// Data Pad : Inventory Screen // // defines from ui_shared.h { menuDef { name "datapadInventoryMenu" fullScreen 1 // MENU_TRUE rect 0 0 640 480 // Size and position of the menu visible 1 // Visible on open focusColor 1 1 1 1 // Focus color for text and items appearanceIncrement 75 // In miliseconds descX 320 descY 441 descScale 1 descColor .96 .933 .40 1 // Focus color for text and items descAlignment ITEM_ALIGN_CENTER onESC { uiScript closedatapad // Close menu } onOpen { uiScript nextDataPadInventory } //---------------------------------------------------------------------------------------------- // // MENU BACKGROUND // //---------------------------------------------------------------------------------------------- itemDef { name frame_pic group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "*white" forecolor 0 0 0 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // // MISSION TEXT // //---------------------------------------------------------------------------------------------- itemDef { name mission2 group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_OWNERDRAW rect 50 40 95 40 textscale .4 forecolor .509 .609 .847 1 visible 1 ownerdraw 205 // UI_DATAPAD_INVENTORY } itemDef { name screen_title type ITEM_TYPE_TEXT rect 170 8 300 26 text @MENUS_DATAPADTITLE font 3 forecolor .509 .609 .847 1 textscale 1.25 textalign ITEM_ALIGN_CENTER textalignx 150 visible 1 decoration } //---------------------------------------------------------------------------------------------- // // LOWER MENU BUTTONS // //---------------------------------------------------------------------------------------------- itemDef { name mission group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 22 417 100 25 text @MENUS_DP_MISSION descText @MENUS_AN_OVERVIEW_OF_MISSION font 2 textscale 1 textalignx 50 textalign ITEM_ALIGN_CENTER forecolor .79 .64 .22 1 visible 1 action { play "sound/interface/button1.wav" ; close all ; open datapadMissionMenu } } itemDef { name weapons group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 142 417 100 25 text @MENUS_WEAPONS descText @MENUS_VIEW_CURRENTLY_OWNED font 2 textscale 1 textalignx 50 textalign ITEM_ALIGN_CENTER forecolor .79 .64 .22 1 visible 1 action { play "sound/interface/button1.wav" ; close all ; open datapadWeaponsMenu } } itemDef { name force group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 262 417 100 25 text @MENUS_DP_FORCE descText @MENUS_VIEW_CURRENT_FORCE_POWERS font 2 textscale 1 textalignx 50 textalign ITEM_ALIGN_CENTER forecolor .79 .64 .22 1 visible 1 action { play "sound/interface/button1.wav" ; close all ; open datapadForcePowersMenu } } itemDef { name inventory group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 382 417 100 0 text @MENUS_INVENTORY descText @MENUS_VIEW_CURRENT_INVENTORY font 2 textscale 1 textalignx 50 textalign ITEM_ALIGN_CENTER forecolor .79 .64 .22 1 visible 1 } itemDef { name exit group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 502 417 95 25 text @MENUS_RESUME descText @MENUS_RETURN_TO_GAME font 2 textscale 1 textalignx 50 textalign ITEM_ALIGN_CENTER forecolor .79 .64 .22 1 visible 1 action { play "sound/interface/button1.wav" ; uiScript closedatapad // Close menu } } itemDef { name previnv_on group none style WINDOW_STYLE_SHADER rect 245 382 32 26 background "gfx/menus/dp_arrow_lon" // Frame forecolor 1 1 1 1 decoration visible 0 } itemDef { name previnv_off group none style WINDOW_STYLE_SHADER rect 245 382 32 26 background "gfx/menus/dp_arrow_l" // Frame forecolor 1 1 1 1 decoration visible 1 } itemDef { name previnv group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 245 382 32 26 font 2 textscale 1 textalignx 48 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 visible 1 action { play "sound/interface/button1.wav" ; uiScript prevDataPadInventory } mouseEnter { hide previnv_off show previnv_on } mouseExit { show previnv_off hide previnv_on } } itemDef { name nextinv_on group none style WINDOW_STYLE_SHADER rect 364 382 32 26 background "gfx/menus/dp_arrow_ron" // Frame forecolor 1 1 1 1 decoration visible 0 } itemDef { name nextinv_off group none style WINDOW_STYLE_SHADER rect 364 382 32 26 background "gfx/menus/dp_arrow_r" // Frame forecolor 1 1 1 1 decoration visible 1 } itemDef { name nextinv group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 364 382 32 26 font 2 textscale 1 textalignx 48 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 visible 1 action { play "sound/interface/button1.wav" ; uiScript nextDataPadInventory } mouseEnter { hide nextinv_off show nextinv_on } mouseExit { show nextinv_off hide nextinv_on } } } }