1575 lines
31 KiB
Plaintext
1575 lines
31 KiB
Plaintext
//-----------------------------------
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// SETUP MENU
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//-----------------------------------
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{
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menuDef
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{
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name "ingame_playerforce"
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visible 0
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fullscreen 0
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outOfBoundsClick // this closes the window if it gets a click out of the rectangle
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rect 105 40 430 425
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focusColor 1 1 1 1 // Focus color for text and items
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style 1
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border 1
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descX 320
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descY 450
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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onOpen
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{
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uiScript setForce "none"
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}
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onClose
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{
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uiScript setForce "none"
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// open ingame_player
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}
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onEsc
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{
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close ingame_playerforce ;
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}
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// Overall window backdrop
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itemDef
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{
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name background_pic
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 430 425
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background "gfx/menus/menu_box_ingame"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------
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// Force Configuration
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//----------------------------------------
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// Player Configuration title
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itemDef
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{
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name playerconfigtitle
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu_blendbox"
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text @MENUS_CHOOSE_YOUR_FORCE_TRAINING
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rect 20 5 390 28
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textalign ITEM_ALIGN_CENTER
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textalignx 195
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textaligny 2
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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font 3
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textscale 0.9
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forecolor .549 .854 1 1
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border 0
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bordercolor 0 0 0 0
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visible 1
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decoration
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}
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// Force Rank display
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itemDef
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{
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name siderank
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group "playersettingforcegroup"
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style 0
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text @MENUS_FORCE_MASTERY
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ownerdraw UI_FORCE_RANK
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rect 220 40 0 0
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textalign ITEM_ALIGN_CENTER
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textalignx 0
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textaligny -6
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font 2
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textscale 1
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forecolor 1 .682 0 1
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backcolor 0 0 0 0
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visible 1
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decoration
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}
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// Force Configuration title
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itemDef
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{
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name playerconfigtitle
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style 0
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text @MENUS_SPEND_YOUR_POINTS_BY
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rect 220 60 0 0
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textalign ITEM_ALIGN_CENTER
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textalignx 0
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textaligny 0
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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font 4
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textscale 1
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forecolor 1 .682 0 1
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border 0
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bordercolor 0 0 0 0
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visible 1
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decoration
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}
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// Force background light
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itemDef
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{
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name forcedivlight
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group lightpowers
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style WINDOW_STYLE_SHADER
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rect 0 85 225 20
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background "gfx/menus/menu_blendbox"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// Force background dark
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itemDef
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{
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name forcedivdark
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group darkpowers
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style WINDOW_STYLE_SHADER
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rect 00 85 225 20
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background "gfx/menus/menu_blendboxr"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// Force Side Chooser
