Files
Jedi-Academy/base/ui/jamp/createserver.menu
2013-04-04 14:32:05 -07:00

2012 lines
35 KiB
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//----------------------------------------------------------------------------------------------
//
// CREATE SERVER MENU
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "createserver"
fullScreen MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 424
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onEsc
{
setcvartocvar password g_password
close createserver
open multiplayermenu
uiscript checkservername
}
onOpen
{
setcvartocvar password g_password
uiScript loadArenas
hide accept_alt
show accept
hide back_alt
show back
hide grpmessage
uiScript setBotButtons
uiscript clampmaxplayers
uiscript checkservername
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
/////////////////////////////////////
// Create Server title
/////////////////////////////////////
itemDef
{
name create_title
group none
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_CREATE_A_NEW_MULTIPLAYER
rect 50 4 540 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 270
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
/////////////////////////////////////
// Blue backgrounds
/////////////////////////////////////
itemDef
{
name setup_background
group none
style WINDOW_STYLE_FILLED
rect 2 50 200 192
backcolor 0 0 .6 .5
forecolor 1 1 1 1
border 1
bordercolor 0 0 .6 1
visible 1
decoration
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_FILLED
rect 204 50 429 192
backcolor 0 0 .6 .5
forecolor 1 1 1 1
border 1
bordercolor 0 0 .6 1
visible 1
decoration
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_FILLED
rect 204 244 429 178
backcolor 0 0 .6 .5
forecolor 1 1 1 1
border 1
bordercolor 0 0 .6 1
visible 1
decoration
}
//---------------------------------------------
// GAME TYPE SELECTION FIELD
//---------------------------------------------
itemDef
{
name gametypefieldButton
group none
style WINDOW_STYLE_SHADER
rect 5 25 255 26
background "gfx/menus/menu_blendbox3"
forecolor .615 .615 .956 1
visible 0
decoration
}
itemDef
{
name gametypefield
style 0
ownerdraw UI_NETGAMETYPE
text @MENUS_GAME_TYPE
descText @MENUS_ALLOWS_YOU_TO_SELECT
textstyle 0
rect 5 25 255 26
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny -3
font 2
textscale .9
forecolor .615 .615 .956 1
visible 1
border 0
bordercolor 1 1 1 1
action
{
play "sound/interface/button1"
uiScript setBotButtons
}
mouseEnter
{
show gametypefieldButton
}
mouseExit
{
hide gametypefieldButton
}
}
//---------------------------------------------
// SERVER NAME ENTRY FIELD
//---------------------------------------------
itemDef
{
name hostnameButton
group none
style WINDOW_STYLE_SHADER
rect 220 22 470 26
background "gfx/menus/menu_blendbox"
forecolor .615 .615 .956 1
decoration
visible 0
}
itemDef
{
name expert
group grpsettings
type ITEM_TYPE_EDITFIELD
text @MENUS_SERVER_NAME_1 //@HOST_NAME
cvar "sv_hostname"
maxChars 32
maxPaintChars 18
rect 260 25 310 26
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny -3
font 2
textscale .9
forecolor .615 .615 .956 1
visible 1
border 0
bordercolor .79 .64 .22 1
descText @MENUS_ENTER_THE_NAME_FOR_YOUR
mouseEnter
{
show hostnameButton
}
mouseExit
{
hide hostnameButton
uiscript checkservername
}
action
{
play "sound/interface/button1"
uiscript checkservername
}
}
//------------------------------------------------
//
// GAME SETTINGS
//
//------------------------------------------------
//
// GENERAL RULES TITLE
//
itemDef
{
name rules_title
group none
text @MENUS_GENERAL_RULES
rect 10 55 180 20
font 3
textscale 0.8
textalign ITEM_ALIGN_CENTER
textalignx 90
textaligny -2
forecolor .549 .854 1 1
visible 1
decoration
}
//
// MINIMUM BOTS/PLAYERS
//
itemDef
{
name settingsButton11
style WINDOW_STYLE_SHADER
