Files
Jedi-Academy/base/ui/ingamecontrols.menu
2013-04-04 14:32:05 -07:00

3248 lines
62 KiB
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//----------------------------------------------------------------------------------------------
//
// INGAME CONTROLS MENU
//
// Player can change key bindings from ingame
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "ingameControlsMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 426
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
uiScript loadControls
// fade in movement controls
show movecontrols
setitemcolor movecontrols forecolor .615 .615 .956 0.0
fadein movecontrols
hide attackcontrols
hide weaponcontrols
hide forcecontrols
hide quickcontrols
hide joycontrols
hide othercontrols
show setup_background
hide ffwarning
setitemcolor side_buttons forecolor 1 .682 0 1
setitemcolor movementcontrolbutton forecolor 1 1 1 1
}
onClose
{
uiScript saveControls
hide ffwarning
}
onESC
{
play "sound/interface/esc.wav"
hide highlights
close all
open ingameMainMenu
hide ffwarning
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 50 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 50 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// TOP MENU BUTTONS
//----------------------------------------------------------------------------------------------
// Big button "SAVE"
itemDef
{
name savegamebutton_glow
group none
style WINDOW_STYLE_SHADER
rect 7 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name savegamebutton
group nbut
text @MENUS_SAVE
descText @MENUS_SAVE_CURRENT_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show savegamebutton_glow
}
mouseExit
{
hide savegamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingamesaveMenu
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton_glow
group none
style WINDOW_STYLE_SHADER
rect 170 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name loadgamebutton
group lbut
text @MENUS_LOAD
descText @MENUS_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show loadgamebutton_glow
}
mouseExit
{
hide loadgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingameloadMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 340 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name controlsbutton
group cbut
text @MENUS_CONTROLS
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 502 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name setupbutton
group sbut
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingamesetupMenu ;
}
}
//----------------------------------------------------------------------------------------------
// OTHER MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
// BACK button in lower left corner
itemDef
{
name backbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 59 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name backbutton
group exit
text @MENUS_BACK
descText @MENUS_BACKTOMAIN
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 59 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show backbutton_glow
}
mouseExit
{
hide backbutton_glow
}
action
{
play "sound/interface/esc.wav"
close all ;
open ingamemainMenu
}
}
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group exit_glow
style WINDOW_STYLE_SHADER
rect 255 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group exit
text @MENUS_EXIT
descText @MENUS_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open ingamequitMenu
}
}
// RESUME button in the lower right corner
itemDef
{
name resumebutton_glow
group resume_glow
style WINDOW_STYLE_SHADER
rect 455 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name resume
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 455 444 130 24
text @MENUS_RESUME
descText @MENUS_RESUME_CURRENT_GAME
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show resumebutton_glow
}
mouseExit
{
hide resumebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
uiScript closeingame // Close menu
}
}
//----------------------------------------------------------------------------------------------
// SECOND ROW MENU BUTTONS
//----------------------------------------------------------------------------------------------
// Configure Controls title
itemDef
{
name control_title
group title
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_CONFIGURE_CONTROLS
rect 100 164 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// GLOW ON SIDE BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name sidebutton_glow
group none
style WINDOW_STYLE_SHADER
rect 60 185 200 24
