67 lines
2.5 KiB
C++
67 lines
2.5 KiB
C++
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/*
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* UNPUBLISHED -- Rights reserved under the copyright laws of the
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* United States. Use of a copyright notice is precautionary only and
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* does not imply publication or disclosure.
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*
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* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
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* OF VICARIOUS VISIONS, INC. ANY DUPLICATION, MODIFICATION,
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* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
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* EXPRESS WRITTEN PERMISSION OF VICARIOUS VISIONS, INC.
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*/
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#include <xtl.h>
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HANDLE s_BCThread = INVALID_HANDLE_VALUE;
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static DWORD WINAPI _BinkCopier(LPVOID)
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{
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#ifndef FINAL_BUILD
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OutputDebugString( "_BinkCopier starting.\n" );
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#endif
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#ifdef XBOX_DEMO
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// Demo only has two planets, and needs to re-map paths.
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// But we're in a thread, and va isn't thread-safe. Fuck.
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char planetPath[64];
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extern char demoBasePath[64];
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strcpy( planetPath, demoBasePath );
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strcat( planetPath, "\\base\\video\\tatooine.bik" );
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CopyFile( planetPath, "Z:\\tatooine.bik", FALSE );
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strcpy( planetPath, demoBasePath );
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strcat( planetPath, "\\base\\video\\chandrila.bik" );
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CopyFile( planetPath, "Z:\\chandrila.bik", FALSE );
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#else
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CopyFile( "D:\\base\\video\\cos.bik", "Z:\\cos.bik", FALSE );
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CopyFile( "D:\\base\\video\\bakura.bik", "Z:\\bakura.bik", FALSE );
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CopyFile( "D:\\base\\video\\blenjeel.bik", "Z:\\blenjeel.bik", FALSE );
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CopyFile( "D:\\base\\video\\chandrila.bik", "Z:\\chandrila.bik", FALSE );
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CopyFile( "D:\\base\\video\\core.bik", "Z:\\core.bik", FALSE );
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CopyFile( "D:\\base\\video\\ast.bik", "Z:\\ast.bik", FALSE );
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CopyFile( "D:\\base\\video\\dosunn.bik", "Z:\\dosunn.bik", FALSE );
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CopyFile( "D:\\base\\video\\krildor.bik", "Z:\\krildor.bik", FALSE );
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CopyFile( "D:\\base\\video\\narkreeta.bik", "Z:\\narkreeta.bik", FALSE );
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CopyFile( "D:\\base\\video\\ordman.bik", "Z:\\ordman.bik", FALSE );
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CopyFile( "D:\\base\\video\\tanaab.bik", "Z:\\tanaab.bik", FALSE );
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CopyFile( "D:\\base\\video\\tatooine.bik", "Z:\\tatooine.bik", FALSE );
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CopyFile( "D:\\base\\video\\yalara.bik", "Z:\\yalara.bik", FALSE );
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CopyFile( "D:\\base\\video\\zonju.bik", "Z:\\zonju.bik", FALSE );
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#endif
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#ifndef FINAL_BUILD
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OutputDebugString( "_BinkCopier exiting.\n" );
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#endif
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ExitThread(0);
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return TRUE;
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}
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// Spawn our short-lived worker thread that copies all the planet movies to the Z: drive
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void Sys_BinkCopyInit(void)
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{
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// Create a thread to service IO
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s_BCThread = CreateThread(NULL, 64*1024, _BinkCopier, 0, 0, NULL);
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}
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