Files
Jedi-Academy/codemp/win32/win_input_console.cpp
2013-04-04 14:32:05 -07:00

690 lines
16 KiB
C++

// #include "../server/exe_headers.h"
#include "../client/client.h"
//JLF
//#include "../client/client_ui.h"
#include "../qcommon/qcommon.h"
#ifdef _JK2MP
#include "../ui/keycodes.h"
#else
#include "../client/keycodes.h"
#endif
#include "win_local.h"
#include "win_input.h"
#include "../cgame/cg_local.h"
#include "../client/cl_data.h"
#include "../qcommon/xb_settings.h"
static void HandleDebugJoystickPress(fakeAscii_t button);
static bool _UIRunning = false;
static bool IN_ControllerMustBePlugged(int controller);
// By default, cheatpad is turned on except in final build. Just change
// here to modify that.
#ifndef FINAL_BUILD
//#define DEBUG_CONTROLLER
#endif
// Controller connection globals
signed char uiControllerNotification = -1;
extern int unpluggedcontrol2;
bool noControllersConnected = false;
bool wasPlugged[4];
int mainControllerDelayedUnplug = 0;
PadInfo _padInfo; // gamepad thumbstick buffer
//If the Xbox white or black button was held for less than this amount of
//time while a selection bar was up, the user wants to use the button rather
//than reassign it.
#define MAX_WB_HOLD_TIME 500
static fakeAscii_t UIJoy2Key(fakeAscii_t button)
{
switch(button) {
// D-Pad
case A_JOY7:
return A_CURSOR_DOWN;
case A_JOY5:
return A_CURSOR_UP;
case A_JOY6:
return A_CURSOR_RIGHT;
case A_JOY8:
return A_CURSOR_LEFT;
// A and B
case A_JOY15:
return A_MOUSE1;
case A_JOY14:
return A_ESCAPE;
// X and Y
case A_JOY16:
return A_DELETE;
case A_JOY13:
return A_BACKSPACE;
// L and R triggers
case A_JOY11:
return A_PAGE_UP;
case A_JOY12:
return A_PAGE_DOWN;
// Start and Back
case A_JOY4:
return A_MOUSE1;
case A_JOY1:
return A_ESCAPE;
// White and Black
case A_JOY9:
return A_HOME;
case A_JOY10:
return A_END;
// Left and Right thumbstick - do nothing in the UI
case A_JOY2:
return A_SPACE;
case A_JOY3:
return A_SPACE;
}
return A_SPACE; //Invalid button.
}
struct
{
int button;
bool pressed;
} uiKeyQueue[2][5] = {0};
int uiQueueLen[2] = {0};
int uiLastKeyUpDown[2] = {0};
int uiLastKeyLeftRight[2] = {0};
void IN_UIEmptyQueue()
{
/// If the ui is not running then this doesn't have any effect
if (!_UIRunning)
{
uiQueueLen[0] = uiQueueLen[1] = 0;
return;
}
// BTO - No CM, bypass that logic.
for (int i = 0; i < ClientManager::NumClients(); i++)
// for (int i = 0; i < 1; ++i)
{
ClientManager::ActivateClient(i);
int found = 0;
int bCancel = 0;
for (int j = 0; j < uiQueueLen[i]; j++)
{
switch (uiKeyQueue[i][j].button)
{
case A_CURSOR_DOWN:
case A_CURSOR_UP:
if ( found & 2 ) // Was a left/right key pressed already?
bCancel = 1;
found |= 1;
break;
case A_CURSOR_RIGHT:
case A_CURSOR_LEFT:
if ( found & 1 ) // Was an up/down key already pressed?
bCancel = 1;
found |= 2;
break;
}
}
if (!bCancel) // was it cancelled?
