1069 lines
23 KiB
Plaintext
1069 lines
23 KiB
Plaintext
// In Game HUD
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//
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// defines from ui_shared.h
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assetGlobalDef
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{
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bigFont "fonts/reallybigfont" 20 // font
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small2Font "arialnb" 14
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}
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{
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menuDef
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{
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name "mainhud"
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fullScreen 0 // MENU_FALSE
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rect 0 0 640 480 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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descX 320
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descY 434
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descColor .96 .933 .40 1 // Focus color for text and items
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}
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// LEFT SIDE HUD - contains the armor and health
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//
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menuDef
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{
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name "lefthud"
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fullScreen 0 // MENU_FALSE
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rect 0 368 112 112 // Size and position of the menu
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visible 1 // Visible on open
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// Metal Frame
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itemDef
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{
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name "frame"
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forecolor 1 1 1 1
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background "gfx/hud/hudleft"
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rect 0 0 112 112 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, char size, char height
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}
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// Health tics
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itemDef
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{
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name health_tic1
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background "gfx/hud/health_tic_1"
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forecolor 1 1 1 1
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rect 20 24 28 28 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, graphic size, graphic height
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}
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itemDef
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{
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name health_tic2
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background "gfx/hud/health_tic_2"
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forecolor 1 1 1 1
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rect 38 33 28 28 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, graphic size, graphic height
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}
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itemDef
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{
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name health_tic3
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background "gfx/hud/health_tic_3"
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forecolor 1 1 1 1
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rect 52 47 28 28 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, graphic size, graphic height
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}
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itemDef
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{
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name health_tic4
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background "gfx/hud/health_tic_4"
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forecolor 1 1 1 1
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rect 60 65 28 28 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, graphic size, graphic height
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}
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// Armor tics
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itemDef
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{
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name armor_tic1
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background "gfx/hud/armor_tic_1"
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forecolor 1 1 1 1
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rect 9 -6 56 56 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, graphic size, graphic height
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}
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itemDef
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{
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name armor_tic2
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background "gfx/hud/armor_tic_2"
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forecolor 1 1 1 1
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rect 34 3 56 56 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, graphic size, graphic height
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}
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itemDef
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{
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name armor_tic3
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background "gfx/hud/armor_tic_3"
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forecolor 1 1 1 1
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rect 54 24 56 56 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, graphic size, graphic height
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}
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itemDef
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{
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name armor_tic4
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background "gfx/hud/armor_tic_4"
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forecolor 1 1 1 1
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rect 63 48 56 56 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, graphic size, graphic height
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}
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// Scan line
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// itemDef
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// {
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// name scanline
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// group none
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// background "gfx/hud/hudleft_scanline"
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// forecolor 1 1 1 1
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// rect 23 8 80 80 // (these positions are relative to the initial position of the menu)
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// // X pos, Y pos, char size, char height
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// visible 1
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// }
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// Numeric counter for armor
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itemDef
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{
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name armoramount
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group none
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forecolor 0.0 .613 .097 1
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rect 85 98 6 12 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, char size, char height
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visible 1
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}
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// Numeric counter for health
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itemDef
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{
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name healthamount
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group none
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forecolor .835 .015 .015 1