rect 10 75 180 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name expert
group grpsettings
type ITEM_TYPE_NUMERICFIELD
maxchars 4
text @MENUS_PLAYERS
descText @MENUS_PLAYERS_INFO
cvar "bot_minplayers"
rect 10 75 180 20
textalign ITEM_ALIGN_RIGHT
textalignx 145
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
cvarTest "ui_netGameType"
hideCvar
{
"4"
}
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show settingsButton11
}
mouseExit
{
hide settingsButton11
}
}
// TEAM SWITCHING
itemDef
{
name expert
group grpsettings
type ITEM_TYPE_YESNO
text @MENUS_TEAM_SWITCHING
cvar "g_siegeTeamSwitch"
cvarTest "ui_netGameType"
showCvar
{
"4"
}
rect 10 75 180 20
textalign ITEM_ALIGN_RIGHT
textalignx 145
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 1
descText @MENUS_TEAM_SWITCHING_DESC
action
{
play "sound/interface/button1"
}
mouseEnter
{
show settingsButton11
}
mouseExit
{
hide settingsButton11
}
}
//
// MAX PLAYERS
//
itemDef
{
name settingsButton1
style WINDOW_STYLE_SHADER
rect 10 95 180 20
background "gfx/menus/menu_blendbox" // Frame around button
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name expert
group grpsettings
type ITEM_TYPE_NUMERICFIELD
text @MENUS_MAXIMUM_PLAYERS
cvar "sv_maxclients"
rect 10 95 180 20
textalign ITEM_ALIGN_RIGHT
textalignx 145
textaligny 0
font 4
textscale 1
maxchars 6
forecolor .615 .615 .956 1
visible 1
descText @MENUS_SETS_THE_MAXIMUM_NUMBER
action
{
play "sound/interface/button1"
}
mouseEnter
{
show settingsButton1
}
mouseExit
{
hide settingsButton1
uiscript clampmaxplayers
}
}
//
// EVEN TEAMS
//
itemDef
{
name settingsButton10
style WINDOW_STYLE_SHADER
rect 10 115 180 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name expert
group grpsettings
type ITEM_TYPE_YESNO
text @MENUS_EVEN_TEAMS
cvar "g_teamforcebalance"
cvarTest "ui_netGameType"
showCvar
{
"3" ;
"4" ;
"5"
}
rect 10 115 180 20
textalign ITEM_ALIGN_RIGHT
textalignx 145
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 1
descText @MENUS_THIS_OPTION_RE_BALANCES
action
{
play "sound/interface/button1"
}
mouseEnter
{
show settingsButton10
}
mouseExit
{
hide settingsButton10
}
}
//
// END GAME RULES TITLE
//
itemDef
{
name rules_title
group none
text @MENUS_ENDGAME_RULES
rect 10 155 180 20
font 3
textscale 0.8
textalign ITEM_ALIGN_CENTER
textalignx 90
textaligny -2
forecolor .549 .854 1 1
visible 1
decoration
}
//
// TIME LIMIT
//
itemDef
{
name settingsButton2
style WINDOW_STYLE_SHADER
rect 10 175 180 20
background "gfx/menus/menu_blendbox" // Frame around button
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name normal
group grpsettings
type ITEM_TYPE_NUMERICFIELD
text @MENUS_TIME_LIMIT
cvar "timelimit"
rect 10 175 180 20
textalign ITEM_ALIGN_RIGHT
textalignx 145
textaligny 0
font 4
textscale 1
maxchars 4
forecolor .615 .615 .956 1
visible 1
descText @MENUS_THIS_VALUE_ADJUSTS_THE
cvarTest "ui_netGameType"
hideCvar
{
"1" ;
"2" ;
"4"
}
action
{
play "sound/interface/button1"
}
mouseEnter
{
show settingsButton2
}
mouseExit
{
hide settingsButton2
}
}
//
// KILL LIMIT / CAPTURE LIMIT /DUEL LIMIT
//
itemDef
{
name settingsButton3
style WINDOW_STYLE_SHADER
rect 10 195 180 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name normal
group grpsettings
type ITEM_TYPE_NUMERICFIELD
text @MENUS_KILL_LIMIT
cvar "fraglimit"
cvarTest "ui_netGameType"
showCvar
{
"0" ;
"3"
}
rect 10 195 180 20
textalign ITEM_ALIGN_RIGHT
textalignx 145
textaligny 0
font 4
textscale 1
maxchars 4
forecolor .615 .615 .956 1
visible 1
descText @MENUS_ESTABLISH_THE_NUMBER
action
{
play "sound/interface/button1"
}
mouseEnter
{
show settingsButton3
}
mouseExit
{
hide settingsButton3
}
}
itemDef
{
name normal
group grpsettings
type ITEM_TYPE_NUMERICFIELD
text @MENUS_CAPTURE_LIMIT
cvar "capturelimit"
cvarTest "ui_netGameType"