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itemDef
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{
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name setside
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group "playersettingforcegroup"
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style 0
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text @MENUS_FORCE_SIDE
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ownerdraw UI_FORCE_SIDE
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rect 26 85 175 16
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textalign ITEM_ALIGN_LEFT
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textalignx 0
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textaligny -5
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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font 2
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textscale 1
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forecolor .615 .615 .956 1
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border 0
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bordercolor 0 0 0 0
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descText @MENUS_CHOOSE_THE_PATH_OF_THE
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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}
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}
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// Force points remaining
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itemDef
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{
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name siderank
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group "playersettingforcegroup"
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style 0
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text @MENUS_POINTS_REMAINING
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ownerdraw UI_FORCE_POINTS
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rect 250 85 0 0
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textalign ITEM_ALIGN_CENTER
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textalignx 60
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textaligny -5
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font 2
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textscale 1
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forecolor .549 .854 1 1
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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border 0
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bordercolor 0 0 0 0
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visible 1
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decoration
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}
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//----------------------------------------
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// FORCE TEMPLATES
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//----------------------------------------
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// Force Template title
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itemDef
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{
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name fcflist
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group "playersettingforcegroup"
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style 0
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text @MENUS_FORCE_TEMPLATES
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rect 16 113 0 0
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textalign ITEM_ALIGN_LEFT
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textalignx 4
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textaligny 0
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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font 4
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textscale 1
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forecolor .549 .854 1 1
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border 0
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bordercolor 0 0 0 0
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visible 1
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decoration
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}
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// Force Template picker
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itemDef
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{
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name fcflist
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rect 16 130 185 110
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type ITEM_TYPE_LISTBOX
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style WINDOW_STYLE_FILLED
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elementwidth 155
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elementheight 17
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font 2
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textscale .75
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elementtype LISTBOX_TEXT
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feeder FEEDER_FORCECFG
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textstyle 6
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textalign 3
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textaligny 2
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border 1
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bordercolor .5 .5 .5 1
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forecolor .615 .615 .956 1
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backcolor 0 0 .5 .25
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outlinecolor .25 .464 .578 .5
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descText @MENUS_CHOOSE_A_PRE_MADE_ALLOCATION
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visible 1
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columns 1 2 190 250
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mouseenter
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{
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setitemcolor fcflist bordercolor 1 0 0 1
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}
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mouseexit
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{
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setitemcolor fcflist bordercolor .5 .5 .5 1
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}
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action
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{
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play "sound/interface/button1.wav" ;
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}
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}
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//----------------------------------------
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// SAVE TEMPLATE
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//----------------------------------------
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//Save template title entry field
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itemDef
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{
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name namefield
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type ITEM_TYPE_EDITFIELD
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style 0
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text @MENUS_FILENAME
