638 lines
12 KiB
Plaintext
638 lines
12 KiB
Plaintext
// CHARACTER CREATION MENU
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{
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menuDef
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{
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name "playerMenu"
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fullScreen 1
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rect 0 0 640 480
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focusColor 1 1 1 1
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descX 320
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descY 430
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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onOpen
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{
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uiScript update "ui_GetName"
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}
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onESC
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{
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play "sound/interface/menuroam.wav"
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close playerMenu
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open mainMenu
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}
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onClose
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{
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uiScript update "ui_SetName"
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}
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//----------------------------------------------------------------------------------------------
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//
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// MENU BACKGROUND
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name really_background
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group none
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style WINDOW_STYLE_SHADER
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rect 156 154 320 240
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background "gfx/menus/main_centerblue"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 160 480
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background "gfx/menus/menu_side_text"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text_b
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group none
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style WINDOW_STYLE_SHADER
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rect 480 0 160 480
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background "gfx/menus/menu_side_text_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/main_background"
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//background "gfx/menus/charmenu"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name starwars
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group none
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style WINDOW_STYLE_SHADER
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rect 107 8 428 112
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background "gfx/menus/jediacademy"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name left_frame
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group lf_fr
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style WINDOW_STYLE_SHADER
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rect 0 50 320 160
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background "gfx/menus/menu_boxes_left"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name right_frame
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group rt_fr
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style WINDOW_STYLE_SHADER
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rect 320 50 320 160
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background "gfx/menus/menu_boxes_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// Box around character models
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_EMPTY
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rect 13 186 610 245
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border 1
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bordercolor .298 .305 .690 1
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bordersize 2
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// Title box for character models
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_FILLED
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rect 15 186 610 20
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backcolor .298 .305 .690 1
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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//
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// TOP MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// Big button "NEW"
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itemDef
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{
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name newgamebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 7 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name newgamebutton
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group toprow
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 7 126 130 24
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text @MENUS_PLAY
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descText @MENUS_START_PLAYING_NOW
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show newgamebutton_glow
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}
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mouseExit
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{
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hide newgamebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open multiplayermenu
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}
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}
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// Big button "PLAYER PROFILE"
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itemDef
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{
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name profilebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 170 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name profilebutton
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group toprow
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text @MENUS_PROFILE
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descText @MENUS_PROFILE_DESC
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 170 126 130 24
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textaligny 0
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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forecolor 1 1 1 1
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visible 1
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mouseEnter
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{
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//show profilebutton_glow
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}
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mouseExit
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{
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//hide profilebutton_glow
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}
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}
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// Big button "CONTROLS"
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itemDef
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{
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name controlsbutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 340 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef {
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name controlsbutton
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group toprow
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text @MENUS_CONTROLS2
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descText @MENUS_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 340 126 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show controlsbutton_glow
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}
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mouseExit
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{
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hide controlsbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open controlsmenu
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}
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}
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// Big button "SETUP"
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itemDef
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{
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name setupbutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 502 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef {
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name setupbutton
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group toprow
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text @MENUS_SETUP
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descText @MENUS_CONFIGURE_GAME_SETTINGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 502 126 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show setupbutton_glow
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}
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mouseExit
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{
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hide setupbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open setup_menu
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}
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}
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//----------------------------------------------------------------------------------------------
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//
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// OTHER MAIN MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// EXIT button in lower left corner
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itemDef
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{
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name exitgamebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 59 444 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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}
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itemDef
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{
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name exitgamebutton
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group exit
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text @MENUS_EXIT
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descText @MENUS_JEDI_KNIGHT_II
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 59 444 130 24
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show exitgamebutton_glow
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}
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mouseExit
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{
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hide exitgamebutton_glow
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}
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action
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{
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play "sound/weapons/saber/saberoff.mp3"
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close all
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open quitMenu
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}
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}
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//-------------------------------
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//
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// PLAYER MENU SPECIFIC STUFF
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//
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//-------------------------------
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// Name entry field
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itemDef
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{