{
for (int j = 0; j < uiQueueLen[i]; j++)
{
int time = Sys_Milliseconds();
switch (uiKeyQueue[i][j].button)
{
case A_CURSOR_DOWN:
case A_CURSOR_UP:
if (uiLastKeyLeftRight[i])
{
if (uiLastKeyLeftRight[i] > time) // don't allow up/down till left/right has enough leway time
{
continue;
}
}
uiLastKeyUpDown[i] = time + 150; /// 250 ms sound right?
break;
case A_CURSOR_LEFT:
case A_CURSOR_RIGHT:
if (uiLastKeyUpDown[i])
{
if (uiLastKeyUpDown[i] > time) // don't allow up/down till left/right has enough leway time
{
continue;
}
}
uiLastKeyLeftRight[i] = time + 150; /// 250 ms sound right?
break;
}
Sys_QueEvent(0, SE_KEY, uiKeyQueue[i][j].button, uiKeyQueue[i][j].pressed, 0, NULL);
}
}
}
// Reset the queue
uiQueueLen[0] = uiQueueLen[1] = 0;
}
extern int uiClientNum;
extern int uiclientInputClosed;
extern qboolean uiControllerMenu;
extern vmCvar_t ControllerOutNum;
// extern void G_DemoKeypress();
// extern void CG_SkipCredits(void);
void IN_CommonJoyPress(int controller, fakeAscii_t button, bool pressed)
{
//int clientsClosedBitField;
int activeClient;
// Check for special cases for map hack
#ifndef FINAL_BUILD
if (Cvar_VariableIntegerValue("cl_maphack"))
{
if (_UIRunning && button == A_JOY11 && pressed)
{
// Left trigger -> F1
Sys_QueEvent( 0, SE_KEY, A_F1, pressed, 0, NULL );
return;
}
else if (_UIRunning && button == A_JOY12 && pressed)
{
// Right trigger -> F2
Sys_QueEvent( 0, SE_KEY, A_F2, pressed, 0, NULL );
return;
}
else if (_UIRunning && button == A_JOY4 && pressed)
{
// Start button -> F3
// IN_SetMainController(controller);
Sys_QueEvent( 0, SE_KEY, A_F3, pressed, 0, NULL );
return;
}
}
#endif
// Don't allow any input to pass through if an important controller is
// disconnected
int controllerout = ControllerOutNum.integer;
if(controllerout != -1)
{
if( (controllerout == controller) && (button == A_JOY4) )
Sys_QueEvent( 0, SE_KEY, _UIRunning ? UIJoy2Key(button) : button, pressed, 0, NULL );
return;
}
//JLF
if (_UIRunning && cls.state != CA_ACTIVE && pressed )
{
int clientnum = ClientManager::ActiveClientNum();
int client1controller;
if ( ClientManager::splitScreenMode == qtrue)
{
int clientnum = ClientManager::ActiveClientNum();
ClientManager::ActivateClient(0);
client1controller = ClientManager::ActiveClient().controller;
if ( controller != client1controller)
{
ClientManager::ActivateClient(1);
ClientManager::SetActiveController(controller);
}
ClientManager::SetActiveController(controller);
ClientManager::ActivateClient(clientnum);
}
}
// clientsClosedBitField = Cvar_Get("clientInputClosed", "0" , 0)->integer;
activeClient = ClientManager::ActiveClientNum();
ClientManager::ActivateClient(0);
if ((uiclientInputClosed & 0x1) && controller == ClientManager::ActiveController()&& UIJoy2Key(button) !=A_ESCAPE)
{
ClientManager::ActivateClient(activeClient);
return;
}
else
{
if (ClientManager::splitScreenMode == qtrue)
{
ClientManager::ActivateClient(1);
if ((uiclientInputClosed & 0x02) && controller == ClientManager::ActiveController())
{
ClientManager::ActivateClient(activeClient);
return;
}
}
else
{
if (controller != ClientManager::ActiveController())
{
ClientManager::ActivateClient(activeClient);
return;
}
}
}
ClientManager::ActivateClient(activeClient);
if (!uiControllerMenu)
{
if (_UIRunning && cls.state == CA_ACTIVE )
{ if (ClientManager::ActiveClientNum()!= uiClientNum)
{
return;
}