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cvar "ui_SaveFCF"
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maxchars 12
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rect 5 250 185 32
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textalign ITEM_ALIGN_LEFT
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textalignx 0
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textaligny 0
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font 4
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textscale 1
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forecolor .615 .615 .956 1
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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border 0
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bordercolor 0 0 0 0
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descText @MENUS_ENTER_THE_TITLE_FOR_YOUR
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visible 1
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}
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//Save template button
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itemDef
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{
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name templatesavebutton
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group "playerforcetemplatesave"
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style WINDOW_STYLE_SHADER
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rect 16 280 185 32
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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decoration
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visible 0
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}
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//Save template button
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itemDef
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{
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name templatesavetext
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group "playerforcetemplatesave"
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style WINDOW_STYLE_EMPTY
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textalign ITEM_ALIGN_LEFT
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rect 16 320 185 32
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forecolor 1 .682 0 .8
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font 4
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textscale 1
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text @MENUS_MATCHING_NAMES
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decoration
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visible 0
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}
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itemDef
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{
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name templatesave
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group "playerforcetemplatesave"
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text @MENUS_SAVE_FILE
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type 1
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style WINDOW_STYLE_EMPTY
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rect 16 280 185 32
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textalign 1
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textalignx 92
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textaligny 2
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font 2
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textscale 1
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forecolor 1 .682 0 1
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descText @MENUS_SAVE_CURRENT_FORCE_SETUP
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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uiScript saveTemplate;
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}
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mouseEnter
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{
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show templatesavetext
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show templatesavebutton
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}
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mouseExit
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{
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hide templatesavetext
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hide templatesavebutton
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}
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}
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//----------------------------------------
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// FORCE POWER HEADERS
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//----------------------------------------
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//----------------------------------------
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// NEUTRAL POWERS
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//----------------------------------------
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// Force Ranks title
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itemDef
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{
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name forceranktitle
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group "playersettingforcegroup"
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style 0
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text @MENUS_POWER
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rect 230 112 0 0
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textalign ITEM_ALIGN_RIGHT
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textalignx 104
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textaligny 0
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outlinecolor 1 .5 .5 .5
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backcolor 0.3 0.3 0.3 1
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font 4
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textscale 1
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forecolor .549 .854 1 1
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border 0
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bordercolor 0 0 0 0
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visible 1
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decoration
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}
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itemDef
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{
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name forceranktitle2
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group "playersettingforcegroup"
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style 0
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text @MENUS_1_2_3
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rect 230 112 0 0
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textalign ITEM_ALIGN_LEFT
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textalignx 115
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textaligny 0
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outlinecolor 1 .5 .5 .5
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backcolor 0.3 0.3 0.3 1
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font 4
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textscale 1
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forecolor .549 .854 1 1
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border 0
