506 lines
9.6 KiB
Plaintext
506 lines
9.6 KiB
Plaintext
//----------------------------------------------------------------------------------------------
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//
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// QUIT MENU
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//
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//----------------------------------------------------------------------------------------------
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{
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menuDef
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{
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name "quitMenu"
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visible 0
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fullScreen 1 // MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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focusColor 1 1 1 1 // Focus color for text and items
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appearanceIncrement 100 // In miliseconds
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descX 320
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descY 424
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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appearanceIncrement 100 // In miliseconds
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onESC
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{
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play "sound/interface/button1.wav" ;
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close quitMenu ;
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open mainMenu ;
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}
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onOpen
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{
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setfocus quitgame_cancel
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}
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//----------------------------------------------------------------------------------------------
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//
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// MENU BACKGROUND
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name really_background
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group none
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style WINDOW_STYLE_SHADER
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rect 156 154 320 240
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background "gfx/menus/main_centerblue"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 160 480
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background "gfx/menus/menu_side_text"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text_b
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group none
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style WINDOW_STYLE_SHADER
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rect 480 0 160 480
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background "gfx/menus/menu_side_text_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/main_background"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name starwars
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group none
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style WINDOW_STYLE_SHADER
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rect 107 8 428 112
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background "gfx/menus/jediacademy"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name left_frame
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group lf_fr
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style WINDOW_STYLE_SHADER
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rect 0 50 320 160
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background "gfx/menus/menu_boxes_left"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name right_frame
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group rt_fr
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style WINDOW_STYLE_SHADER
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rect 320 50 320 160
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background "gfx/menus/menu_boxes_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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//
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// TOP MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// Big button "NEW"
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itemDef
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{
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name newgamebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 7 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name newgamebutton
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group toprow
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 7 126 130 24
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text @MENUS_PLAY
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descText @MENUS_START_PLAYING_NOW
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show newgamebutton_glow
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}
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mouseExit
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{
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hide newgamebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open multiplayermenu
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}
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}
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// Big button "PLAYER PROFILE"
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itemDef
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{
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name profilebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 170 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name profilebutton
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group toprow
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text @MENUS_PROFILE
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descText @MENUS_PROFILE_DESC
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 170 126 130 24
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textaligny 0
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show profilebutton_glow
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}
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mouseExit
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{
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hide profilebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open playerMenu
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}
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}
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// Big button "CONTROLS"
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itemDef
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{
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name controlsbutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 340 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef {
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name controlsbutton
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group toprow
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text @MENUS_CONTROLS2
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descText @MENUS_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 340 126 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show controlsbutton_glow
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}
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mouseExit
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{
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hide controlsbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open controlsMenu ;
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}
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}
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// Big button "SETUP"
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itemDef
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{
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name setupbutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 502 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef {
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name setupbutton
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group toprow
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text @MENUS_SETUP
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descText @MENUS_CONFIGURE_GAME_SETTINGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 502 126 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show setupbutton_glow
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}
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mouseExit
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{
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hide setupbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open setup_menu
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}
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}
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//----------------------------------------------------------------------------------------------
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//
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// OTHER MAIN MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// Credits hidden button
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itemDef
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{
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name creditsbutton
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group othermain
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// text @CREDITS
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descText @MENUS_SHOW_GAME_CREDITS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 200 144 256 256
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font 2
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textscale 1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textalignx 46
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backcolor 0 0 0 0
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forecolor 0.65 0.65 1 1
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visible 0
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mouseEnter
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{
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}
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mouseExit
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{
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open creditsMenu
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}
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}
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//----------------------------------------------------------------------------------------------
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//
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// QUIT MENU specific stuff
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//
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//----------------------------------------------------------------------------------------------
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// Quitting title
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itemDef
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{
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name quit_title
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group none
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text @MENUS_LEAVING_JEDI_KNIGHT_2
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu_blendbox"
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rect 100 164 440 16
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font 3
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textscale 0.7
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textalign ITEM_ALIGN_CENTER
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textalignx 225
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textaligny -1
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forecolor .549 .854 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name confirm
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group none
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text @MENUS_QUIT_JEDI_KNIGHT_II
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font 2
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textscale 1
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textstyle 0
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rect 95 250 450 20
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textalign ITEM_ALIGN_CENTER
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textalignx 225
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textaligny 0
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decoration
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forecolor 1 .682 0 1
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visible 1
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}
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itemDef
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{
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name quitgame_cancel_button
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group none
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style WINDOW_STYLE_SHADER
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rect 59 444 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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decoration
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visible 0
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}
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// CANCEL button
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itemDef
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{
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name quitgame_cancel
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group none
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text @MENUS_NO
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 59 444 130 24
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font 3
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textscale 1
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textalignx 65
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textaligny -1
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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descText @MENUS_DO_NOT_LEAVE_JEDI_KNIGHT
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forecolor 1 .682 0 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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close quitMenu ;
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open mainMenu ;
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}
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mouseEnter
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{
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show quitgame_cancel_button
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}
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mouseExit
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{
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hide quitgame_cancel_button
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}
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}
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itemDef
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{
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name quitgame_yes_button
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group none
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style WINDOW_STYLE_SHADER
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rect 454 444 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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decoration
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visible 0
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}
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// YES button
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itemDef
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{
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name quitgame_yes
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group none
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text @MENUS_YES
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 454 444 130 24
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font 3
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textscale 1
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textalignx 65
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textaligny -1
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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descText @MENUS_JEDI_KNIGHT_II
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forecolor 1 .682 0 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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uiScript Quit // Quit the game
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}
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mouseEnter
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{
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show quitgame_yes_button
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}
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mouseExit
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{
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hide quitgame_yes_button
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}
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}
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}
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}
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