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rect 59 98 6 12 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, char size, char height
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}
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// Vehicle HUD (Swoop bike)
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itemDef
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{
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name vehicleHUD
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group none
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rect 0 -145 60 120 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, char size, char height
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}
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// Vehicle HUD (Swoop bike)
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itemDef
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{
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name vehicleHUDbackground
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group none
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rect 20 -135 30 90 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, char size, char height
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}
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// Vehicle HUD (Swoop bike)
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itemDef
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{
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name vehicleHUDhealthbar
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group none
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rect 20 15 30 74 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, char size, char height
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}
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}
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// RIGHT SIDE HUD - contains force and ammo amounts
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//
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menuDef
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{
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name "righthud"
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fullScreen 0 // MENU_FALSE
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rect 640 368 -112 112 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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appearanceIncrement 75 // In miliseconds
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descX 320
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descY 434
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descColor .96 .933 .40 1 // Focus color for text and items
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// Scan line
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// itemDef
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// {
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// name scanline
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// group none
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// background "gfx/hud/hudleft_scanline"
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// forecolor 1 1 1 1
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// rect -23 8 -80 80 // (these positions are relative to the initial position of the menu)
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// // X pos, Y pos, char size, char height
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// }
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// Metal Frame
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itemDef
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{
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name "frame"
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forecolor 1 1 1 1
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background "gfx/hud/hudleft"
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rect 0 0 -112 112 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, char size, char height
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}
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// Ammo tics
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itemDef
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{
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name ammo_tic1
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background "gfx/hud/ammo_tic_1"
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forecolor 1 1 1 1
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rect -48 25 28 28 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, graphic size, graphic height
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}
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itemDef
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{
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name ammo_tic2
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background "gfx/hud/ammo_tic_2"
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forecolor 1 1 1 1
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rect -66 33 28 28 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, graphic size, graphic height
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}
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itemDef
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{
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name ammo_tic3
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background "gfx/hud/ammo_tic_3"
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forecolor 1 1 1 1
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rect -80 47 28 28 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, graphic size, graphic height
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}
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itemDef
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{
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name ammo_tic4
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background "gfx/hud/ammo_tic_4"
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forecolor 1 1 1 1
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rect -88 65 28 28 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, graphic size, graphic height
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}
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// Force tics
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itemDef
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{
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name force_tic1
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background "gfx/hud/force_tic_1"
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forecolor 1 1 1 1
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rect -65 -5 56 56 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, graphic size, graphic height
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}
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itemDef
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{
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name force_tic2
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background "gfx/hud/force_tic_2"
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forecolor 1 1 1 1
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rect -89 4 56 56 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, graphic size, graphic height
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}
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itemDef
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{
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name force_tic3
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background "gfx/hud/force_tic_3"
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forecolor 1 1 1 1
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rect -109 24 56 56 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, graphic size, graphic height
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}
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itemDef
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{
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name force_tic4
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background "gfx/hud/force_tic_4"
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forecolor 1 1 1 1
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rect -119 48 56 56 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, graphic size, graphic height
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}
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// Numeric counter for force
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itemDef
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{
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name forceamount