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bordercolor 0 0 0 0
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visible 1
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decoration
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}
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// Force Jump Title
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itemDef
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{
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name setfp_jump
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group "playersettingforcegroup"
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style 0
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text @MENUS_FORCE_JUMP
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//descText @MENUS_DESCRIPTION_OF_A_FORCE
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rect 230 130 110 15
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textalign ITEM_ALIGN_RIGHT
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textalignx 105
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textaligny 0
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font 4
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textscale 1
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forecolor 0.8 0.8 0.8 1
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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border 0
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bordercolor 0 0 0 0
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visible 1
|
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decoration
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}
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// Force Jump Dots
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itemDef
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{
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name setfp_jump
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group "playersettingforcegroup"
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style 0
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ownerdraw UI_FORCE_RANK_LEVITATION
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rect 230 130 175 15
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textalign ITEM_ALIGN_LEFT
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textalignx 115
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textaligny -6
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textscale .25
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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forecolor 0.8 0.8 0.8 1
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border 0
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bordercolor 0 0 0 0
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descText @MENUS_LEAP_TO_AMAZING_HEIGHTS
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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}
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mouseenter
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{
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setitemcolor setfp_jump forecolor 1 1 1 1
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}
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mouseexit
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{
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setitemcolor setfp_jump forecolor 0.8 0.8 0.8 1
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}
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}
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// Force Push title
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itemDef
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{
|
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name setfp_push
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group "playersettingforcegroup"
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style 0
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text @MENUS_FORCE_PUSH
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//descText @MENUS_DESCRIPTION_OF_A_FORCE
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rect 230 147 110 15
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textalign ITEM_ALIGN_RIGHT
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textalignx 105
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textaligny 0
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font 4
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textscale 1
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forecolor 0.8 0.8 0.8 1
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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border 0
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bordercolor 0 0 0 0
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visible 1
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decoration
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}
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// Force Push Assign
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itemDef
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{
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name setfp_push
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group "playersettingforcegroup"
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style 0
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ownerdraw UI_FORCE_RANK_PUSH
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rect 230 147 175 15
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textalign ITEM_ALIGN_LEFT
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textalignx 115
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textaligny -6
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textscale .25
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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forecolor 0.8 0.8 0.8 1
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border 0
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bordercolor 0 0 0 0
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descText @MENUS_PUSH_YOUR_FOES_AWAY_AND
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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}
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mouseenter
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{
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setitemcolor setfp_push forecolor 1 1 1 1
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}
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mouseexit
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{
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setitemcolor setfp_push forecolor 0.8 0.8 0.8 1
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}
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}
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// Force Pull title
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itemDef
|
|
{
|
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name setfp_pull
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group "playersettingforcegroup"
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|
style 0
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|
text @MENUS_FORCE_PULL
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//descText @MENUS_DESCRIPTION_OF_A_FORCE
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rect 230 164 110 15
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textalign ITEM_ALIGN_RIGHT
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|
textalignx 105
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|
textaligny 0
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|
