns = num;
for (i = 0; i < num; i++) {
int pos, width, maxChars;
if (PC_Int_Parse(handle, &pos) && PC_Int_Parse(handle, &width) && PC_Int_Parse(handle, &maxChars)) {
listPtr->columnInfo[i].pos = pos;
listPtr->columnInfo[i].width = width;
listPtr->columnInfo[i].maxChars = maxChars;
} else {
return qfalse;
}
}
} else {
return qfalse;
}
return qtrue;
}
qboolean ItemParse_border( itemDef_t *item, int handle ) {
if (!PC_Int_Parse(handle, &item->window.border)) {
return qfalse;
}
return qtrue;
}
qboolean ItemParse_bordersize( itemDef_t *item, int handle ) {
if (!PC_Float_Parse(handle, &item->window.borderSize)) {
return qfalse;
}
return qtrue;
}
qboolean ItemParse_visible( itemDef_t *item, int handle ) {
int i;
if (!PC_Int_Parse(handle, &i)) {
return qfalse;
}
if (i) {
item->window.flags |= WINDOW_VISIBLE;
}
return qtrue;
}
qboolean ItemParse_ownerdraw( itemDef_t *item, int handle ) {
if (!PC_Int_Parse(handle, &item->window.ownerDraw)) {
return qfalse;
}
item->type = ITEM_TYPE_OWNERDRAW;
return qtrue;
}
qboolean ItemParse_align( itemDef_t *item, int handle ) {
if (!PC_Int_Parse(handle, &item->alignment)) {
return qfalse;
}
return qtrue;
}
/*
===============
ItemParse_isCharacter
Sets item flag showing this is a character
===============
*/
qboolean ItemParse_isCharacter( itemDef_t *item, int handle )
{
int flag;
if (PC_Int_Parse(handle, &flag))
{
if ( flag )
{
item->flags |= ITF_ISCHARACTER;
}
else
{
item->flags &= ~ITF_ISCHARACTER;
}
return qtrue;
}
return qfalse;
}
/*
===============
ItemParse_textalign
===============
*/
qboolean ItemParse_textalign( itemDef_t *item, int handle )
{
if (!PC_Int_Parse(handle, &item->textalignment))
{
Com_Printf(S_COLOR_YELLOW "Unknown text alignment value");
return qfalse;
}
return qtrue;
}
qboolean ItemParse_textalignx( itemDef_t *item, int handle ) {
if (!PC_Float_Parse(handle, &item->textalignx)) {
return qfalse;
}
return qtrue;
}
qboolean ItemParse_textaligny( itemDef_t *item, int handle ) {
if (!PC_Float_Parse(handle, &item->textaligny)) {
return qfalse;
}
return qtrue;
}
qboolean ItemParse_textscale( itemDef_t *item, int handle ) {
if (!PC_Float_Parse(handle, &item->textscale)) {
return qfalse;
}
return qtrue;
}
qboolean ItemParse_textstyle( itemDef_t *item, int handle ) {
if (!PC_Int_Parse(handle, &item->textStyle)) {
return qfalse;
}
return qtrue;
}
/*
===============
ItemParse_invertyesno
===============
*/
//JLFYESNO MPMOVED
qboolean ItemParse_invertyesno( itemDef_t *item, int handle)
{
if (!PC_Int_Parse(handle, &item->invertYesNo))
{
return qfalse;
}
return qtrue;
}
/*
===============
ItemParse_xoffset (used for yes/no and multi)
===============
*/
qboolean ItemParse_xoffset( itemDef_t *item, int handle)
{
if (!PC_Int_Parse(handle, &item->xoffset))
{
return qfalse;
}
return qtrue;
}
qboolean ItemParse_backcolor( itemDef_t *item, int handle ) {
int i;
float f;
for (i = 0; i < 4; i++) {
if (!PC_Float_Parse(handle, &f)) {
return qfalse;
}
item->window.backColor[i] = f;
}
return qtrue;
}
qboolean ItemParse_forecolor( itemDef_t *item, int handle ) {
int i;
float f;
for (i = 0; i < 4; i++) {
if (!PC_Float_Parse(handle, &f)) {
return qfalse;
}
if (f < 0)
{ //special case for player color
item->window.flags |= WINDOW_PLAYERCOLOR;
return qtrue;
}
item->window.foreColor[i] = f;
item->window.flags |= WINDOW_FORECOLORSET;
}
return qtrue;
}
qboolean ItemParse_bordercolor( itemDef_t *item, int handle ) {
int i;
float f;
for (i = 0; i < 4; i++) {
if (!PC_Float_Parse(handle, &f)) {
return qfalse;
}
item->window.borderColor[i] = f;
}
return qtrue;
}
qboolean ItemParse_outlinecolor( itemDef_t *item, int handle ) {
if (!PC_Color_Parse(handle, &item->window.outlineColor)){
return qfalse;
}
return qtrue;
}
qboolean ItemParse_background( itemDef_t *item, int handle ) {
pc_token_t token;
if (!trap_PC_ReadToken(handle, &token)) {
return qfalse;
}
item->window.background = DC->registerShaderNoMip(token.string);
return qtrue;
}
/*
qboolean ItemParse_cinematic( itemDef_t *item, int handle ) {
if (!PC_String_Parse(handle, &item->window.cinematicName)) {
return qfalse;
}
return qtrue;
}
*/
qboolean ItemParse_doubleClick( itemDef_t *item, int handle ) {
listBoxDef_t *listPtr;
Item_ValidateTypeData(item);
if (!item->typeData) {
return qfalse;
}
listPtr = (listBoxDef_t*)item->typeData;
if (!PC_Script_Parse(handle, &listPtr->doubleClick)) {
return qfalse;
}
return qtrue;
}
qboolean ItemParse_onFocus( itemDef_t *item, int handle ) {
if (!PC_Script_Parse(handle, &item->onFocus)) {
return qfalse;
}
return qtrue;
}
qboolean ItemParse_leaveFocus( itemDef_t *item, int handle ) {
if (!PC_Script_Parse(handle, &item->leaveFocus)) {
return qfalse;
}
return qtrue;
}
/*
qboolean ItemParse_mouseEnter( itemDef_t *item, int handle ) {
if (!PC_Script_Parse(handle, &item->mouseEnter)) {
return qfalse;
}
return qtrue;
}
qboolean ItemParse_mouseExit( itemDef_t *item, int handle ) {
if (!PC_Script_Parse(handle, &item->mouseExit)) {
return qfalse;
}
return qtrue;
}
qboolean ItemParse_mouseEnterText( itemDef_t *item, int handle ) {
if (!PC_Script_Parse(handle, &item->mouseEnterText)) {
return qfalse;
}
return qtrue;
}
qboolean ItemParse_mouseExitText( itemDef_t *item, int handle ) {
if (!PC_Script_Parse(handle, &item->mouseExitText)) {
return qfalse;
}
return qtrue;
}
*/
qboolean ItemParse_action( itemDef_t *item, int handle ) {
if (!PC_Script_Parse(handle, &item->action)) {
return qfalse;
}
return qtrue;
}
//JLF
qboolean ItemParse_selectionNext( itemDef_t *item, int handle ) {
if (!PC_Script_Parse(handle, &item->selectionNext)) {
return qfalse;
}
return qtrue;
}
qboolean ItemParse_selectionPrev( itemDef_t *item, int handle ) {
if (!PC_Script_Parse(handle, &item->selectionPrev)) {
return qfalse;
}
return qtrue;
}
/*
qboolean ItemParse_accept( itemDef_t *item, int handle ) {
if (!PC_Script_Parse(handle, &item->accept)) {
return qfalse;
}
return qtrue;
}
*/
qboolean ItemParse_special( itemDef_t *item, int handle ) {
if (!PC_Float_Parse(handle, &item->special)) {
return qfalse;
}
return qtrue;
}
qboolean ItemParse_cvarTest( itemDef_t *item, int handle ) {
if (!PC_String_Parse(handle, &item->cvarTest)) {
return qfalse;
}
return qtrue;
}
qboolean ItemParse_cvar( itemDef_t *item, int handle )
{
Item_ValidateTypeData(item);
if (!PC_String_Parse(handle, &item->cvar))
{
return qfalse;
}
if ( item->typeData)
{
editFieldDef_t *editPtr;
switch ( item->type )
{
case ITEM_TYPE_EDITFIELD:
case ITEM_TYPE_NUMERICFIELD:
case ITEM_TYPE_YESNO:
case ITEM_TYPE_BIND:
case ITEM_TYPE_SLIDER:
case ITEM_TYPE_TEXT:
editPtr = (editFieldDef_t*)item->typeData;
editPtr->minVal = -1;
editPtr->maxVal = -1;
editPtr->defVal = -1;
break;
}
}
return qtrue;
}
qboolean ItemParse_font( itemDef_t *item, int handle )
{
Item_ValidateTypeData(item);
if (!PC_Int_Parse(handle, &item->iMenuFont))
{
return qfalse;
}
return qtrue;
}
qboolean ItemParse_maxChars( itemDef_t *item, int handle ) {
editFieldDef_t *editPtr;
int maxChars;
Item_ValidateTypeData(item);
if (!item->typeData)
return qfalse;
if (!PC_Int_Parse(handle, &maxChars)) {
return qfalse;
}
editPtr = (editFieldDef_t*)item->typeData;
editPtr->maxChars = maxChars;
return qtrue;
}
qboolean ItemParse_maxPaintChars( itemDef_t *item, int handle ) {
editFieldDef_t *editPtr;
int maxChars;
Item_ValidateTypeData(item);
if (!item->typeData)
return qfalse;
if (!PC_Int_Parse(handle, &maxChars)) {
return qfalse;
}
editPtr = (editFieldDef_t*)item->typeData;
editPtr->maxPaintChars = maxChars;
return qtrue;
}
qboolean ItemParse_maxLineChars( itemDef_t *item, int handle )
{
textScrollDef_t *scrollPtr;
int maxChars;
Item_ValidateTypeData(item);
if (!item->typeData)
return qfalse;
if (!PC_Int_Parse(handle, &maxChars))
{
return qfalse;
}
scrollPtr = (textScrollDef_t*)item->typeData;
scrollPtr->maxLineChars = maxChars;
return qtrue;
}
qboolean ItemParse_lineHeight( itemDef_t *item, int handle )
{
textScrollDef_t *scrollPtr;
int height;
Item_ValidateTypeData(item);
if (!item->typeData)
return qfalse;
if (!PC_Int_Parse(handle, &height))
{
return qfalse;
}
scrollPtr = (textScrollDef_t*)item->typeData;
scrollPtr->lineHeight = height;
return qtrue;
}
qboolean ItemParse_cvarFloat( itemDef_t *item, int handle ) {
editFieldDef_t *editPtr;
Item_ValidateTypeData(item);
if (!item->typeData)
return qfalse;
editPtr = (editFieldDef_t*)item->typeData;
if (PC_String_Parse(handle, &item->cvar) &&
PC_Float_Parse(handle, &editPtr->defVal) &&
PC_Float_Parse(handle, &editPtr->minVal) &&
PC_Float_Parse(handle, &editPtr->maxVal)) {
return qtrue;
}
return qfalse;
}
char currLanguage[32][128];
static const char languageString[32] = "@MENUS_MYLANGUAGE";
qboolean ItemParse_cvarStrList( itemDef_t *item, int handle ) {
pc_token_t token;
multiDef_t *multiPtr;
int pass;
Item_ValidateTypeData(item);
if (!item->typeData)
return qfalse;
multiPtr = (multiDef_t*)item->typeData;
multiPtr->count = 0;
multiPtr->strDef = qtrue;
if (!trap_PC_ReadToken(handle, &token))
{
return qfalse;
}
if (!Q_stricmp(token.string,"feeder") && item->special == FEEDER_PLAYER_SPECIES)
{
#ifndef CGAME
for (; multiPtr->count < uiInfo.playerSpeciesCount; multiPtr->count++)
{
multiPtr->cvarList[multiPtr->count] = String_Alloc(strupr(va("@MENUS_%s",uiInfo.playerSpecies[multiPtr->count].Name ))); //look up translation
multiPtr->cvarStr[multiPtr->count] = uiInfo.playerSpecies[multiPtr->count].Name; //value
}
#endif
return qtrue;
}
// languages
if (!Q_stricmp(token.string,"feeder") && item->special == FEEDER_LANGUAGES)
{
#ifndef CGAME
assert( 0 );
/*
for (; multiPtr->count < uiInfo.languageCount; multiPtr->count++)
{
// The displayed text
trap_GetLanguageName( (const int) multiPtr->count,(char *) currLanguage[multiPtr->count] ); // eg "English"
multiPtr->cvarList[multiPtr->count] = languageString;
// The cvar value that goes into se_language
trap_GetLanguageName( (const int) multiPtr->count,(char *) currLanguage[multiPtr->count] );
multiPtr->cvarStr[multiPtr->count] = currLanguage[multiPtr->count];
}
*/
#endif
return qtrue;
}
if (*token.string != '{') {
return qfalse;
}
pass = 0;
while ( 1 ) {
char* psString;
// if (!trap_PC_ReadToken(handle, &token)) {
// PC_SourceError(handle, "end of file inside menu item\n");
// return qfalse;
// }
if (!PC_String_Parse(handle, (const char **)&psString))
{
PC_SourceError(handle, "end of file inside menu item\n");
return qfalse;
}
//a normal StringAlloc ptr
if ((int)psString > 0)
{
if (*psString == '}') {
return qtrue;
}
if (*psString == ',' || *psString == ';') {
continue;
}
}
if (pass == 0) {
multiPtr->cvarList[multiPtr->count] = psString;
pass = 1;
} else {
multiPtr->cvarStr[multiPtr->count] = psString;
pass = 0;
multiPtr->count++;
if (multiPtr->count >= MAX_MULTI_CVARS) {
return qfalse;
}
}
}
return qfalse; // bk001205 - LCC missing return value
}
qboolean ItemParse_cvarFloatList( itemDef_t *item, int handle )
{
pc_token_t token;
multiDef_t *multiPtr;
Item_ValidateTypeData(item);
if (!item->typeData)
{
return qfalse;
}
multiPtr = (multiDef_t*)item->typeData;
multiPtr->count = 0;
multiPtr->strDef = qfalse;
if (!trap_PC_ReadToken(handle, &token))
{
return qfalse;
}
if (*token.string != '{')
{
return qfalse;
}
while ( 1 )
{
char* string;
if ( !PC_String_Parse ( handle, (const char **)&string ) )
{
PC_SourceError(handle, "end of file inside menu item\n");
return qfalse;
}
//a normal StringAlloc ptr
if ((int)string > 0)
{
if (*string == '}')
{
return qtrue;
}
if (*string == ',' || *string == ';')
{
continue;
}
}
multiPtr->cvarList[multiPtr->count] = string;
if (!PC_Float_Parse(handle, &multiPtr->cvarValue[multiPtr->count]))
{
return qfalse;
}
multiPtr->count++;
if (multiPtr->count >= MAX_MULTI_CVARS)
{
return qfalse;
}
}
return qfalse; // bk001205 - LCC missing return value
}
/*
qboolean ItemParse_addColorRange( itemDef_t *item, int handle ) {
colorRangeDef_t color;
if (PC_Float_Parse(handle, &color.low) &&
PC_Float_Parse(handle, &color.high) &&
PC_Color_Parse(handle, &color.color) ) {
if (item->numColors < MAX_COLOR_RANGES) {
memcpy(&item->colorRanges[item->numColors], &color, sizeof(color));
item->numColors++;
}
return qtrue;
}
return qfalse;
}
*/
qboolean ItemParse_ownerdrawFlag( itemDef_t *item, int handle ) {
int i;
if (!PC_Int_Parse(handle, &i)) {
return qfalse;
}
item->window.ownerDrawFlags |= i;
return qtrue;
}
qboolean ItemParse_enableCvar( itemDef_t *item, int handle ) {
if (PC_Script_Parse(handle, &item->enableCvar)) {
item->cvarFlags = CVAR_ENABLE;
return qtrue;
}
return qfalse;
}
qboolean ItemParse_disableCvar( itemDef_t *item, int handle ) {
if (PC_Script_Parse(handle, &item->enableCvar)) {
item->cvarFlags = CVAR_DISABLE;
return qtrue;
}
return qfalse;
}
qboolean ItemParse_showCvar( itemDef_t *item, int handle ) {
if (PC_Script_Parse(handle, &item->enableCvar)) {
item->cvarFlags = CVAR_SHOW;
return qtrue;
}
return qfalse;
}
qboolean ItemParse_hideCvar( itemDef_t *item, int handle ) {
if (PC_Script_Parse(handle, &item->enableCvar)) {
item->cvarFlags = CVAR_HIDE;
return qtrue;
}
return qfalse;
}
/*
===============
ItemParse_align
===============
*/
qboolean ItemParse_Appearance_slot( itemDef_t *item, int handle )