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
// MOVEMENT button
//----------------------------------------------------------------------------------------------
itemDef
{
name movementcontrolbutton
group side_buttons
text @MENUS_MOVEMENT
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 185 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_MOVEMENT_KEYS
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 185 170 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
show movecontrols
fadein movecontrols
hide attackcontrols
hide weaponcontrols
hide forcecontrols
hide quickcontrols
hide joycontrols
hide othercontrols
setitemcolor movementcontrolbutton forecolor 1 1 1 1
setitemcolor attackcontrolbutton forecolor 1 .682 0 1
setitemcolor weaponscontrolbutton forecolor 1 .682 0 1
setitemcolor forcecontrolbutton forecolor 1 .682 0 1
setitemcolor quickcontrolbutton forecolor 1 .682 0 1
setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1
setitemcolor othercontrolbutton forecolor 1 .682 0 1
}
}
//----------------------------------------------------------------------------------------------
// INTERACTION button
//----------------------------------------------------------------------------------------------
itemDef
{
name attackcontrolbutton
group side_buttons
text @MENUS_INTERACTION
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 209 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_INTERACTION_DESC
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 209 170 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide movecontrols
show attackcontrols
hide weaponcontrols
hide forcecontrols
hide quickcontrols
hide joycontrols
hide othercontrols
setitemcolor movementcontrolbutton forecolor 1 .682 0 1
setitemcolor attackcontrolbutton forecolor 1 1 1 1
setitemcolor weaponscontrolbutton forecolor 1 .682 0 1
setitemcolor forcecontrolbutton forecolor 1 .682 0 1
setitemcolor quickcontrolbutton forecolor 1 .682 0 1
setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1
setitemcolor othercontrolbutton forecolor 1 .682 0 1
}
}
//----------------------------------------------------------------------------------------------
// WEAPONS button
//----------------------------------------------------------------------------------------------
itemDef
{
name weaponscontrolbutton
group side_buttons
text @MENUS_WEAPONS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 233 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_WEAPON_CONTROLS
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 233 170 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide movecontrols
hide attackcontrols
show weaponcontrols
hide forcecontrols
hide quickcontrols
hide joycontrols
hide othercontrols
setitemcolor movementcontrolbutton forecolor 1 .682 0 1
setitemcolor attackcontrolbutton forecolor 1 .682 0 1
setitemcolor weaponscontrolbutton forecolor 1 1 1 1
setitemcolor forcecontrolbutton forecolor 1 .682 0 1
setitemcolor quickcontrolbutton forecolor 1 .682 0 1
setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1
setitemcolor othercontrolbutton forecolor 1 .682 0 1
}
}
//----------------------------------------------------------------------------------------------
// FORCE POWERS button
//----------------------------------------------------------------------------------------------
itemDef
{
name forcecontrolbutton
group side_buttons
text @MENUS_FORCE_POWERS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 257 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_FORCE_POWER
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 257 170 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide movecontrols
hide attackcontrols
hide weaponcontrols
show forcecontrols
hide quickcontrols
hide joycontrols
hide othercontrols
setitemcolor movementcontrolbutton forecolor 1 .682 0 1
setitemcolor attackcontrolbutton forecolor 1 .682 0 1
setitemcolor weaponscontrolbutton forecolor 1 .682 0 1
setitemcolor forcecontrolbutton forecolor 1 1 1 1
setitemcolor quickcontrolbutton forecolor 1 .682 0 1
setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1
setitemcolor othercontrolbutton forecolor 1 .682 0 1
}
}
//----------------------------------------------------------------------------------------------
// QUICK KEYS button
//----------------------------------------------------------------------------------------------
itemDef
{
name quickcontrolbutton
group side_buttons
text @MENUS_QUICK_KEYS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 281 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_QUICK_KEYS
