Files
Jedi-Academy/code/client/cl_bink_copier.cpp
2013-04-04 14:32:05 -07:00

67 lines
2.5 KiB
C++

/*
* UNPUBLISHED -- Rights reserved under the copyright laws of the
* United States. Use of a copyright notice is precautionary only and
* does not imply publication or disclosure.
*
* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
* OF VICARIOUS VISIONS, INC. ANY DUPLICATION, MODIFICATION,
* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
* EXPRESS WRITTEN PERMISSION OF VICARIOUS VISIONS, INC.
*/
#include <xtl.h>
HANDLE s_BCThread = INVALID_HANDLE_VALUE;
static DWORD WINAPI _BinkCopier(LPVOID)
{
#ifndef FINAL_BUILD
OutputDebugString( "_BinkCopier starting.\n" );
#endif
#ifdef XBOX_DEMO
// Demo only has two planets, and needs to re-map paths.
// But we're in a thread, and va isn't thread-safe. Fuck.
char planetPath[64];
extern char demoBasePath[64];
strcpy( planetPath, demoBasePath );
strcat( planetPath, "\\base\\video\\tatooine.bik" );
CopyFile( planetPath, "Z:\\tatooine.bik", FALSE );
strcpy( planetPath, demoBasePath );
strcat( planetPath, "\\base\\video\\chandrila.bik" );
CopyFile( planetPath, "Z:\\chandrila.bik", FALSE );
#else
CopyFile( "D:\\base\\video\\cos.bik", "Z:\\cos.bik", FALSE );
CopyFile( "D:\\base\\video\\bakura.bik", "Z:\\bakura.bik", FALSE );
CopyFile( "D:\\base\\video\\blenjeel.bik", "Z:\\blenjeel.bik", FALSE );
CopyFile( "D:\\base\\video\\chandrila.bik", "Z:\\chandrila.bik", FALSE );
CopyFile( "D:\\base\\video\\core.bik", "Z:\\core.bik", FALSE );
CopyFile( "D:\\base\\video\\ast.bik", "Z:\\ast.bik", FALSE );
CopyFile( "D:\\base\\video\\dosunn.bik", "Z:\\dosunn.bik", FALSE );
CopyFile( "D:\\base\\video\\krildor.bik", "Z:\\krildor.bik", FALSE );
CopyFile( "D:\\base\\video\\narkreeta.bik", "Z:\\narkreeta.bik", FALSE );
CopyFile( "D:\\base\\video\\ordman.bik", "Z:\\ordman.bik", FALSE );
CopyFile( "D:\\base\\video\\tanaab.bik", "Z:\\tanaab.bik", FALSE );
CopyFile( "D:\\base\\video\\tatooine.bik", "Z:\\tatooine.bik", FALSE );
CopyFile( "D:\\base\\video\\yalara.bik", "Z:\\yalara.bik", FALSE );
CopyFile( "D:\\base\\video\\zonju.bik", "Z:\\zonju.bik", FALSE );
#endif
#ifndef FINAL_BUILD
OutputDebugString( "_BinkCopier exiting.\n" );
#endif
ExitThread(0);
return TRUE;
}
// Spawn our short-lived worker thread that copies all the planet movies to the Z: drive
void Sys_BinkCopyInit(void)
{
// Create a thread to service IO
s_BCThread = CreateThread(NULL, 64*1024, _BinkCopier, 0, 0, NULL);
}