font 4
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|
textscale 1
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|
forecolor 0.8 0.8 0.8 1
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outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// Force Pull assign
|
|
itemDef
|
|
{
|
|
name setfp_pull
|
|
group "playersettingforcegroup"
|
|
style 0
|
|
ownerdraw UI_FORCE_RANK_PULL
|
|
rect 230 164 175 15
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 115
|
|
textaligny -6
|
|
textscale .25
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
forecolor 0.8 0.8 0.8 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
descText @MENUS_PULL_YOUR_FOES_TO_YOU
|
|
visible 1
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
}
|
|
|
|
mouseenter
|
|
{
|
|
setitemcolor setfp_pull forecolor 1 1 1 1
|
|
}
|
|
mouseexit
|
|
{
|
|
setitemcolor setfp_pull forecolor 0.8 0.8 0.8 1
|
|
}
|
|
}
|
|
|
|
// Force Speed Title
|
|
itemDef
|
|
{
|
|
name setfp_speed
|
|
group "playersettingforcegroup"
|
|
style 0
|
|
text @MENUS_FORCE_SPEED
|
|
//descText @MENUS_DESCRIPTION_OF_A_FORCE
|
|
rect 230 181 110 15
|
|
textalign ITEM_ALIGN_RIGHT
|
|
textalignx 105
|
|
textaligny 0
|
|
font 4
|
|
textscale 1
|
|
forecolor 0.8 0.8 0.8 1
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// Force Speed Assign
|
|
itemDef
|
|
{
|
|
name setfp_speed
|
|
group "playersettingforcegroup"
|
|
style 0
|
|
ownerdraw UI_FORCE_RANK_SPEED
|
|
rect 230 181 175 15
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 115
|
|
textaligny -6
|
|
textscale .25
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
forecolor 0.8 0.8 0.8 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
descText @MENUS_MOVE_AT_AN_ACCELERATED
|
|
visible 1
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
}
|
|
|
|
mouseenter
|
|
{
|
|
setitemcolor setfp_speed forecolor 1 1 1 1
|
|
}
|
|
mouseexit
|
|
{
|
|
setitemcolor setfp_speed forecolor 0.8 0.8 0.8 1
|
|
}
|
|
}
|
|
|
|
// Force Sight title
|
|
itemDef
|
|
{
|
|
name setfp_see
|
|
group "playersettingforcegroup"
|
|
style 0
|
|
text @MENUS_FORCE_SIGHT
|
|
rect 230 198 110 15
|
|
textalign ITEM_ALIGN_RIGHT
|
|
textalignx 105
|
|
textaligny 0
|
|
font 4
|
|
textscale 1
|
|
forecolor 0.8 0.8 0.8 1
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// Force Sight assign
|
|
itemDef
|
|
{
|
|
name setfp_see
|
|
group "playersettingforcegroup"
|
|
style 0
|
|
ownerdraw UI_FORCE_RANK_SEE
|
|
rect 230 198 175 15
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 115
|
|
textaligny -6
|
|
textscale .25
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
forecolor 0.8 0.8 0.8 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
descText @MENUS_SEE_ENEMIES_AT_ALL_TIMES
|
|
visible 1
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
}
|
|
|
|
mouseenter
|
|
{
|
|
setitemcolor setfp_see forecolor 1 1 1 1
|
|
}
|
|
mouseexit
|
|
{
|
|
setitemcolor setfp_see forecolor 0.8 0.8 0.8 1
|
|
}
|
|
}
|
|
|
|
//----------------------------------------
|
|
// LIGHTSIDE POWERS
|
|
//----------------------------------------
|
|
|
|
// Force Absorb title
|
|
itemDef
|
|
{
|
|
name setfp_absorb
|
|
group lightpowers
|
|
style 0
|
|
text @MENUS_FORCE_ABSORB
|
|
rect 230 223 110 15
|
|
textalign ITEM_ALIGN_RIGHT
|
|
textalignx 105
|
|
textaligny 0
|
|
font 4
|
|
textscale 1
|
|
forecolor 0.5 0.5 1 1
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// Force Absorb assign
|
|
itemDef
|
|
{
|
|
name setfp_absorb
|
|
group lightpowers
|
|
style 0
|
|
ownerdraw UI_FORCE_RANK_ABSORB
|
|
rect 230 223 175 15
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 115
|
|
textaligny -6
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
forecolor 0.5 0.5 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
descText @MENUS_PROTECT_AGAINST_FORCE
|
|
visible 1
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
}
|
|
|
|
mouseenter
|
|
{
|
|
setitemcolor setfp_absorb forecolor 0.75 0.75 1 1
|
|
}
|
|
mouseexit
|
|
{
|
|
setitemcolor setfp_absorb forecolor 0.5 0.5 1 1
|
|
}
|
|
}
|
|
|
|
// Force Heal title
|
|
itemDef
|
|
{
|
|
name setfp_healself
|
|
group lightpowers
|
|
style 0
|
|
text @MENUS_FORCE_HEAL
|
|
//descText @MENUS_DESCRIPTION_OF_A_FORCE
|
|
rect 230 240 110 15
|
|
textalign ITEM_ALIGN_RIGHT
|
|
textalignx 105
|
|
textaligny 0
|
|
font 4
|
|
textscale 1
|
|
forecolor 0.5 0.5 1 1
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// Force Heal title
|
|
itemDef
|
|
{
|
|
name setfp_healself
|
|
group lightpowers
|
|
style 0
|
|
ownerdraw UI_FORCE_RANK_HEAL
|
|
rect 230 240 175 15
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 115
|
|
textaligny -6
|
|
textscale .9
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
forecolor 0.5 0.5 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
descText @MENUS_HEAL_YOUR_BODY_WITH_THE
|
|
visible 1
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
}
|
|
|
|
mouseenter
|
|
{
|
|
setitemcolor setfp_healself forecolor 0.75 0.75 1 1
|
|
}
|
|
mouseexit
|
|
{
|
|
setitemcolor setfp_healself forecolor 0.5 0.5 1 1
|
|
}
|
|
}
|
|
|
|
// Force Protection title
|
|
itemDef
|
|
{
|
|
name setfp_protect
|
|
group lightpowers
|
|
style 0
|
|
text @MENUS_FORCE_PROTECT
|
|
rect 230 257 110 15
|
|
textalign ITEM_ALIGN_RIGHT
|
|
textalignx 105
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
textaligny 0
|
|
font 4
|
|
textscale 1
|
|
forecolor 0.5 0.5 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// Force Protection assign
|
|
itemDef
|
|
{
|
|
name setfp_protect
|
|
group lightpowers
|
|
style 0
|
|
ownerdraw UI_FORCE_RANK_PROTECT
|
|
rect 230 257 175 15
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 115
|
|
textaligny -6
|
|
textscale .25
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
forecolor 0.5 0.5 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
descText @MENUS_CREATE_AN_AURA_THAT_PROTECTS
|
|
visible 1
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
}
|
|
|
|
mouseenter
|
|
{
|
|
setitemcolor setfp_protect forecolor 0.75 0.75 1 1
|
|
}
|
|
mouseexit
|
|
{
|
|
setitemcolor setfp_protect forecolor 0.5 0.5 1 1
|
|
}
|
|
}
|
|
|
|
// Force Mind Trick title
|
|
itemDef
|
|
{
|
|
name setfp_mindtrick
|
|
group lightpowers
|
|
style 0
|
|
text @MENUS_FORCE_MINDTRICK
|
|
rect 230 274 110 15
|
|
textalign ITEM_ALIGN_RIGHT
|
|
textalignx 105
|
|
textaligny 0
|
|
font 4
|
|
textscale 1
|
|
forecolor 0.5 0.5 1 1
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// Force Mind Trick assign
|
|
itemDef
|
|
{
|
|
name setfp_mindtrick
|
|
group lightpowers
|
|
style 0
|
|
ownerdraw UI_FORCE_RANK_TELEPATHY
|
|
rect 230 274 175 15
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 115
|
|
textaligny -6
|
|
textscale .9
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
forecolor 0.5 0.5 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
descText @MENUS_RENDER_YOURSELF_INVISIBLE
|
|
visible 1
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
}
|
|
|
|
mouseenter
|
|
{
|
|
setitemcolor setfp_mindtrick forecolor 0.75 0.75 1 1
|
|
}
|
|
mouseexit
|
|
{
|
|
setitemcolor setfp_mindtrick forecolor 0.5 0.5 1 1
|
|
}
|
|
}
|
|
|
|
// Force Team Heal title
|
|
itemDef
|
|
{
|
|
name setfp_teamheal
|
|
group lightpowers_team
|
|
style 0
|
|
text @MENUS_FORCE_TEAM_HEAL
|
|
rect 230 291 110 15
|
|
textalign ITEM_ALIGN_RIGHT
|
|
textalignx 105
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
textaligny 0
|
|
font 4
|
|
textscale 1
|
|
forecolor 0.5 0.5 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 1
|
|
decoration
|
|
cvarTest "ui_about_gametype"
|
|
hideCvar
|
|
{
|
|
"0" ;
|
|
"1" ;
|
|
"2" ;
|
|
"3" ;
|
|
"4"
|
|
}
|
|
}
|
|
|
|
// Force Team Heal assign
|
|
itemDef
|
|
{
|
|
name setfp_teamheal
|
|
group lightpowers_team
|
|
style 0
|
|