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 281 170 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide movecontrols
hide attackcontrols
hide weaponcontrols
hide forcecontrols
show quickcontrols
hide joycontrols
hide othercontrols
setitemcolor movementcontrolbutton forecolor 1 .682 0 1
setitemcolor attackcontrolbutton forecolor 1 .682 0 1
setitemcolor weaponscontrolbutton forecolor 1 .682 0 1
setitemcolor forcecontrolbutton forecolor 1 .682 0 1
setitemcolor quickcontrolbutton forecolor 1 1 1 1
setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1
setitemcolor othercontrolbutton forecolor 1 .682 0 1
}
}
//----------------------------------------------------------------------------------------------
// MOUSE/JOYSTICK button
//----------------------------------------------------------------------------------------------
itemDef
{
name mousejoystickcontrolbutton
group side_buttons
text @MENUS_MOUSE_JOYSTICK
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 305 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_MOUSE_AND_JOYSTICK
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 305 170 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide movecontrols
hide attackcontrols
hide weaponcontrols
hide forcecontrols
hide quickcontrols
show joycontrols
hide othercontrols
setitemcolor movementcontrolbutton forecolor 1 .682 0 1
setitemcolor attackcontrolbutton forecolor 1 .682 0 1
setitemcolor weaponscontrolbutton forecolor 1 .682 0 1
setitemcolor forcecontrolbutton forecolor 1 .682 0 1
setitemcolor quickcontrolbutton forecolor 1 .682 0 1
setitemcolor mousejoystickcontrolbutton forecolor 1 1 1 1
setitemcolor othercontrolbutton forecolor 1 .682 0 1
}
}
//----------------------------------------------------------------------------------------------
// OTHER button
//----------------------------------------------------------------------------------------------
itemDef
{
name othercontrolbutton
group side_buttons
text @MENUS_OTHER
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 329 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_ADDITIONAL
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 329 170 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide movecontrols
hide attackcontrols
hide weaponcontrols
hide forcecontrols
hide quickcontrols
hide joycontrols
show othercontrols
setitemcolor movementcontrolbutton forecolor 1 .682 0 1
setitemcolor attackcontrolbutton forecolor 1 .682 0 1
setitemcolor weaponscontrolbutton forecolor 1 .682 0 1
setitemcolor forcecontrolbutton forecolor 1 .682 0 1
setitemcolor quickcontrolbutton forecolor 1 .682 0 1
setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1
setitemcolor othercontrolbutton forecolor 1 1 1 1
}
}
itemDef
{
name setup_background
group side_buttons
style WINDOW_STYLE_FILLED
rect 260 185 340 225
backcolor 0 0 .6 .5
forecolor 1 1 1 1
border 1
bordercolor 0 0 .6 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
// HIGHLIGHT BARS
//----------------------------------------------------------------------------------------------
itemDef
{
name highlight1
group highlights
style WINDOW_STYLE_SHADER
rect 260 190 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight2
group highlights
style WINDOW_STYLE_SHADER
rect 260 204 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight3
group highlights
style WINDOW_STYLE_SHADER
rect 260 218 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight4
group highlights
style WINDOW_STYLE_SHADER
rect 260 232 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight5
group highlights
style WINDOW_STYLE_SHADER
rect 260 246 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight6
group highlights
style WINDOW_STYLE_SHADER
rect 260 260 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight7
group highlights
style WINDOW_STYLE_SHADER
rect 260 274 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight8
group highlights
style WINDOW_STYLE_SHADER
rect 260 288 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight9
group highlights
style WINDOW_STYLE_SHADER
rect 260 302 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight10
group highlights
style WINDOW_STYLE_SHADER
rect 260 316 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight11
group highlights
style WINDOW_STYLE_SHADER
rect 260 330 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight12
group highlights
style WINDOW_STYLE_SHADER
rect 260 344 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight13
group highlights
style WINDOW_STYLE_SHADER
