How-we-do-this-shit added
This commit is contained in:
@@ -230,6 +230,7 @@ Creative coding is a different discipline than programming systems in which the
|
||||
- [There is also canvas](https://slideslive.com/38898318/there-is-also-canvas) - Bruno Imbrizi go through the use of canvas for creative coding at WebExpo 2016. Interactive slides [here](https://brunoimbrizi.github.io/webexpo-2016/dist/).
|
||||
- [Draw. Move. Fail. Repeat.](http://setimeout.com/workshops/gobelins-2016/) - Slides by [@williamapan](https://twitter.com/williamapan) from his Creative developer workshop at Gobelins.
|
||||
- [OpenGL 3D Game Tutorials](https://www.youtube.com/playlist?list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP) - Beginners tutorial series about creating 3D games OpenG.
|
||||
- [How We Do This Shit](http://how-we-do-this-shit.com/) - Talk on how tech-based artists do this financially.
|
||||
|
||||
|
||||
### Articles • Tutorials
|
||||
@@ -378,6 +379,7 @@ Creative coding is a different discipline than programming systems in which the
|
||||
- [Game Dev Movement cheatsheet with examples](http://www.somethinghitme.com/2013/11/13/snippets-i-always-forget-movement/) - JavaScript math snippets for movement.
|
||||
- [Maths & trigonometry cheat sheet for 2D & 3D games](https://gist.github.com/xem/99930986c5333125a13b0ea50600391f) - Maths cheat-sheet for 2D and 3D game-makers.
|
||||
- [Tiny 3D](https://cantelope.org/tiny_3D/) - The smallest possible perspective engine on a 2D canvas.
|
||||
- [Matrices for Creative Coding](https://www.youtube.com/watch?v=4k9wTfxfkJU&list=PLxaZqnd-OQM7k2Gp3xu02VzExGKMKgqY2) - Introduction to matrices by Greg Tatum.
|
||||
|
||||
## Machine learning • Computer Vision • Ai
|
||||
|
||||
|
||||
Reference in New Issue
Block a user