112 lines
4.5 KiB
Markdown
112 lines
4.5 KiB
Markdown
# Generative Art and Graphics Programming Glore
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> A curated list of beginner friendly tutorials, tools, resources and shiny things to get you started.
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[](https://github.com/sindresorhus/awesome)
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## Table of Contents
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* Books
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* Math
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* Vectors
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* Math Snippets
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* Glossery
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* Shaders
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* Glossery
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* Tutorials
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* Tools
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* People to follow
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* Resources
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* Related aweseomlists
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* Shaders
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* Glossry lists
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* Math
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* Tutorials
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* Communities
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## Books
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- [Generative Art: A Practical Guide](http://zenbullets.com/book.php) - A practical guide using Processing.
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- [Generative Design](http://www.generative-gestaltung.de/) - Visualize, Program, and Create with Processing.
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- [The Nature of Code](http://natureofcode.com/) - Simulating natrual systems with Processing.
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- [The Book of Shaders](https://thebookofshaders.com/) - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
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- [Programming Design Systems](https://programmingdesignsystems.com/) - Book that teaches a practical introduction to the new foundations of graphic design.
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- [Pixel Shaders](http://pixelshaders.com/) - An Interactive Introduction
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to Graphics Programming.
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- [Learning Modern 3D Graphics Programming](https://paroj.github.io/gltut/) - A series of tutorials on using OpenGL to do graphical rendering.
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- [Scratchapixel 2.0](http://www.scratchapixel.com/) - Learn Computer Graphics From Scratch!
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- [Programming Interactivity](http://shop.oreilly.com/product/9780596154158.do) - A Designer's Guide to Processing, Arduino, and openFrameworks.
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- [Algorithms for Visual Design Using the Processing Language](https://www.amazon.com/gp/0470375485/) - Experiment with design problems to create 3D animations, GUIs, and more.
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- [Data-driven Graphic Design](https://www.amazon.com/dp/1472578309/) - Creative Coding for Visual Communication.
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# Math
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# Communities
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- [realtimevfx.com](https://realtimevfx.com/]) - Real Time VFX Community.
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- [r/rraytraycing](https://www.reddit.com/r/raytracing/]) - Subreddit on raytracing.
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- [r/opengl](https://www.reddit.com/r/opengl/]) - News and discussion about OpenGL on all platforms.
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- [r/graphicsprogramming](https://www.reddit.com/r/GraphicsProgramming/]) - Subreddit on graphics programming.
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- [r/processing](https://www.reddit.com/r/processing/) - Subreddit on Processing.
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# Tools
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- [Processing]()- Computer programming language and IDE for visual arts.
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- [three.js](https://github.com/mrdoob/three.js/) - JavaScript 3D library.
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- [Shadertoy](https://www.shadertoy.com/) - Build and share shaders with the world and get inspired.
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- [F3](http://www.syedrezaali.com/f3-mac-app/) - Powerful 3D design app that enables you to live code 3D form.
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- [Fragment](http://www.syedrezaali.com/store/fragment-osx-app) - Mac app to live code GLSL graphics.
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## Learning material
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- [Coding Rainbow](https://www.youtube.com/user/shiffman) -
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- [Shaders](https://github.com/mattdesl/lwjgl-basics/wiki/Shaders) - Shader tutorial in the context of lwjgl-basics.
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- [WebGL 2 Fundamentals](http://webgl2fundamentals.org/) - WebGL2 from the ground up. No magic.
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## Math
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https://github.com/Jam3/math-as-code
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- [Coding Math](https://www.youtube.com/user/codingmath) - Video tutorials designed to teach you the math you need to understand as a programmer.
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https://paroj.github.io/gltut/Basics/Intro%20Graphics%20and%20Rendering.html
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http://web.cs.wpi.edu/~emmanuel/courses/cs543/slides/lecture04_p1.pdf
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## Raytracing
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- http://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/how-does-it-work
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- http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/
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## Related awesome lists:
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https://github.com/raphamorim/awesome-canvas
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http://pixelshaders.com/external.html
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## Glossery
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Take from here:
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https://paroj.github.io/gltut/Basics/Intro%20Glossary.html
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And here:
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https://thebookofshaders.com/glossary/
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And here:
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http://www.shaderific.com/glsl/
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## Shader Examples and Snippets
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http://pixelshaders.com/examples/
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## Shaders
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https://github.com/ashima/webgl-noise Perlin Noise
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## Tutorials
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### Interactive
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[Fragment-oundry](http://hughsk.io/fragment-foundry) - Fragment shader.
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http://www.iquilezles.org/live/index.htm
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http://www.iquilezles.org/www/index.htm
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https://www.shadertoy.com/view/Xl2XWt
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https://www.shadertoy.com/view/XllGW4
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https://www.shadertoy.com/view/XlBGDW
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https://www.shadertoy.com/view/Md23DV (2D!)
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# Websites / Blogs
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- http://abandonedart.org/
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# People to follow
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