rect 260 358 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight14
group highlights
style WINDOW_STYLE_SHADER
rect 260 372 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight15
group highlights
style WINDOW_STYLE_SHADER
rect 260 386 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
// MOVEMENT BINDING
//----------------------------------------------------------------------------------------------
itemDef
{
name movement1
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_WALK_FORWARD
cvar "+forward"
rect 260 188 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_MOVES_PLAYER_FORWARD
action
{
play sound/interface/button1
}
mouseenter
{
show highlight1
show keybindstatus
}
mouseexit
{
hide highlight1
hide keybindstatus
}
}
itemDef
{
name movement2
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_BACKPEDAL
cvar "+back"
rect 260 202 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_MOVES_PLAYER_BACKWARD
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
show keybindstatus
}
mouseexit
{
hide highlight2
hide keybindstatus
}
}
itemDef
{
name movement3
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_TURN_LEFT
cvar "+left"
rect 260 216 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_ROTATES_PLAYER_LEFT
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
show keybindstatus
}
mouseexit
{
hide highlight3
hide keybindstatus
}
}
itemDef
{
name movement4
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_TURN_RIGHT
cvar "+right"
rect 260 230 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_ROTATES_PLAYER_RIGHT
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
show keybindstatus
}
mouseexit
{
hide highlight4
hide keybindstatus
}
}
itemDef
{
name movement5
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_RUN_WALK
cvar "+speed"
rect 260 244 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_IF_HELD_TOGGLES_BETWEEN
action
{
play sound/interface/button1
}
mouseenter
{
show highlight5
show keybindstatus
}
mouseexit
{
hide highlight5
hide keybindstatus
}
}
itemDef
{
name movement6
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_STEP_LEFT
cvar "+moveleft"
rect 260 258 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_STEPS_PLAYER_TO_THE_LEFT
action
{
play sound/interface/button1
}
mouseenter
{
show highlight6
show keybindstatus
}
mouseexit
{
hide highlight6
hide keybindstatus
}
}
itemDef
{
name movement7
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_STEP_RIGHT
cvar "+moveright"
rect 260 272 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_STEPS_PLAYER_TO_THE_RIGHT
action
{
play sound/interface/button1
}
mouseenter
{
show highlight7
show keybindstatus
}
mouseexit
{
hide highlight7
hide keybindstatus
}
}
itemDef
{
name movement8
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_SIDESTEP_TURN
cvar "+strafe"
rect 260 286 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_HELD_ALLOWS_PLAYER_TO
action
{
play sound/interface/button1
}
mouseenter
{
show highlight8
show keybindstatus
}
mouseexit
{
hide highlight8
hide keybindstatus
}
}
itemDef
{
name movement12
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_UP_JUMP
cvar "+moveup"
rect 260 342 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_MAKES_PLAYER_JUMP_IF
action
{
play sound/interface/button1
}
mouseenter
{
show highlight12
show keybindstatus
}
mouseexit
{
hide highlight12
hide keybindstatus
}
}
itemDef
{
name movement13
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_DOWN_CROUCH
cvar "+movedown"
rect 260 356 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_MAKES_PLAYER_CROUCH_TO
action
{
play sound/interface/button1
}
mouseenter
{
show highlight13
show keybindstatus
}
mouseexit
{
hide highlight13
hide keybindstatus
}
}
itemDef
{
name movement11
group movecontrols
text @MENUS_HOLD_USE_PLUS_STRAFE
rect 260 384 340 14
textalign ITEM_ALIGN_CENTER
textalignx 170
textaligny 0
font 4
textscale 1
forecolor .549 .854 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
// INTERACTION BINDING
//----------------------------------------------------------------------------------------------
itemDef
{
name attacklook1
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_ATTACK
cvar "+attack"
rect 260 188 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_ATTACKS_WITH_READIED
action
{
play sound/interface/button1
}
mouseenter
{
show highlight1
show keybindstatus
}
mouseexit
{
hide highlight1
hide keybindstatus
}
}
itemDef
{
name attacklook2
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_ALT_ATTACK