if (ClientManager::ActiveController() != controller)
{
return;
}
}
}
//END JLF
#ifdef _XBOX
if(ClientManager::splitScreenMode == qtrue)
{
// Always map start button to ESCAPE
// if (!_UIRunning && controller != ClientManager::Controller(0) && controller != ClientManager::Controller(1))
if (!_UIRunning && controller != ClientManager::ActiveController())
return;
if (!_UIRunning && button == A_JOY4 && cls.state != CA_CINEMATIC)
Sys_QueEvent( 0, SE_KEY, A_ESCAPE, pressed, 0, NULL );
Sys_QueEvent( 0, SE_KEY, _UIRunning ? UIJoy2Key(button) : button, pressed, 0, NULL );
}
else
#endif // _XBOX
if(IN_GetMainController() == controller || _UIRunning)
// if(ClientManager::ActiveController() == controller || _UIRunning)
{
// Always map start button to ESCAPE
if (!_UIRunning && button == A_JOY4 && cls.state != CA_CINEMATIC)
Sys_QueEvent( 0, SE_KEY, A_ESCAPE, pressed, 0, NULL );
#ifdef DEBUG_CONTROLLER
if (controller != 3)
#endif
Sys_QueEvent( 0, SE_KEY, _UIRunning ? UIJoy2Key(button) : button, pressed, 0, NULL );
}
#ifdef DEBUG_CONTROLLER
if (controller == 3 && pressed)
{
HandleDebugJoystickPress(button);
return;
}
#endif
}
qboolean g_noCheckAxis = qfalse;
/**********
IN_CommonUpdate
Updates thumbstick events based on _padInfo and ui_thumbStickMode
**********/
void IN_CommonUpdate()
{
extern int Key_GetCatcher( void );
_UIRunning = Key_GetCatcher() == KEYCATCH_UI;
// Even in the UI, only the main controller should be able to scroll:
if( _UIRunning && _padInfo.padId == IN_GetMainController() )
{
Sys_QueEvent( 0,
SE_MOUSE,
(_padInfo.joyInfo[0].x + _padInfo.joyInfo[1].x) * 4.0f,
(_padInfo.joyInfo[0].y + _padInfo.joyInfo[1].y) * -4.0f,
0,
NULL );
}
// Splitscreen mode has to have other controllers work
else if(_padInfo.padId == IN_GetMainController() || ClientManager::splitScreenMode == qtrue)
{
// Find out how to configure the thumbsticks
//int thumbStickMode = Cvar_Get("ui_thumbStickMode", "0" , 0)->integer;
//int thumbStickMode = ClientManager::ActiveClient().cg_thumbsticks;
int thumbStickMode = Settings.thumbstickMode[ClientManager::ActiveClientNum()];
switch(thumbStickMode)
{
case 0:
// Configure left thumbstick to move forward/back & strafe left/right
Sys_QueEvent( 0, SE_JOYSTICK_AXIS, AXIS_SIDE, _padInfo.joyInfo[0].x * 127.0f, 0, NULL );
Sys_QueEvent( 0, SE_JOYSTICK_AXIS, AXIS_FORWARD, _padInfo.joyInfo[0].y * 127.0f, 0, NULL );
// Configure right thumbstick for freelook
Sys_QueEvent( 0, SE_MOUSE, _padInfo.joyInfo[1].x * 48.0f, _padInfo.joyInfo[1].y * 48.0f, 0, NULL );
break;
case 1:
// Configure left thumbstick for freelook
Sys_QueEvent( 0, SE_MOUSE, _padInfo.joyInfo[0].x * 48.0f, _padInfo.joyInfo[0].y * 48.0f, 0, NULL );
// Configure right thumbstick to move forward/back & strafe left/right
Sys_QueEvent( 0, SE_JOYSTICK_AXIS, AXIS_SIDE, _padInfo.joyInfo[1].x * 127.0f, 0, NULL );
Sys_QueEvent( 0, SE_JOYSTICK_AXIS, AXIS_FORWARD, _padInfo.joyInfo[1].y * 127.0f, 0, NULL );
break;
case 2:
// Configure left thumbstick to move forward/back & turn left/right
Sys_QueEvent( 0, SE_JOYSTICK_AXIS, AXIS_FORWARD, _padInfo.joyInfo[0].y * 127.0f, 0, NULL );
Sys_QueEvent( 0, SE_MOUSE, _padInfo.joyInfo[0].x * 48.0f, 0.0f, 0, NULL );
// Configure right thumbstick to look up/down & strafe left/right
Sys_QueEvent( 0, SE_JOYSTICK_AXIS, AXIS_SIDE, _padInfo.joyInfo[1].x * 127.f, 0, NULL );
Sys_QueEvent( 0, SE_MOUSE, 0.0f, _padInfo.joyInfo[1].y * 48.0f, 0, NULL );
