667 lines
13 KiB
Plaintext
667 lines
13 KiB
Plaintext
//------------------------------------------------------------------------------------------------
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// LOADGAME MENU
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//
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// Load save games screen called from main menu.
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//
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//------------------------------------------------------------------------------------------------
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{
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menuDef
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{
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// ***IMPORTANT*** This name can not change, code looks for it.
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// If it must change, change it in UI_AdjustSaveGameListBox() also
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//
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name "loadgameMenu"
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visible 0
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fullScreen 1 // MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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focusColor 1 1 1 1 // Focus color for text and items
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descX 320
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descY 426
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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disablecolor .5 .5 .5 1
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onESC
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{
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play "sound/interface/esc.wav"
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close all
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open mainMenu
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}
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onOpen
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{
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uiScript ReadSaveDirectory ;
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}
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//----------------------------------------------------------------------------------------------
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// MENU BACKGROUND
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name really_background
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group none
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style WINDOW_STYLE_SHADER
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rect 156 154 320 240
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background "gfx/menus/main_centerblue"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 160 480
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background "gfx/menus/menu_side_text"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text_b
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group none
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style WINDOW_STYLE_SHADER
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rect 480 0 160 480
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background "gfx/menus/menu_side_text_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/main_background"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name starwars
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group none
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style WINDOW_STYLE_SHADER
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rect 107 8 428 112
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background "gfx/menus/jediacademy"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name left_frame
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group lf_fr
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style WINDOW_STYLE_SHADER
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rect 0 50 320 160
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background "gfx/menus/menu_boxes_left"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name right_frame
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group rt_fr
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style WINDOW_STYLE_SHADER
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rect 320 50 320 160
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background "gfx/menus/menu_boxes_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// TOP MAIN MENU BUTTONS
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//----------------------------------------------------------------------------------------------
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// Big button "NEW"
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itemDef
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{
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name newbutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 7 126 130 24
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name newgamebutton
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group nbut
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 7 126 130 24
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text @MENUS_NEW
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descText @MENUS_START_A_NEW_GAME
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show newbutton_glow
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}
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mouseExit
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{
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hide newbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open newgameMenu
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}
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}
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// Big button "LOAD"
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itemDef
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{
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name loadgamebutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 170 126 130 24
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name loadgamebutton
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group lbut
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text @MENUS_LOAD
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descText @MENUS_LOAD_A_SAVED_GAME
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 170 126 130 24
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textaligny 0
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor 1 1 1 1
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visible 1
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mouseEnter
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{
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show loadgamebutton_glow
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}
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mouseExit
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{
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hide loadgamebutton_glow
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}
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}
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// Big button "CONTROLS"
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itemDef
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{
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name controlsbutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 340 126 130 24
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef {
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name controlsbutton
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group cbut
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text @MENUS_CONTROLS
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descText @MENUS_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 340 126 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show controlsbutton_glow
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}
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mouseExit
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{
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hide controlsbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open controlsMenu ;
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}
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}
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// Big button "SETUP"
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itemDef
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{
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name setupbutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 502 126 130 24
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name setupbutton
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group sbut
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text @MENUS_SETUP
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descText @MENUS_CONFIGURE_GAME_SETTINGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 502 126 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show setupbutton_glow
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}
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mouseExit
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{
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hide setupbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open setupMenu ;
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}
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}
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//----------------------------------------------------------------------------------------------
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//
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// OTHER MAIN MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// BACK button in lower left corner
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itemDef
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{
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name backbutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 59 444 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name backbutton
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group exit
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text @MENUS_BACK
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descText @MENUS_BACKTOMAIN
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 59 444 130 24
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show backbutton_glow
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}
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mouseExit
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{
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hide backbutton_glow
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}
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action
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{
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play "sound/interface/esc.wav"
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close all ;
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open mainMenu
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}
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}
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// EXIT button in lower left corner
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itemDef
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{
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name exitgamebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 255 444 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name exitgamebutton
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group exit
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text @MENUS_EXIT
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descText @MENUS_JEDI_KNIGHT_II
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 255 444 130 24
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show exitgamebutton_glow
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}
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mouseExit
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{
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hide exitgamebutton_glow
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}
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action
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{
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play "sound/weapons/saber/saberoff.mp3";
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close all ;
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open quitMenu
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}
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}
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//----------------------------------------------------------------------------------------------
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//
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// LOAD GAME MENU specific stuff
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//
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//----------------------------------------------------------------------------------------------
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// Load Game title
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itemDef
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{
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name loadgame_title
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group title
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu_blendbox"
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text @MENUS_LOAD_GAME
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rect 100 164 440 16
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font 3
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textscale 0.7
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textalign ITEM_ALIGN_CENTER
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textalignx 225
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textaligny -1
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forecolor .549 .854 1 1
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visible 1
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decoration
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}
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itemDef
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{
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// ***IMPORTANT*** This name can not change, code looks for it.
