Files
Jedi-Academy/base/ui/jamp/ingame_playerforce.menu
2013-04-04 14:32:05 -07:00

1575 lines
31 KiB
Plaintext

//-----------------------------------
// SETUP MENU
//-----------------------------------
{
menuDef
{
name "ingame_playerforce"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 105 40 430 425
focusColor 1 1 1 1 // Focus color for text and items
style 1
border 1
descX 320
descY 450
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
uiScript setForce "none"
}
onClose
{
uiScript setForce "none"
// open ingame_player
}
onEsc
{
close ingame_playerforce ;
}
// Overall window backdrop
itemDef
{
name background_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 430 425
background "gfx/menus/menu_box_ingame"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------
// Force Configuration
//----------------------------------------
// Player Configuration title
itemDef
{
name playerconfigtitle
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_CHOOSE_YOUR_FORCE_TRAINING
rect 20 5 390 28
textalign ITEM_ALIGN_CENTER
textalignx 195
textaligny 2
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
font 3
textscale 0.9
forecolor .549 .854 1 1
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force Rank display
itemDef
{
name siderank
group "playersettingforcegroup"
style 0
text @MENUS_FORCE_MASTERY
ownerdraw UI_FORCE_RANK
rect 220 40 0 0
textalign ITEM_ALIGN_CENTER
textalignx 0
textaligny -6
font 2
textscale 1
forecolor 1 .682 0 1
backcolor 0 0 0 0
visible 1
decoration
}
// Force Configuration title
itemDef
{
name playerconfigtitle
style 0
text @MENUS_SPEND_YOUR_POINTS_BY
rect 220 60 0 0
textalign ITEM_ALIGN_CENTER
textalignx 0
textaligny 0
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
font 4
textscale 1
forecolor 1 .682 0 1
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force background light
itemDef
{
name forcedivlight
group lightpowers
style WINDOW_STYLE_SHADER
rect 0 85 225 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 1
decoration
}
// Force background dark
itemDef
{
name forcedivdark
group darkpowers
style WINDOW_STYLE_SHADER
rect 00 85 225 20
background "gfx/menus/menu_blendboxr"
forecolor 1 1 1 1
visible 1
decoration
}
// Force Side Chooser
itemDef
{
name setside
group "playersettingforcegroup"
style 0
text @MENUS_FORCE_SIDE
ownerdraw UI_FORCE_SIDE
rect 26 85 175 16
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny -5
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
font 2
textscale 1
forecolor .615 .615 .956 1
border 0
bordercolor 0 0 0 0
descText @MENUS_CHOOSE_THE_PATH_OF_THE
visible 1
action
{
play "sound/interface/button1.wav" ;
}
}
// Force points remaining
itemDef
{
name siderank
group "playersettingforcegroup"
style 0
text @MENUS_POINTS_REMAINING
ownerdraw UI_FORCE_POINTS
rect 250 85 0 0
textalign ITEM_ALIGN_CENTER
textalignx 60
textaligny -5
font 2
textscale 1
forecolor .549 .854 1 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
//----------------------------------------
// FORCE TEMPLATES
//----------------------------------------
// Force Template title
itemDef
{
name fcflist
group "playersettingforcegroup"
style 0
text @MENUS_FORCE_TEMPLATES
rect 16 113 0 0
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 0
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
font 4
textscale 1
forecolor .549 .854 1 1
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force Template picker
itemDef
{
name fcflist
rect 16 130 185 110
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 155
elementheight 17
font 2
textscale .75
elementtype LISTBOX_TEXT
feeder FEEDER_FORCECFG
textstyle 6
textalign 3
textaligny 2
border 1
bordercolor .5 .5 .5 1
forecolor .615 .615 .956 1
backcolor 0 0 .5 .25
outlinecolor .25 .464 .578 .5