{
if (!PC_Int_Parse(handle, &item->appearanceSlot))
{
return qfalse;
}
return qtrue;
}
qboolean ItemParse_isSaber( itemDef_t *item, int handle )
{
#ifndef CGAME
int i;
if (PC_Int_Parse(handle, &i))
{
if ( i )
{
item->flags |= ITF_ISSABER;
UI_CacheSaberGlowGraphics();
if ( !ui_saber_parms_parsed )
{
UI_SaberLoadParms();
}
gDoNotMakeUic = true;
}
else
{
item->flags &= ~ITF_ISSABER;
}
return qtrue;
}
#endif
return qfalse;
}
//extern void UI_SaberLoadParms( void );
//extern qboolean ui_saber_parms_parsed;
//extern void UI_CacheSaberGlowGraphics( void );
qboolean ItemParse_isSaber2( itemDef_t *item, int handle )
{
#ifndef CGAME
int i;
if (PC_Int_Parse(handle, &i))
{
if ( i )
{
item->flags |= ITF_ISSABER2;
UI_CacheSaberGlowGraphics();
if ( !ui_saber_parms_parsed )
{
UI_SaberLoadParms();
}
gDoNotMakeUic = true;
}
else
{
item->flags &= ~ITF_ISSABER2;
}
return qtrue;
}
#endif
return qfalse;
}
keywordHash_t itemParseKeywords[] = {
{"action", ItemParse_action, NULL },
// {"addColorRange", ItemParse_addColorRange, NULL },
{"align", ItemParse_align, NULL },
{"autowrapped", ItemParse_autowrapped, NULL },
{"appearance_slot", ItemParse_Appearance_slot, NULL },
{"asset_model", ItemParse_asset_model, NULL },
// {"asset_shader", ItemParse_asset_shader, NULL },
{"backcolor", ItemParse_backcolor, NULL },
{"background", ItemParse_background, NULL },
{"border", ItemParse_border, NULL },
{"bordercolor", ItemParse_bordercolor, NULL },
{"bordersize", ItemParse_bordersize, NULL },
// {"cinematic", ItemParse_cinematic, NULL },
{"columns", ItemParse_columns, NULL },
{"cvar", ItemParse_cvar, NULL },
{"cvarFloat", ItemParse_cvarFloat, NULL },
{"cvarFloatList", ItemParse_cvarFloatList, NULL },
{"cvarStrList", ItemParse_cvarStrList, NULL },
{"cvarTest", ItemParse_cvarTest, NULL },
{"desctext", ItemParse_descText, NULL },
{"decoration", ItemParse_decoration, NULL },
{"disableCvar", ItemParse_disableCvar, NULL },
{"doubleclick", ItemParse_doubleClick, NULL },
{"elementheight", ItemParse_elementheight, NULL },
{"elementtype", ItemParse_elementtype, NULL },
{"elementwidth", ItemParse_elementwidth, NULL },
{"enableCvar", ItemParse_enableCvar, NULL },
{"feeder", ItemParse_feeder, NULL },
{"flag", ItemParse_flag, NULL },
// {"focusSound", ItemParse_focusSound, NULL },
{"font", ItemParse_font, NULL },
{"forecolor", ItemParse_forecolor, NULL },
{"group", ItemParse_group, NULL },
{"hideCvar", ItemParse_hideCvar, NULL },
{"horizontalscroll", ItemParse_horizontalscroll, NULL },
{"isCharacter", ItemParse_isCharacter, NULL },
{"isSaber", ItemParse_isSaber, NULL },
{"isSaber2", ItemParse_isSaber2, NULL },
{"leaveFocus", ItemParse_leaveFocus, NULL },
{"maxChars", ItemParse_maxChars, NULL },
{"maxPaintChars", ItemParse_maxPaintChars, NULL },
{"model_angle", ItemParse_model_angle, NULL },
{"model_fovx", ItemParse_model_fovx, NULL },
{"model_fovy", ItemParse_model_fovy, NULL },
{"model_origin", ItemParse_model_origin, NULL },
{"model_rotation", ItemParse_model_rotation, NULL },
//rww - g2 begin
{"model_g2mins", ItemParse_model_g2mins, NULL },
{"model_g2maxs", ItemParse_model_g2maxs, NULL },
{"model_g2scale", ItemParse_model_g2scale, NULL },
{"model_g2skin", ItemParse_model_g2skin, NULL },
{"model_g2anim", ItemParse_model_g2anim, NULL },
//rww - g2 end
// {"mouseEnter", ItemParse_mouseEnter, NULL },
// {"mouseEnterText", ItemParse_mouseEnterText, NULL },
// {"mouseExit", ItemParse_mouseExit, NULL },
// {"mouseExitText", ItemParse_mouseExitText, NULL },
{"name", ItemParse_name, NULL },
{"notselectable", ItemParse_notselectable, NULL },
{"onFocus", ItemParse_onFocus, NULL },
{"outlinecolor", ItemParse_outlinecolor, NULL },
{"ownerdraw", ItemParse_ownerdraw, NULL },
{"ownerdrawFlag", ItemParse_ownerdrawFlag, NULL },
{"rect", ItemParse_rect, NULL },
{"rectcvar", ItemParse_rectcvar, NULL },
{"showCvar", ItemParse_showCvar, NULL },
{"special", ItemParse_special, NULL },
{"style", ItemParse_style, NULL },
{"text", ItemParse_text, NULL },
{"textalign", ItemParse_textalign, NULL },
{"textalignx", ItemParse_textalignx, NULL },
{"textaligny", ItemParse_textaligny, NULL },
{"textscale", ItemParse_textscale, NULL },
{"textstyle", ItemParse_textstyle, NULL },
// {"text2", ItemParse_text2, NULL },
// {"text2alignx", ItemParse_text2alignx, NULL },
// {"text2aligny", ItemParse_text2aligny, NULL },
{"type", ItemParse_type, NULL },
{"visible", ItemParse_visible, NULL },
{"wrapped", ItemParse_wrapped, NULL },
// Text scroll specific
{"maxLineChars", ItemParse_maxLineChars, NULL },
{"lineHeight", ItemParse_lineHeight, NULL },
{"invertyesno", ItemParse_invertyesno, NULL },
//JLF
{"scrollhidden", ItemParse_scrollhidden, NULL },
{"selectionshader", ItemParse_selectionShader, NULL },
{"xoffset", ItemParse_xoffset, NULL },
{"selectNext", ItemParse_selectionNext, },
{"selectPrev", ItemParse_selectionPrev, },
// {"accept", ItemParse_accept, },
//JLF end
{0, 0, 0 }
};
keywordHash_t *itemParseKeywordHash[KEYWORDHASH_SIZE];
/*
===============
Item_SetupKeywordHash
===============
*/
void Item_SetupKeywordHash(void) {
int i;
memset(itemParseKeywordHash, 0, sizeof(itemParseKeywordHash));
for (i = 0; itemParseKeywords[i].keyword; i++) {
KeywordHash_Add(itemParseKeywordHash, &itemParseKeywords[i]);
}
}
/*
===============
Item_Parse
===============
*/
qboolean Item_Parse(int handle, itemDef_t *item) {
pc_token_t token;
keywordHash_t *key;
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (*token.string != '{') {
return qfalse;
}
while ( 1 ) {
if (!trap_PC_ReadToken(handle, &token)) {
PC_SourceError(handle, "end of file inside menu item\n");
return qfalse;
}
if (*token.string == '}') {
return qtrue;
}
key = KeywordHash_Find(itemParseKeywordHash, token.string);
if (!key) {
PC_SourceError(handle, "unknown menu item keyword %s", token.string);
continue;
}
if ( !key->func(item, handle) ) {
PC_SourceError(handle, "couldn't parse menu item keyword %s", token.string);
return qfalse;
}
}
return qfalse; // bk001205 - LCC missing return value
}
static void Item_TextScroll_BuildLines ( itemDef_t* item )
{
char text[2048];
#if 1
// new asian-aware line breaker... (pasted from elsewhere late @ night, hence aliasing-vars ;-)
//
textScrollDef_t* scrollPtr = (textScrollDef_t*) item->typeData;
const char *psText = item->text; // for copy/paste ease
int iBoxWidth = item->window.rect.w - SCROLLBAR_SIZE - 10;
// this could probably be simplified now, but it was converted from something else I didn't originally write,
// and it works anyway so wtf...
