42 lines
1.1 KiB
Markdown
42 lines
1.1 KiB
Markdown
# Awesome Graphics Programming
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> Notes and links for beginners to learn graphics programming
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## Books
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Generative Art
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Book of Shaders - https://thebookofshaders.com/
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http://pixelshaders.com/proposal/
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## Related awesome lists:
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https://github.com/raphamorim/awesome-canvas
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http://pixelshaders.com/external.html
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## Vector Math
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https://paroj.github.io/gltut/Basics/Intro%20Graphics%20and%20Rendering.html
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## Glossery
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Take from here:
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https://paroj.github.io/gltut/Basics/Intro%20Glossary.html
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And here:
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https://thebookofshaders.com/glossary/
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And here:
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http://www.shaderific.com/glsl/
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uniforms:
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These are a class of global variable that can be defined in GLSL shaders. They represent values that are uniform (unchanging) over the course of a rendering operation. Their values are set from outside of the shader, and they cannot be changed from within a shader.
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## Shader Examples and Snippets
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http://pixelshaders.com/examples/
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## Shaders
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https://github.com/ashima/webgl-noise Perlin Noise
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## Tutorials
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http://www.iquilezles.org/live/index.htm
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http://www.iquilezles.org/www/index.htm
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