descText @MENUS_CHOOSE_A_PRE_MADE_ALLOCATION
visible 1
columns 1 2 190 250
mouseenter
{
setitemcolor fcflist bordercolor 1 0 0 1
}
mouseexit
{
setitemcolor fcflist bordercolor .5 .5 .5 1
}
action
{
play "sound/interface/button1.wav" ;
}
}
//----------------------------------------
// SAVE TEMPLATE
//----------------------------------------
//Save template title entry field
itemDef
{
name namefield
type ITEM_TYPE_EDITFIELD
style 0
text @MENUS_FILENAME
cvar "ui_SaveFCF"
maxchars 12
rect 5 250 185 32
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
descText @MENUS_ENTER_THE_TITLE_FOR_YOUR
visible 1
}
//Save template button
itemDef
{
name templatesavebutton
group "playerforcetemplatesave"
style WINDOW_STYLE_SHADER
rect 16 280 185 32
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
decoration
visible 0
}
//Save template button
itemDef
{
name templatesavetext
group "playerforcetemplatesave"
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
rect 16 320 185 32
forecolor 1 .682 0 .8
font 4
textscale 1
text @MENUS_MATCHING_NAMES
decoration
visible 0
}
itemDef
{
name templatesave
group "playerforcetemplatesave"
text @MENUS_SAVE_FILE
type 1
style WINDOW_STYLE_EMPTY
rect 16 280 185 32
textalign 1
textalignx 92
textaligny 2
font 2
textscale 1
forecolor 1 .682 0 1
descText @MENUS_SAVE_CURRENT_FORCE_SETUP
visible 1
action
{
play "sound/interface/button1.wav" ;
uiScript saveTemplate;
}
mouseEnter
{
show templatesavetext
show templatesavebutton
}
mouseExit
{
hide templatesavetext
hide templatesavebutton
}
}
//----------------------------------------
// FORCE POWER HEADERS
//----------------------------------------
//----------------------------------------
// NEUTRAL POWERS
//----------------------------------------
// Force Ranks title
itemDef
{
name forceranktitle
group "playersettingforcegroup"
style 0
text @MENUS_POWER
rect 230 112 0 0
textalign ITEM_ALIGN_RIGHT
textalignx 104
textaligny 0
outlinecolor 1 .5 .5 .5
backcolor 0.3 0.3 0.3 1
font 4
textscale 1
forecolor .549 .854 1 1
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
itemDef
{
name forceranktitle2
group "playersettingforcegroup"
style 0
text @MENUS_1_2_3
rect 230 112 0 0
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny 0
outlinecolor 1 .5 .5 .5
backcolor 0.3 0.3 0.3 1
font 4
textscale 1
forecolor .549 .854 1 1
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force Jump Title
itemDef
{
name setfp_jump
group "playersettingforcegroup"
style 0
text @MENUS_FORCE_JUMP
//descText @MENUS_DESCRIPTION_OF_A_FORCE
rect 230 130 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
textaligny 0
font 4
textscale 1
forecolor 0.8 0.8 0.8 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force Jump Dots
itemDef
{
name setfp_jump
group "playersettingforcegroup"
style 0
ownerdraw UI_FORCE_RANK_LEVITATION
rect 230 130 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
textscale .25
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 0.8 0.8 0.8 1
border 0
bordercolor 0 0 0 0
descText @MENUS_LEAP_TO_AMAZING_HEIGHTS
visible 1
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_jump forecolor 1 1 1 1
}
mouseexit
{
setitemcolor setfp_jump forecolor 0.8 0.8 0.8 1
}
}
// Force Push title
itemDef
{
name setfp_push
group "playersettingforcegroup"
style 0
text @MENUS_FORCE_PUSH
//descText @MENUS_DESCRIPTION_OF_A_FORCE
rect 230 147 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
textaligny 0
font 4
textscale 1
forecolor 0.8 0.8 0.8 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force Push Assign
itemDef
{
name setfp_push
group "playersettingforcegroup"
style 0
ownerdraw UI_FORCE_RANK_PUSH
rect 230 147 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
textscale .25
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 0.8 0.8 0.8 1