//
const char *psCurrentTextReadPos;
const char *psReadPosAtLineStart;
const char *psBestLineBreakSrcPos;
const char *psLastGood_s; // needed if we get a full screen of chars with no punctuation or space (see usage notes)
qboolean bIsTrailingPunctuation;
unsigned int uiLetter;
if (*psText == '@') // string reference
{
trap_SP_GetStringTextString( &psText[1], text, sizeof(text));
psText = text;
}
psCurrentTextReadPos = psText;
psReadPosAtLineStart = psCurrentTextReadPos;
psBestLineBreakSrcPos = psCurrentTextReadPos;
scrollPtr->iLineCount = 0;
memset((char*)scrollPtr->pLines,0,sizeof(scrollPtr->pLines));
while (*psCurrentTextReadPos && (scrollPtr->iLineCount < MAX_TEXTSCROLL_LINES) )
{
char sLineForDisplay[2048]; // ott
// construct a line...
//
psCurrentTextReadPos = psReadPosAtLineStart;
sLineForDisplay[0] = '\0';
while ( *psCurrentTextReadPos )
{
int iAdvanceCount;
psLastGood_s = psCurrentTextReadPos;
// read letter...
//
uiLetter = trap_AnyLanguage_ReadCharFromString(psCurrentTextReadPos, &iAdvanceCount, &bIsTrailingPunctuation);
psCurrentTextReadPos += iAdvanceCount;
// concat onto string so far...
//
if (uiLetter == 32 && sLineForDisplay[0] == '\0')
{
psReadPosAtLineStart++;
continue; // unless it's a space at the start of a line, in which case ignore it.
}
if (uiLetter > 255)
{
Q_strcat(sLineForDisplay, sizeof(sLineForDisplay),va("%c%c",uiLetter >> 8, uiLetter & 0xFF));
}
else
{
Q_strcat(sLineForDisplay, sizeof(sLineForDisplay),va("%c",uiLetter & 0xFF));
}
if (uiLetter == '\n')
{
// explicit new line...
//
sLineForDisplay[ strlen(sLineForDisplay)-1 ] = '\0'; // kill the CR
psReadPosAtLineStart = psCurrentTextReadPos;
psBestLineBreakSrcPos = psCurrentTextReadPos;
// hack it to fit in with this code...
//
scrollPtr->pLines[ scrollPtr->iLineCount ] = String_Alloc ( sLineForDisplay );
break; // print this line
}
else
if ( DC->textWidth( sLineForDisplay, item->textscale, item->iMenuFont ) >= iBoxWidth )
{
// reached screen edge, so cap off string at bytepos after last good position...
//
if (uiLetter > 255 && bIsTrailingPunctuation && !trap_Language_UsesSpaces())
{
// Special case, don't consider line breaking if you're on an asian punctuation char of
// a language that doesn't use spaces...
//
uiLetter = uiLetter; // breakpoint line only
}
else
{
if (psBestLineBreakSrcPos == psReadPosAtLineStart)
{
// aarrrggh!!!!! we'll only get here is someone has fed in a (probably) garbage string,
// since it doesn't have a single space or punctuation mark right the way across one line
// of the screen. So far, this has only happened in testing when I hardwired a taiwanese
// string into this function while the game was running in english (which should NEVER happen
// normally). On the other hand I suppose it's entirely possible that some taiwanese string
// might have no punctuation at all, so...
//
psBestLineBreakSrcPos = psLastGood_s; // force a break after last good letter
}
sLineForDisplay[ psBestLineBreakSrcPos - psReadPosAtLineStart ] = '\0';
psReadPosAtLineStart = psCurrentTextReadPos = psBestLineBreakSrcPos;
// hack it to fit in with this code...
//
scrollPtr->pLines[ scrollPtr->iLineCount ] = String_Alloc( sLineForDisplay );
break; // print this line
}
}
// record last-good linebreak pos... (ie if we've just concat'd a punctuation point (western or asian) or space)
//
if (bIsTrailingPunctuation || uiLetter == ' ' || (uiLetter > 255 && !trap_Language_UsesSpaces()))
{
psBestLineBreakSrcPos = psCurrentTextReadPos;
}
}
/// arrgghh, this is gettng horrible now...
//
if (scrollPtr->pLines[ scrollPtr->iLineCount ] == NULL && strlen(sLineForDisplay))
{
// then this is the last line and we've just run out of text, no CR, no overflow etc...
//
scrollPtr->pLines[ scrollPtr->iLineCount ] = String_Alloc( sLineForDisplay );
}
scrollPtr->iLineCount++;
}
#else
// old version...
//
int width;
char* lineStart;
char* lineEnd;
float w;
float cw;
textScrollDef_t* scrollPtr = (textScrollDef_t*) item->typeData;
scrollPtr->iLineCount = 0;
width = scrollPtr->maxLineChars;
lineStart = (char*)item->text;
lineEnd = lineStart;
w = 0;
// Keep going as long as there are more lines
while ( scrollPtr->iLineCount < MAX_TEXTSCROLL_LINES )
{
// End of the road
if ( *lineEnd == '\0')
{
if ( lineStart < lineEnd )
{
scrollPtr->pLines[ scrollPtr->iLineCount++ ] = lineStart;
}
break;
}
// Force a line end if its a '\n'
else if ( *lineEnd == '\n' )
{
*lineEnd = '\0';
scrollPtr->pLines[ scrollPtr->iLineCount++ ] = lineStart;
lineStart = lineEnd + 1;
lineEnd = lineStart;
w = 0;
continue;
}
// Get the current character width
cw = DC->textWidth ( va("%c", *lineEnd), item->textscale, item->iMenuFont );
// Past the end of the boundary?
