154 lines
2.7 KiB
Plaintext
154 lines
2.7 KiB
Plaintext
//----------------------------------------------------------------------------------------------
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// ADDBOT MENU
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//----------------------------------------------------------------------------------------------
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{
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menuDef
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{
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name "ingame_addbot"
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visible 0
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fullscreen 0
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outOfBoundsClick // this closes the window if it gets a click out of the rectangle
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rect 105 40 240 128
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disableColor .5 .5 .5 1
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focusColor 1 1 1 1 // Focus color for text and items
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style 1
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border 1
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// Overall window backdrop
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itemDef
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{
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name background_pic
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 240 128
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background "gfx/menus/menu_box_ingame"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name gametypefield
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style 0
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text @MENUS_NAME1
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ownerdraw UI_BOTNAME
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rect 2 4 236 30
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textalign ITEM_ALIGN_RIGHT
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textalignx 80
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textaligny 0
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font 2
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textscale .9
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forecolor 1 .682 0 1
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border 0
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bordercolor 0 0 0 0
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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}
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}
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itemDef
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{
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name gametypefield
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style 0
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text @MENUS_TEAM
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ownerdraw UI_REDBLUE
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rect 2 34 236 30
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textalign ITEM_ALIGN_RIGHT
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textalignx 80
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textaligny 0
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font 2
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textscale .9
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forecolor 1 .682 0 1
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cvarTest "g_gametype"
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disableCvar
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{
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"0" ;
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"1" ;
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"2" ;
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"3" ;
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"4" ;
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"5"
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}
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border 0
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bordercolor 0 0 0 0
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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}
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}
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itemDef
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{
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name gametypefield
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style 0
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text @MENUS_SKILL1
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ownerdraw UI_BOTSKILL
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rect 2 64 236 30
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textalign ITEM_ALIGN_RIGHT
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textalignx 80
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textaligny 0
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font 2
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textscale .9
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forecolor 1 .682 0 1
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border 0
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bordercolor 0 0 0 0
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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}
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}
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itemDef
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{
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name okButton
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group none
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style WINDOW_STYLE_SHADER
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rect 20 94 200 30
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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decoration
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visible 0
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}
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itemDef
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{
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name ok
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text @MENUS_ADD_BOT
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type 1
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style WINDOW_STYLE_EMPTY
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rect 20 94 200 30
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textalignx 80
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textaligny 2
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font 2
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textscale 1
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textalign ITEM_ALIGN_CENTER
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forecolor 1 .682 0 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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uiScript addBot ;
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uiScript closeingame
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}
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mouseEnter
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{
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show okButton
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}
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mouseExit
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{
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hide okButton
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}
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}
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}
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}
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