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Jedi-Academy/base/ext_data/sabers/NotUsed/extra.sab
2013-04-04 14:32:05 -07:00

398 lines
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alaris
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_alaris/saber_w.glm"
customSkin "models/weapons2/saber_alaris/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor purple
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
apex1
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_apex1/saber_w.glm"
customSkin "models/weapons2/saber_apex1/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor blue
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
apex2
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_apex1/saber_w.glm"
customSkin "models/weapons2/saber_apex1/saber_w2.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor green
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
apex3
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_apex1/saber_w.glm"
customSkin "models/weapons2/saber_apex1/saber_w3.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor yellow
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
darksaber
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber/saber_w.glm"
customSkin "models/weapons2/saber/saber_w_dark.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
dooku
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_dooku/saber_w.glm"
customSkin "models/weapons2/saber_dooku/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
dooku2
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_dooku2/saber_w.glm"
customSkin "models/weapons2/saber_dooku2/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
exarkun
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_exarkun/saber_w.glm"
customSkin "models/weapons2/saber_exarkun/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
gold
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_gold/saber_w.glm"
customSkin "models/weapons2/saber_gold/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor green
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
gold1
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_gold1/saber_w.glm"
customSkin "models/weapons2/saber_gold1/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor yellow
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
sith1
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_sith1/saber_w.glm"
customSkin "models/weapons2/saber_sith1/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
sith2
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_sith2/saber_w.glm"
customSkin "models/weapons2/saber_sith2/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
sith3
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_sith3/saber_w.glm"
customSkin "models/weapons2/saber_sith3/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
lukeANH
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_lukeANH/saber_w.glm"
customSkin "models/weapons2/saber_lukeANH/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor blue
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
obi
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_obi/saber_w.glm"
customSkin "models/weapons2/saber_obi/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor blue
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
plo_koon
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_plo_koon/saber_w.glm"
customSkin "models/weapons2/saber_plo_koon/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor green
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
QuiGon
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_QuiGon/saber_w.glm"
customSkin "models/weapons2/saber_QuiGon/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor green
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
rusted
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_rusted/saber_w.glm"
customSkin "models/weapons2/saber_rusted/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor yellow
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
kenobi
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_kenobi/saber_w.glm"
customSkin "models/weapons2/saber_kenobi/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor blue
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
vader2
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_vader2/saber_w.glm"
customSkin "models/weapons2/saber_vader2/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
windu
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_windu/saber_w.glm"
customSkin "models/weapons2/saber_windu/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor purple
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
yoda2
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_yoda/saber_w.glm"
customSkin "models/weapons2/saber_yoda/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 32
saberColor green
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}