cvar "+altattack"
rect 260 202 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_ATTACKS_WITH_ALTERNATE
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
show keybindstatus
}
mouseexit
{
hide highlight2
hide keybindstatus
}
}
itemDef
{
name attacksaber
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_LIGHTSABER_STYLE
cvar "saberAttackCycle"
rect 260 216 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_CYCLES_BETWEEN_AVAILABLE
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
show keybindstatus
}
mouseexit
{
hide highlight3
hide keybindstatus
}
}
itemDef
{
name attacklook3
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_USE
cvar "+use"
rect 260 244 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_ACTIVATES_WORLD_DEVICES
action
{
play sound/interface/button1
}
mouseenter
{
show highlight5
show keybindstatus
}
mouseexit
{
hide highlight5
hide keybindstatus
}
}
itemDef
{
name attacklook4
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_LOOK_UP
cvar "+lookup"
rect 260 300 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_TILTS_VIEW_UPWARDS
action
{
play sound/interface/button1
}
mouseenter
{
show highlight9
show keybindstatus
}
mouseexit
{
hide highlight9
hide keybindstatus
}
}
itemDef
{
name attacklook5
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_LOOK_DOWN
cvar "+lookdown"
rect 260 314 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_TILTS_VIEW_DOWNWARDS
action
{
play sound/interface/button1
}
mouseenter
{
show highlight10
show keybindstatus
}
mouseexit
{
hide highlight10
hide keybindstatus
}
}
itemDef
{
name attacklook
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_MOUSE_LOOK
cvar "+mlook"
rect 260 328 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_IF_HELD_ALLOWS_PLAYER
action
{
play sound/interface/button1
}
mouseenter
{
show highlight11
show keybindstatus
}
mouseexit
{
hide highlight11
hide keybindstatus
}
}
itemDef
{
name attacklook
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_CENTERVIEW
cvar "centerview"
rect 260 342 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_RETURNS_VIEW_TO_HORIZONTAL
action
{
play sound/interface/button1
}
mouseenter
{
show highlight12
show keybindstatus
}
mouseexit
{
hide highlight12
hide keybindstatus
}
}
//----------------------------------------------------------------------------------------------
// WEAPON BINDING
//----------------------------------------------------------------------------------------------
itemDef
{
name weapon1
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_MELEE_LIGHTSABER
cvar "weapon 1"
rect 260 188 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_READIES_LIGHTSABER
action
{
play sound/interface/button1
}
mouseenter
{
show highlight1
show keybindstatus
}
mouseexit
{
hide highlight1
hide keybindstatus
}
}
itemDef
{
name weapon3
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_PISTOL
cvar "weapon 2"
rect 260 202 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_READIES_THE_BLASTER_PISTOL
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
show keybindstatus
}
mouseexit
{
hide highlight2
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_RIFLE
cvar "weapon 3"
rect 260 216 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_READIES_THE_E_11_BLASTER
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
show keybindstatus
}
mouseexit
{
hide highlight3
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_DISRUPTOR_RIFLE
cvar "weapon 4"
rect 260 230 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_READIES_THE_TENLOSS_DXR_6
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
show keybindstatus
}
mouseexit
{
hide highlight4
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_BOWCASTER
cvar "weapon 5"
rect 260 244 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_READIES_THE_WOOKIEE_BOWCASTER
action
{
play sound/interface/button1
}
mouseenter
{
show highlight5
show keybindstatus
}
mouseexit
{
hide highlight5
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_HEAVY_REPEATER
cvar "weapon 6"
rect 260 258 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_READIES_THE_IMPERIAL
action
{
play sound/interface/button1
}
mouseenter
{
show highlight6
show keybindstatus
}
mouseexit
{
hide highlight6
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_DEMP_2
cvar "weapon 7"
rect 260 272 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_READIES_THE_DEMP2_GUN
action
{
play sound/interface/button1
}
mouseenter
{
show highlight7
show keybindstatus
}
mouseexit
{
hide highlight7