if ( w + cw > (item->window.rect.w - SCROLLBAR_SIZE - 10) )
{
// Past the end so backtrack to the word boundary
while ( *lineEnd != ' ' && *lineEnd != '\t' && lineEnd > lineStart )
{
lineEnd--;
}
*lineEnd = '\0';
scrollPtr->pLines[ scrollPtr->iLineCount++ ] = lineStart;
// Skip any whitespaces
lineEnd++;
while ( (*lineEnd == ' ' || *lineEnd == '\t') && *lineEnd )
{
lineEnd++;
}
lineStart = lineEnd;
w = 0;
}
else
{
w += cw;
lineEnd++;
}
}
#endif
}
// Item_InitControls
// init's special control types
void Item_InitControls(itemDef_t *item)
{
if (item == NULL)
{
return;
}
switch ( item->type )
{
case ITEM_TYPE_LISTBOX:
{
listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
item->cursorPos = 0;
if (listPtr)
{
listPtr->cursorPos = 0;
listPtr->startPos = 0;
listPtr->endPos = 0;
listPtr->cursorPos = 0;
}
break;
}
}
}
/*
===============
Menu Keyword Parse functions
===============
*/
qboolean MenuParse_font( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_String_Parse(handle, &menu->font)) {
return qfalse;
}
if (!DC->Assets.fontRegistered) {
//DC->registerFont(menu->font, 48, &DC->Assets.textFont);
DC->Assets.qhMediumFont = DC->RegisterFont(menu->font);
DC->Assets.fontRegistered = qtrue;
}
return qtrue;
}
qboolean MenuParse_name( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_String_Parse(handle, &menu->window.name)) {
return qfalse;
}
if (Q_stricmp(menu->window.name, "main") == 0) {
// default main as having focus
//menu->window.flags |= WINDOW_HASFOCUS;
}
return qtrue;
}
qboolean MenuParse_fullscreen( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Int_Parse(handle, (int*) &menu->fullScreen)) { // bk001206 - cast qboolean
return qfalse;
}
return qtrue;
}
qboolean MenuParse_rect( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Rect_Parse(handle, &menu->window.rect)) {
return qfalse;
}
return qtrue;
}
/*
=================
MenuParse_style
=================
*/
qboolean MenuParse_style( itemDef_t *item, int handle)
{
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Int_Parse(handle, &menu->window.style))
{
Com_Printf(S_COLOR_YELLOW "Unknown menu style value");
return qfalse;
}
return qtrue;
}
qboolean MenuParse_visible( itemDef_t *item, int handle ) {
int i;
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Int_Parse(handle, &i)) {
return qfalse;
}
if (i) {
menu->window.flags |= WINDOW_VISIBLE;
}
return qtrue;
}
qboolean MenuParse_onOpen( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Script_Parse(handle, &menu->onOpen)) {
return qfalse;
}
return qtrue;
}
qboolean MenuParse_onClose( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Script_Parse(handle, &menu->onClose)) {
return qfalse;
}
return qtrue;
}
//JLFACCEPT MPMOVED
/*
=================
MenuParse_onAccept
=================
*/
qboolean MenuParse_onAccept( itemDef_t *item, int handle )
{
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Script_Parse(handle, &menu->onAccept))
{
return qfalse;
}
return qtrue;
}
qboolean MenuParse_onESC( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Script_Parse(handle, &menu->onESC)) {
return qfalse;
}
return qtrue;
}
qboolean MenuParse_xScript( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Script_Parse(handle, &menu->xScript)) {
return qfalse;
}
return qtrue;
}
qboolean MenuParse_yScript( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Script_Parse(handle, &menu->yScript)) {
return qfalse;
}
return qtrue;
}
qboolean MenuParse_whiteScript( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Script_Parse(handle, &menu->whiteScript)) {
return qfalse;
}
return qtrue;
}
qboolean MenuParse_border( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Int_Parse(handle, &menu->window.border)) {
return qfalse;
}
return qtrue;
}
qboolean MenuParse_borderSize( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Float_Parse(handle, &menu->window.borderSize)) {
return qfalse;
}
return qtrue;
}
qboolean MenuParse_backcolor( itemDef_t *item, int handle ) {
int i;
float f;
menuDef_t *menu = (menuDef_t*)item;
for (i = 0; i < 4; i++) {
if (!PC_Float_Parse(handle, &f)) {
return qfalse;
}
menu->window.backColor[i] = f;
}
return qtrue;
}
/*
=================
MenuParse_descAlignment
=================
*/
qboolean MenuParse_descAlignment( itemDef_t *item, int handle )
{
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Int_Parse(handle, &menu->descAlignment))
{
Com_Printf(S_COLOR_YELLOW "Unknown desc alignment value");
return qfalse;
}
return qtrue;
}
/*
=================
MenuParse_descX
=================
*/
qboolean MenuParse_descX( itemDef_t *item, int handle )
{
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Int_Parse(handle, &menu->descX))
{
return qfalse;
}
return qtrue;
}
/*
=================
MenuParse_descY
=================
*/
qboolean MenuParse_descY( itemDef_t *item, int handle )
{
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Int_Parse(handle, &menu->descY))
{
return qfalse;
}
return qtrue;
}
/*
=================
MenuParse_descScale
=================
*/
qboolean MenuParse_descScale( itemDef_t *item, int handle)
{
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Float_Parse(handle, &menu->descScale))
{
return qfalse;
}
return qtrue;
}
/*
=================
MenuParse_descColor
=================
*/
qboolean MenuParse_descColor( itemDef_t *item, int handle)
{
int i;
float f;
menuDef_t *menu = (menuDef_t*)item;
for (i = 0; i < 4; i++)
{
if (!PC_Float_Parse(handle, &f))
{
return qfalse;
}
menu->descColor[i] = f;
}
return qtrue;
}
qboolean MenuParse_forecolor( itemDef_t *item, int handle ) {
int i;
float f;
menuDef_t *menu = (menuDef_t*)item;
for (i = 0; i < 4; i++) {
if (!PC_Float_Parse(handle, &f)) {
return qfalse;
}
if (f < 0)
{ //special case for player color
menu->window.flags |= WINDOW_PLAYERCOLOR;
return qtrue;
}
menu->window.foreColor[i] = f;
menu->window.flags |= WINDOW_FORECOLORSET;
}
return qtrue;
}
qboolean MenuParse_bordercolor( itemDef_t *item, int handle ) {
int i;
float f;
menuDef_t *menu = (menuDef_t*)item;
for (i = 0; i < 4; i++) {
if (!PC_Float_Parse(handle, &f)) {
return qfalse;
}
menu->window.borderColor[i] = f;
}
return qtrue;
}
qboolean MenuParse_focuscolor( itemDef_t *item, int handle ) {
int i;
float f;
menuDef_t *menu = (menuDef_t*)item;
for (i = 0; i < 4; i++) {
if (!PC_Float_Parse(handle, &f)) {
return qfalse;
}
menu->focusColor[i] = f;
}
return qtrue;
}
qboolean MenuParse_disablecolor( itemDef_t *item, int handle ) {
int i;
float f;
menuDef_t *menu = (menuDef_t*)item;
for (i = 0; i < 4; i++) {
if (!PC_Float_Parse(handle, &f)) {
return qfalse;
}
menu->disableColor[i] = f;
}
return qtrue;
}
qboolean MenuParse_outlinecolor( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Color_Parse(handle, &menu->window.outlineColor)){
return qfalse;
}
return qtrue;
}
qboolean MenuParse_background( itemDef_t *item, int handle ) {
pc_token_t token;
menuDef_t *menu = (menuDef_t*)item;
if (!trap_PC_ReadToken(handle, &token)) {
return qfalse;
}
menu->window.background = DC->registerShaderNoMip(token.string);
return qtrue;
}
/*
qboolean MenuParse_cinematic( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_String_Parse(handle, &menu->window.cinematicName)) {
return qfalse;
}
return qtrue;
}
*/
qboolean MenuParse_ownerdrawFlag( itemDef_t *item, int handle ) {
int i;
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Int_Parse(handle, &i)) {
return qfalse;
}
menu->window.ownerDrawFlags |= i;
return qtrue;
}
qboolean MenuParse_ownerdraw( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Int_Parse(handle, &menu->window.ownerDraw)) {
return qfalse;
}
return qtrue;
}
// decoration
qboolean MenuParse_popup( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