ownerdraw UI_FORCE_RANK_TEAM_HEAL
|
|
rect 230 291 175 15
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 115
|
|
textaligny -6
|
|
textscale .25
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
forecolor 0.5 0.5 1 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
descText @MENUS_CHANNEL_THE_FORCE_TO
|
|
visible 1
|
|
cvarTest "ui_about_gametype"
|
|
hideCvar
|
|
{
|
|
"0" ;
|
|
"1" ;
|
|
"2" ;
|
|
"3" ;
|
|
"4"
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
}
|
|
|
|
mouseenter
|
|
{
|
|
setitemcolor setfp_teamheal forecolor 0.75 0.75 1 1
|
|
}
|
|
mouseexit
|
|
{
|
|
setitemcolor setfp_teamheal forecolor 0.5 0.5 1 1
|
|
}
|
|
}
|
|
|
|
//----------------------------------------
|
|
// DARKSIDE POWERS
|
|
//----------------------------------------
|
|
|
|
// Force Grip title
|
|
itemDef
|
|
{
|
|
name setfp_grip
|
|
group darkpowers
|
|
style 0
|
|
text @MENUS_FORCE_GRIP
|
|
//descText @MENUS_DESCRIPTION_OF_A_FORCE
|
|
rect 230 223 110 15
|
|
textalign ITEM_ALIGN_RIGHT
|
|
textalignx 105
|
|
textaligny 0
|
|
font 4
|
|
textscale 1
|
|
forecolor 1 0.2 0.2 1
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// Force Grip assign
|
|
itemDef
|
|
{
|
|
name setfp_grip
|
|
group darkpowers
|
|
style 0
|
|
ownerdraw UI_FORCE_RANK_GRIP
|
|
rect 230 223 175 15
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 115
|
|
textaligny -6
|
|
textscale .25
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
forecolor 1 0.2 0.2 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
descText @MENUS_IMMOBILIZE_OPPONENTS
|
|
visible 1
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
}
|
|
|
|
mouseenter
|
|
{
|
|
setitemcolor setfp_grip forecolor 1 0.7 0.7 1
|
|
}
|
|
mouseexit
|
|
{
|
|
setitemcolor setfp_grip forecolor 1 0.2 0.2 1
|
|
}
|
|
}
|
|
|
|
// Force Drain title
|
|
itemDef
|
|
{
|
|
name setfp_drain
|
|
group darkpowers
|
|
style 0
|
|
text @MENUS_FORCE_DRAIN
|
|
//descText @MENUS_DESCRIPTION_OF_A_FORCE
|
|
rect 230 240 110 15
|
|
textalign ITEM_ALIGN_RIGHT
|
|
textalignx 105
|
|
textaligny 0
|
|
font 4
|
|
textscale 1
|
|
forecolor 1 0.2 0.2 1
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// Force Drain assign
|
|
itemDef
|
|
{
|
|
name setfp_drain
|
|
group darkpowers
|
|
style 0
|
|
ownerdraw UI_FORCE_RANK_DRAIN
|
|
rect 230 240 175 15
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 115
|
|
textaligny -6
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
forecolor 1 0.2 0.2 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
descText @MENUS_DRAIN_THE_FORCE_POWER
|
|
visible 1
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
}
|
|
|
|
mouseenter
|
|
{
|
|
setitemcolor setfp_drain forecolor 1 0.7 0.7 1
|
|
}
|
|
mouseexit
|
|
{
|
|
setitemcolor setfp_drain forecolor 1 0.2 0.2 1
|
|
}
|
|
}
|
|
|
|
// Force Lightning title
|
|
itemDef
|
|
{
|
|
name setfp_lightning
|
|
group darkpowers
|
|
style 0
|
|
text @MENUS_FORCE_LIGHTNING
|
|
//descText @MENUS_DESCRIPTION_OF_A_FORCE
|
|
rect 230 257 110 15
|
|
textalign ITEM_ALIGN_RIGHT
|
|
textalignx 105
|
|
textaligny 0
|
|
font 4
|
|
textscale 1
|
|
forecolor 1 0.2 0.2 1
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// Force Lightning assign
|
|
itemDef
|
|
{
|
|
name setfp_lightning
|
|
group darkpowers
|
|
style 0
|
|
ownerdraw UI_FORCE_RANK_LIGHTNING
|
|
rect 230 257 175 15
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 115
|
|
textaligny -6
|
|
textscale .25
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
forecolor 1 0.2 0.2 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
descText @MENUS_UNLEASH_DEADLY_ELECTRICAL
|
|
visible 1
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
}
|
|
|
|
mouseenter
|
|
{
|
|
setitemcolor setfp_lightning forecolor 1 0.7 0.7 1
|
|
}
|
|
mouseexit
|
|
{
|
|
setitemcolor setfp_lightning forecolor 1 0.2 0.2 1
|
|
}
|
|
}
|
|
|
|
// Force Rage title
|
|
itemDef
|
|
{
|
|
name setfp_rage
|
|
group darkpowers
|
|
style 0
|
|
text @MENUS_DARK_RAGE
|
|
//descText @MENUS_DESCRIPTION_OF_A_FORCE
|
|
rect 230 274 110 15
|
|
textalign ITEM_ALIGN_RIGHT
|
|
textalignx 105
|
|
textaligny 0
|
|
font 4
|
|
textscale 1
|
|
forecolor 1 0.2 0.2 1
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// Force Rage assign
|
|
itemDef
|
|
{
|
|
name setfp_rage
|
|
group darkpowers
|
|
style 0
|
|
ownerdraw UI_FORCE_RANK_RAGE
|
|
rect 230 274 175 15
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 115
|
|
textaligny -6
|
|
textscale .25
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
forecolor 1 0.2 0.2 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
descText @MENUS_BECOME_A_NEARLY_UNSTOPPABLE
|
|
visible 1
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
}
|
|
|
|
mouseenter
|
|
{
|
|
setitemcolor setfp_rage forecolor 1 0.7 0.7 1
|
|
}
|
|
mouseexit
|
|
{
|
|
setitemcolor setfp_rage forecolor 1 0.2 0.2 1
|
|
}
|
|
}
|
|
|
|
// Force Team Energize title
|
|
itemDef
|
|
{
|
|
name setfp_powerother
|
|
group darkpowers_team
|
|
style 0
|
|
text @MENUS_FORCE_TEAM_REPLENISH
|
|
//descText @MENUS_DESCRIPTION_OF_A_FORCE
|
|
rect 230 291 110 15
|
|
textalign ITEM_ALIGN_RIGHT
|
|
textalignx 105
|
|
textaligny 0
|
|
font 4
|
|
textscale 1
|
|
forecolor 1 0.2 0.2 1
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
visible 1
|
|
decoration
|
|
cvarTest "ui_about_gametype"
|
|
hideCvar
|
|
{
|
|
"0" ;
|
|
"1" ;
|
|
"2" ;
|
|
"3" ;
|
|
"4"
|
|
}
|
|
}
|
|
|
|
// Force Team Energize assign
|
|
itemDef
|
|
{
|
|
name setfp_powerother
|
|
group darkpowers_team
|
|
style 0
|
|
ownerdraw UI_FORCE_RANK_TEAM_FORCE
|
|
rect 230 291 175 15
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 115
|
|
textaligny -6
|
|
textscale .25
|
|
outlinecolor 1 .5 .5 .5
|
|
backcolor 0 0 0 0
|
|
forecolor 1 0.2 0.2 1
|
|
border 0
|
|
bordercolor 0 0 0 0
|
|
descText @MENUS_THE_FORCE_TO_BOOST_THE
|
|
visible 1
|
|
cvarTest "ui_about_gametype"
|
|
hideCvar
|
|
{
|
|
"0" ;
|
|
"1" ;
|
|
"2" ;
|
|
"3" ;
|
|
"4"
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
}
|
|
|
|
mouseenter
|
|
{
|
|
setitemcolor setfp_powerother forecolor 1 0.7 0.7 1
|
|
}
|
|
mouseexit
|
|
{
|
|
setitemcolor setfp_powerother forecolor 1 0.2 0.2 1
|
|
}
|
|
}
|
|
|
|
//----------------------------------------
|
|
// SABER POWERS
|
|
//----------------------------------------
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// Saber attack title
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itemDef
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{
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name setfp_saberattack
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group "playersettingforcegroup"
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style 0
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text @MENUS_SABER_ATTACK
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//descText @MENUS_DESCRIPTION_OF_A_FORCE
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rect 230 316 110 15
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textalign ITEM_ALIGN_RIGHT
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textalignx 105
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textaligny 0
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font 4
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textscale 1
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forecolor 0.8 0.8 0.8 1
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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border 0
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bordercolor 0 0 0 0
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visible 1
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decoration
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}
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// Saber attack assign
