//---------------------------------------------------------------------------------------------- // // INGAME CONTROLS MENU // // Player can change key bindings from ingame // //---------------------------------------------------------------------------------------------- { menuDef { name "ingameControlsMenu" fullScreen 1 // MENU_TRUE rect 0 0 640 480 // Size and position of the menu visible 1 // Visible on open focusColor 1 1 1 1 // Focus color for text and items descX 320 descY 426 descScale 1 descColor 1 .682 0 .8 descAlignment ITEM_ALIGN_CENTER onOpen { uiScript loadControls // fade in movement controls show movecontrols setitemcolor movecontrols forecolor .615 .615 .956 0.0 fadein movecontrols hide attackcontrols hide weaponcontrols hide forcecontrols hide quickcontrols hide joycontrols hide othercontrols show setup_background hide ffwarning setitemcolor side_buttons forecolor 1 .682 0 1 setitemcolor movementcontrolbutton forecolor 1 1 1 1 } onClose { uiScript saveControls hide ffwarning } onESC { play "sound/interface/esc.wav" hide highlights close all open ingameMainMenu hide ffwarning } //---------------------------------------------------------------------------------------------- // MENU BACKGROUND //---------------------------------------------------------------------------------------------- itemDef { name really_background group none style WINDOW_STYLE_SHADER rect 156 154 320 240 background "gfx/menus/main_centerblue" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text group none style WINDOW_STYLE_SHADER rect 0 0 160 480 background "gfx/menus/menu_side_text" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text_b group none style WINDOW_STYLE_SHADER rect 480 0 160 480 background "gfx/menus/menu_side_text_right" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "gfx/menus/main_background" forecolor 1 1 1 1 visible 1 decoration } itemDef { name starwars group none style WINDOW_STYLE_SHADER rect 107 8 428 112 background "gfx/menus/jediacademy" forecolor 1 1 1 1 visible 1 decoration } itemDef { name left_frame group lf_fr style WINDOW_STYLE_SHADER rect 0 50 320 160 background "gfx/menus/menu_boxes_left" forecolor 1 1 1 1 visible 1 decoration } itemDef { name right_frame group rt_fr style WINDOW_STYLE_SHADER rect 320 50 320 160 background "gfx/menus/menu_boxes_right" forecolor 1 1 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // TOP MENU BUTTONS //---------------------------------------------------------------------------------------------- // Big button "SAVE" itemDef { name savegamebutton_glow group none style WINDOW_STYLE_SHADER rect 7 126 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name savegamebutton group nbut text @MENUS_SAVE descText @MENUS_SAVE_CURRENT_GAME style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 7 126 130 24 textaligny 0 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show savegamebutton_glow } mouseExit { hide savegamebutton_glow } action { play "sound/interface/button1.wav" ; close all ; open ingamesaveMenu } } // Big button "LOAD" itemDef { name loadgamebutton_glow group none style WINDOW_STYLE_SHADER rect 170 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name loadgamebutton group lbut text @MENUS_LOAD descText @MENUS_LOAD_A_SAVED_GAME style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 170 126 130 24 textaligny 0 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show loadgamebutton_glow } mouseExit { hide loadgamebutton_glow } action { play "sound/interface/button1.wav" ; close all ; open ingameloadMenu } } // Big button "CONTROLS" itemDef { name controlsbutton_glow group none style WINDOW_STYLE_SHADER rect 340 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name controlsbutton group cbut text @MENUS_CONTROLS descText @MENUS_CONFIGURE_GAME_CONTROLS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 340 126 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show controlsbutton_glow } mouseExit { hide controlsbutton_glow } } // Big button "SETUP" itemDef { name setupbutton_glow group none style WINDOW_STYLE_SHADER rect 502 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name setupbutton group sbut text @MENUS_SETUP descText @MENUS_CONFIGURE_GAME_SETTINGS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 502 126 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show setupbutton_glow } mouseExit { hide setupbutton_glow } action { play "sound/interface/button1.wav" ; close all ; open ingamesetupMenu ; } } //---------------------------------------------------------------------------------------------- // OTHER MAIN MENU BUTTONS //---------------------------------------------------------------------------------------------- // BACK button in lower left corner itemDef { name backbutton_glow group none style WINDOW_STYLE_SHADER rect 59 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name backbutton group exit text @MENUS_BACK descText @MENUS_BACKTOMAIN type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 