showCvar
{
"5"
}
rect 10 195 180 20
textalign ITEM_ALIGN_RIGHT
textalignx 145
textaligny 0
font 4
textscale 1
maxchars 6
forecolor .615 .615 .956 1
visible 1
descText @MENUS_THIS_IS_THE_NUMBER_OF
action
{
play "sound/interface/button1"
}
mouseEnter
{
show settingsButton3
}
mouseExit
{
hide settingsButton3
}
}
itemDef
{
name settingsButton3b
style WINDOW_STYLE_SHADER
rect 10 215 180 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name normal
group grpsettings
type ITEM_TYPE_NUMERICFIELD
text @MENUS_DUEL_LIMIT
descText @MENUS_VALUE_ADJUSTS_THE_TOTAL
cvar "duel_fraglimit"
cvarTest "ui_netGameType"
hideCvar
{
"0" ;
"3" ;
"4" ;
"5"
}
rect 10 215 180 20
textalign ITEM_ALIGN_RIGHT
textalignx 145
textaligny 0
font 4
textscale 1
maxchars 6
forecolor .615 .615 .956 1
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show settingsButton3b
}
mouseExit
{
hide settingsButton3b
}
}
//---------------------------------------------
// MAP LISTING
//---------------------------------------------
itemDef
{
name maplist
rect 2 244 200 178
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 120
elementheight 20
font 2
textscale .75
elementtype LISTBOX_TEXT
feeder FEEDER_ALLMAPS
textstyle 6
textalign 3
textaligny 2
border 1
bordercolor .79 .64 .22 .5
forecolor .615 .615 .956 1
backcolor 0 0 .5 .75
outlinecolor .25 .464 .578 .5
descText @MENUS_CHOOSE_YOUR_GAME
visible 1
columns 1 2 196 172
mouseEnter
{
setitemcolor maplist bordercolor .79 .64 .22 1
}
mouseExit
{
setitemcolor maplist bordercolor .79 .64 .22 .5
}
}
//-------------------------------------
// BOT LIST FOR NON-TEAMGAMES
//-------------------------------------
itemDef
{
name bot1Button
style WINDOW_STYLE_SHADER
rect 207 55 196 20
background "gfx/menus/menu_blendbox" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name humanbotfield
style 0
text @MENUS_1_1
descText @MENUS_CLICK_FOR_HUMAN_BOTS
ownerdraw UI_BLUETEAM1
rect 207 55 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 0.65 0.65 1 1
border 0
bordercolor 0 0 0 0
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show bot1Button
}
mouseExit
{
hide bot1Button
}
}
itemDef
{
name bot2Button
style WINDOW_STYLE_SHADER
rect 207 75 196 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name humanbotfield
style 0
text @MENUS_2_1
descText @MENUS_CLICK_FOR_HUMAN_BOTS
ownerdraw UI_REDTEAM1
rect 207 75 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show bot2Button
}
mouseExit
{
hide bot2Button
}
}
itemDef
{
name bot3Button
style WINDOW_STYLE_SHADER
rect 207 95 196 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name humanbotfield
style 0
text @MENUS_3_1
descText @MENUS_CLICK_FOR_HUMAN_BOTS
ownerdraw UI_BLUETEAM2
rect 207 95 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 0.65 0.65 1 1
border 0
bordercolor 0 0 0 0
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show bot3Button
}
mouseExit
{
hide bot3Button
}
}
itemDef
{
name bot4Button
style WINDOW_STYLE_SHADER
rect 207 115 196 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name humanbotfield
style 0
text @MENUS_4_1
descText @MENUS_CLICK_FOR_HUMAN_BOTS
ownerdraw UI_REDTEAM2
rect 207 115 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show bot4Button
}
mouseExit
{
hide bot4Button
}
}
itemDef
{
name bot5Button
style WINDOW_STYLE_SHADER
rect 207 135 196 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name humanbotfield
style 0
text @MENUS_5_1
descText @MENUS_CLICK_FOR_HUMAN_BOTS
ownerdraw UI_BLUETEAM3
rect 207 135 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 0.65 0.65 1 1
border 0
bordercolor 0 0 0 0
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show bot5Button
}
mouseExit
{
hide bot5Button
}
}
itemDef
{
name bot6Button
style WINDOW_STYLE_SHADER
rect 207 155 196 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name humanbotfield