border 0
bordercolor 0 0 0 0
descText @MENUS_PUSH_YOUR_FOES_AWAY_AND
visible 1
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_push forecolor 1 1 1 1
}
mouseexit
{
setitemcolor setfp_push forecolor 0.8 0.8 0.8 1
}
}
// Force Pull title
itemDef
{
name setfp_pull
group "playersettingforcegroup"
style 0
text @MENUS_FORCE_PULL
//descText @MENUS_DESCRIPTION_OF_A_FORCE
rect 230 164 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
textaligny 0
font 4
textscale 1
forecolor 0.8 0.8 0.8 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force Pull assign
itemDef
{
name setfp_pull
group "playersettingforcegroup"
style 0
ownerdraw UI_FORCE_RANK_PULL
rect 230 164 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
textscale .25
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 0.8 0.8 0.8 1
border 0
bordercolor 0 0 0 0
descText @MENUS_PULL_YOUR_FOES_TO_YOU
visible 1
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_pull forecolor 1 1 1 1
}
mouseexit
{
setitemcolor setfp_pull forecolor 0.8 0.8 0.8 1
}
}
// Force Speed Title
itemDef
{
name setfp_speed
group "playersettingforcegroup"
style 0
text @MENUS_FORCE_SPEED
//descText @MENUS_DESCRIPTION_OF_A_FORCE
rect 230 181 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
textaligny 0
font 4
textscale 1
forecolor 0.8 0.8 0.8 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force Speed Assign
itemDef
{
name setfp_speed
group "playersettingforcegroup"
style 0
ownerdraw UI_FORCE_RANK_SPEED
rect 230 181 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
textscale .25
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 0.8 0.8 0.8 1
border 0
bordercolor 0 0 0 0
descText @MENUS_MOVE_AT_AN_ACCELERATED
visible 1
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_speed forecolor 1 1 1 1
}
mouseexit
{
setitemcolor setfp_speed forecolor 0.8 0.8 0.8 1
}
}
// Force Sight title
itemDef
{
name setfp_see
group "playersettingforcegroup"
style 0
text @MENUS_FORCE_SIGHT
rect 230 198 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
textaligny 0
font 4
textscale 1
forecolor 0.8 0.8 0.8 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force Sight assign
itemDef
{
name setfp_see
group "playersettingforcegroup"
style 0
ownerdraw UI_FORCE_RANK_SEE
rect 230 198 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
textscale .25
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 0.8 0.8 0.8 1
border 0
bordercolor 0 0 0 0
descText @MENUS_SEE_ENEMIES_AT_ALL_TIMES
visible 1
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_see forecolor 1 1 1 1
}
mouseexit
{
setitemcolor setfp_see forecolor 0.8 0.8 0.8 1
}
}
//----------------------------------------
// LIGHTSIDE POWERS
//----------------------------------------
// Force Absorb title
itemDef
{
name setfp_absorb
group lightpowers
style 0
text @MENUS_FORCE_ABSORB
rect 230 223 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
textaligny 0
font 4
textscale 1
forecolor 0.5 0.5 1 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force Absorb assign
itemDef
{
name setfp_absorb
group lightpowers
style 0
ownerdraw UI_FORCE_RANK_ABSORB
rect 230 223 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 0.5 0.5 1 1
border 0
bordercolor 0 0 0 0
descText @MENUS_PROTECT_AGAINST_FORCE
visible 1
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_absorb forecolor 0.75 0.75 1 1
}
mouseexit
{
setitemcolor setfp_absorb forecolor 0.5 0.5 1 1
}
}
// Force Heal title
itemDef
{
name setfp_healself
group lightpowers
style 0
text @MENUS_FORCE_HEAL
//descText @MENUS_DESCRIPTION_OF_A_FORCE
rect 230 240 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
textaligny 0
font 4
textscale 1
forecolor 0.5 0.5 1 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force Heal title
itemDef
{
name setfp_healself
