927 lines
19 KiB
Plaintext
927 lines
19 KiB
Plaintext
//-----------------------------------------------------------------------
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// NEWGAME MENU
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//
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// Called only from main menu. Has the transition of fields from main menu
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// to new game menu
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//
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//-----------------------------------------------------------------------
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{
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menuDef
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{
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name "newgamefirstMenu"
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fullScreen 1 // MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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descX 320
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descY 426
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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onOpen
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{
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play "sound/interface/transition.wav"
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setcvar g_spskill 1
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setcvar cg_crosshairForceHint 1
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setcvar handicap 100
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setfocus medbut
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hide diff1
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show diff2
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hide diff3
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hide diff4
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setitemcolor easybut forecolor 1 .682 0 1
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setitemcolor medbut forecolor 1 1 1 1
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setitemcolor hardbut forecolor 1 .682 0 1
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setitemcolor vhardbut forecolor 1 .682 0 1
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transition ring 161 114 320 320 321 273 0 0 20 25
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transition vid 200 144 320 320 321 273 0 0 10 15
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transition cwin 156 154 320 240 321 273 0 0 20 25
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transition lwin 0 150 320 240 -320 150 320 240 20 25
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transition lbut 36 310 130 24 170 126 130 24 20 25
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transition lbut_u 36 293 130 24 -284 293 130 24 20 25
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transition nbut 36 212 130 24 7 126 130 24 20 25
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transition nbut_u 36 194 130 24 -284 194 130 24 20 25
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transition rwin 320 150 320 240 640 150 320 240 20 25
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transition cbut 456 212 130 24 340 126 130 24 20 25
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transition cbut_u 448 194 146 24 768 194 146 24 20 25
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transition sbut 456 310 130 24 502 126 130 24 20 25
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transition sbut_u 456 292 130 24 776 310 130 24 20 25
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//newgame stuff
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//transition but_fr 160 480 320 320 160 160 320 320 15 25
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transition easy 225 526 190 40 225 196 190 40 15 25
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transition med 225 578 190 40 225 243 190 40 15 25
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transition hard 225 629 190 40 225 289 190 40 15 25
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transition vhard 225 680 190 40 225 335 190 40 15 25
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//menu bar
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// transition lf_fr -320 50 320 160 0 50 320 160 20 25
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transition lf_fr -320 50 320 160 0 50 320 160 2 25
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transition rt_fr 640 50 320 160 320 50 320 160 20 25
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//transition exit 255 444 130 24 59 444 130 24 20 25
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transition backbutton -320 444 130 24 59 444 130 24 20 25
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transition nextbutton 834 444 130 24 455 444 130 24 20 25
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fadein newgame_title
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fadein difficulty_background
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}
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onESC
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{
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setitemcolor newgame_title forecolor .549 .854 1 0
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setitemcolor difficulty_background backcolor 0 0 .6 0.5
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play "sound/interface/esc.wav"
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close newgamefirstMenu
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open mainMenu
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}
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//----------------------------------------------------------------------------------------------
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//
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// MENU BACKGROUND
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name really_background
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group none
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style WINDOW_STYLE_SHADER
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rect 156 154 320 240
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background "gfx/menus/main_centerblue"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name vid
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group center
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style WINDOW_STYLE_SHADER
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rect 200 144 256 256
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background "gfx/menus/videologo"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 160 480
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background "gfx/menus/menu_side_text"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text_b
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group none
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style WINDOW_STYLE_SHADER
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rect 480 0 160 480
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background "gfx/menus/menu_side_text_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/main_background"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name ring
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group none
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style WINDOW_STYLE_SHADER
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rect 161 114 320 320
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background "gfx/menus/menu_rotate_ring_b"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name cwin
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group none
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style WINDOW_STYLE_SHADER
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rect 156 154 320 240
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background "gfx/menus/main_centerwindow"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name lwin
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group none
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style WINDOW_STYLE_SHADER
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rect 0 150 320 240
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background "gfx/menus/main_leftwindow"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name rwin
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group none
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style WINDOW_STYLE_SHADER