style 0
text @MENUS_6_1
descText @MENUS_CLICK_FOR_HUMAN_BOTS
ownerdraw UI_REDTEAM3
rect 207 155 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show bot6Button
}
mouseExit
{
hide bot6Button
}
}
itemDef
{
name bot7Button
style WINDOW_STYLE_SHADER
rect 207 175 196 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name humanbotfield
style 0
text @MENUS_7_1
descText @MENUS_CLICK_FOR_HUMAN_BOTS
ownerdraw UI_BLUETEAM4
rect 207 175 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 0.65 0.65 1 1
border 0
bordercolor 0 0 0 0
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show bot7Button
}
mouseExit
{
hide bot7Button
}
}
itemDef
{
name bot8Button
style WINDOW_STYLE_SHADER
rect 207 195 196 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name humanbotfield
style 0
text @MENUS_8_1
descText @MENUS_CLICK_FOR_HUMAN_BOTS
ownerdraw UI_REDTEAM4
rect 207 195 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show bot8Button
}
mouseExit
{
hide bot8Button
}
}
itemDef
{
name bot9Button
style WINDOW_STYLE_SHADER
rect 435 55 196 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name humanbotfield
style 0
text @MENUS_9_1
descText @MENUS_CLICK_FOR_HUMAN_BOTS
ownerdraw UI_BLUETEAM5
rect 435 55 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 0.65 0.65 1 1
border 0
bordercolor 0 0 0 0
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show bot9Button
}
mouseExit
{
hide bot9Button
}
}
itemDef
{
name bot10Button
style WINDOW_STYLE_SHADER
rect 435 75 196 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name humanbotfield
style 0
text @MENUS_10
descText @MENUS_CLICK_FOR_HUMAN_BOTS
ownerdraw UI_REDTEAM5
rect 435 75 196 20
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny -4
font 2
textscale 1
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show bot10Button
}
mouseExit
{
hide bot10Button
}
}
itemDef
{
name bot11Button
style WINDOW_STYLE_SHADER
rect 435 95 196 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name humanbotfield
style 0
text @MENUS_11
descText @MENUS_CLICK_FOR_HUMAN_BOTS
ownerdraw UI_BLUETEAM6
rect 435 95 196 20
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny -4
font 2
textscale 1
forecolor 0.65 0.65 1 1
border 0
bordercolor 0 0 0 0
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show bot11Button
}
mouseExit
{
hide bot11Button
}
}
itemDef
{
name bot12Button
style WINDOW_STYLE_SHADER
rect 435 115 196 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name humanbotfield
style 0
text @MENUS_12
descText @MENUS_CLICK_FOR_HUMAN_BOTS
ownerdraw UI_REDTEAM6
rect 435 115 196 20
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny -4
font 2
textscale 1
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show bot12Button
}
mouseExit
{
hide bot12Button
}
}
itemDef
{
name bot13Button
style WINDOW_STYLE_SHADER
rect 435 135 196 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name humanbotfield
style 0
text @MENUS_13
descText @MENUS_CLICK_FOR_HUMAN_BOTS
ownerdraw UI_BLUETEAM7
rect 435 135 196 20
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny -4
font 2
textscale 1
forecolor 0.65 0.65 1 1
border 0
bordercolor 0 0 0 0
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show bot13Button
}
mouseExit
{
hide bot13Button
}
}
itemDef
{
name bot14Button
style WINDOW_STYLE_SHADER
rect 435 155 196 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name humanbotfield
style 0
text @MENUS_14
descText @MENUS_CLICK_FOR_HUMAN_BOTS
ownerdraw UI_REDTEAM7
rect 435 155 196 20
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny -4
font 2
textscale 1
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show bot14Button
}
mouseExit
{
hide bot14Button
}
}
itemDef
{
name bot15Button
style WINDOW_STYLE_SHADER
rect 435 175 196 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name humanbotfield