group lightpowers
style 0
ownerdraw UI_FORCE_RANK_HEAL
rect 230 240 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
textscale .9
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 0.5 0.5 1 1
border 0
bordercolor 0 0 0 0
descText @MENUS_HEAL_YOUR_BODY_WITH_THE
visible 1
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_healself forecolor 0.75 0.75 1 1
}
mouseexit
{
setitemcolor setfp_healself forecolor 0.5 0.5 1 1
}
}
// Force Protection title
itemDef
{
name setfp_protect
group lightpowers
style 0
text @MENUS_FORCE_PROTECT
rect 230 257 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
textaligny 0
font 4
textscale 1
forecolor 0.5 0.5 1 1
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force Protection assign
itemDef
{
name setfp_protect
group lightpowers
style 0
ownerdraw UI_FORCE_RANK_PROTECT
rect 230 257 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
textscale .25
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 0.5 0.5 1 1
border 0
bordercolor 0 0 0 0
descText @MENUS_CREATE_AN_AURA_THAT_PROTECTS
visible 1
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_protect forecolor 0.75 0.75 1 1
}
mouseexit
{
setitemcolor setfp_protect forecolor 0.5 0.5 1 1
}
}
// Force Mind Trick title
itemDef
{
name setfp_mindtrick
group lightpowers
style 0
text @MENUS_FORCE_MINDTRICK
rect 230 274 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
textaligny 0
font 4
textscale 1
forecolor 0.5 0.5 1 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force Mind Trick assign
itemDef
{
name setfp_mindtrick
group lightpowers
style 0
ownerdraw UI_FORCE_RANK_TELEPATHY
rect 230 274 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
textscale .9
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 0.5 0.5 1 1
border 0
bordercolor 0 0 0 0
descText @MENUS_RENDER_YOURSELF_INVISIBLE
visible 1
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_mindtrick forecolor 0.75 0.75 1 1
}
mouseexit
{
setitemcolor setfp_mindtrick forecolor 0.5 0.5 1 1
}
}
// Force Team Heal title
itemDef
{
name setfp_teamheal
group lightpowers_team
style 0
text @MENUS_FORCE_TEAM_HEAL
rect 230 291 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
textaligny 0
font 4
textscale 1
forecolor 0.5 0.5 1 1
border 0
bordercolor 0 0 0 0
visible 1
decoration
cvarTest "ui_about_gametype"
hideCvar
{
"0" ;
"1" ;
"2" ;
"3" ;
"4"
}
}
// Force Team Heal assign
itemDef
{
name setfp_teamheal
group lightpowers_team
style 0
ownerdraw UI_FORCE_RANK_TEAM_HEAL
rect 230 291 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
textscale .25
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 0.5 0.5 1 1
border 0
bordercolor 0 0 0 0
descText @MENUS_CHANNEL_THE_FORCE_TO
visible 1
cvarTest "ui_about_gametype"
hideCvar
{
"0" ;
"1" ;
"2" ;
"3" ;
"4"
}
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_teamheal forecolor 0.75 0.75 1 1
}
mouseexit
{
setitemcolor setfp_teamheal forecolor 0.5 0.5 1 1
}
}
//----------------------------------------
// DARKSIDE POWERS
//----------------------------------------
// Force Grip title
itemDef
{
name setfp_grip
group darkpowers
style 0
text @MENUS_FORCE_GRIP
//descText @MENUS_DESCRIPTION_OF_A_FORCE
rect 230 223 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
textaligny 0
font 4
textscale 1
forecolor 1 0.2 0.2 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force Grip assign
itemDef
{
name setfp_grip
group darkpowers
style 0
ownerdraw UI_FORCE_RANK_GRIP
rect 230 223 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
textscale .25
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
descText @MENUS_IMMOBILIZE_OPPONENTS
visible 1
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_grip forecolor 1 0.7 0.7 1
}
mouseexit
{
setitemcolor setfp_grip forecolor 1 0.2 0.2 1
}
}