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_FLECHETTE
cvar "weapon 8"
rect 260 286 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_READIES_THE_GOLAN_ARMS
action
{
play sound/interface/button1
}
mouseenter
{
show highlight8
show keybindstatus
}
mouseexit
{
hide keybindstatus
hide highlight8
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_CONC_RIFLE_SETUP
cvar "weapon 13"
rect 260 300 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_READIES_THE_CONC_RIFLE
mouseenter
{
show highlight9
show keybindstatus
}
mouseexit
{
hide keybindstatus
hide highlight9
}
action
{
play "sound/interface/button1.wav" ;
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_MERR_SONN
cvar "weapon 9"
rect 260 314 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_READIES_THE_MERR_SONN
action
{
play sound/interface/button1
}
mouseenter
{
show highlight10
show keybindstatus
}
mouseexit
{
hide highlight10
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_THROWABLE_WEAPONS
cvar "weapon 10"
rect 260 328 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_TOGGLES_BETWEEN_DETONATORS
action
{
play sound/interface/button1
}
mouseenter
{
show highlight11
show keybindstatus
}
mouseexit
{
hide highlight11
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_NEXT_WEAPON
cvar "weapnext"
rect 260 342 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_SELECTS_THE_NEXT_WEAPON
action
{
play sound/interface/button1
}
mouseenter
{
show highlight12
show keybindstatus
}
mouseexit
{
hide highlight12
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_PREVIOUS_WEAPON
cvar "weapprev"
rect 260 356 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_SELECTS_THE_PREVIOUS
action
{
play sound/interface/button1
}
mouseenter
{
show highlight13
show keybindstatus
}
mouseexit
{
hide highlight13
hide keybindstatus
}
}
//----------------------------------------------------------------------------------------------
// FORCE BINDING
//----------------------------------------------------------------------------------------------
itemDef
{
name force1
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_PUSH
cvar "force_throw"
rect 260 188 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_USES_FORCE_PUSH_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show highlight1
show keybindstatus
}
mouseexit
{
hide highlight1
hide keybindstatus
}
}
itemDef
{
name force2
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_PULL
cvar "force_pull"
rect 260 202 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_USES_FORCE_PULL_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
show keybindstatus
}
mouseexit
{
hide highlight2
hide keybindstatus
}
}
itemDef
{
name force3
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_SPEED
cvar "force_speed"
rect 260 216 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_USES_FORCE_SPEED_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
show keybindstatus
}
mouseexit
{
hide highlight3
hide keybindstatus
}
}
itemDef
{
name force4
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_SENSE
cvar "force_sight"
rect 260 230 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_USES_FORCE_SENSE_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
show keybindstatus
}
mouseexit
{
hide highlight4
hide keybindstatus
}
}
itemDef
{
name force5
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_ABSORB
cvar "force_absorb"
rect 260 244 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_USES_FORCE_ABSORB_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show highlight5
show keybindstatus
}
mouseexit
{
hide highlight5
hide keybindstatus
}
}
itemDef
{
name force6
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_HEAL
cvar "force_heal"
rect 260 258 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_USES_FORCE_HEAL_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show highlight6
show keybindstatus
}
mouseexit
{
hide highlight6
hide keybindstatus
}
}
itemDef
{
name force7
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_MINDTRICK
cvar "force_distract"
rect 260 272 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_USES_JEDI_MIND_TRICK
action
{
play sound/interface/button1
}
mouseenter
{
show highlight7
show keybindstatus
}
mouseexit
{
hide highlight7
hide keybindstatus
}
}
itemDef
{
name force8
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_PROTECT
cvar "force_protect"
rect 260 286 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_USES_FORCE_PROTECT_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show highlight8
