264 lines
6.0 KiB
C++
264 lines
6.0 KiB
C++
// ModView.cpp : Defines the class behaviors for the application.
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "includes.h"
|
|
#include "ModView.h"
|
|
|
|
#include "MainFrm.h"
|
|
#include "ModViewDoc.h"
|
|
#include "ModViewView.h"
|
|
#include "CommArea.h"
|
|
#include "wintalk.h"
|
|
#include "textures.h"
|
|
#include "Splash.h"
|
|
|
|
bool gbStartMinimized = false;
|
|
|
|
void App_Init(void);
|
|
|
|
#ifdef _DEBUG
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CModViewApp
|
|
|
|
BEGIN_MESSAGE_MAP(CModViewApp, CWinApp)
|
|
//{{AFX_MSG_MAP(CModViewApp)
|
|
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
|
|
//}}AFX_MSG_MAP
|
|
// Standard file based document commands
|
|
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
|
|
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
|
|
// Standard print setup command
|
|
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CModViewApp construction
|
|
|
|
CModViewApp::CModViewApp()
|
|
{
|
|
// TODO: add construction code here,
|
|
// Place all significant initialization in InitInstance
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// The one and only CModViewApp object
|
|
|
|
CModViewApp theApp;
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CModViewApp initialization
|
|
|
|
bool bSafeToAddToMRU = false;
|
|
bool gbMainFrameInitialised = false;
|
|
BOOL CModViewApp::InitInstance()
|
|
{
|
|
// CG: The following block was added by the Splash Screen component.
|
|
\
|
|
{
|
|
\
|
|
CCommandLineInfo cmdInfo;
|
|
\
|
|
ParseCommandLine(cmdInfo);
|
|
\
|
|
|
|
\
|
|
CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash);
|
|
\
|
|
}
|
|
// Standard initialization
|
|
// If you are not using these features and wish to reduce the size
|
|
// of your final executable, you should remove from the following
|
|
// the specific initialization routines you do not need.
|
|
|
|
#ifdef _AFXDLL
|
|
Enable3dControls(); // Call this when using MFC in a shared DLL
|
|
#else
|
|
Enable3dControlsStatic(); // Call this when linking to MFC statically
|
|
#endif
|
|
|
|
// Change the registry key under which our settings are stored.
|
|
// TODO: You should modify this string to be something appropriate
|
|
// such as the name of your company or organization.
|
|
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
|
|
|
|
LoadStdProfileSettings(16); // Load standard INI file options (including MRU)
|
|
|
|
// Register the application's document templates. Document templates
|
|
// serve as the connection between documents, frame windows and views.
|
|
|
|
CSingleDocTemplate* pDocTemplate;
|
|
pDocTemplate = new CSingleDocTemplate(
|
|
IDR_MAINFRAME,
|
|
RUNTIME_CLASS(CModViewDoc),
|
|
RUNTIME_CLASS(CMainFrame), // main SDI frame window
|
|
RUNTIME_CLASS(CModViewView));
|
|
AddDocTemplate(pDocTemplate);
|
|
|
|
// Parse command line for standard shell commands, DDE, file open
|
|
CCommandLineInfo cmdInfo;
|
|
ParseCommandLine(cmdInfo);
|
|
|
|
App_Init();
|
|
|
|
/* TEMP ADDITION ONLY
|
|
// enable file manager drag/drop and DDE Execute open
|
|
EnableShellOpen();
|
|
RegisterShellFileTypes();
|
|
*/
|
|
|
|
// Dispatch commands specified on the command line (ignore this, try and avoid that crappy document class)
|
|
if (!ProcessShellCommand(cmdInfo))
|
|
return FALSE;
|
|
|
|
if (gbStartMinimized)
|
|
{
|
|
extern void FuckingWellSetTheDocumentNameAndDontBloodyIgnoreMeYouCunt(LPCSTR psDocName);
|
|
FuckingWellSetTheDocumentNameAndDontBloodyIgnoreMeYouCunt("Untitled");
|
|
}
|
|
|
|
// The one and only window has been initialized, so show and update it.