// Force Drain title
itemDef
{
name setfp_drain
group darkpowers
style 0
text @MENUS_FORCE_DRAIN
//descText @MENUS_DESCRIPTION_OF_A_FORCE
rect 230 240 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
textaligny 0
font 4
textscale 1
forecolor 1 0.2 0.2 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force Drain assign
itemDef
{
name setfp_drain
group darkpowers
style 0
ownerdraw UI_FORCE_RANK_DRAIN
rect 230 240 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
descText @MENUS_DRAIN_THE_FORCE_POWER
visible 1
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_drain forecolor 1 0.7 0.7 1
}
mouseexit
{
setitemcolor setfp_drain forecolor 1 0.2 0.2 1
}
}
// Force Lightning title
itemDef
{
name setfp_lightning
group darkpowers
style 0
text @MENUS_FORCE_LIGHTNING
//descText @MENUS_DESCRIPTION_OF_A_FORCE
rect 230 257 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
textaligny 0
font 4
textscale 1
forecolor 1 0.2 0.2 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force Lightning assign
itemDef
{
name setfp_lightning
group darkpowers
style 0
ownerdraw UI_FORCE_RANK_LIGHTNING
rect 230 257 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
textscale .25
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
descText @MENUS_UNLEASH_DEADLY_ELECTRICAL
visible 1
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_lightning forecolor 1 0.7 0.7 1
}
mouseexit
{
setitemcolor setfp_lightning forecolor 1 0.2 0.2 1
}
}
// Force Rage title
itemDef
{
name setfp_rage
group darkpowers
style 0
text @MENUS_DARK_RAGE
//descText @MENUS_DESCRIPTION_OF_A_FORCE
rect 230 274 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
textaligny 0
font 4
textscale 1
forecolor 1 0.2 0.2 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Force Rage assign
itemDef
{
name setfp_rage
group darkpowers
style 0
ownerdraw UI_FORCE_RANK_RAGE
rect 230 274 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
textscale .25
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
descText @MENUS_BECOME_A_NEARLY_UNSTOPPABLE
visible 1
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_rage forecolor 1 0.7 0.7 1
}
mouseexit
{
setitemcolor setfp_rage forecolor 1 0.2 0.2 1
}
}
// Force Team Energize title
itemDef
{
name setfp_powerother
group darkpowers_team
style 0
text @MENUS_FORCE_TEAM_REPLENISH
//descText @MENUS_DESCRIPTION_OF_A_FORCE
rect 230 291 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
textaligny 0
font 4
textscale 1
forecolor 1 0.2 0.2 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
cvarTest "ui_about_gametype"
hideCvar
{
"0" ;
"1" ;
"2" ;
"3" ;
"4"
}
}
// Force Team Energize assign
itemDef
{
name setfp_powerother
group darkpowers_team
style 0
ownerdraw UI_FORCE_RANK_TEAM_FORCE
rect 230 291 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
textscale .25
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
descText @MENUS_THE_FORCE_TO_BOOST_THE
visible 1
cvarTest "ui_about_gametype"
hideCvar
{
"0" ;
"1" ;
"2" ;
"3" ;
"4"
}
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_powerother forecolor 1 0.7 0.7 1
}
mouseexit
{
setitemcolor setfp_powerother forecolor 1 0.2 0.2 1
}
}
//----------------------------------------
// SABER POWERS
//----------------------------------------
// Saber attack title
itemDef
{
name setfp_saberattack
group "playersettingforcegroup"
style 0
text @MENUS_SABER_ATTACK
//descText @MENUS_DESCRIPTION_OF_A_FORCE
rect 230 316 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
textaligny 0
font 4
textscale 1
forecolor 0.8 0.8 0.8 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Saber attack assign
itemDef
{
name setfp_saberattack
group "playersettingforcegroup"
style 0
ownerdraw UI_FORCE_RANK_SABERATTACK
rect 230 316 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