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// If it must change, change it in UI_AdjustSaveGameListBox() also
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//
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name loadgamelist
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group loadscreen
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rect 40 200 360 190
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type ITEM_TYPE_LISTBOX
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style WINDOW_STYLE_FILLED
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elementwidth 120
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elementheight 16
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font 2
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textaligny 8
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textscale 0.7
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border 1
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bordersize 1
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bordercolor 0 0 .8 1
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forecolor .615 .615 .956 1
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// forecolor 1 .682 0 1
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backcolor 0 0 .5 .25
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outlinecolor .5 .5 .5 .5
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elementtype LISTBOX_TEXT
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feeder FEEDER_SAVEGAMES
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notselectable
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visible 1
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columns 2 2 55 150 155 0 200 //#of col., x loc. of 1st column, 2 number doesn't seem to do anything, third is width of column
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mouseEnter
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{
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setitemcolor loadgamelist bordercolor 1 1 1 1
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}
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mouseExit
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{
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setitemcolor loadgamelist bordercolor 0 0 .8 1
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}
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doubleclick
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{
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play sound/interface/button1.wav
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uiScript loadgame
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}
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action
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{
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play sound/interface/sub_select
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}
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}
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itemDef
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{
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name loadgamepic
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group loadscreen
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style WINDOW_STYLE_EMPTY
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ownerdraw 236 //UI_ALLMAPS_SELECTION
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font 2
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textscale .8
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forecolor .549 .854 1 1
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rect 435 200 180 135
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border 1
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bordercolor 0 0 .8 1
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visible 1
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decoration
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}
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// loadgame button
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itemDef
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{
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name loadgameaction_glow
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group glow
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style WINDOW_STYLE_SHADER
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rect 440 360 190 20
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background "gfx/menus/menu_blendbox2" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name loadgameaction
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group actionbutton
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text @MENUS_LOAD_GAME
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descText @MENUS_LOAD_CHOSEN_GAME
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 440 360 190 20
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font 3
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textscale 0.8
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textalignx 175
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textaligny 1
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textalign ITEM_ALIGN_RIGHT
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textstyle 1
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forecolor 1 .682 0 1
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visible 1
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cvarTest ui_SelectionOK
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enableCvar { "1" }
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mouseEnter
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{
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show loadgameaction_glow
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}
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mouseExit
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{
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hide loadgameaction_glow
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}
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action
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{
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play sound/interface/button1.wav ;
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hide glow ;
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uiScript loadgame
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}
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}
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// deletegame button
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itemDef
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{
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name deletegameaction_glow
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group glow
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style WINDOW_STYLE_SHADER
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rect 440 385 190 20
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background "gfx/menus/menu_blendbox2" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name deletegamebutton
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group actionbutton
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text @MENUS_DELETE_GAME
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descText @MENUS_DELETE_CHOSEN_GAME
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 440 385 175 25
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font 3
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textscale 0.8
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textalignx 175
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textaligny 1
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textalign ITEM_ALIGN_RIGHT
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textstyle 1
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forecolor 1 .682 0 1
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visible 1
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cvarTest ui_SelectionOK
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enableCvar { "1" }
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mouseEnter
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{
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show deletegameaction_glow
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}
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mouseExit
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{
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hide deletegameaction_glow
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}
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action
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{
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play sound/interface/button1.wav ;
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hide glow ;
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uiScript deletegame
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}
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}
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// resumegame button
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itemDef
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{
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name resumegameaction_glow
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group glow
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style WINDOW_STYLE_SHADER
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rect 440 410 190 20
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background "gfx/menus/menu_blendbox2" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name resumeautobutton
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group actionbutton
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text @MENUS_RESUME_MISSION
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descText @MENUS_RESUME_LAST_MISSION_ENTERED
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 440 410 175 25
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font 3
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textscale 0.8
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textalignx 175
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textaligny 1
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textalign ITEM_ALIGN_RIGHT
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textstyle 1
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forecolor 1 .682 0 1
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visible 1 // This button isn't used when not in game.
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cvarTest ui_ResumeOK
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enableCvar { "1" }
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mouseEnter
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{
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show resumegameaction_glow
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}
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mouseExit
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{
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hide resumegameaction_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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hide glow ;
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uiScript loadAuto
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}
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}
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}
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}
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