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group none
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rect -109 98 6 12 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, char size, char height
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forecolor .359 .524 .722 1
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}
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// Numeric counter for ammo
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itemDef
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{
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name ammoamount
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group none
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rect -83 98 6 12 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, char size, char height
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forecolor 1.0 .658 .062 1
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}
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// When ammo is infinite (used in MP)
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itemDef
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{
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name ammoinfinite
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group none
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rect -75 87 6 12 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, char size, char height
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forecolor 1.0 .658 .062 1
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}
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// Saber style graphics
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itemDef
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{
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name saberstyle_strong
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background "gfx/hud/saber_strong"
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forecolor 1 1 1 1
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rect -49 24 26 26 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, char size, char height
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}
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itemDef
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{
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name saberstyle_medium
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background "gfx/hud/saber_med"
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forecolor 1 1 1 1
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rect -70 43 26 26 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, char size, char height
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}
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itemDef
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{
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name saberstyle_fast
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background "gfx/hud/saber_fast"
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forecolor 1 1 1 1
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rect -85 69 24 24 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, char size, char height
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}
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// Tells current score of game
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itemDef
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{
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name score_line
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forecolor 1 1 1 1
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rect -150 92 6 12 // (these positions are relative to the initial position of the menu)
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// X pos, Y pos, char size, char height
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}
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}
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menuDef
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{
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name "weaponselecthud"
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fullScreen 0 // MENU_FALSE
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rect 30 410 0 0 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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}
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menuDef
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{
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name "forceselecthud"
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fullScreen 0 // MENU_FALSE
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rect 30 410 0 0 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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}
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menuDef
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{
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name "inventoryselecthud"
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fullScreen 0 // MENU_FALSE
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rect 30 410 0 0 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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}
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// Used as background for the Weapon, Force Powers, and Inventory HUDs
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menuDef
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{
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name "iconbackground"
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fullScreen 0 // MENU_FALSE
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rect 90 440 460 60 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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}
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//////////////////////////////////////////
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// Taun Taun
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//////////////////////////////////////////
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menuDef
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{
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name "tauntaunhud"
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rect 70 400 640 80
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focusColor 1 1 1 1
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//////////////////////////////////////////
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// Vehicle Speed meter
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//////////////////////////////////////////
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itemDef
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{
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name "speedbackground"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_grid2"
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rect 215 55 115 16
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}
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itemDef
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{
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name "speed_tic1"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_turbo_tick"
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rect 216 55 14 16
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}
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itemDef
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{
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name "speed_tic2"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_turbo_tick"
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rect 228 55 14 16
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}
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itemDef
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{
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name "speed_tic3"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_turbo_tick"
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rect 240 55 14 16
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}
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itemDef
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{
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name "speed_tic4"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_turbo_tick"
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rect 252 55 14 16
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}
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itemDef
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{
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name "speed_tic5"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_turbo_tick"
