108 lines
2.5 KiB
C
108 lines
2.5 KiB
C
// Filename:- includes.h
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//
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#ifndef INCLUDES_H
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#define INCLUDES_H
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include <assert.h>
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#include <math.h>
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typedef int ModelHandle_t; // keep as sequential int, currently I allow 0..255 models
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typedef enum {
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MOD_BAD,
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MOD_BRUSH,
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MOD_MESH,
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MOD_MD4,
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MOD_MDXM,
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MOD_MDXA
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} modtype_t;
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////////////////////////////////////////////////////
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//
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// unfortunately, there isn't one tiny file I can just get these defines from without importing 10,000 other lines
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// of crap I don't want, so for now....
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//
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#ifndef MAX_QPATH
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#define MAX_QPATH 64
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#define MAX_OSPATH MAX_PATH
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#define MAX_SKIN_FILES 1000 // some high number we'll never reach (probably)
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// surface geometry should not exceed these limits to be legal within Q3 engine
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#define SHADER_MAX_VERTEXES 1000
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#define SHADER_MAX_INDEXES (6*SHADER_MAX_VERTEXES)
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//
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// ... but in order for ModView to work with Xmen models I need to have a higher limit...
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//
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#define ACTUAL_SHADER_MAX_VERTEXES (SHADER_MAX_VERTEXES*3) // *3 is arbitrary, if we hit the limit, increase it.
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#define ACTUAL_SHADER_MAX_INDEXES (SHADER_MAX_INDEXES*3) // ""
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extern bool bQ3RulesApply;
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extern bool bXMenPathHack;
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#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
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#define MAX_STRING_TOKENS 256 // max tokens resulting from Cmd_TokenizeString
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#define MAX_TOKEN_CHARS 1024 // max length of an individual token
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#define MAX_INFO_STRING 1024
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#define MAX_INFO_KEY 1024
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#define MAX_INFO_VALUE 1024
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#define BIG_INFO_STRING 8192 // used for system info key only
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#define BIG_INFO_KEY 8192
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#define BIG_INFO_VALUE 8192
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#define LL(x) x // LittleLong(x) // no need to byteswap for now, this is only a Windoze app
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#define LF(x) x // LittleFloat(x)
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#define LS(x) x // LittleShort(x)
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typedef enum {qfalse, qtrue} qboolean;
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typedef int qhandle_t;
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typedef int TextureHandle_t;
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#define QDECL __cdecl
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// angle indexes
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#define PITCH 0 // up / down
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#define YAW 1 // left / right
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#define ROLL 2 // fall over
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#ifdef DOUBLEVEC_T
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typedef double vec_t;
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#else
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typedef float vec_t;
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#endif
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typedef vec_t vec2_t[2];
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typedef vec_t vec3_t[3];
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typedef vec_t vec4_t[4];
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#endif // #ifndef MAX_QPATH
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//
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////////////////////////////////////////////////////
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#include "generic_stuff.h"
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#include "gl_bits.h"
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#include "model.h"
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#include "stl.h"
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#ifndef SAFEFREE
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#define SAFEFREE(blah) if (blah){free(blah);blah=NULL;}
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#endif
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#define ZEROMEM(blah) memset(&blah,0,sizeof(blah))
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#define ZEROMEMPTR(blah) memset(blah,0,sizeof(*blah))
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#endif // #ifndef INCLUDES_H
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////////////////////// eof /////////////////////
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