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rect 320 150 320 240
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background "gfx/menus/main_rightwindow"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// The starwars logo on the top
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itemDef
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{
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name starwars
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group none
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style WINDOW_STYLE_SHADER
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rect 107 8 428 112
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background "gfx/menus/jediacademy"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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//
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// TOP MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// Big button "NEW"
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itemDef
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{
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name newbutton_glow
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group none
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style WINDOW_STYLE_SHADER
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//rect 36 212 130 24
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rect 7 126 130 24
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name newgamebutton_undertext
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group nbut_u
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 36 194 130 24
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text @MENUS_NEW
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font 1
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textscale .7
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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forecolor .79 .64 .22 .2
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visible 0
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decoration
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}
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itemDef
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{
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name newgamebutton
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group nbut
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 7 126 130 24
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text @MENUS_NEW
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descText @MENUS_START_A_NEW_GAME
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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//forecolor .79 .64 .22 1
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forecolor 1 1 1 1
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visible 1
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mouseEnter
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{
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show newbutton_glow
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}
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mouseExit
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{
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hide newbutton_glow
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}
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}
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// Big button "LOAD"
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itemDef
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{
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name loadgamebutton_glow
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group none
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style WINDOW_STYLE_SHADER
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//rect 36 310 130 24
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rect 170 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name loadgamebutton_undertext
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group lbut_u
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 36 293 130 24
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text @MENUS_LOAD
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font 1
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textscale .7
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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forecolor .79 .64 .22 .2
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visible 0
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decoration
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}
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itemDef
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{
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name loadgamebutton
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group lbut
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text @MENUS_LOAD
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descText @MENUS_LOAD_A_SAVED_GAME
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 36 310 130 24
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textaligny 0
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show loadgamebutton_glow
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show loadgamebutton_undertext
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}
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mouseExit
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{
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hide loadgamebutton_glow
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hide loadgamebutton_undertext
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}
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action
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{
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play "sound/interface/button1.wav"
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close all
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open loadgameMenu
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}
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}
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// Big button "CONTROLS"
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itemDef
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{
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name controlsbutton_glow
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group none
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style WINDOW_STYLE_SHADER
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//rect 441 212 160 24
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rect 340 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name controlsbutton_undertext
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group cbut_u
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 448 194 146 24
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text @MENUS_CONTROLS2
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font 1
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textscale .7
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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forecolor .79 .64 .22 .2
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visible 0
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decoration
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}
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itemDef {
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name controlsbutton
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group cbut
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text @MENUS_CONTROLS
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descText @MENUS_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 456 212 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show controlsbutton_glow
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show controlsbutton_undertext
|
|
}
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mouseExit
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|
{
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|
hide controlsbutton_glow
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hide controlsbutton_undertext
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}
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action
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{
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play "sound/interface/button1.wav"
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close all
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open controlsMenu