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rect 264 55 14 16
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}
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}
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//////////////////////////////////////////
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// ATST Specific
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//////////////////////////////////////////
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menuDef
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{
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name "atsthud"
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fullScreen 0 // MENU_FALSE
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rect 0 368 112 112 // Size and position of the menu
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//////////////////////////////////////////
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// Vehicle Speed meter
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//////////////////////////////////////////
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itemDef
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{
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name "background"
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forecolor 1 1 1 1
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background "gfx/menus/radar/circle_base"
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rect 5 10 100 100
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}
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itemDef
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{
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name "outer_frame"
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forecolor 1 1 1 1
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background "gfx/menus/radar/circle_base_frame"
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rect 5 10 100 100
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}
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itemDef
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{
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name "left_pic"
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forecolor 1 1 1 1
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background "gfx/menus/radar/atst_dam"
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rect 10 20 90 80
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}
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}
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menuDef
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{
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name "swoopvehiclehud"
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rect 0 400 640 80
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focusColor 1 1 1 1
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itemDef
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{
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name "leftframe"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_frame"
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rect 200 30 16 64
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}
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itemDef
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{
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name "rightframe"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_frame"
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rect 436 30 -16 64
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}
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//////////////////////////////////////////
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// Vehicle Shield meter
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//////////////////////////////////////////
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itemDef
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{
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name "shieldbackground"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_grid"
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rect 190 32 256 16
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}
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itemDef
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{
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name "shield_tic1"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_health_tick"
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rect 203 32 31 16
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}
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itemDef
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{
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name "shield_tic2"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_health_tick"
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rect 221 32 31 16
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}
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itemDef
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{
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name "shield_tic3"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_health_tick"
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rect 239 32 31 16
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}
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itemDef
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{
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name "shield_tic4"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_health_tick"
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rect 257 32 31 16
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}
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itemDef
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{
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name "shield_tic5"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_health_tick"
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rect 275 32 31 16
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}
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itemDef
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{
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name "shield_tic6"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_health_tick"
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rect 293 32 31 16
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}
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itemDef
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{
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name "shield_tic7"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_health_tick"
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rect 311 32 31 16
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}
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itemDef
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{
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name "shield_tic8"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_health_tick"
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rect 329 32 31 16
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}
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|
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itemDef
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{
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name "shield_tic9"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_health_tick"
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rect 347 32 31 16
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}
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|
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itemDef
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{
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name "shield_tic10"
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forecolor 1 1 1 1
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background "gfx/hud/vehicle_health_tick"
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rect 365 32 31 16
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}
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|
|
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itemDef
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|
{
|
|
name "shield_tic11"
|
|
forecolor 1 1 1 1
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|
background "gfx/hud/vehicle_health_tick"
|
|
rect 383 32 31 16
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "shield_tic12"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_health_tick"
|
|
rect 401 32 31 16
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////
|
|
// Vehicle Linked Weapons Indicator
|
|
//////////////////////////////////////////
|
|
itemDef
|
|
{
|
|