style 0
text @MENUS_15
descText @MENUS_CLICK_FOR_HUMAN_BOTS
ownerdraw UI_BLUETEAM8
rect 435 175 196 20
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny -4
font 2
textscale 1
forecolor 0.65 0.65 1 1
border 0
bordercolor 0 0 0 0
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show bot15Button
}
mouseExit
{
hide bot15Button
}
}
itemDef
{
name bot16Button
style WINDOW_STYLE_SHADER
rect 435 195 196 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name humanbotfield
style 0
text @MENUS_16
descText @MENUS_CLICK_FOR_HUMAN_BOTS
ownerdraw UI_REDTEAM8
rect 435 195 196 20
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny -4
font 2
textscale 1
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
visible 1
action
{
play "sound/interface/button1"
}
mouseEnter
{
show bot16Button
}
mouseExit
{
hide bot16Button
}
}
itemDef
{
name humanbotnonfield
style 0
text @MENUS_1_1
descText @MENUS_ONLY_HUMANS
ownerdraw UI_BLUETEAM1
rect 207 55 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 0.65 0.65 1 1
border 0
bordercolor 0 0 0 0
visible 1
}
itemDef
{
name humanbotnonfield
style 0
text @MENUS_2_1
descText @MENUS_ONLY_HUMANS
ownerdraw UI_REDTEAM1
rect 207 75 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
visible 1
}
itemDef
{
name humanbotnonfield
style 0
text @MENUS_3_1
descText @MENUS_ONLY_HUMANS
ownerdraw UI_BLUETEAM2
rect 207 95 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 0.65 0.65 1 1
border 0
bordercolor 0 0 0 0
visible 1
}
itemDef
{
name humanbotnonfield
style 0
text @MENUS_4_1
descText @MENUS_ONLY_HUMANS
ownerdraw UI_REDTEAM2
rect 207 115 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
visible 1
}
itemDef
{
name humanbotnonfield
style 0
text @MENUS_5_1
descText @MENUS_ONLY_HUMANS
ownerdraw UI_BLUETEAM3
rect 207 135 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 0.65 0.65 1 1
border 0
bordercolor 0 0 0 0
visible 1
}
itemDef
{
name humanbotnonfield
style 0
text @MENUS_6_1
descText @MENUS_ONLY_HUMANS
ownerdraw UI_REDTEAM3
rect 207 155 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
visible 1
}
itemDef
{
name humanbotnonfield
style 0
text @MENUS_7_1
descText @MENUS_ONLY_HUMANS
ownerdraw UI_BLUETEAM4
rect 207 175 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 0.65 0.65 1 1
border 0
bordercolor 0 0 0 0
visible 1
}
itemDef
{
name humanbotnonfield
style 0
text @MENUS_8_1
descText @MENUS_ONLY_HUMANS
ownerdraw UI_REDTEAM4
rect 207 195 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
visible 1
}
itemDef
{
name humanbotnonfield
style 0
text @MENUS_9_1
descText @MENUS_ONLY_HUMANS
ownerdraw UI_BLUETEAM5
rect 435 55 196 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny -4
font 2
textscale 1
forecolor 0.65 0.65 1 1
border 0
bordercolor 0 0 0 0
visible 1
}
itemDef
{
name humanbotnonfield
style 0
text @MENUS_10
descText @MENUS_ONLY_HUMANS
ownerdraw UI_REDTEAM5
rect 435 75 196 20
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny -4
font 2
textscale 1
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
visible 1
}
itemDef
{
name humanbotnonfield
style 0
text @MENUS_11
descText @MENUS_ONLY_HUMANS
ownerdraw UI_BLUETEAM6
rect 435 95 196 20
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny -4
font 2
textscale 1
forecolor 0.65 0.65 1 1
border 0
bordercolor 0 0 0 0
visible 1
}
itemDef
{
name humanbotnonfield
style 0
text @MENUS_12
descText @MENUS_ONLY_HUMANS
ownerdraw UI_REDTEAM6
rect 435 115 196 20
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny -4
font 2
textscale 1
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
visible 1
}
itemDef
{
name humanbotnonfield
style 0
text @MENUS_13
descText @MENUS_ONLY_HUMANS
ownerdraw UI_BLUETEAM7
rect 435 135 196 20
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny -4
font 2
textscale 1