break;
case 3:
// Configure left thumbstick to look up/down & strafe left/right
Sys_QueEvent( 0, SE_JOYSTICK_AXIS, AXIS_SIDE, _padInfo.joyInfo[0].x * 127.f, 0, NULL );
Sys_QueEvent( 0, SE_MOUSE, 0.0f, _padInfo.joyInfo[0].y * 48.0f, 0, NULL );
// Configure right thumbstick to move forward/back & turn left/right
Sys_QueEvent( 0, SE_JOYSTICK_AXIS, AXIS_FORWARD, _padInfo.joyInfo[1].y * 127.0f, 0, NULL );
Sys_QueEvent( 0, SE_MOUSE, _padInfo.joyInfo[1].x * 48.0f, 0.0f, 0, NULL );
break;
default:
break;
}
}
}
void startsetMainController(int controller)
{
IN_SetMainController(controller);
if ( !wasPlugged[controller])
{
mainControllerDelayedUnplug = 1 << controller;
}
}
extern void UI_SetActiveMenu( const char* menuname,const char *menuID );
/*********
IN_DisplayControllerUnplugged
*********/
void IN_DisplayControllerUnplugged(int controller)
{
int activeclient = ClientManager::ActiveClientNum();
if ( !( cls.keyCatchers & KEYCATCH_UI ) )
{
if ( cls.state == CA_ACTIVE )
{
Cvar_SetValue("ControllerOutNum", controller);
uiControllerNotification = controller;
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NOCONTROLLERINGAME);
}
else //picks up controller out while quiting
{
if (controller == IN_GetMainController())
{
mainControllerDelayedUnplug = 1 << controller;
}
}
}
else // UI
{
{
if (ClientManager::splitScreenMode)
{
Cvar_SetValue("ControllerOutNum", controller);
uiControllerNotification = controller;
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NOCONTROLLERINGAME);
}
else if (controller == IN_GetMainController())
{
Cvar_SetValue("ControllerOutNum", controller);
uiControllerNotification = controller;
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NOCONTROLLER);
}
}
}
// END JLF
}
void CheckForSecondPrompt( void )
{
if(unpluggedcontrol2 != -1 && ControllerOutNum.integer == -1)
IN_DisplayControllerUnplugged(unpluggedcontrol2);
}
qboolean CurrentStateIsInteractive()
{
if (cls.state == CA_UNINITIALIZED ||
cls.state ==CA_CONNECTING||
cls.state ==CA_CONNECTED||
cls.state ==CA_CHALLENGING||
cls.state ==CA_PRIMED||
cls.state ==CA_CINEMATIC ||
cls.state ==CA_LOADING)
return qfalse;
return qtrue;
}
/*********
IN_ClearControllerUnplugged
*********/
static void IN_ClearControllerUnplugged(void)
{
uiControllerNotification = -1;
}
/*********
IN_ControllerMustBePlugged
*********/
static bool IN_ControllerMustBePlugged(int controller)
{
if( cls.state == CA_LOADING ||
cls.state == CA_CONNECTING ||
cls.state == CA_CONNECTED ||
cls.state == CA_CHALLENGING ||
cls.state == CA_PRIMED ||
cls.state == CA_CINEMATIC)
{
return false;
}
if( ClientManager::splitScreenMode == qtrue )
{
if( controller == IN_GetMainController() )
return true;
if( cls.state == CA_ACTIVE && ClientManager::Controller(1) == controller )
return true;
}
else if( controller == IN_GetMainController() )
{
return true;
}
return false;
}
extern void IN_CheckForNoControllers();
/*********
IN_PadUnplugged
*********/
void IN_PadUnplugged(int controller)
{
if(wasPlugged[controller])
{
Com_Printf("\tController %d unplugged\n",controller);
}
//JLF moved
wasPlugged[controller] = false;
Cvar_SetValue("ControllersConnectedCount", wasPlugged[0] + wasPlugged[1] + wasPlugged[2] + wasPlugged[3]);
//IN_CheckForNoControllers();
if(IN_ControllerMustBePlugged(controller)/*&& SG_GameAllowedToSaveHere(qtrue)*/)
{
//If UI isn't busy, inform it about controller loss.