show keybindstatus
}
mouseexit
{
hide highlight8
hide keybindstatus
}
}
itemDef
{
name force9
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_DRAIN
cvar "+force_drain"
rect 260 300 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_USES_DRAIN_FORCE_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show highlight9
show keybindstatus
}
mouseexit
{
hide highlight9
hide keybindstatus
}
}
itemDef
{
name force10
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_GRIP
cvar "+force_grip"
rect 260 314 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_USES_FORCE_GRIP_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show highlight10
show keybindstatus
}
mouseexit
{
hide highlight10
hide keybindstatus
}
}
itemDef
{
name force11
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_LIGHTNING
cvar "+force_lightning"
rect 260 328 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_USES_FORCE_LIGHTNING
action
{
play sound/interface/button1
}
mouseenter
{
show highlight11
show keybindstatus
}
mouseexit
{
hide highlight11
hide keybindstatus
}
}
itemDef
{
name force12
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_DARK_RAGE
cvar "force_rage"
rect 260 342 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_USES_RAGE_FORCE_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show highlight12
show keybindstatus
}
mouseexit
{
hide highlight12
hide keybindstatus
}
}
itemDef
{
name forcekeys
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_USE_FORCE_POWER
cvar "+useforce"
rect 260 356 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_USES_CURRENTLY_SELECTED
action
{
play sound/interface/button1
}
mouseenter
{
show highlight13
show keybindstatus
}
mouseexit
{
hide highlight13
hide keybindstatus
}
}
itemDef
{
name forcekeys
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_NEXT
cvar "forcenext"
rect 260 370 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_SELECTS_NEXT_AVAILABLE
action
{
play sound/interface/button1
}
mouseenter
{
show highlight14
show keybindstatus
}
mouseexit
{
hide highlight14
hide keybindstatus
}
}
itemDef
{
name forcekeys
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_PREVIOUS
cvar "forceprev"
rect 260 384 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_SELECTS_PREVIOUS_AVAILABLE
action
{
play sound/interface/button1
}
mouseenter
{
show highlight15
show keybindstatus
}
mouseexit
{
hide highlight15
hide keybindstatus
}
}
//----------------------------------------------------------------------------------------------
// QUICK KEY BINDING
//----------------------------------------------------------------------------------------------
itemDef
{
name quickkeys1
group quickcontrols
type ITEM_TYPE_BIND
text @MENUS_DATAPAD
cvar "datapad"
rect 260 188 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_CHECK_DATAPAD_FOR_MISSION
action
{
play sound/interface/button1
}
mouseenter
{
show highlight1
show keybindstatus
}
mouseexit
{
hide highlight1
hide keybindstatus
}
}
itemDef
{
name quickkeys
group quickcontrols
type ITEM_TYPE_BIND
text @MENUS_SAVE_MENU
cvar "uimenu ingamesavemenu"
rect 260 216 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_BRINGS_UP_SAVE_GAME_MENU
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
show keybindstatus
}
mouseexit
{
hide highlight3
hide keybindstatus
}
}
itemDef
{
name quickkeys
group quickcontrols
type ITEM_TYPE_BIND
text @MENUS_LOAD_MENU
cvar "uimenu ingameloadmenu"
rect 260 230 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_BRINGS_UP_LOAD_GAME_MENU
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
show keybindstatus
}
mouseexit
{
hide highlight4
hide keybindstatus
}
}
itemDef
{
name quickkeys
group quickcontrols
type ITEM_TYPE_BIND
text @MENUS_INSTANT_SAVE
cvar "save quick"
rect 260 244 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_AUTOMATICALLY_SAVES_GAME
action
{
play sound/interface/button1
}
mouseenter
{
show highlight5
show keybindstatus
}
mouseexit
{
hide highlight5
hide keybindstatus
}
}
itemDef
{
name quickkeys
group quickcontrols
type ITEM_TYPE_BIND
text @MENUS_INSTANT_LOAD
cvar "load quick"
rect 260 258 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_AUTOMATICALLY_LOADS_GAME
action
{
play sound/interface/button1
}
mouseenter
{
show highlight6
show keybindstatus
}
mouseexit
{
hide highlight6
hide keybindstatus
}
}
//----------------------------------------------------------------------------------------------
// MOUSE/JOYSTICK KEY BINDING
//----------------------------------------------------------------------------------------------