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itemDef
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{
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name setfp_saberattack
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group "playersettingforcegroup"
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style 0
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ownerdraw UI_FORCE_RANK_SABERATTACK
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rect 230 316 175 15
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textalign ITEM_ALIGN_LEFT
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textalignx 115
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textaligny -6
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textscale .25
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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forecolor 0.8 0.8 0.8 1
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border 0
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bordercolor 0 0 0 0
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descText @MENUS_USE_MORE_POWERFUL_LIGHTSABER
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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}
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mouseenter
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{
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setitemcolor setfp_saberattack forecolor 1 1 1 1
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}
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mouseexit
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{
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setitemcolor setfp_saberattack forecolor 0.8 0.8 0.8 1
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}
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}
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// Saber Defend title
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itemDef
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{
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name setfp_saberdefend
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group "playersettingforcegroup"
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style 0
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text @MENUS_SABER_DEFEND
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//descText @MENUS_DESCRIPTION_OF_A_FORCE
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rect 230 333 110 15
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textalign ITEM_ALIGN_RIGHT
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textalignx 105
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textaligny 0
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font 4
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textscale 1
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forecolor 0.8 0.8 0.8 1
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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border 0
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bordercolor 0 0 0 0
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visible 1
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decoration
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}
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// Saber Defend assign
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itemDef
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{
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name setfp_saberdefend
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group "playersettingforcegroup"
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style 0
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ownerdraw UI_FORCE_RANK_SABERDEFEND
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rect 230 333 175 15
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textalign ITEM_ALIGN_LEFT
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textalignx 115
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textaligny -6
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textscale .25
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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forecolor 0.8 0.8 0.8 1
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border 0
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bordercolor 0 0 0 0
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descText @MENUS_USE_THE_LIGHTSABER_TO
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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}
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mouseenter
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{
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setitemcolor setfp_saberdefend forecolor 1 1 1 1
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}
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mouseexit
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{
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setitemcolor setfp_saberdefend forecolor 0.8 0.8 0.8 1
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}
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}
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// Saber Throw title
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itemDef
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{
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name setfp_saberthrow
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group "playersettingforcegroup"
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style 0
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text @MENUS_SABER_THROW
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//descText @MENUS_DESCRIPTION_OF_A_FORCE
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rect 230 350 110 15
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textalign ITEM_ALIGN_RIGHT
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textalignx 105
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textaligny 0
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font 4
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textscale 1
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forecolor 0.8 0.8 0.8 1
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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border 0
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bordercolor 0 0 0 0
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visible 1
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decoration
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}
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// Saber Throw assign
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itemDef
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{
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name setfp_saberthrow
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group "playersettingforcegroup"
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style 0
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ownerdraw UI_FORCE_RANK_SABERTHROW
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rect 230 350 175 15
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textalign ITEM_ALIGN_LEFT
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textalignx 115
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textaligny -6
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textscale .25
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outlinecolor 1 .5 .5 .5
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background "forcecirclegray"
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backcolor 0 0 0 0
