Files
Jedi-Academy/base/ui/jamp/quit.menu
2013-04-04 14:32:05 -07:00

506 lines
9.6 KiB
Plaintext

//----------------------------------------------------------------------------------------------
//
// QUIT MENU
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "quitMenu"
visible 0
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
focusColor 1 1 1 1 // Focus color for text and items
appearanceIncrement 100 // In miliseconds
descX 320
descY 424
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
appearanceIncrement 100 // In miliseconds
onESC
{
play "sound/interface/button1.wav" ;
close quitMenu ;
open mainMenu ;
}
onOpen
{
setfocus quitgame_cancel
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 50 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 50 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
//
// TOP MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Big button "NEW"
itemDef
{
name newgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 7 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name newgamebutton
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 126 130 24
text @MENUS_PLAY
descText @MENUS_START_PLAYING_NOW
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show newgamebutton_glow
}
mouseExit
{
hide newgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open multiplayermenu
}
}
// Big button "PLAYER PROFILE"
itemDef
{
name profilebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 170 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name profilebutton
group toprow
text @MENUS_PROFILE
descText @MENUS_PROFILE_DESC
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show profilebutton_glow
}
mouseExit
{
hide profilebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open playerMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 340 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name controlsbutton
group toprow
text @MENUS_CONTROLS2
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open controlsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 502 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name setupbutton
group toprow
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setup_menu
}
}
//----------------------------------------------------------------------------------------------
//
// OTHER MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Credits hidden button
itemDef
{
name creditsbutton
group othermain
// text @CREDITS
descText @MENUS_SHOW_GAME_CREDITS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 200 144 256 256
font 2
textscale 1
textaligny 0
textalign ITEM_ALIGN_CENTER
textalignx 46
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open creditsMenu
}
}
//----------------------------------------------------------------------------------------------
//
// QUIT MENU specific stuff
//
//----------------------------------------------------------------------------------------------
// Quitting title
itemDef
{
name quit_title
group none
text @MENUS_LEAVING_JEDI_KNIGHT_2
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
rect 100 164 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
itemDef
{
name confirm
group none
text @MENUS_QUIT_JEDI_KNIGHT_II
font 2
textscale 1
textstyle 0
rect 95 250 450 20
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny 0
decoration
forecolor 1 .682 0 1
visible 1
}
itemDef
{
name quitgame_cancel_button
group none
style WINDOW_STYLE_SHADER
rect 59 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
decoration
visible 0
}
// CANCEL button
itemDef
{
name quitgame_cancel
group none
text @MENUS_NO
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 59 444 130 24
font 3
textscale 1
textalignx 65
textaligny -1
textalign ITEM_ALIGN_CENTER
textstyle 0
descText @MENUS_DO_NOT_LEAVE_JEDI_KNIGHT
forecolor 1 .682 0 1
visible 1
action
{
play "sound/interface/button1.wav" ;
close quitMenu ;
open mainMenu ;
}
mouseEnter
{
show quitgame_cancel_button
}
mouseExit
{
hide quitgame_cancel_button
}
}
itemDef
{
name quitgame_yes_button
group none
style WINDOW_STYLE_SHADER
rect 454 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
decoration
visible 0
}
// YES button
itemDef
{
name quitgame_yes
group none
text @MENUS_YES
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 454 444 130 24
font 3
textscale 1
textalignx 65
textaligny -1
textalign ITEM_ALIGN_CENTER
textstyle 0
descText @MENUS_JEDI_KNIGHT_II
forecolor 1 .682 0 1
visible 1
action
{
play "sound/interface/button1.wav" ;
uiScript Quit // Quit the game
}
mouseEnter
{
show quitgame_yes_button
}
mouseExit
{
hide quitgame_yes_button
}
}
}
}