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Jedi-Academy/base/ui/datapadinventory.menu
2013-04-04 14:32:05 -07:00

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// Data Pad : Inventory Screen
//
// defines from ui_shared.h
{
menuDef
{
name "datapadInventoryMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
appearanceIncrement 75 // In miliseconds
descX 320
descY 441
descScale 1
descColor .96 .933 .40 1 // Focus color for text and items
descAlignment ITEM_ALIGN_CENTER
onESC
{
uiScript closedatapad // Close menu
}
onOpen
{
uiScript nextDataPadInventory
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "*white"
forecolor 0 0 0 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
//
// MISSION TEXT
//
//----------------------------------------------------------------------------------------------
itemDef
{
name mission2
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_OWNERDRAW
rect 50 40 95 40
textscale .4
forecolor .509 .609 .847 1
visible 1
ownerdraw 205 // UI_DATAPAD_INVENTORY
}
itemDef
{
name screen_title
type ITEM_TYPE_TEXT
rect 170 8 300 26
text @MENUS_DATAPADTITLE
font 3
forecolor .509 .609 .847 1
textscale 1.25
textalign ITEM_ALIGN_CENTER
textalignx 150
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
//
// LOWER MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
itemDef
{
name mission
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 22 417 100 25
text @MENUS_DP_MISSION
descText @MENUS_AN_OVERVIEW_OF_MISSION
font 2
textscale 1
textalignx 50
textalign ITEM_ALIGN_CENTER
forecolor .79 .64 .22 1
visible 1
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadMissionMenu
}
}
itemDef
{
name weapons
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 142 417 100 25
text @MENUS_WEAPONS
descText @MENUS_VIEW_CURRENTLY_OWNED
font 2
textscale 1
textalignx 50
textalign ITEM_ALIGN_CENTER
forecolor .79 .64 .22 1
visible 1
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadWeaponsMenu
}
}
itemDef
{
name force
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 262 417 100 25
text @MENUS_DP_FORCE
descText @MENUS_VIEW_CURRENT_FORCE_POWERS
font 2
textscale 1
textalignx 50
textalign ITEM_ALIGN_CENTER
forecolor .79 .64 .22 1
visible 1
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadForcePowersMenu
}
}
itemDef
{
name inventory
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 382 417 100 0
text @MENUS_INVENTORY
descText @MENUS_VIEW_CURRENT_INVENTORY
font 2
textscale 1
textalignx 50
textalign ITEM_ALIGN_CENTER
forecolor .79 .64 .22 1
visible 1
}
itemDef
{
name exit
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 502 417 95 25
text @MENUS_RESUME
descText @MENUS_RETURN_TO_GAME
font 2
textscale 1
textalignx 50
textalign ITEM_ALIGN_CENTER
forecolor .79 .64 .22 1
visible 1
action
{
play "sound/interface/button1.wav" ;
uiScript closedatapad // Close menu
}
}
itemDef
{
name previnv_on
group none
style WINDOW_STYLE_SHADER
rect 245 382 32 26
background "gfx/menus/dp_arrow_lon" // Frame
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name previnv_off
group none
style WINDOW_STYLE_SHADER
rect 245 382 32 26
background "gfx/menus/dp_arrow_l" // Frame
forecolor 1 1 1 1
decoration
visible 1
}
itemDef
{
name previnv
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 245 382 32 26
font 2
textscale 1
textalignx 48
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
visible 1
action
{
play "sound/interface/button1.wav" ;
uiScript prevDataPadInventory
}
mouseEnter
{
hide previnv_off
show previnv_on
}
mouseExit
{
show previnv_off
hide previnv_on
}
}
itemDef
{
name nextinv_on
group none
style WINDOW_STYLE_SHADER
rect 364 382 32 26
background "gfx/menus/dp_arrow_ron" // Frame
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name nextinv_off
group none
style WINDOW_STYLE_SHADER
rect 364 382 32 26
background "gfx/menus/dp_arrow_r" // Frame
forecolor 1 1 1 1
decoration
visible 1
}
itemDef
{
name nextinv
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 364 382 32 26
font 2
textscale 1
textalignx 48
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
visible 1
action
{
play "sound/interface/button1.wav" ;
uiScript nextDataPadInventory
}
mouseEnter
{
hide nextinv_off
show nextinv_on
}
mouseExit
{
show nextinv_off
hide nextinv_on
}
}
}
}