59 444 130 24 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show backbutton_glow } mouseExit { hide backbutton_glow } action { play "sound/interface/esc.wav" close all ; open ingamemainMenu } } // EXIT button in lower left corner itemDef { name exitgamebutton_glow group exit_glow style WINDOW_STYLE_SHADER rect 255 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name exitgamebutton group exit text @MENUS_EXIT descText @MENUS_JEDI_KNIGHT_II type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 255 444 130 24 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show exitgamebutton_glow } mouseExit { hide exitgamebutton_glow } action { play "sound/weapons/saber/saberoff.mp3"; close all ; open ingamequitMenu } } // RESUME button in the lower right corner itemDef { name resumebutton_glow group resume_glow style WINDOW_STYLE_SHADER rect 455 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name resume group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 455 444 130 24 text @MENUS_RESUME descText @MENUS_RESUME_CURRENT_GAME font 3 textscale 1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show resumebutton_glow } mouseExit { hide resumebutton_glow } action { play "sound/interface/button1.wav" ; uiScript closeingame // Close menu } } //---------------------------------------------------------------------------------------------- // SECOND ROW MENU BUTTONS //---------------------------------------------------------------------------------------------- // Configure Controls title itemDef { name control_title group title style WINDOW_STYLE_SHADER background "gfx/menus/menu_blendbox" text @MENUS_CONFIGURE_CONTROLS rect 100 164 440 16 font 3 textscale 0.7 textalign ITEM_ALIGN_CENTER textalignx 225 textaligny -1 forecolor .549 .854 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // GLOW ON SIDE BUTTONS //---------------------------------------------------------------------------------------------- itemDef { name sidebutton_glow group none style WINDOW_STYLE_SHADER rect 60 185 200 24 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // MOVEMENT button //---------------------------------------------------------------------------------------------- itemDef { name movementcontrolbutton group side_buttons text @MENUS_MOVEMENT type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 185 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_MOVEMENT_KEYS mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 80 185 170 24 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select show setup_background show movecontrols fadein movecontrols hide attackcontrols hide weaponcontrols hide forcecontrols hide quickcontrols hide joycontrols hide othercontrols setitemcolor movementcontrolbutton forecolor 1 1 1 1 setitemcolor attackcontrolbutton forecolor 1 .682 0 1 setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 setitemcolor forcecontrolbutton forecolor 1 .682 0 1 setitemcolor quickcontrolbutton forecolor 1 .682 0 1 setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 setitemcolor othercontrolbutton forecolor 1 .682 0 1 } } //---------------------------------------------------------------------------------------------- // INTERACTION button //---------------------------------------------------------------------------------------------- itemDef { name attackcontrolbutton group side_buttons text @MENUS_INTERACTION type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 209 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_INTERACTION_DESC mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 80 209 170 24 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select show setup_background hide movecontrols show attackcontrols hide weaponcontrols hide forcecontrols hide quickcontrols hide joycontrols hide othercontrols setitemcolor movementcontrolbutton forecolor 1 .682 0 1 setitemcolor attackcontrolbutton forecolor 1 1 1 1 setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 setitemcolor forcecontrolbutton forecolor 1 .682 0 1 setitemcolor quickcontrolbutton forecolor 1 .682 0 1 setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 setitemcolor othercontrolbutton forecolor 1 .682 0 1 } } //---------------------------------------------------------------------------------------------- // WEAPONS button //---------------------------------------------------------------------------------------------- itemDef { name weaponscontrolbutton group side_buttons text @MENUS_WEAPONS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 233 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_WEAPON_CONTROLS mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 80 233 170 24 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select show setup_background hide movecontrols hide attackcontrols show weaponcontrols hide forcecontrols hide quickcontrols hide joycontrols hide othercontrols setitemcolor movementcontrolbutton forecolor 1 .682 0 1 