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forecolor 0.8 0.8 0.8 1
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border 0
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bordercolor 0 0 0 0
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descText @MENUS_THROW_YOUR_LIGHTSABER
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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}
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mouseenter
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{
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setitemcolor setfp_saberthrow forecolor 1 1 1 1
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}
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mouseexit
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{
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setitemcolor setfp_saberthrow forecolor 0.8 0.8 0.8 1
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}
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}
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itemDef
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{
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name nosaber
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group "playersettinggroup"
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text @MENUS_NO_LIGHTSABER
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type 1
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style 0
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rect 253 338 0 0
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textalign ITEM_ALIGN_CENTER
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textalignx 65
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textaligny 0
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font 4
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textscale 1
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forecolor 0.5 0.5 0.5 1
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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border 0
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bordercolor 0 0 0 0
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descText @MENUS_MUST_ACQUIRE_A_MINIMUM
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visible 0
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decoration
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}
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// Add Saber Attack for saber
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itemDef
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{
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name nosaber
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group "playersettinggroup"
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text @MENUS__REQUIRES_SABER_ATTACK
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type 1
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style 0
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rect 253 355 0 0
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textalign ITEM_ALIGN_CENTER
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textalignx 65
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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textaligny 0
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font 4
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textscale 1
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forecolor 0.5 0.5 0.5 1
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border 0
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bordercolor 0 0 0 0
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descText @MENUS_MUST_ACQUIRE_A_MINIMUM
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visible 0
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decoration
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}
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// Invisible description box
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itemDef
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{
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name nosaber
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group "playersettinggroup"
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style 0
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rect 230 338 175 34
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forecolor .7 .7 .7 1
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decoration
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descText @MENUS_MUST_ACQUIRE_A_MINIMUM
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visible 0
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}
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//---------------------------------------------
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// APPLY BUTTON
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//---------------------------------------------
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itemDef
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{
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name applyjoinbutton
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group "playerforcejoin"
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style WINDOW_STYLE_SHADER
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rect 140 370 150 32
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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decoration
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visible 0
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}
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itemDef
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{
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name applyjoin
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group "playerforcejoin"
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text @MENUS_APPLY_POWERS
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type 1
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style WINDOW_STYLE_EMPTY
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rect 140 370 150 32
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textalign 1
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textalignx 75
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textaligny 2
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font 2
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textscale 1
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forecolor 1 .682 0 1
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descText @MENUS_MAKE_THESE_CHANGES_TO
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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uiScript setForce "same"
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close ingame_playerforce ;
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// uiScript updateForceStatus ;
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open ingame_player
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}
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mouseEnter
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{
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show applyjoinbutton
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}
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mouseExit
|
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{
|
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hide applyjoinbutton
|
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}
|
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}
|
|
}
|
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}
|
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