name "weaponslinked"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_grid2"
|
|
rect 426 56 3 14
|
|
}
|
|
|
|
//////////////////////////////////////////
|
|
// Vehicle Turbo Recharge meter
|
|
//////////////////////////////////////////
|
|
itemDef
|
|
{
|
|
name "turborecharge"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_grid2"
|
|
rect 207 70 3 -14
|
|
}
|
|
|
|
//////////////////////////////////////////
|
|
// Vehicle Speed meter
|
|
//////////////////////////////////////////
|
|
itemDef
|
|
{
|
|
name "speedbackground"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_grid2"
|
|
rect 215 55 115 16
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "speed_tic1"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_turbo_tick"
|
|
rect 216 55 14 16
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "speed_tic2"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_turbo_tick"
|
|
rect 228 55 14 16
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "speed_tic3"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_turbo_tick"
|
|
rect 240 55 14 16
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "speed_tic4"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_turbo_tick"
|
|
rect 252 55 14 16
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "speed_tic5"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_turbo_tick"
|
|
rect 264 55 14 16
|
|
}
|
|
|
|
//////////////////////////////////////////
|
|
// Vehicle Armor meter
|
|
//////////////////////////////////////////
|
|
itemDef
|
|
{
|
|
name "armorbackground"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_grid2"
|
|
rect 286 55 115 16
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "armor_tic1"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_armor_tick"
|
|
rect 287 55 14 16
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "armor_tic2"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_armor_tick"
|
|
rect 299 55 14 16
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "armor_tic3"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_armor_tick"
|
|
rect 311 55 14 16
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "armor_tic4"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_armor_tick"
|
|
rect 323 55 14 16
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "armor_tic5"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_armor_tick"
|
|
rect 335 55 14 16
|
|
}
|
|
|
|
//////////////////////////////////////////
|
|
// Vehicle Ammo meter (normal)
|
|
//////////////////////////////////////////
|
|
itemDef
|
|
{
|
|
name "ammobackground"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_grid2"
|
|
rect 357 55 115 16
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "ammo_tic1"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_ammo_tick"
|
|
rect 358 55 14 16
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "ammo_tic2"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_ammo_tick"
|
|
rect 370 55 14 16
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "ammo_tic3"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_ammo_tick"
|
|
rect 382 55 14 16
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "ammo_tic4"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_ammo_tick"
|
|
rect 394 55 14 16
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "ammo_tic5"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_ammo_tick"
|
|
rect 406 55 14 16
|
|
}
|
|
|
|
//////////////////////////////////////////
|
|
// Vehicle Ammo Upper meter (for vehicles with two type of ammo)
|
|
//////////////////////////////////////////
|
|
itemDef
|
|
{
|
|
name "ammoupperbackground"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_grid2"
|
|
rect 357 55 115 10
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "ammoupper_tic1"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_ammo_tick"
|
|
rect 358 55 14 10
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "ammoupper_tic2"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_ammo_tick"
|
|
rect 370 55 14 10
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "ammoupper_tic3"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_ammo_tick"
|
|
rect 382 55 14 10
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "ammoupper_tic4"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_ammo_tick"
|
|
rect 394 55 14 10
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "ammoupper_tic5"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_ammo_tick"
|
|
rect 406 55 14 10
|
|
}
|
|
|
|
//////////////////////////////////////////
|
|
// Vehicle Ammo Lower meter (for vehicles with two type of ammo)
|
|
//////////////////////////////////////////
|
|
itemDef
|
|
{
|
|
name "ammolowerbackground"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_grid2"
|
|
rect 357 67 115 10
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "ammolower_tic1"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_ammo_tick"
|
|
rect 358 67 14 10
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "ammolower_tic2"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_ammo_tick"
|
|
rect 370 67 14 10
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "ammolower_tic3"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_ammo_tick"
|
|
rect 382 67 14 10
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "ammolower_tic4"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_ammo_tick"
|
|
rect 394 67 14 10
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "ammolower_tic5"
|
|
forecolor 1 1 1 1
|
|
background "gfx/hud/vehicle_ammo_tick"
|
|
rect 406 67 14 10
|
|
}
|
|
}
|
|
|
|
menuDef
|
|
{
|
|
name "mp_timer"
|
|
rect 560 160 60 30
|
|
focusColor 1 1 1 1
|
|
|
|
itemDef
|
|
{
|
|
name "frame"
|
|
forecolor 1 1 1 1
|
|
background "gfx/mp/count"
|
|
rect 0 15 80 40
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "deathtimer"
|
|
forecolor 0 .6 0 1
|
|
rect 15 22 64 32
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "timer"
|
|
forecolor 0 .6 0 1
|
|
rect 15 22 64 32
|
|
}
|
|
}
|
|
|
|
menuDef
|
|
{
|
|
name "vehicledamagehud"
|
|
fullScreen 0 // MENU_FALSE
|
|
rect 0 368 112 112 // Size and position of the menu
|
|
visible 1 // Visible on open
|
|
|
|
itemDef
|
|
{
|
|
name "background"
|
|
forecolor 1 1 1 1
|
|
background "gfx/menus/radar/circle_base"
|
|
rect 5 10 100 100
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "outer_frame"
|
|
forecolor 1 1 1 1
|
|
background "gfx/menus/radar/circle_base_frame"
|
|
rect 5 10 100 100
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "shields"
|
|
forecolor 1 1 1 1
|
|
background "gfx/menus/radar/circle_base_shield"
|
|
rect 5 10 100 100
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "vehicle_front"
|
|
forecolor 1 1 1 1
|
|
// background is determined by vehicle
|
|
background "gfx/menus/radar/circle_base_shield"
|
|
rect 5 10 100 100
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "vehicle_back"
|
|
forecolor 1 1 1 1
|
|
// background is determined by vehicle
|
|
background "gfx/menus/radar/circle_base_shield"
|
|
rect 5 10 100 100
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "vehicle_left"
|
|
forecolor 1 1 1 1
|
|
// background is determined by vehicle
|
|
background "gfx/menus/radar/circle_base_shield"
|
|
rect 5 10 100 100
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "vehicle_right"
|
|
forecolor 1 1 1 1
|
|
// background is determined by vehicle
|
|
background "gfx/menus/radar/circle_base_shield"
|
|
rect 5 10 100 100
|
|
}
|
|
}
|
|
|
|
menuDef
|
|
{
|
|
name "enemyvehicledamagehud"
|
|
fullScreen 0 // MENU_FALSE
|
|
rect 530 368 112 112 // Size and position of the menu
|
|
visible 1 // Visible on open
|
|
|
|
itemDef
|
|
{
|
|
name "background"
|
|
forecolor 1 1 1 1
|
|
background "gfx/menus/radar/circle_base"
|
|
rect 5 10 100 100
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "outer_frame"
|
|
forecolor 1 1 1 1
|
|
background "gfx/menus/radar/circle_base_frame"
|
|
rect 5 10 100 100
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "shields"
|
|
forecolor 1 1 1 1
|
|
background "gfx/menus/radar/circle_base_shield"
|
|
rect 5 10 100 100
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "vehicle_front"
|
|
forecolor 1 1 1 1
|
|
// background is determined by vehicle
|
|
background "gfx/menus/radar/circle_base_shield"
|
|
rect 5 10 100 100
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "vehicle_back"
|
|
forecolor 1 1 1 1
|
|
// background is determined by vehicle
|
|
background "gfx/menus/radar/circle_base_shield"
|
|
rect 5 10 100 100
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "vehicle_left"
|
|
forecolor 1 1 1 1
|
|
// background is determined by vehicle
|
|
background "gfx/menus/radar/circle_base_shield"
|
|
rect 5 10 100 100
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "vehicle_right"
|
|
forecolor 1 1 1 1
|
|
// background is determined by vehicle
|
|
background "gfx/menus/radar/circle_base_shield"
|
|
rect 5 10 100 100
|
|
}
|
|
}
|
|
} |