setitemcolor attackcontrolbutton forecolor 1 .682 0 1 setitemcolor weaponscontrolbutton forecolor 1 1 1 1 setitemcolor forcecontrolbutton forecolor 1 .682 0 1 setitemcolor quickcontrolbutton forecolor 1 .682 0 1 setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 setitemcolor othercontrolbutton forecolor 1 .682 0 1 } } //---------------------------------------------------------------------------------------------- // FORCE POWERS button //---------------------------------------------------------------------------------------------- itemDef { name forcecontrolbutton group side_buttons text @MENUS_FORCE_POWERS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 257 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_FORCE_POWER mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 80 257 170 24 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select show setup_background hide movecontrols hide attackcontrols hide weaponcontrols show forcecontrols hide quickcontrols hide joycontrols hide othercontrols setitemcolor movementcontrolbutton forecolor 1 .682 0 1 setitemcolor attackcontrolbutton forecolor 1 .682 0 1 setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 setitemcolor forcecontrolbutton forecolor 1 1 1 1 setitemcolor quickcontrolbutton forecolor 1 .682 0 1 setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 setitemcolor othercontrolbutton forecolor 1 .682 0 1 } } //---------------------------------------------------------------------------------------------- // QUICK KEYS button //---------------------------------------------------------------------------------------------- itemDef { name quickcontrolbutton group side_buttons text @MENUS_QUICK_KEYS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 281 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_QUICK_KEYS mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 80 281 170 24 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select show setup_background hide movecontrols hide attackcontrols hide weaponcontrols hide forcecontrols show quickcontrols hide joycontrols hide othercontrols setitemcolor movementcontrolbutton forecolor 1 .682 0 1 setitemcolor attackcontrolbutton forecolor 1 .682 0 1 setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 setitemcolor forcecontrolbutton forecolor 1 .682 0 1 setitemcolor quickcontrolbutton forecolor 1 1 1 1 setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 setitemcolor othercontrolbutton forecolor 1 .682 0 1 } } //---------------------------------------------------------------------------------------------- // MOUSE/JOYSTICK button //---------------------------------------------------------------------------------------------- itemDef { name mousejoystickcontrolbutton group side_buttons text @MENUS_MOUSE_JOYSTICK type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 305 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_MOUSE_AND_JOYSTICK mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 80 305 170 24 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select show setup_background hide movecontrols hide attackcontrols hide weaponcontrols hide forcecontrols hide quickcontrols show joycontrols hide othercontrols setitemcolor movementcontrolbutton forecolor 1 .682 0 1 setitemcolor attackcontrolbutton forecolor 1 .682 0 1 setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 setitemcolor forcecontrolbutton forecolor 1 .682 0 1 setitemcolor quickcontrolbutton forecolor 1 .682 0 1 setitemcolor mousejoystickcontrolbutton forecolor 1 1 1 1 setitemcolor othercontrolbutton forecolor 1 .682 0 1 } } //---------------------------------------------------------------------------------------------- // OTHER button //---------------------------------------------------------------------------------------------- itemDef { name othercontrolbutton group side_buttons text @MENUS_OTHER type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 329 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_ADDITIONAL mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 80 329 170 24 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select show setup_background hide movecontrols hide attackcontrols hide weaponcontrols hide forcecontrols hide quickcontrols hide joycontrols show othercontrols setitemcolor movementcontrolbutton forecolor 1 .682 0 1 setitemcolor attackcontrolbutton forecolor 1 .682 0 1 setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 setitemcolor forcecontrolbutton forecolor 1 .682 0 1 setitemcolor quickcontrolbutton forecolor 1 .682 0 1 setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 setitemcolor othercontrolbutton forecolor 1 1 1 1 } } itemDef { name setup_background group side_buttons style WINDOW_STYLE_FILLED rect 260 185 340 225 backcolor 0 0 .6 .5 forecolor 1 1 1 1 border 1 bordercolor 0 0 .6 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // HIGHLIGHT BARS //---------------------------------------------------------------------------------------------- itemDef { name highlight1 group highlights style WINDOW_STYLE_SHADER rect 260 190 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight2 group highlights style WINDOW_STYLE_SHADER rect 260 204 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight3 group highlights style WINDOW_STYLE_SHADER rect 260 218 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight4 group highlights style WINDOW_STYLE_SHADER rect 260 232 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight5 group highlights style WINDOW_STYLE_SHADER rect 260 246 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight6 group highlights style WINDOW_STYLE_SHADER rect 260 260 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight7 group highlights style WINDOW_STYLE_SHADER rect 260 274 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight8 group highlights style WINDOW_STYLE_SHADER rect 260 288 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight9 group highlights style WINDOW_STYLE_SHADER rect 260 302 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight10 group highlights style WINDOW_STYLE_SHADER rect 260 316 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight11 group highlights style WINDOW_STYLE_SHADER rect 260 330 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight12 group highlights style WINDOW_STYLE_SHADER rect 260 344 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight13 group highlights style WINDOW_STYLE_SHADER rect 260 358 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight14 group highlights style WINDOW_STYLE_SHADER rect 260 372 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight15 group highlights style WINDOW_STYLE_SHADER rect 260 386 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // MOVEMENT BINDING //---------------------------------------------------------------------------------------------- itemDef { name movement1 group movecontrols type ITEM_TYPE_BIND text @MENUS_WALK_FORWARD cvar "+forward" rect 260 188 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_MOVES_PLAYER_FORWARD action { play sound/interface/button1 } mouseenter { show highlight1 show keybindstatus } mouseexit { hide highlight1 hide keybindstatus } } itemDef { name movement2 group movecontrols type ITEM_TYPE_BIND text @MENUS_BACKPEDAL cvar "+back" rect 260 202 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_MOVES_PLAYER_BACKWARD action { play sound/interface/button1 } mouseenter { show highlight2 show keybindstatus } mouseexit { hide highlight2 hide keybindstatus } } itemDef { name movement3 group movecontrols type ITEM_TYPE_BIND text @MENUS_TURN_LEFT cvar "+left" rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_ROTATES_PLAYER_LEFT action { play sound/interface/button1 } mouseenter { show highlight3 show keybindstatus } mouseexit { hide highlight3 hide keybindstatus } } itemDef { name movement4 group movecontrols type ITEM_TYPE_BIND text @MENUS_TURN_RIGHT cvar "+right" rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_ROTATES_PLAYER_RIGHT action { play sound/interface/button1 } mouseenter { show highlight4 show keybindstatus } mouseexit { hide highlight4 hide keybindstatus } } itemDef { name movement5 group movecontrols type ITEM_TYPE_BIND text @MENUS_RUN_WALK cvar "+speed" rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_IF_HELD_TOGGLES_BETWEEN action { play sound/interface/button1 } mouseenter { show highlight5 show keybindstatus } mouseexit { hide highlight5 hide keybindstatus } } itemDef { name movement6 group movecontrols type ITEM_TYPE_BIND text @MENUS_STEP_LEFT cvar "+moveleft" rect 260 258 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_STEPS_PLAYER_TO_THE_LEFT action { play sound/interface/button1 } mouseenter { show highlight6 show keybindstatus } mouseexit { hide highlight6 hide keybindstatus } } itemDef { name movement7 group movecontrols type ITEM_TYPE_BIND text @MENUS_STEP_RIGHT cvar "+moveright" rect 260 272 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_STEPS_PLAYER_TO_THE_RIGHT action { play sound/interface/button1 } mouseenter { show highlight7 show keybindstatus } mouseexit { hide highlight7 hide keybindstatus } } itemDef { name movement8 group movecontrols type ITEM_TYPE_BIND text @MENUS_SIDESTEP_TURN cvar "+strafe" rect 260 286 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_HELD_ALLOWS_PLAYER_TO action { play sound/interface/button1 } mouseenter { show highlight8 show keybindstatus } mouseexit { hide highlight8 hide keybindstatus } } itemDef { name movement12 group movecontrols type ITEM_TYPE_BIND text @MENUS_UP_JUMP cvar "+moveup" rect 260 342 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_MAKES_PLAYER_JUMP_IF action { play sound/interface/button1 } mouseenter { show highlight12 show keybindstatus } mouseexit { hide highlight12 hide keybindstatus } } itemDef { name movement13 group movecontrols type ITEM_TYPE_BIND text @MENUS_DOWN_CROUCH cvar "+movedown" rect 260 356 