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awesome-creative-coding/README.md
2016-11-10 00:05:39 -08:00

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# Awesome Graphics Programming
> Notes and links for beginners to learn graphics programming
## Books
Generative Art
Book of Shaders - https://thebookofshaders.com/
http://pixelshaders.com/proposal/
## Related awesome lists:
https://github.com/raphamorim/awesome-canvas
http://pixelshaders.com/external.html
## Vector Math
https://paroj.github.io/gltut/Basics/Intro%20Graphics%20and%20Rendering.html
## Glossery
Take from here:
https://paroj.github.io/gltut/Basics/Intro%20Glossary.html
And here:
https://thebookofshaders.com/glossary/
And here:
http://www.shaderific.com/glsl/
uniforms:
These are a class of global variable that can be defined in GLSL shaders. They represent values that are uniform (unchanging) over the course of a rendering operation. Their values are set from outside of the shader, and they cannot be changed from within a shader.
## Shader Examples and Snippets
http://pixelshaders.com/examples/
## Shaders
https://github.com/ashima/webgl-noise Perlin Noise
## Tutorials
http://www.iquilezles.org/live/index.htm
http://www.iquilezles.org/www/index.htm