if(uiControllerNotification == -1 && Cvar_VariableIntegerValue("ControllerOutNum")<0)
{
mainControllerDelayedUnplug &= ~( 1<< controller);
IN_DisplayControllerUnplugged(controller);
}
else
{
if(ClientManager::splitScreenMode == qtrue)
if (controller != uiControllerNotification)
unpluggedcontrol2 = controller;
}
}
else
{
if ((noControllersConnected && _UIRunning) || controller == IN_GetMainController() || ( cls.state != CA_DISCONNECTED && ClientManager::splitScreenMode))
{
//store somehow for checking again later
mainControllerDelayedUnplug = 1 << controller;
}
}
}
/*********
IN_PadPlugged
*********/
void IN_PadPlugged(int controller)
{
if(!wasPlugged[controller])
{
Com_Printf("\tController %d plugged\n",controller);
}
if(IN_ControllerMustBePlugged(controller)/*&& SG_GameAllowedToSaveHere(qtrue)*/)
{
//If UI is dealing with this controller, tell it to stop.
if((uiControllerNotification == controller)|| (_UIRunning && cls.state != CA_ACTIVE ))
{
IN_ClearControllerUnplugged();
}
if (unpluggedcontrol2 == controller)
unpluggedcontrol2 = -1;
}
else
{
if (controller == IN_GetMainController())
{
//store somehow for checking again later
mainControllerDelayedUnplug &= ~(1 << controller);
}
}
wasPlugged[controller] = true;
noControllersConnected = false;
Cvar_SetValue("ControllersConnectedCount", wasPlugged[0]+wasPlugged[1] + wasPlugged[2]+wasPlugged[3]);
}
/*********
IN_GetMainController
*********/
int IN_GetMainController(void)
{
return cls.mainGamepad;
}
/*********
IN_SetMainController
*********/
void IN_SetMainController(int id)
{
ClientManager::SetActiveController(id);
ClientManager::ActivateByControllerId(id);
ClientManager::SetMainClient(ClientManager::ActiveClientNum());
cls.mainGamepad = id;
}
/**********************************************************
*
* DEBUGGING CODE
*
**********************************************************/
#ifdef DEBUG_CONTROLLER
static void HandleDebugJoystickPress(fakeAscii_t button)
{
switch(button) {
case A_JOY13: // Right pad up (yellow)
Cbuf_ExecuteText(EXEC_APPEND, "give all\n");
break;
case A_JOY16: // Right pad left (blue)
Cbuf_ExecuteText(EXEC_APPEND, "viewpos\n");
break;
case A_JOY14: // Right pad right (red)
Cbuf_ExecuteText(EXEC_APPEND, "noclip\n");
break;
case A_JOY15: // Right pad down (green)
Cbuf_ExecuteText(EXEC_APPEND, "god\n");
break;
case A_JOY4: // Start
break;
case A_JOY1: // back
break;
case A_JOY2: // Left thumbstick
extern void Z_CompactStats(void);
Z_CompactStats();
break;
case A_JOY12: // Upper right trigger
break;
case A_JOY8: // Left pad left
break;
case A_JOY6: // Left pad right
break;
case A_JOY5: // Left pad up
break;
case A_JOY7: // Left pad down
break;
case A_JOY11: // Upper left trigger
break;
case A_JOY9: // White button
break;
case A_JOY10: // Black button
break;
}
}
#endif