Files
Jedi-Academy/base/ui/jamp/rules_items.menu
2013-04-04 14:32:05 -07:00

1277 lines
24 KiB
Plaintext

//----------------------------------------------------------------------------------------------
// RULES
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "rulesMenu_items"
fullScreen MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 0
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 424
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
hide gamedesc ;
show medpac_desc ;
setitemcolor game_submenu forecolor 1 .682 0 1 ;
setitemcolor medpacmenubutton forecolor 1 1 1 1 ;
}
onESC
{
play "sound/interface/button1.wav" ;
close "rulesMenu_items" ;
open "rulesMenu" ;
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 50 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 50 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//
// TOP MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Big button "NEW"
itemDef
{
name newgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 7 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name newgamebutton
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 126 130 24
text @MENUS_PLAY
descText @MENUS_START_PLAYING_NOW
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show newgamebutton_glow
}
mouseExit
{
hide newgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open multiplayermenu
}
}
// Big button "PLAYER PROFILE"
itemDef
{
name profilebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 170 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name profilebutton
group toprow
text @MENUS_PROFILE
descText @MENUS_PROFILE_DESC
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show profilebutton_glow
}
mouseExit
{
hide profilebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open playerMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 340 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name controlsbutton
group toprow
text @MENUS_CONTROLS2
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open controlsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 502 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name setupbutton
group toprow
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setup_menu
}
}
//----------------------------------------------------------------------------------------------
//
// OTHER MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Credits hidden button
itemDef
{
name creditsbutton
group othermain
// text @CREDITS
descText @MENUS_SHOW_GAME_CREDITS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 200 144 256 256
font 2
textscale 1
textaligny 0
textalign ITEM_ALIGN_CENTER
textalignx 46
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open creditsMenu
}
}
// BACK button
itemDef
{
name backbutton
group fade_buttons
text @MENUS_BACK
descText @MENUS_BACKTORULES
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 59 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 30 441 190 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/esc.wav" ;
close all ;
open rulesMenu
}
}
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 255 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group othermain
text @MENUS_EXIT
descText @MENUS_LEAVE_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open quitMenu
}
}
//----------------------------------------------------------------------------------------------
//
// SECOND ROW MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
itemDef
{
name game_rulesheader
group rulesheader
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_ITEM_RULES_TITLE
rect 100 164 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
// Main highlights
itemDef
{
group mainhighlight
name mainhighlight1
style WINDOW_STYLE_SHADER
rect 40 185 170 20
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group mainhighlight
name mainhighlight2
style WINDOW_STYLE_SHADER
rect 40 205 170 20
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group mainhighlight
name mainhighlight3
style WINDOW_STYLE_SHADER
rect 40 225 170 20
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group mainhighlight
name mainhighlight4
style WINDOW_STYLE_SHADER
rect 40 245 170 20
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group mainhighlight
name mainhighlight5
style WINDOW_STYLE_SHADER
rect 40 265 170 20
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group mainhighlight
name mainhighlight6
style WINDOW_STYLE_SHADER
rect 40 285 170 20
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group mainhighlight
name mainhighlight7
style WINDOW_STYLE_SHADER
rect 40 305 170 20
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group mainhighlight
name mainhighlight8
style WINDOW_STYLE_SHADER
rect 40 325 170 20
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group mainhighlight
name mainhighlight9
style WINDOW_STYLE_SHADER
rect 40 345 170 20
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//
// ITEM RULES
//
//----------------------------------------------------------------------------------------------
itemDef
{
name medpacmenubutton
group game_submenu
text @MENUS_MEDPAC
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 185 170 20
font 2
textscale 0.8
textalignx 170
textaligny -1
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_ITEM_TYPE
mouseEnter
{
show mainhighlight1
}
mouseExit
{
hide mainhighlight1
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor game_submenu forecolor 1 .682 0 1 ;
setitemcolor medpacmenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show medpac_desc ;
}
}
itemDef
{
name bactamenubutton
group game_submenu
text @MENUS_BACTA_CAPS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 205 170 20
font 2
textscale 0.8
textalignx 170
textaligny -1
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_ITEM_TYPE
mouseEnter
{
show mainhighlight2
}
mouseExit
{
hide mainhighlight2
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor game_submenu forecolor 1 .682 0 1 ;
setitemcolor bactamenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show bacta_desc ;
}
}
itemDef
{
name seekermenubutton
group game_submenu