menu->window.flags |= WINDOW_POPUP;
return qtrue;
}
qboolean MenuParse_outOfBounds( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
menu->window.flags |= WINDOW_OOB_CLICK;
return qtrue;
}
qboolean MenuParse_soundLoop( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_String_Parse(handle, &menu->soundName)) {
return qfalse;
}
return qtrue;
}
qboolean MenuParse_fadeClamp( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Float_Parse(handle, &menu->fadeClamp)) {
return qfalse;
}
return qtrue;
}
qboolean MenuParse_fadeAmount( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Float_Parse(handle, &menu->fadeAmount)) {
return qfalse;
}
return qtrue;
}
qboolean MenuParse_fadeCycle( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Int_Parse(handle, &menu->fadeCycle)) {
return qfalse;
}
return qtrue;
}
qboolean MenuParse_itemDef( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
if (menu->itemCount < MAX_MENUITEMS) {
menu->items[menu->itemCount] = (itemDef_t *) UI_Alloc(sizeof(itemDef_t));
Item_Init(menu->items[menu->itemCount]);
if (!Item_Parse(handle, menu->items[menu->itemCount])) {
return qfalse;
}
Item_InitControls(menu->items[menu->itemCount]);
menu->items[menu->itemCount++]->parent = menu;
}
return qtrue;
}
/*
=================
MenuParse_focuscolor
=================
*/
qboolean MenuParse_appearanceIncrement( itemDef_t *item, int handle )
{
menuDef_t *menu = (menuDef_t*)item;
if (!PC_Float_Parse(handle, &menu->appearanceIncrement))
{
return qfalse;
}
return qtrue;
}
keywordHash_t menuParseKeywords[] = {
{"appearanceIncrement", MenuParse_appearanceIncrement, NULL },
{"backcolor", MenuParse_backcolor, NULL },
{"background", MenuParse_background, NULL },
{"border", MenuParse_border, NULL },
{"bordercolor", MenuParse_bordercolor, NULL },
{"borderSize", MenuParse_borderSize, NULL },
// {"cinematic", MenuParse_cinematic, NULL },
{"descAlignment", MenuParse_descAlignment,NULL },
{"desccolor", MenuParse_descColor, NULL },
{"descX", MenuParse_descX, NULL },
{"descY", MenuParse_descY, NULL },
{"descScale", MenuParse_descScale, NULL },
{"disablecolor", MenuParse_disablecolor, NULL },
{"fadeAmount", MenuParse_fadeAmount, NULL },
{"fadeClamp", MenuParse_fadeClamp, NULL },
{"fadeCycle", MenuParse_fadeCycle, NULL },
{"focuscolor", MenuParse_focuscolor, NULL },
{"font", MenuParse_font, NULL },
{"forecolor", MenuParse_forecolor, NULL },
{"fullscreen", MenuParse_fullscreen, NULL },
{"itemDef", MenuParse_itemDef, NULL },
{"name", MenuParse_name, NULL },
{"onClose", MenuParse_onClose, NULL },
//JLFACCEPT MPMOVED
{"onAccept", MenuParse_onAccept, NULL },
{"onESC", MenuParse_onESC, NULL },
{"xScript", MenuParse_xScript, NULL },
{"yScript", MenuParse_yScript, NULL },
{"whiteScript", MenuParse_whiteScript, NULL },
{"outOfBoundsClick", MenuParse_outOfBounds, NULL },
{"onOpen", MenuParse_onOpen, NULL },
{"outlinecolor", MenuParse_outlinecolor, NULL },
{"ownerdraw", MenuParse_ownerdraw, NULL },
{"ownerdrawFlag", MenuParse_ownerdrawFlag,NULL },
{"popup", MenuParse_popup, NULL },
{"rect", MenuParse_rect, NULL },
{"soundLoop", MenuParse_soundLoop, NULL },
{"style", MenuParse_style, NULL },
{"visible", MenuParse_visible, NULL },
{0, 0, 0 }
};
keywordHash_t *menuParseKeywordHash[KEYWORDHASH_SIZE];
/*
===============
Menu_SetupKeywordHash
===============
*/
void Menu_SetupKeywordHash(void) {
int i;
memset(menuParseKeywordHash, 0, sizeof(menuParseKeywordHash));
for (i = 0; menuParseKeywords[i].keyword; i++) {
KeywordHash_Add(menuParseKeywordHash, &menuParseKeywords[i]);
}
}
/*
===============
Menu_Parse
===============
*/
qboolean Menu_Parse(int handle, menuDef_t *menu) {
pc_token_t token;
keywordHash_t *key;
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (*token.string != '{') {
return qfalse;
}
while ( 1 ) {
if (!trap_PC_ReadToken(handle, &token)) {
PC_SourceError(handle, "end of file inside menu\n");
return qfalse;
}
if (*token.string == '}') {
return qtrue;
}
key = KeywordHash_Find(menuParseKeywordHash, token.string);
if (!key) {
PC_SourceError(handle, "unknown menu keyword %s", token.string);
continue;
}
if ( !key->func((itemDef_t*)menu, handle) ) {
PC_SourceError(handle, "couldn't parse menu keyword %s", token.string);
return qfalse;
}
}
return qfalse; // bk001205 - LCC missing return value
}
/*
===============
Menu_New
===============
*/
void Menu_New(int handle) {
menuDef_t *menu = &Menus[menuCount];
if (menuCount < MAX_MENUS) {
Menu_Init(menu);
if (Menu_Parse(handle, menu)) {
Menu_PostParse(menu);
menuCount++;
}
}
}
int Menu_Count() {
return menuCount;
}
void Menu_PaintAll() {
int i;
if (captureFunc) {
captureFunc(captureData);
}
bool fullScreenUI = false;
for (i = 0; i < menuCount; i++)
{
if (!(Menus[i].window.flags & WINDOW_POPUP || !Menus[i].fullScreen))
{
Menu_Paint(&Menus[i], qfalse);
fullScreenUI = true;
}
}
// Draw the notification icons when in the UI:
if( fullScreenUI )
{
qhandle_t h;
if( XBL_F_GameNotice() )
{
trap_R_SetColor( NULL );
h = trap_R_RegisterShaderNoMip( "gfx/mp/game_received_icon" );
DC->drawHandlePic( 515, 40, 28, 28, h );
}
if( XBL_F_FriendNotice() )
{
trap_R_SetColor( NULL );
h = trap_R_RegisterShaderNoMip( "gfx/mp/friend_received_icon" );
DC->drawHandlePic( 545, 42, 25, 25, h );
}
}
for (i = 0; i < menuCount; i++)
{
if ((Menus[i].window.flags & WINDOW_POPUP || !Menus[i].fullScreen))
Menu_Paint(&Menus[i], qfalse);
}
if (debugMode) {
vec4_t v = {1, 1, 1, 1};
DC->drawText(5, 25, .75, v, va("fps: %f", DC->FPS), 0, 0, 0, 0);
DC->drawText(5, 45, .75, v, va("x: %d y:%d", DC->cursorx,DC->cursory), 0, 0, 0, 0);
}
}
void Menu_Reset() {
menuCount = 0;
}
displayContextDef_t *Display_GetContext() {
return DC;
}
void *Display_CaptureItem(int x, int y) {
int i;
for (i = 0; i < menuCount; i++) {
// turn off focus each item
// menu->items[i].window.flags &= ~WINDOW_HASFOCUS;
if (Rect_ContainsPoint(&Menus[i].window.rect, x, y)) {
return &Menus[i];
}
}
return NULL;
}
// FIXME:
qboolean Display_MouseMove(void *p, int x, int y) {
//JLFMOUSE AGAIN I THINK THIS SHOULD BE MOOT
//#ifdef _XBOX
//look for all textscroll items in this menu
// return qtrue;
//#endif
//END JLF
int i;
menuDef_t *menu = (menuDef_t *) p;
if (menu == NULL) {
menu = Menu_GetFocused();
if (menu) {
if (menu->window.flags & WINDOW_POPUP) {
Menu_HandleMouseMove(menu, x, y);
return qtrue;
}
}
for (i = 0; i < menuCount; i++) {
Menu_HandleMouseMove(&Menus[i], x, y);
}
} else {
menu->window.rect.x += x;
menu->window.rect.y += y;
Menu_UpdatePosition(menu);
}
return qtrue;
}
int Display_CursorType(int x, int y) {
int i;
for (i = 0; i < menuCount; i++) {
rectDef_t r2;
r2.x = Menus[i].window.rect.x - 3;
r2.y = Menus[i].window.rect.y - 3;
r2.w = r2.h = 7;
if (Rect_ContainsPoint(&r2, x, y)) {
return CURSOR_SIZER;
}
}
return CURSOR_ARROW;
}
void Display_HandleKey(int key, qboolean down, int x, int y) {
menuDef_t *menu = (menuDef_t *) Display_CaptureItem(x, y);
if (menu == NULL) {
menu = Menu_GetFocused();
}
if (menu) {
Menu_HandleKey(menu, key, down );
}
}
static void Window_CacheContents(windowDef_t *window) {
/*
if (window) {
if (window->cinematicName) {
int cin = DC->playCinematic(window->cinematicName, 0, 0, 0, 0);
DC->stopCinematic(cin);
}
}
*/
}
static void Item_CacheContents(itemDef_t *item) {
if (item) {
Window_CacheContents(&item->window);
}
}
static void Menu_CacheContents(menuDef_t *menu) {
if (menu) {
int i;
Window_CacheContents(&menu->window);
for (i = 0; i < menu->itemCount; i++) {
Item_CacheContents(menu->items[i]);
}
if (menu->soundName && *menu->soundName) {
DC->registerSound(menu->soundName);
}
}
}
void Display_CacheAll() {
int i;
for (i = 0; i < menuCount; i++) {
Menu_CacheContents(&Menus[i]);
}
}
/*
Support routines for the new, heinous, UI Cache shit.
