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2013-04-04 14:32:05 -07:00

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mine
{
name mine
projectile 1
muzzleFX "ships/mine_launch"
shotFX "ships/mine"
impactFX "ships/mine_impact"
g2MarkShader "gfx/damage/bodybigburnmark1"
g2MarkSize 100
loopSound "sound/vehicles/weapons/mine/loop.wav"
speed 0
//damage 2000
//splashDamage 500
damage 2000
splashDamage 500
splashRadius 500
ammoPerShot 1
health 100
width 12
height 12
lifetime 180000
explodeOnExpire 1
}