462 lines
8.9 KiB
Plaintext
462 lines
8.9 KiB
Plaintext
//----------------------------------------------------------------------------------------------
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//
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// MP - Rules Moves
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//
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//----------------------------------------------------------------------------------------------
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{
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menuDef
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{
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name "rulesMenu_moves"
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fullScreen 1 // MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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descX 320
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descY 424
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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onESC
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{
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play "sound/interface/esc.wav"
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close "rulesMenu_moves" ;
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open "rulesMenu" ;
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}
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onOpen
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{
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setcvar "ui_movesflag" 0
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setcvar "ui_move_title" 2
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uiScript setMoveCharacter
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uiScript setMovesListDefault
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}
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//----------------------------------------------------------------------------------------------
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// MENU BACKGROUND
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name really_background
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group none
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style WINDOW_STYLE_SHADER
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rect 156 154 320 240
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background "gfx/menus/main_centerblue"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 160 480
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background "gfx/menus/menu_side_text"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text_b
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group none
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style WINDOW_STYLE_SHADER
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rect 480 0 160 480
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background "gfx/menus/menu_side_text_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/main_background"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name left_frame
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group lf_fr
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style WINDOW_STYLE_SHADER
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rect 0 50 320 160
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background "gfx/menus/menu_boxes_left"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name button_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 0 0
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// MOVES BUTTONS
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name game_rulesheader
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group rulesheader
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu_blendbox"
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text @MENUS_MOVES
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rect 100 5 440 24
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font 3
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textalignx 225
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textaligny -1
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forecolor .549 .854 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// DATA
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name move_titles_box
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group none
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style WINDOW_STYLE_FILLED
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rect 25 47 255 23
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backcolor 0 0 .6 1
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visible 1
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decoration
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}
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itemDef
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{
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name move_titles_outline
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group none
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style WINDOW_STYLE_EMPTY
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rect 24 68 255 30
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border 1
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bordersize 1
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bordercolor 0 0 .6 1
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visible 1
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decoration
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}
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itemDef
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{
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name move_titles_title
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type ITEM_TYPE_TEXT
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rect 25 47 255 23
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text @MENUS_MOVE_TYPES
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font 3
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forecolor .549 .854 1 1
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textalignx 125
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visible 1
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decoration
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}
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itemDef
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{
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name move_titles
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group none
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text " "
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descText @MENUS_CHOOSE_MOVE_DESC
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type ITEM_TYPE_MULTI
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style WINDOW_STYLE_EMPTY
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rect 25 77 340 14
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font 2
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textscale .8
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textaligny -5
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textalign ITEM_ALIGN_LEFT
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textstyle .8
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textalignx 0
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backcolor 0 0 0 0
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forecolor .615 .615 .956 1
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feeder 42 //FEEDER_MOVES_TITLES
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cvar "ui_move_title"
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cvarFloatList
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{
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"@MENUS_ACROBATICS" 0
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"@MENUS_SINGLE_FAST" 1
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"@MENUS_SINGLE_MEDIUM" 2
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"@MENUS_SINGLE_STRONG" 3
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"@MENUS_DUAL_SABERS" 4
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"@MENUS_SABER_STAFF" 5
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}
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 0 73 320 24
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}
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mouseExit
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{
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hide button_glow
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}
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action
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{
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uiScript resetMovesList
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play "sound/interface/button1.wav"
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}
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}
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itemDef
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{
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name moveslist_title_box
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group none
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style WINDOW_STYLE_FILLED
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rect 26 110 253 23
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backcolor 0 0 .6 1
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visible 1
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decoration
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}
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itemDef
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{
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name moveslist_title
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type ITEM_TYPE_TEXT
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rect 35 108 253 26
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text @MENUS_MOVES
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font 3
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forecolor .549 .854 1 1
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textalignx 125
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visible 1
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decoration
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}
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itemDef
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{
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name moveslist
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group none
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rect 25 130 253 250
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type ITEM_TYPE_LISTBOX
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style WINDOW_STYLE_FILLED
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elementwidth 120
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elementheight 16
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font 2
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textscale 0.7
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border 1
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bordersize 1
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bordercolor 0 0 .8 1
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forecolor .615 .615 .956 1
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backcolor 0 0 .5 .25
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outlinecolor .5 .5 .5 .5
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elementtype LISTBOX_TEXT
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feeder 41
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desctext @MENUS_MOVE_DESC2
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notselectable
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visible 1
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columns 1 2 55 225
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mouseEnter
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{
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setitemcolor moveslist bordercolor 1 1 1 1
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}
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mouseExit
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{
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setitemcolor moveslist bordercolor 0 0 .8 1
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}
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doubleclick
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{
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play sound/interface/button1.wav
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}
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}
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itemDef
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{
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name character_box
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group none
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style WINDOW_STYLE_EMPTY
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rect 285 38 330 370
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border 1
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bordersize 2
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bordercolor 0 0 .6 1
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visible 1
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decoration
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}
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itemDef
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{
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name character
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group models
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type ITEM_TYPE_MODEL
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rect 295 -30 300 340
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model_g2anim "BOTH_ROLL_F"
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asset_model "ui_char_model"
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model_angle 180
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model_g2mins -20 -15 -10
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model_g2maxs 20 15 45
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model_rotation 50
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model_fovx 50
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model_fovy 50
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isCharacter 1
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isSaber 1
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visible 1
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decoration
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}
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itemDef
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{
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name item_desc
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type ITEM_TYPE_TEXTSCROLL
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rect 295 300 320 90
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text " "
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cvar ui_move_desc
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font 4
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forecolor .549 .854 1 1
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textscale 1
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textalign ITEM_ALIGN_LEFT
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textaligny 6
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visible 1
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lineHeight 13
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}
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//----------------------------------------------------------------------------------------------
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// OTHER MAIN MENU BUTTONS
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//----------------------------------------------------------------------------------------------
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// Credits hidden button
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itemDef
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{
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name creditsbutton
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group othermain
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// text @CREDITS
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descText @MENUS_SHOW_GAME_CREDITS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 200 144 256 256
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font 2
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textscale 1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textalignx 46
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 0
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mouseEnter
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{
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}
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mouseExit
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{
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open creditsMenu
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}
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}
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// BACK button
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itemDef
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{
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name backbutton
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group fade_buttons
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text @MENUS_BACK
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descText @MENUS_BACKTORULES
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 59 444 130 24
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 30 441 190 30
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}
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mouseExit
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{
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hide button_glow
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}
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action
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{
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play "sound/interface/esc.wav" ;
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close all ;
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open rulesMenu
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}
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}
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// EXIT button in lower left corner
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itemDef
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{
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name exitgamebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 255 444 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name exitgamebutton
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group othermain
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text @MENUS_EXIT
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descText @MENUS_LEAVE_JEDI_KNIGHT_II
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 255 444 130 24
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show exitgamebutton_glow
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}
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mouseExit
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{
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hide exitgamebutton_glow
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}
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action
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{
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play "sound/weapons/saber/saberoff.mp3";
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close all ;
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open quitMenu
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}
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}
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}
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}
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