forecolor 0.65 0.65 1 1
border 0
bordercolor 0 0 0 0
visible 1
}
itemDef
{
name humanbotnonfield
style 0
text @MENUS_14
descText @MENUS_ONLY_HUMANS
ownerdraw UI_REDTEAM7
rect 435 155 196 20
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny -4
font 2
textscale 1
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
visible 1
}
itemDef
{
name humanbotnonfield
style 0
text @MENUS_15
descText @MENUS_ONLY_HUMANS
ownerdraw UI_BLUETEAM8
rect 435 175 196 20
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny -4
font 2
textscale 1
forecolor 0.65 0.65 1 1
border 0
bordercolor 0 0 0 0
visible 1
}
itemDef
{
name humanbotnonfield
style 0
text @MENUS_16
descText @MENUS_ONLY_HUMANS
ownerdraw UI_REDTEAM8
rect 435 195 196 20
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny -4
font 2
textscale 1
forecolor 1 0.2 0.2 1
border 0
bordercolor 0 0 0 0
visible 1
}
//---------------------------------------------
// SKILL BUTTON
//---------------------------------------------
itemDef
{
name difficultyfieldButton
group none
style WINDOW_STYLE_SHADER
rect 410 215 175 24
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name difficultyfield
style 0
ownerdraw UI_SKILL
text @MENUS_SKILL
descText @MENUS_ADJUSTS_THE_DIFFICULTY
rect 435 215 175 24
textalign ITEM_ALIGN_LEFT
textalignx 10
textaligny 2
font 4
textscale 1
forecolor .615 .615 .956 1
visible 1
cvarTest "ui_netGameType"
hideCvar
{
"4"
}
action
{
play "sound/interface/button1"
}
mouseEnter
{
show difficultyfieldButton
}
mouseExit
{
hide difficultyfieldButton
}
}
//---------------------------------------------
// MAP SCREENSHOT
//---------------------------------------------
itemDef
{
name mappreview
style 0
ownerdraw UI_STARTMAPCINEMATIC
//rect 7 57 190 141
rect 314 254 210 158
border 1
bordercolor .265 .824 .886 .25
visible 1
}
itemDef
{
name mappreview
style WINDOW_STYLE_FILLED
//rect 6 56 192 143
rect 313 253 212 160
border 1
bordercolor .265 .824 .886 .25
visible 1
}
//---------------------------------------------
// BOTTOM BUTTONS OPTIONS
//---------------------------------------------
itemDef
{
name backButton
group none
style WINDOW_STYLE_SHADER
rect 10 444 200 32
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name back
text @MENUS_BACK
descText @MENUS_EXIT_TO_MAIN_MENU
type ITEM_TYPE_BUTTON
font 3
textscale 1.1
textstyle 0
style WINDOW_STYLE_FILLED
rect 10 444 200 32
textalign 1
textalignx 100
textaligny 2
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
action
{
play "sound/interface/button1"
close createserver
open multiplayermenu
}
mouseenter
{
show backButton
}
mouseexit
{
hide backButton
}
}
itemDef
{
name acceptButton
group none
style WINDOW_STYLE_SHADER
rect 430 444 200 32
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name accept
text @MENUS_BEGIN
descText @MENUS_START_SERVER
type ITEM_TYPE_BUTTON
font 3
textscale 1.1
textstyle 0
style WINDOW_STYLE_FILLED
rect 430 444 200 32
textalign 1
textalignx 100
textaligny 2
forecolor 1 .682 0 1
visible 1
action
{
play "sound/interface/button1"
uiScript setSiegeNoBots
uiScript weaponDisable //update the weapondisable cvar for duel or non-duel
uiScript StartServer
setcvartocvar password g_password
close createserver
}
mouseenter
{
show acceptButton
}
mouseexit
{
hide acceptButton
}
}
itemDef
{
name advancedButton
group none
style WINDOW_STYLE_SHADER
rect 220 444 200 32
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name advanced
text @MENUS_ADVANCED
descText @MENUS_UPDATE_ADVANCED_SERVER
type ITEM_TYPE_BUTTON
font 3
textscale 1.1
textstyle 0
style WINDOW_STYLE_FILLED
rect 220 444 200 32
textalign 1
textalignx 100
textaligny 2
forecolor 1 .682 0 1
visible 1
action
{
play "sound/interface/button1.wav"
open advancedcreateserver
}
mouseenter
{
show advancedButton
}
mouseexit
{
hide advancedButton
}
}
}
}