//---------------------------------------------------------------------------------------------- // ADDBOT MENU //---------------------------------------------------------------------------------------------- { menuDef { name "ingame_addbot" visible 0 fullscreen 0 outOfBoundsClick // this closes the window if it gets a click out of the rectangle rect 105 40 240 128 disableColor .5 .5 .5 1 focusColor 1 1 1 1 // Focus color for text and items style 1 border 1 // Overall window backdrop itemDef { name background_pic group none style WINDOW_STYLE_SHADER rect 0 0 240 128 background "gfx/menus/menu_box_ingame" forecolor 1 1 1 1 visible 1 decoration } itemDef { name gametypefield style 0 text @MENUS_NAME1 ownerdraw UI_BOTNAME rect 2 4 236 30 textalign ITEM_ALIGN_RIGHT textalignx 80 textaligny 0 font 2 textscale .9 forecolor 1 .682 0 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" ; } } itemDef { name gametypefield style 0 text @MENUS_TEAM ownerdraw UI_REDBLUE rect 2 34 236 30 textalign ITEM_ALIGN_RIGHT textalignx 80 textaligny 0 font 2 textscale .9 forecolor 1 .682 0 1 cvarTest "g_gametype" disableCvar { "0" ; "1" ; "2" ; "3" ; "4" ; "5" } border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" ; } } itemDef { name gametypefield style 0 text @MENUS_SKILL1 ownerdraw UI_BOTSKILL rect 2 64 236 30 textalign ITEM_ALIGN_RIGHT textalignx 80 textaligny 0 font 2 textscale .9 forecolor 1 .682 0 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" ; } } itemDef { name okButton group none style WINDOW_STYLE_SHADER rect 20 94 200 30 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 decoration visible 0 } itemDef { name ok text @MENUS_ADD_BOT type 1 style WINDOW_STYLE_EMPTY rect 20 94 200 30 textalignx 80 textaligny 2 font 2 textscale 1 textalign ITEM_ALIGN_CENTER forecolor 1 .682 0 1 visible 1 action { play "sound/interface/button1.wav" ; uiScript addBot ; uiScript closeingame } mouseEnter { show okButton } mouseExit { hide okButton } } } }