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_INVERT_MOUSE
cvar "ui_mousePitch"
rect 260 202 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_TOGGLE_TO_TILT_VIEW_IN
action {
uiScript update ui_mousePitch
play sound/interface/button1
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_SMOOTH_MOUSE
cvar "m_filter"
rect 260 216 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_WHEN_TURNED_ON_MOUSE
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_SLIDER
text @MENUS_SENSITIVITY
cvarfloat "sensitivity" 5 2 30
rect 260 230 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_ADJUSTS_CHARACTER_REACTION
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_ENABLE_JOYSTICK
cvar "in_joystick"
rect 260 258 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_TURNED_ON_GAME_SEARCHES
action
{
play sound/interface/button1
exec in_restart
}
mouseenter
{
show highlight6
}
mouseexit
{
hide highlight6
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_X_AXIS_AS_BUTTONS
cvar "joy_xbutton"
rect 260 272 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_WHEN_OFF_HORIZONTAL
action
{
play sound/interface/button1
}
mouseenter
{
show highlight7
}
mouseexit
{
hide highlight7
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_Y_AXIS_AS_BUTTONS
cvar "joy_ybutton"
rect 260 286 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_WHEN_OFF_VERTICAL_STICK
action
{
play sound/interface/button1
}
mouseenter
{
show highlight8
}
mouseexit
{
hide highlight8
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_SLIDER
text @MENUS_JOYSTICK_THRESHOLD
cvarfloat "joy_threshold" .15 .05 .75
rect 260 300 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_ADJUSTS_THE_SIZE_OF_THE
action
{
play sound/interface/button1
}
mouseenter
{
show highlight9
}
mouseexit
{
hide highlight9
}
}
//
// Not shown
//
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_FORCE_FEEDBACK
cvar "use_ff"
rect 260 328 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_WHEN_TURNED_ON_GAME
action
{
play sound/interface/button1
uiScript update ff
}
mouseenter
{
show highlight11
show ffwarning
}
mouseexit
{
hide highlight11
hide ffwarning
}
}
itemDef
{
name ffwarning
type ITEM_TYPE_TEXT
text @MENUS_APPLY_FORCE_FEEDBACK
text2 @MENUS_AND_RETURNTO_GAME
rect 260 360 340 14
textalign ITEM_ALIGN_CENTER
textalignx 170
text2aligny 18
font 4
textscale 1
// foreColor 1 .682 0 .8
forecolor 1 0 0 1
decoration
visible 0
}
//----------------------------------------------------------------------------------------------
// OTHER
//----------------------------------------------------------------------------------------------
itemDef
{
name other1
group othercontrols
type ITEM_TYPE_YESNO
text @MENUS_ALWAYS_RUN
cvar "cl_run"
rect 260 188 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_WHEN_ON_PLAYER_ALWAYS
action
{
play sound/interface/button1
}
mouseenter
{
show highlight1
}
mouseexit
{
hide highlight1
}
}
itemDef
{
name other2
group othercontrols
type ITEM_TYPE_MULTI
text @MENUS_AUTO_SWITCH
cvar "cg_autoswitch"
cvarFloatList
{
@MENUS_DON_T_SWITCH 0
@MENUS_BEST_SAFE_WEAPON 1
@MENUS_ALWAYS_BEST_WEAPON 2
}
rect 260 202 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_CHOOSE_WHETHER_TO_SWITCH
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name other3
group othercontrols
type ITEM_TYPE_BIND
text @MENUS_3RD_PERSON
cvar "cg_thirdperson !"
rect 260 230 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_CHANGES_VIEW_BETWEEN
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
show keybindstatus
}
mouseexit
{
hide highlight4
hide keybindstatus
}
}
//----------------------------------------------------------------------------------------------
// Text
//----------------------------------------------------------------------------------------------
itemDef
{
name keyBindStatus
group none
ownerdraw 250 // UI_KEYBINDSTATUS
text @MENUS_BLANK_1
rect 375 425 0 0
textaligny 0
font 4
textscale 1
textalign ITEM_ALIGN_CENTER
forecolor 1 1 0 1
visible 0
decoration
}
itemDef
{
name slider_message
group none
text @MENUS_MOVE_THE_SLIDER_TO_INCREASE
rect 375 425 0 0
textaligny 0
font 4
textscale 1
textalign ITEM_ALIGN_CENTER
visible 0
decoration
}
itemDef
{
name yesno_message
group none
text @MENUS_CLICK_ON_FIELD_TO_TOGGLE
rect 375 425 0 0
textaligny 0
font 4
textscale 1
textalign ITEM_ALIGN_CENTER
visible 0
decoration
}
itemDef
{
name multi_message
group none
text @MENUS_CLICK_ON_FIELD_TO_CHANGE
rect 375 425 0 0
textaligny 0
font 4
textscale 1
textalign ITEM_ALIGN_CENTER
visible 0
decoration
}
}
}