We save out fully parsed menu files, such that loading them takes a
minute fraction of the original time.
*/
typedef const char *uic_string;
typedef void *uic_void;
void UIC_SaveString( FILE *f, uic_string s )
{
if( !s )
return;
int len = strlen( s );
fwrite( &len, sizeof(len), 1, f );
fwrite( s, len, 1, f );
}
void UIC_SaveShader( FILE *f, qhandle_t s )
{
if( !s )
return;
UIC_SaveString( f, RE_ShaderNameFromIndex( s ) );
}
void UIC_SaveListBox( FILE *f, listBoxDef_t *l )
{
fwrite( l, sizeof(listBoxDef_t), 1, f );
UIC_SaveString( f, l->doubleClick );
UIC_SaveShader( f, l->selectionShader );
}
void UIC_SaveEditField( FILE *f, editFieldDef_t *e )
{
fwrite( e, sizeof(editFieldDef_t), 1, f );
}
void UIC_SaveMulti( FILE *f, multiDef_t *m )
{
fwrite( m, sizeof(multiDef_t), 1, f );
for( int i = 0; i < MAX_MULTI_CVARS; ++i )
{
UIC_SaveString( f, m->cvarList[i] );
UIC_SaveString( f, m->cvarStr[i] );
}
}
void UIC_SaveModel( FILE *f, modelDef_t *m )
{
fwrite( m, sizeof(modelDef_t), 1, f );
}
void UIC_SaveTextScroll( FILE *f, textScrollDef_t *t )
{
fwrite( t, sizeof(textScrollDef_t), 1, f );
for( int i = 0; i < MAX_TEXTSCROLL_LINES; ++i )
UIC_SaveString( f, t->pLines[i] );
}
void UIC_SaveGhoul2( FILE *f, itemDef_t *item )
{
if( !item->ghoul2 )
return;
modelDef_t *modelPtr = (modelDef_t *)item->typeData;
// Will be restored from "ui_char_model" on load
if( modelPtr->g2IsPlayer )
{
return;
}
else
{
const char *glmName = G2API_GetGLMName(item->ghoul2, 0);
UIC_SaveString( f, glmName );
}
}
void UIC_SaveItem( FILE *f, itemDef_t *item )
{
fwrite( item, sizeof(itemDef_t), 1, f );
UIC_SaveString( f, item->text );
// UIC_SaveString( f, item->text2 );
// UIC_SaveString( f, item->mouseEnterText );
// UIC_SaveString( f, item->mouseExitText );
// UIC_SaveString( f, item->mouseEnter );
// UIC_SaveString( f, item->mouseExit );
UIC_SaveString( f, item->action );
// UIC_SaveString( f, item->accept );
UIC_SaveString( f, item->selectionNext );
UIC_SaveString( f, item->selectionPrev );
UIC_SaveString( f, item->onFocus );
UIC_SaveString( f, item->leaveFocus );
UIC_SaveString( f, item->cvar );
UIC_SaveString( f, item->cvarTest );
UIC_SaveString( f, item->enableCvar );
UIC_SaveString( f, item->descText );
UIC_SaveString( f, item->window.name );
UIC_SaveString( f, item->window.group );
// UIC_SaveString( f, item->window.cinematicName );
UIC_SaveShader( f, item->window.background );
if( item->typeData )
{
switch( item->type )
{
case ITEM_TYPE_LISTBOX:
UIC_SaveListBox( f, (listBoxDef_t *)item->typeData );
break;
case ITEM_TYPE_EDITFIELD:
case ITEM_TYPE_NUMERICFIELD:
case ITEM_TYPE_YESNO:
case ITEM_TYPE_BIND:
case ITEM_TYPE_SLIDER:
case ITEM_TYPE_TEXT:
UIC_SaveEditField( f, (editFieldDef_t *)item->typeData );
break;
case ITEM_TYPE_MULTI:
UIC_SaveMulti( f, (multiDef_t *)item->typeData );
break;
case ITEM_TYPE_MODEL:
UIC_SaveModel( f, (modelDef_t *)item->typeData );
break;
case ITEM_TYPE_TEXTSCROLL:
UIC_SaveTextScroll( f, (textScrollDef_t *)item->typeData );
break;
default:
assert( 0 );
}
}
UIC_SaveGhoul2( f, item );
}
void UIC_SaveMenu( FILE *f, menuDef_t *menu )
{
fwrite( menu, sizeof(menuDef_t), 1, f );
UIC_SaveString( f, menu->font );
UIC_SaveString( f, menu->onOpen );
UIC_SaveString( f, menu->onClose );
UIC_SaveString( f, menu->onAccept );
UIC_SaveString( f, menu->onESC );
UIC_SaveString( f, menu->xScript );
UIC_SaveString( f, menu->yScript );
UIC_SaveString( f, menu->whiteScript );
UIC_SaveString( f, menu->soundName );
UIC_SaveString( f, menu->window.name );
UIC_SaveString( f, menu->window.group );
// UIC_SaveString( f, menu->window.cinematicName );
UIC_SaveShader( f, menu->window.background );
for( int i = 0; i < menu->itemCount; ++i )
UIC_SaveItem( f, menu->items[i] );
}
///////////////////////////////////////////////////////////////////////////////
// We load the entire UIC file at once, to avoid tons of small disk-reads
static void *uicBuffer = NULL;
static int uicBufferPos = 0;
static int uicBufferLen = 0;
void uic_read( void *dst, size_t size )
{
assert( uicBufferPos + size <= uicBufferLen );
memcpy( dst, ((byte *)uicBuffer) + uicBufferPos, size );
uicBufferPos += size;
}
// Utility, because we store strings for shaders, and don't want to
// automatically call String_Alloc on those:
const char *UIC_LoadString_Internal( void )
{
// UICFIXME: This function isn't length-safe!