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name nameglow
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group mods
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style WINDOW_STYLE_SHADER
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rect 20 156 300 32
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name namefield
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type ITEM_TYPE_EDITFIELD
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style 0
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text @MENUS_NAME1
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cvar "ui_Name"
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maxchars 26
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rect 15 163 300 28
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textalign ITEM_ALIGN_LEFT
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textalignx 0
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textaligny -5
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font 2
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textscale 1
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forecolor .615 .615 .956 1
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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border 0
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bordercolor 0 0 0 0
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descText @MENUS_ENTER_YOUR_NAME_HERE
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visible 1
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action
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{
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play "sound/interface/button1.wav"
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}
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mouseenter
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{
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show nameglow
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}
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mouseexit
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{
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hide nameglow
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}
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}
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// Player Model label
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itemDef
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{
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name modeltitle
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style 0
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text @MENUS_CHARACTER_MODEL
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rect 320 184 0 0
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textalign ITEM_ALIGN_CENTER
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textalignx 0
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textaligny -3
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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font 2
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textscale 1
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forecolor .549 .854 1 1
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border 0
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bordercolor 0 0 0 0
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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}
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}
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// Skin/Team Color Chooser
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itemDef
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{
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name setcolor
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style 0
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text @MENUS_TEAM_COLOR
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ownerdraw UI_SKIN_COLOR
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rect 50 209 160 20
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textalign ITEM_ALIGN_LEFT
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textalignx 0
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textaligny -5
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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font 2
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textscale .9
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forecolor .615 .615 .956 1
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border 0
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bordercolor 0 0 0 0
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descText @MENUS_CHOOSE_THE_COLOR_FOR
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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}
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}
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// Scroll box with portraits.
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itemDef
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{
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name headlist
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rect 30 224 404 194
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// rect 126 215 80 200
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type ITEM_TYPE_LISTBOX
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style WINDOW_STYLE_FILLED
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elementwidth 64
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elementheight 64
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elementtype LISTBOX_IMAGE
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feeder FEEDER_Q3HEADS
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// horizontalscroll
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backcolor 0 0 0 1
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border 1
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bordercolor .5 .5 .5 1
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forecolor 1 1 1 1
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descText @MENUS_CHOOSE_THE_MODEL_FOR
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visible 1
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textscale 0.7
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action
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{
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play "sound/interface/button1.wav" ;
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}
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mouseenter
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{
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setitemcolor headlist bordercolor 1 0 0 1
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}
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mouseexit
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{
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setitemcolor headlist bordercolor .5 .5 .5 1
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}
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}
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// Custom skin
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itemDef
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{
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name customtitle
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style 0
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text @MENUS_CUSTOM
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rect 425 250 200 26
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textalign ITEM_ALIGN_CENTER
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textalignx 100
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textaligny -3
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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font 2
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textscale 1
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forecolor .549 .854 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name custom
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group none
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background "gfx/mp/custom_mp_default"
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descText @MENUS_CUSTOMPLAYER_DESC
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_SHADER
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rect 480 280 96 96
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font 3
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textscale 1
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textalignx 65
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textaligny -1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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forecolor .5 .5 .5 1
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visible 1
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mouseenter
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{
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setitemcolor custom forecolor 1 1 1 1
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}
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mouseexit
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{
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setitemcolor custom forecolor .5 .5 .5 1
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}
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action
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{
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play "sound/interface/button1.wav"
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close playerMenu
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open playerMenu2
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}
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}
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itemDef
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{
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name next_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 455 444 130 24
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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}
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itemDef
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{
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name next
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group none
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text @MENUS_APPLY_CAPS
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descText @MENUS_APPLY_PLAYER_SABER
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 455 444 130 24
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font 3
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textscale 1
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textalignx 65
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textaligny -1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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forecolor 1 .682 0 1
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visible 1
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action
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{
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play "sound/interface/button1.wav"
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close all
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// uiScript "updatecharmodel"
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// uiScript "updatecharcvars"
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open saberMenu
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// open mainMenu
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}
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mouseEnter
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{
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show next_glow
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}
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mouseExit
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{
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hide next_glow
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}
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}
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}
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} |