Files
Jedi-Academy/base/ui/loadscreen.menu
2013-04-04 14:32:05 -07:00

180 lines
3.2 KiB
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//----------------------------------------------------------------------------------------------
// Load screen
//
// Data displayed while level is loading. Run only during map transitions.
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "loadscreen"
fullScreen 0
rect 0 0 640 480
visible 1
focusColor 1 1 1 1
descX 320
descY 426
descScale 1
descColor .79 .64 .22 .7
descAlignment ITEM_ALIGN_CENTER
disablecolor .5 .5 .5 1
onClose
{
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/load_back"
forecolor 1 1 1 1
visible 0
decoration
}
// Picture that goes along with map
itemDef
{
name mappic
group none
style WINDOW_STYLE_SHADER
rect 25 31 266 200
background "gfx/menus/mission_back"
forecolor 1 1 1 1
visible 0
decoration
}
// Used only if there are enough icons to fill one row
itemDef
{
name weaponicons_singlerow
group none
style WINDOW_STYLE_SHADER
rect 20 280 540 30
forecolor 1 1 1 1
visible 0
decoration
}
// Used only if there are enough icons to fill two rows
itemDef
{
name weaponicons_row1
group none
style WINDOW_STYLE_SHADER
rect 20 260 540 30
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name weaponicons_row2
group none
style WINDOW_STYLE_SHADER
rect 20 305 540 30
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name forceicons_singlerow
group none
style WINDOW_STYLE_SHADER
rect 50 385 540 30
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name forceicons_row1
group none
style WINDOW_STYLE_SHADER
rect 50 360 540 30
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name forceicons_row2
group none
style WINDOW_STYLE_SHADER
rect 50 400 540 30
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name briefingtext
group none
type ITEM_TYPE_TEXTSCROLL
rect 295 20 330 370
cvar ui_missionbriefing
font 4
forecolor 1 1 1 1
textscale 1
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 6
lineHeight 18
visible 1
autowrapped
}
// Frame around map pic
itemDef
{
name background
group none
style WINDOW_STYLE_EMPTY
rect 21 29 270 203
border 1
bordercolor .298 .305 .690 1
bordersize 2
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// Scan line to go over top of everything else
//----------------------------------------------------------------------------------------------
itemDef
{
name scan
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 640
background "gfx/menus/scanlines_noscroll"
forecolor 1 1 1 1
visible 1
decoration
}
}
}