static char buf[4096];
int len;
uic_read( &len, sizeof(len) );
assert( len < sizeof(buf) );
uic_read( buf, len );
buf[len] = 0;
return buf;
}
void UIC_LoadString( uic_string &s )
{
if( !s )
return;
s = String_Alloc( UIC_LoadString_Internal() );
}
void UIC_LoadShader( qhandle_t &s )
{
if( !s )
return;
s = DC->registerShaderNoMip( UIC_LoadString_Internal() );
}
void UIC_LoadListBox( uic_void &l )
{
l = UI_Alloc( sizeof(listBoxDef_t) );
uic_read( l, sizeof(listBoxDef_t) );
UIC_LoadString( ((listBoxDef_t *)l)->doubleClick );
UIC_LoadShader( ((listBoxDef_t *)l)->selectionShader );
}
void UIC_LoadEditField( uic_void &e )
{
e = UI_Alloc( sizeof(editFieldDef_t) );
uic_read( e, sizeof(editFieldDef_t) );
}
void UIC_LoadMulti( uic_void &m )
{
m = UI_Alloc( sizeof(multiDef_t) );
uic_read( m, sizeof(multiDef_t) );
for( int i = 0; i < MAX_MULTI_CVARS; ++i )
{
UIC_LoadString( ((multiDef_t *)m)->cvarList[i] );
UIC_LoadString( ((multiDef_t *)m)->cvarStr[i] );
}
}
void UIC_LoadModel( uic_void &m )
{
m = UI_Alloc( sizeof(modelDef_t) );
uic_read( m, sizeof(modelDef_t) );
}
void UIC_LoadTextScroll( uic_void &t )
{
t = UI_Alloc( sizeof(textScrollDef_t) );
uic_read( t, sizeof(textScrollDef_t) );
for( int i = 0; i < MAX_TEXTSCROLL_LINES; ++i )
UIC_LoadString( ((textScrollDef_t *)t)->pLines[i] );
}
void UIC_LoadGhoul2( itemDef_t *item )
{
if( !item->ghoul2 )
return;
item->ghoul2 = NULL;
modelDef_t *modelPtr = (modelDef_t *)item->typeData;
const char *name;
if( modelPtr->g2IsPlayer )
name = va( "models/players/%s/model.glm", Cvar_VariableString( "ui_char_model" ) );
else
name = UIC_LoadString_Internal();
int g2Model = trap_G2API_InitGhoul2Model( &item->ghoul2, name, 0, modelPtr->g2skin, 0, 0, 0);
if (g2Model >= 0)
{
UI_InsertG2Pointer( item->ghoul2 );
item->flags |= ITF_G2VALID;
if ( modelPtr->g2anim )
{
char GLAName[MAX_QPATH];
GLAName[0] = 0;
trap_G2API_GetGLAName(item->ghoul2, 0, GLAName);
if ( GLAName[0] )
{
int animIndex;
char *slash;
slash = Q_strrchr( GLAName, '/' );
if ( slash )
{ //If this isn't true the gla path must be messed up somehow.
strcpy(slash, "/animation.cfg");
animIndex = UI_ParseAnimationFile(GLAName, NULL, qfalse);
if (animIndex != -1)
{ //We parsed out the animation info for whatever model this is
animation_t *anim = &bgAllAnims[animIndex].anims[modelPtr->g2anim];
int sFrame = anim->firstFrame;
int eFrame = anim->firstFrame + anim->numFrames;
int flags = BONE_ANIM_OVERRIDE_FREEZE;
int time = DC->realTime;
float animSpeed = 50.0f / anim->frameLerp;
int blendTime = 150;
if (anim->loopFrames != -1)
{
flags |= BONE_ANIM_OVERRIDE_LOOP;
}
trap_G2API_SetBoneAnim(item->ghoul2, 0, "model_root", sFrame, eFrame, flags, animSpeed, time, -1, blendTime);
// *runTimeLength =((anim->frameLerp * (anim->numFrames-2)));
}
}
}
}
if ( modelPtr->g2skin )
{
trap_G2API_SetSkin(item->ghoul2, 0, modelPtr->g2skin, modelPtr->g2skin);
}
}
}
void UIC_LoadItem( itemDef_t *&item )
{
item = (itemDef_t *) UI_Alloc( sizeof(itemDef_t) );
uic_read( item, sizeof(itemDef_t) );
UIC_LoadString( item->text );
// UIC_LoadString( item->text2 );
// UIC_LoadString( item->mouseEnterText );
// UIC_LoadString( item->mouseExitText );
// UIC_LoadString( item->mouseEnter );
// UIC_LoadString( item->mouseExit );
UIC_LoadString( item->action );
// UIC_LoadString( item->accept );
UIC_LoadString( item->selectionNext );
UIC_LoadString( item->selectionPrev );
UIC_LoadString( item->onFocus );
UIC_LoadString( item->leaveFocus );
UIC_LoadString( item->cvar );
UIC_LoadString( item->cvarTest );
UIC_LoadString( item->enableCvar );
UIC_LoadString( item->descText );
UIC_LoadString( item->window.name );
UIC_LoadString( item->window.group );
// UIC_LoadString( item->window.cinematicName );
UIC_LoadShader( item->window.background );
if( item->typeData )
{
switch( item->type )
{
case ITEM_TYPE_LISTBOX:
UIC_LoadListBox( item->typeData );
break;
case ITEM_TYPE_EDITFIELD:
case ITEM_TYPE_NUMERICFIELD:
case ITEM_TYPE_YESNO:
case ITEM_TYPE_BIND:
case ITEM_TYPE_SLIDER:
case ITEM_TYPE_TEXT:
UIC_LoadEditField( item->typeData );
break;
case ITEM_TYPE_MULTI:
UIC_LoadMulti( item->typeData );
break;
case ITEM_TYPE_MODEL:
UIC_LoadModel( item->typeData );
break;
case ITEM_TYPE_TEXTSCROLL:
UIC_LoadTextScroll( item->typeData );
break;
default:
assert( 0 );
}
}
UIC_LoadGhoul2( item );
}
void UIC_LoadMenu( menuDef_t *menu )
{
uic_read( menu, sizeof(menuDef_t) );
UIC_LoadString( menu->font );
UIC_LoadString( menu->onOpen );
UIC_LoadString( menu->onClose );
UIC_LoadString( menu->onAccept );
UIC_LoadString( menu->onESC );
UIC_LoadString( menu->xScript );
UIC_LoadString( menu->yScript );
UIC_LoadString( menu->whiteScript );
UIC_LoadString( menu->soundName );
UIC_LoadString( menu->window.name );
UIC_LoadString( menu->window.group );
// UIC_LoadString( menu->window.cinematicName );
UIC_LoadShader( menu->window.background );
for( int i = 0; i < menu->itemCount; ++i )
{
UIC_LoadItem( menu->items[i] );
menu->items[i]->parent = menu;
}
}
void UIC_SaveMenuFile( const char *filename, int menuLen )
{
FILE *f = fopen( filename, "wb" );
if( !f )
return;
fwrite( &menuLen, sizeof(int), 1, f );
UIC_SaveMenu( f, &Menus[menuCount-1] );
fclose( f );
}
bool UIC_LoadMenuFile( const char *filename, int menuLen )
{
uicBufferLen = FS_ReadFile( filename, &uicBuffer );
if( uicBufferLen > 0 )
{
uicBufferPos = 0;
int storedLen;
uic_read( &storedLen, sizeof(int) );
// During development, check that the stored menu file size matches
#ifndef FINAL_BUILD
if( menuLen != storedLen )
{
Com_Printf( "UIC file %s is old, re-generating.\n", filename );
FS_FreeFile( uicBuffer );
return false;
}
#endif
UIC_LoadMenu( &Menus[menuCount] );
menuCount++;
FS_FreeFile( uicBuffer );
return true;
}
return false;
}
#include "../namespace_end.h"