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_MAKES_PLAYER_CROUCH_TO action { play sound/interface/button1 } mouseenter { show highlight13 show keybindstatus } mouseexit { hide highlight13 hide keybindstatus } } itemDef { name movement11 group movecontrols text @MENUS_HOLD_USE_PLUS_STRAFE rect 260 384 340 14 textalign ITEM_ALIGN_CENTER textalignx 170 textaligny 0 font 4 textscale 1 forecolor .549 .854 1 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // INTERACTION BINDING //---------------------------------------------------------------------------------------------- itemDef { name attacklook1 group attackcontrols type ITEM_TYPE_BIND text @MENUS_ATTACK cvar "+attack" rect 260 188 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_ATTACKS_WITH_READIED action { play sound/interface/button1 } mouseenter { show highlight1 show keybindstatus } mouseexit { hide highlight1 hide keybindstatus } } itemDef { name attacklook2 group attackcontrols type ITEM_TYPE_BIND text @MENUS_ALT_ATTACK cvar "+altattack" rect 260 202 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_ATTACKS_WITH_ALTERNATE action { play sound/interface/button1 } mouseenter { show highlight2 show keybindstatus } mouseexit { hide highlight2 hide keybindstatus } } itemDef { name attacksaber group attackcontrols type ITEM_TYPE_BIND text @MENUS_LIGHTSABER_STYLE cvar "saberAttackCycle" rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_CYCLES_BETWEEN_AVAILABLE action { play sound/interface/button1 } mouseenter { show highlight3 show keybindstatus } mouseexit { hide highlight3 hide keybindstatus } } itemDef { name attacklook3 group attackcontrols type ITEM_TYPE_BIND text @MENUS_USE cvar "+use" rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_ACTIVATES_WORLD_DEVICES action { play sound/interface/button1 } mouseenter { show highlight5 show keybindstatus } mouseexit { hide highlight5 hide keybindstatus } } itemDef { name attacklook4 group attackcontrols type ITEM_TYPE_BIND text @MENUS_LOOK_UP cvar "+lookup" rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_TILTS_VIEW_UPWARDS action { play sound/interface/button1 } mouseenter { show highlight9 show keybindstatus } mouseexit { hide highlight9 hide keybindstatus } } itemDef { name attacklook5 group attackcontrols type ITEM_TYPE_BIND text @MENUS_LOOK_DOWN cvar "+lookdown" rect 260 314 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_TILTS_VIEW_DOWNWARDS action { play sound/interface/button1 } mouseenter { show highlight10 show keybindstatus } mouseexit { hide highlight10 hide keybindstatus } } itemDef { name attacklook group attackcontrols type ITEM_TYPE_BIND text @MENUS_MOUSE_LOOK cvar "+mlook" rect 260 328 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_IF_HELD_ALLOWS_PLAYER action { play sound/interface/button1 } mouseenter { show highlight11 show keybindstatus } mouseexit { hide highlight11 hide keybindstatus } } itemDef { name attacklook group attackcontrols type ITEM_TYPE_BIND text @MENUS_CENTERVIEW cvar "centerview" rect 260 342 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_RETURNS_VIEW_TO_HORIZONTAL action { play sound/interface/button1 } mouseenter { show highlight12 show keybindstatus } mouseexit { hide highlight12 hide keybindstatus } } //---------------------------------------------------------------------------------------------- // WEAPON BINDING //---------------------------------------------------------------------------------------------- itemDef { name weapon1 group weaponcontrols type ITEM_TYPE_BIND text @MENUS_MELEE_LIGHTSABER cvar "weapon 1" rect 260 188 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_READIES_LIGHTSABER action { play sound/interface/button1 } mouseenter { show highlight1 show keybindstatus } mouseexit { hide highlight1 hide keybindstatus } } itemDef { name weapon3 group weaponcontrols type ITEM_TYPE_BIND text @MENUS_PISTOL cvar "weapon 2" rect 260 202 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_READIES_THE_BLASTER_PISTOL action { play sound/interface/button1 } mouseenter { show highlight2 show keybindstatus } mouseexit { hide highlight2 hide keybindstatus } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_RIFLE cvar "weapon 3" rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_READIES_THE_E_11_BLASTER action { play sound/interface/button1 } mouseenter { show highlight3 show keybindstatus } mouseexit { hide highlight3 hide keybindstatus } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_DISRUPTOR_RIFLE cvar "weapon 4" rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_READIES_THE_TENLOSS_DXR_6 action { play sound/interface/button1 } mouseenter { show highlight4 show keybindstatus } mouseexit { hide highlight4 hide keybindstatus } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_BOWCASTER cvar "weapon 5" rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_READIES_THE_WOOKIEE_BOWCASTER action { play sound/interface/button1 } mouseenter { show highlight5 show keybindstatus } mouseexit { hide highlight5 hide keybindstatus } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_HEAVY_REPEATER cvar "weapon 6" rect 260 258 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_READIES_THE_IMPERIAL action { play sound/interface/button1 } mouseenter { show highlight6 show keybindstatus } mouseexit { hide highlight6 hide keybindstatus } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_DEMP_2 cvar "weapon 7" rect 260 272 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_READIES_THE_DEMP2_GUN action { play sound/interface/button1 } mouseenter { show highlight7 show keybindstatus } mouseexit { hide highlight7 hide keybindstatus } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_FLECHETTE cvar "weapon 8" rect 260 286 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_READIES_THE_GOLAN_ARMS action { play sound/interface/button1 } mouseenter { show highlight8 show keybindstatus } mouseexit { hide keybindstatus hide highlight8 } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_CONC_RIFLE_SETUP cvar "weapon 13" rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_READIES_THE_CONC_RIFLE mouseenter { show highlight9 show keybindstatus } mouseexit { hide keybindstatus hide highlight9 } action { play "sound/interface/button1.wav" ; } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_MERR_SONN cvar "weapon 9" rect 260 314 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_READIES_THE_MERR_SONN action { play sound/interface/button1 } mouseenter { show highlight10 show keybindstatus } mouseexit { hide highlight10 hide keybindstatus } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_THROWABLE_WEAPONS cvar "weapon 10" rect 260 328 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_TOGGLES_BETWEEN_DETONATORS action { play sound/interface/button1 } mouseenter { show highlight11 show keybindstatus } mouseexit { hide highlight11 hide keybindstatus } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_NEXT_WEAPON cvar "weapnext" rect 260 342 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_SELECTS_THE_NEXT_WEAPON action { play sound/interface/button1 } mouseenter { show highlight12 show keybindstatus } mouseexit { hide highlight12 hide keybindstatus } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_PREVIOUS_WEAPON cvar "weapprev" rect 260 356 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_SELECTS_THE_PREVIOUS action { play sound/interface/button1 } mouseenter { show highlight13 show keybindstatus } mouseexit { hide highlight13 hide keybindstatus } } //---------------------------------------------------------------------------------------------- // FORCE BINDING //---------------------------------------------------------------------------------------------- itemDef { name force1 group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_PUSH cvar "force_throw" rect 260 188 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_USES_FORCE_PUSH_ABILITY action { play sound/interface/button1 } mouseenter { show highlight1 show keybindstatus } mouseexit { hide highlight1 hide keybindstatus } } itemDef { name force2 group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_PULL cvar "force_pull" rect 260 202 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_USES_FORCE_PULL_ABILITY action { play sound/interface/button1 } mouseenter { show highlight2 show keybindstatus } mouseexit { hide highlight2 hide keybindstatus } } itemDef { name force3 group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_SPEED cvar "force_speed" rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_USES_FORCE_SPEED_ABILITY action { play sound/interface/button1 } mouseenter { show highlight3 show keybindstatus } mouseexit { hide highlight3 hide keybindstatus } } itemDef { name force4 group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_SENSE cvar "force_sight" rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_USES_FORCE_SENSE_ABILITY action { play sound/interface/button1 } mouseenter { show highlight4 show keybindstatus } mouseexit { hide highlight4 hide keybindstatus } } itemDef { name force5 group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_ABSORB cvar "force_absorb" rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_USES_FORCE_ABSORB_ABILITY action { play sound/interface/button1 } mouseenter { show highlight5 show keybindstatus } mouseexit { hide highlight5 hide keybindstatus } } itemDef { name force6 group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_HEAL cvar "force_heal" rect 260 258 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_USES_FORCE_HEAL_ABILITY action { play sound/interface/button1 } mouseenter { show highlight6 show keybindstatus } mouseexit { hide highlight6 hide keybindstatus } } itemDef { name force7 group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_MINDTRICK cvar "force_distract" rect 260 272 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_USES_JEDI_MIND_TRICK action { play sound/interface/button1 } mouseenter { show highlight7 show keybindstatus } mouseexit { hide highlight7 hide keybindstatus } } itemDef { name force8 group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_PROTECT cvar "force_protect" rect 260 286 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_USES_FORCE_PROTECT_ABILITY action { play sound/interface/button1 } mouseenter { show highlight8 show keybindstatus } mouseexit { hide highlight8 hide keybindstatus } } itemDef { name force9 group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_DRAIN cvar "+force_drain" rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_USES_DRAIN_FORCE_ABILITY action { play sound/interface/button1 } mouseenter { show highlight9 show keybindstatus } mouseexit { hide highlight9 hide keybindstatus } } itemDef { name force10 group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_GRIP cvar "+force_grip" rect 260 314 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_USES_FORCE_GRIP_ABILITY action { play sound/interface/button1 } mouseenter { show highlight10 show keybindstatus } mouseexit { hide highlight10 hide keybindstatus } } itemDef { name force11 group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_LIGHTNING cvar "+force_lightning" rect 260 328 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_USES_FORCE_LIGHTNING action { play sound/interface/button1 } mouseenter { show highlight11 show keybindstatus } mouseexit { hide highlight11 hide keybindstatus } } itemDef { name force12 group forcecontrols type ITEM_TYPE_BIND text @MENUS_DARK_RAGE cvar "force_rage" rect 260 342 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_USES_RAGE_FORCE_ABILITY action { play sound/interface/button1 } mouseenter { show highlight12 show keybindstatus } mouseexit { hide highlight12 hide keybindstatus } } itemDef { name forcekeys group forcecontrols type ITEM_TYPE_BIND text @MENUS_USE_FORCE_POWER cvar "+useforce" rect 260 356 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_USES_CURRENTLY_SELECTED action { play sound/interface/button1 } mouseenter { show highlight13 show keybindstatus } mouseexit { hide highlight13 hide keybindstatus } } itemDef { name forcekeys group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_NEXT cvar "forcenext" rect 260 370 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_SELECTS_NEXT_AVAILABLE action { play sound/interface/button1 } mouseenter { show highlight14 show keybindstatus } mouseexit { hide highlight14 hide keybindstatus } } itemDef { name forcekeys group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_PREVIOUS cvar "forceprev" rect 260 384 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_SELECTS_PREVIOUS_AVAILABLE action { play sound/interface/button1 } mouseenter { show highlight15 show keybindstatus } mouseexit { hide highlight15 hide keybindstatus } } //---------------------------------------------------------------------------------------------- // QUICK KEY BINDING //---------------------------------------------------------------------------------------------- itemDef { name quickkeys1 group quickcontrols type ITEM_TYPE_BIND text @MENUS_DATAPAD cvar "datapad" rect 260 188 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_CHECK_DATAPAD_FOR_MISSION action { play sound/interface/button1 } mouseenter { show highlight1 show keybindstatus } mouseexit { hide highlight1 hide keybindstatus } } itemDef { name quickkeys group quickcontrols type ITEM_TYPE_BIND text @MENUS_SAVE_MENU cvar "uimenu ingamesavemenu" rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_BRINGS_UP_SAVE_GAME_MENU action { play sound/interface/button1 } mouseenter { show highlight3 show keybindstatus } mouseexit { hide highlight3 hide keybindstatus } } itemDef { name quickkeys group quickcontrols type ITEM_TYPE_BIND text @MENUS_LOAD_MENU cvar "uimenu ingameloadmenu" rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_BRINGS_UP_LOAD_GAME_MENU action { play sound/interface/button1 } mouseenter { show highlight4 show keybindstatus } mouseexit { hide highlight4 hide keybindstatus } } itemDef { name quickkeys group quickcontrols type ITEM_TYPE_BIND text @MENUS_INSTANT_SAVE cvar "save quick" rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_AUTOMATICALLY_SAVES_GAME action { play sound/interface/button1 } mouseenter { show highlight5 show keybindstatus } mouseexit { hide highlight5 hide keybindstatus } } itemDef { name quickkeys group quickcontrols type ITEM_TYPE_BIND text @MENUS_INSTANT_LOAD cvar "load quick" rect 260 258 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_AUTOMATICALLY_LOADS_GAME action { play sound/interface/button1 } mouseenter { show highlight6 show keybindstatus } mouseexit { hide highlight6 hide keybindstatus } } //---------------------------------------------------------------------------------------------- // MOUSE/JOYSTICK KEY BINDING //---------------------------------------------------------------------------------------------- itemDef { name mousejoystick