|
|
m_pMainWnd->ShowWindow(gbStartMinimized?SW_MINIMIZE:SW_SHOW);
|
|
m_pMainWnd->UpdateWindow();
|
|
|
|
bSafeToAddToMRU = true;
|
|
|
|
gbMainFrameInitialised = true;
|
|
|
|
CSplashWnd::HideSplashScreen(true);
|
|
StatusMessage(NULL);
|
|
/*
|
|
extern void R_LoadQuaternionIndex(const char* filename);
|
|
|
|
R_LoadQuaternionIndex("quaternions.bin");
|
|
*/
|
|
return TRUE;
|
|
}
|
|
|
|
void Filename_AddToMRU(LPCSTR psFilename)
|
|
{
|
|
if (bSafeToAddToMRU)
|
|
{
|
|
theApp.AddToRecentFileList(psFilename);
|
|
}
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CAboutDlg dialog used for App About
|
|
|
|
class CAboutDlg : public CDialog
|
|
{
|
|
public:
|
|
CAboutDlg();
|
|
|
|
// Dialog Data
|
|
//{{AFX_DATA(CAboutDlg)
|
|
enum { IDD = IDD_ABOUTBOX };
|
|
//}}AFX_DATA
|
|
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CAboutDlg)
|
|
protected:
|
|
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
protected:
|
|
//{{AFX_MSG(CAboutDlg)
|
|
// No message handlers
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
|
|
{
|
|
//{{AFX_DATA_INIT(CAboutDlg)
|
|
//}}AFX_DATA_INIT
|
|
}
|
|
|
|
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(CAboutDlg)
|
|
//}}AFX_DATA_MAP
|
|
}
|
|
|
|
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
|
|
//{{AFX_MSG_MAP(CAboutDlg)
|
|
// No message handlers
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
// App command to run the dialog
|
|
void CModViewApp::OnAppAbout()
|
|
{
|
|
CAboutDlg aboutDlg;
|
|
aboutDlg.DoModal();
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CModViewApp message handlers
|
|
|
|
|
|
BOOL CModViewApp::OnIdle(LONG lCount)
|
|
{
|
|
// this works, but doesn't get called fast/often enough to be useful at the moment. Maybe one day...
|
|
|
|
// static int i=0;
|
|
// i++;
|
|
// OutputDebugString(va("%d\n",i));
|
|
|
|
if (WinTalk_HandleMessages())
|
|
{
|
|
OnAppExit();
|
|
}
|
|
|
|
return CWinApp::OnIdle(lCount);
|
|
}
|
|
|
|
|
|
// a place I can just stuff any remaining non-windows shutdown code...
|
|
//
|
|
void App_FinalExit(void)
|
|
{
|
|
Model_Delete();
|
|
FakeCvars_Shutdown();
|
|
CommArea_ShutDown();
|
|
}
|
|
|
|
// GL not running at this point, it gets started when the window is created. This is for stuff before that.
|
|
//
|
|
void App_Init(void)
|
|
{
|
|
App_OnceOnly();
|
|
FakeCvars_OnceOnlyInit();
|
|
CommArea_ServerInitOnceOnly();
|
|
}
|
|
|
|
|
|
int CModViewApp::ExitInstance()
|
|
{
|
|
bSafeToAddToMRU = false;
|
|
|
|
App_FinalExit();
|
|
|
|
return CWinApp::ExitInstance();
|
|
}
|
|
|
|
|
|
|
|
BOOL CModViewApp::PreTranslateMessage(MSG* pMsg)
|
|
{
|
|
// CG: The following lines were added by the Splash Screen component.
|
|
if (CSplashWnd::PreTranslateAppMessage(pMsg))
|
|
return TRUE;
|
|
|
|
return CWinApp::PreTranslateMessage(pMsg);
|
|
}
|