text @MENUS_SEEKER_CAPS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 225 170 20
font 2
textscale 0.8
textalignx 170
textaligny -1
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_ITEM_TYPE
mouseEnter
{
show mainhighlight3
}
mouseExit
{
hide mainhighlight3
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor game_submenu forecolor 1 .682 0 1 ;
setitemcolor seekermenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show seeker_desc ;
}
}
itemDef
{
name sentrymenubutton
group game_submenu
text @MENUS_SENTRY_CAPS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 245 170 20
font 2
textscale 0.8
textalignx 170
textaligny -1
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_ITEM_TYPE
mouseEnter
{
show mainhighlight4
}
mouseExit
{
hide mainhighlight4
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor game_submenu forecolor 1 .682 0 1 ;
setitemcolor sentrymenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show sentry_desc ;
}
}
itemDef
{
name ewebmenubutton
group game_submenu
text @MENUS_EWEB_CAPS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 265 170 20
font 2
textscale 0.8
textalignx 170
textaligny -1
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_ITEM_TYPE
mouseEnter
{
show mainhighlight5
}
mouseExit
{
hide mainhighlight5
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor game_submenu forecolor 1 .682 0 1 ;
setitemcolor ewebmenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show eweb_desc ;
}
}
itemDef
{
name stationarymenubutton
group game_submenu
text @MENUS_STATIONARY_SHIELD_CAPS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 285 170 20
font 2
textscale 0.8
textalignx 170
textaligny -1
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_ITEM_TYPE
mouseEnter
{
show mainhighlight6
}
mouseExit
{
hide mainhighlight6
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor game_submenu forecolor 1 .682 0 1 ;
setitemcolor stationarymenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show stationary_desc ;
}
}
itemDef
{
name personalmenubutton
group game_submenu
text @MENUS_PERSONAL_SHIELD_ARMOR
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 305 170 20
font 2
textscale 0.8
textalignx 170
textaligny -1
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_ITEM_TYPE
mouseEnter
{
show mainhighlight7
}
mouseExit
{
hide mainhighlight7
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor game_submenu forecolor 1 .682 0 1 ;
setitemcolor personalmenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show personal_desc ;
}
}
itemDef
{
name cloakmenubutton
group game_submenu
text @MENUS_CLOAK_CAPS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 325 170 20
font 2
textscale 0.8
textalignx 170
textaligny -1
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_ITEM_TYPE
mouseEnter
{
show mainhighlight8
}
mouseExit
{
hide mainhighlight8
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor game_submenu forecolor 1 .682 0 1 ;
setitemcolor cloakmenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show cloak_desc ;
}
}
itemDef
{
name jetpackmenubutton
group game_submenu
text @MENUS_JETPACK_CAPS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 345 170 20
font 2
textscale 0.8
textalignx 170
textaligny -1
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_ITEM_TYPE
mouseEnter
{
show mainhighlight9
}
mouseExit
{
hide mainhighlight9
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor game_submenu forecolor 1 .682 0 1 ;
setitemcolor jetpackmenubutton forecolor 1 1 1 1 ;
hide gamedesc ;
show jetpack_desc ;
}
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_FILLED
rect 225 183 370 230
backcolor 0 0 .6 .5
forecolor 1 1 1 1
border 1
bordercolor 0 0 .6 1
visible 1
decoration
}
itemDef
{
name medpac_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/i_icon_medkit"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name medpac_desc
text @MENUS_THE_MEDPAC_IS_A_SMALL
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
itemDef
{
name bacta_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 354 185 56 56
background "gfx/hud/i_icon_bacta"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name bacta_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 410 185 56 56
background "gfx/hud/i_icon_big_bacta"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name bacta_desc
text @MENUS_BACTA_CANISTERS_ARE_PORTABLE
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
itemDef
{
name seeker_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/i_icon_seeker"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name seeker_desc
text @MENUS_AN_ATTACK_DRONE_SIMILAR
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
itemDef
{
name sentry_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/i_icon_sentrygun"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name sentry_desc
text @MENUS_THIS_DEADLY_WEAPON_IS
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
itemDef
{
name eweb_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/i_icon_eweb"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name eweb_desc
text @MENUS_EWEB_DESC
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
itemDef
{
name stationary_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/i_icon_shieldwall"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name stationary_desc
text @MENUS_THIS_STATIONARY_ENERGY
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
itemDef
{
name personal_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 360 185 120 56
background "gfx/hud/i_icon_psd"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name personal_desc
text @MENUS_THE_PERSONAL_SHIELD_IS
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
itemDef
{
name cloak_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/i_icon_cloak"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name cloak_desc
text @MENUS_CLOAK_DESC
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
itemDef
{
name jetpack_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/hud/i_icon_jetpack"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name jetpack_desc
text @MENUS_JETPACK_DESC
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
}
}