textscale .25
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 0.8 0.8 0.8 1
border 0
bordercolor 0 0 0 0
descText @MENUS_USE_MORE_POWERFUL_LIGHTSABER
visible 1
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_saberattack forecolor 1 1 1 1
}
mouseexit
{
setitemcolor setfp_saberattack forecolor 0.8 0.8 0.8 1
}
}
// Saber Defend title
itemDef
{
name setfp_saberdefend
group "playersettingforcegroup"
style 0
text @MENUS_SABER_DEFEND
//descText @MENUS_DESCRIPTION_OF_A_FORCE
rect 230 333 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
textaligny 0
font 4
textscale 1
forecolor 0.8 0.8 0.8 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Saber Defend assign
itemDef
{
name setfp_saberdefend
group "playersettingforcegroup"
style 0
ownerdraw UI_FORCE_RANK_SABERDEFEND
rect 230 333 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
textscale .25
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
forecolor 0.8 0.8 0.8 1
border 0
bordercolor 0 0 0 0
descText @MENUS_USE_THE_LIGHTSABER_TO
visible 1
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_saberdefend forecolor 1 1 1 1
}
mouseexit
{
setitemcolor setfp_saberdefend forecolor 0.8 0.8 0.8 1
}
}
// Saber Throw title
itemDef
{
name setfp_saberthrow
group "playersettingforcegroup"
style 0
text @MENUS_SABER_THROW
//descText @MENUS_DESCRIPTION_OF_A_FORCE
rect 230 350 110 15
textalign ITEM_ALIGN_RIGHT
textalignx 105
textaligny 0
font 4
textscale 1
forecolor 0.8 0.8 0.8 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
visible 1
decoration
}
// Saber Throw assign
itemDef
{
name setfp_saberthrow
group "playersettingforcegroup"
style 0
ownerdraw UI_FORCE_RANK_SABERTHROW
rect 230 350 175 15
textalign ITEM_ALIGN_LEFT
textalignx 115
textaligny -6
textscale .25
outlinecolor 1 .5 .5 .5
background "forcecirclegray"
backcolor 0 0 0 0
forecolor 0.8 0.8 0.8 1
border 0
bordercolor 0 0 0 0
descText @MENUS_THROW_YOUR_LIGHTSABER
visible 1
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
setitemcolor setfp_saberthrow forecolor 1 1 1 1
}
mouseexit
{
setitemcolor setfp_saberthrow forecolor 0.8 0.8 0.8 1
}
}
itemDef
{
name nosaber
group "playersettinggroup"
text @MENUS_NO_LIGHTSABER
type 1
style 0
rect 253 338 0 0
textalign ITEM_ALIGN_CENTER
textalignx 65
textaligny 0
font 4
textscale 1
forecolor 0.5 0.5 0.5 1
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
border 0
bordercolor 0 0 0 0
descText @MENUS_MUST_ACQUIRE_A_MINIMUM
visible 0
decoration
}
// Add Saber Attack for saber
itemDef
{
name nosaber
group "playersettinggroup"
text @MENUS__REQUIRES_SABER_ATTACK
type 1
style 0
rect 253 355 0 0
textalign ITEM_ALIGN_CENTER
textalignx 65
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
textaligny 0
font 4
textscale 1
forecolor 0.5 0.5 0.5 1
border 0
bordercolor 0 0 0 0
descText @MENUS_MUST_ACQUIRE_A_MINIMUM
visible 0
decoration
}
// Invisible description box
itemDef
{
name nosaber
group "playersettinggroup"
style 0
rect 230 338 175 34
forecolor .7 .7 .7 1
decoration
descText @MENUS_MUST_ACQUIRE_A_MINIMUM
visible 0
}
//---------------------------------------------
// APPLY BUTTON
//---------------------------------------------
itemDef
{
name applyjoinbutton
group "playerforcejoin"
style WINDOW_STYLE_SHADER
rect 140 370 150 32
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name applyjoin
group "playerforcejoin"
text @MENUS_APPLY_POWERS
type 1
style WINDOW_STYLE_EMPTY
rect 140 370 150 32
textalign 1
textalignx 75
textaligny 2
font 2
textscale 1
forecolor 1 .682 0 1
descText @MENUS_MAKE_THESE_CHANGES_TO
visible 1
action
{
play "sound/interface/button1.wav" ;
uiScript setForce "same"
close ingame_playerforce ;
// uiScript updateForceStatus ;
open ingame_player
}
mouseEnter
{
show applyjoinbutton
}
mouseExit
{
hide applyjoinbutton
}
}
}
}