group joycontrols type ITEM_TYPE_YESNO text @MENUS_INVERT_MOUSE cvar "ui_mousePitch" rect 260 202 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_TOGGLE_TO_TILT_VIEW_IN action { uiScript update ui_mousePitch play sound/interface/button1 } mouseenter { show highlight2 } mouseexit { hide highlight2 } } itemDef { name mousejoystick group joycontrols type ITEM_TYPE_YESNO text @MENUS_SMOOTH_MOUSE cvar "m_filter" rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_WHEN_TURNED_ON_MOUSE action { play sound/interface/button1 } mouseenter { show highlight3 } mouseexit { hide highlight3 } } itemDef { name mousejoystick group joycontrols type ITEM_TYPE_SLIDER text @MENUS_SENSITIVITY cvarfloat "sensitivity" 5 2 30 rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_ADJUSTS_CHARACTER_REACTION action { play sound/interface/button1 } mouseenter { show highlight4 } mouseexit { hide highlight4 } } itemDef { name mousejoystick group joycontrols type ITEM_TYPE_YESNO text @MENUS_ENABLE_JOYSTICK cvar "in_joystick" rect 260 258 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_TURNED_ON_GAME_SEARCHES action { play sound/interface/button1 exec in_restart } mouseenter { show highlight6 } mouseexit { hide highlight6 } } itemDef { name mousejoystick group joycontrols type ITEM_TYPE_YESNO text @MENUS_X_AXIS_AS_BUTTONS cvar "joy_xbutton" rect 260 272 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_WHEN_OFF_HORIZONTAL action { play sound/interface/button1 } mouseenter { show highlight7 } mouseexit { hide highlight7 } } itemDef { name mousejoystick group joycontrols type ITEM_TYPE_YESNO text @MENUS_Y_AXIS_AS_BUTTONS cvar "joy_ybutton" rect 260 286 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_WHEN_OFF_VERTICAL_STICK action { play sound/interface/button1 } mouseenter { show highlight8 } mouseexit { hide highlight8 } } itemDef { name mousejoystick group joycontrols type ITEM_TYPE_SLIDER text @MENUS_JOYSTICK_THRESHOLD cvarfloat "joy_threshold" .15 .05 .75 rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_ADJUSTS_THE_SIZE_OF_THE action { play sound/interface/button1 } mouseenter { show highlight9 } mouseexit { hide highlight9 } } // // Not shown // itemDef { name mousejoystick group joycontrols type ITEM_TYPE_YESNO text @MENUS_FORCE_FEEDBACK cvar "use_ff" rect 260 328 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_WHEN_TURNED_ON_GAME action { play sound/interface/button1 uiScript update ff } mouseenter { show highlight11 show ffwarning } mouseexit { hide highlight11 hide ffwarning } } itemDef { name ffwarning type ITEM_TYPE_TEXT text @MENUS_APPLY_FORCE_FEEDBACK text2 @MENUS_AND_RETURNTO_GAME rect 260 360 340 14 textalign ITEM_ALIGN_CENTER textalignx 170 text2aligny 18 font 4 textscale 1 // foreColor 1 .682 0 .8 forecolor 1 0 0 1 decoration visible 0 } //---------------------------------------------------------------------------------------------- // OTHER //---------------------------------------------------------------------------------------------- itemDef { name other1 group othercontrols type ITEM_TYPE_YESNO text @MENUS_ALWAYS_RUN cvar "cl_run" rect 260 188 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_WHEN_ON_PLAYER_ALWAYS action { play sound/interface/button1 } mouseenter { show highlight1 } mouseexit { hide highlight1 } } itemDef { name other2 group othercontrols type ITEM_TYPE_MULTI text @MENUS_AUTO_SWITCH cvar "cg_autoswitch" cvarFloatList { @MENUS_DON_T_SWITCH 0 @MENUS_BEST_SAFE_WEAPON 1 @MENUS_ALWAYS_BEST_WEAPON 2 } rect 260 202 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_CHOOSE_WHETHER_TO_SWITCH action { play sound/interface/button1 } mouseenter { show highlight2 } mouseexit { hide highlight2 } } itemDef { name other3 group othercontrols type ITEM_TYPE_BIND text @MENUS_3RD_PERSON cvar "cg_thirdperson !" rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_CHANGES_VIEW_BETWEEN action { play sound/interface/button1 } mouseenter { show highlight4 show keybindstatus } mouseexit { hide highlight4 hide keybindstatus } } //---------------------------------------------------------------------------------------------- // Text //---------------------------------------------------------------------------------------------- itemDef { name keyBindStatus group none ownerdraw 250 // UI_KEYBINDSTATUS text @MENUS_BLANK_1 rect 375 425 0 0 textaligny 0 font 4 textscale 1 textalign ITEM_ALIGN_CENTER forecolor 1 1 0 1 visible 0 decoration } itemDef { name slider_message group none text @MENUS_MOVE_THE_SLIDER_TO_INCREASE rect 375 425 0 0 textaligny 0 font 4 textscale 1 textalign ITEM_ALIGN_CENTER visible 0 decoration } itemDef { name yesno_message group none text @MENUS_CLICK_ON_FIELD_TO_TOGGLE rect 375 425 0 0 textaligny 0 font 4 textscale 1 textalign ITEM_ALIGN_CENTER visible 0 decoration } itemDef { name multi_message group none text @MENUS_CLICK_ON_FIELD_TO_CHANGE rect 375 425 0 0 textaligny 0 font 4 textscale 1 textalign ITEM_ALIGN_CENTER visible 0 decoration } } }