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}
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}
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// Big button "SETUP"
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itemDef
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{
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name setupbutton_glow
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group none
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style WINDOW_STYLE_SHADER
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//rect 456 310 130 24
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rect 502 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name setupbutton_undertext
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group sbut_u
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 456 292 130 24
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text @MENUS_SETUP
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font 1
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textscale .7
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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forecolor .79 .64 .22 .2
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visible 0
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decoration
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}
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itemDef {
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|
name setupbutton
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group sbut
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text @MENUS_SETUP
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descText @MENUS_CONFIGURE_GAME_SETTINGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
|
|
rect 456 310 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show setupbutton_glow
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show setupbutton_undertext
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}
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|
mouseExit
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|
{
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hide setupbutton_glow
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hide setupbutton_undertext
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}
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action
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{
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play "sound/interface/button1.wav"
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close all
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open setupMenu
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}
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}
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//----------------------------------------------------------------------------------------------
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//
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// NEW GAME MENU specific stuff
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//
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//----------------------------------------------------------------------------------------------
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/*itemDef
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{
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name button_frame
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group but_fr
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style WINDOW_STYLE_SHADER
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rect 160 160 320 320
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background "gfx/menus/newgame_boxes"
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forecolor 1 1 1 1
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visible 1
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decoration
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}*/
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itemDef
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|
{
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name left_frame
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|
group lf_fr
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style WINDOW_STYLE_SHADER
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rect 0 50 320 160
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|
background "gfx/menus/menu_boxes_left"
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|
forecolor 1 1 1 1
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|
visible 1
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|
decoration
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|
}
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|
itemDef
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|
{
|
|
name right_frame
|
|
group rt_fr
|
|
style WINDOW_STYLE_SHADER
|
|
rect 320 50 320 160
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|
background "gfx/menus/menu_boxes_right"
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|
forecolor 1 1 1 1
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|
visible 1
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|
decoration
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|
}
|
|
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|
// Select a skill level title
|
|
itemDef
|
|
{
|
|
name newgame_title
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|
group none
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|
style WINDOW_STYLE_SHADER
|
|
background "gfx/menus/menu_blendbox"
|
|
text @MENUS_SELECT_SKILL
|
|
rect 100 164 440 16
|
|
font 3
|
|
textscale 0.7
|
|
textalign ITEM_ALIGN_CENTER
|
|
textalignx 225
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|
textaligny -1
|
|
forecolor .549 .854 1 0
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|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name diff1
|
|
group none
|
|
style WINDOW_STYLE_SHADER
|
|
rect 225 196 190 40
|
|
background "gfx/menus/menu_buttonback" // Box around difficulty 1
|
|
forecolor 1 1 1 1
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|
visible 0
|
|
decoration
|
|
}
|
|
|
|
// EASY difficulty button
|
|
itemDef
|
|
{
|
|
name easybut
|
|
group easy
|
|
text @MENUS_APPRENTICE
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
font 3
|
|
textscale 1
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
rect 225 196 190 40
|
|
textalignx 95
|
|
textaligny 8
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|
forecolor 1 .682 0 1
|
|
visible 1
|
|
descText @MENUS_EASY_GAME_SETTINGS
|
|
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav"
|
|
setcvar g_spskill 0
|
|
setcvar cg_crosshairForceHint 1
|
|
setcvar handicap 100
|
|
show diff1
|
|
hide diff2
|
|
hide diff3
|
|
hide diff4
|
|
setitemcolor easybut forecolor 1 1 1 1
|
|
setitemcolor medbut forecolor 1 .682 0 1
|
|
setitemcolor hardbut forecolor 1 .682 0 1
|
|
setitemcolor vhardbut forecolor 1 .682 0 1
|
|
}
|
|
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name diff2
|
|
group med
|
|
style WINDOW_STYLE_SHADER
|
|
rect 225 243 190 40
|
|
background "gfx/menus/menu_buttonback" // Box around difficulty 2
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// MEDIUM difficulty button
|
|
itemDef
|
|
{
|
|
name medbut
|
|
group med
|
|
text @MENUS_JEDI
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
font 3
|
|
textscale 1
|
|
rect 225 243 190 40
|
|
textalignx 95
|
|
textaligny 8
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
descText @MENUS_NORMAL_GAME_SETTINGS
|
|
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav"
|
|
setcvar g_spskill 1
|
|
setcvar cg_crosshairForceHint 1
|
|
setcvar handicap 100
|
|
hide diff1
|
|
show diff2
|
|
hide diff3
|
|
hide diff4
|
|
setitemcolor easybut forecolor 1 .682 0 1
|
|
setitemcolor medbut forecolor 1 1 1 1
|
|
setitemcolor hardbut forecolor 1 .682 0 1
|
|
setitemcolor vhardbut forecolor 1 .682 0 1
|
|
}
|
|
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name diff3
|
|
group none
|
|
style WINDOW_STYLE_SHADER
|
|
rect 225 289 190 40
|
|
background "gfx/menus/menu_buttonback" // Box around difficulty 3
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
// HARD difficulty button
|
|
itemDef
|
|
{
|
|
name hardbut
|
|
group hard
|
|
text @MENUS_JEDI_KNIGHT
|
|
font 3
|
|
textscale 1
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 225 289 190 40
|
|
textalignx 95
|
|
textaligny 8
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
descText @MENUS_DIFFICULT_GAME_SETTINGS
|
|
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav"
|
|
setcvar g_spskill 2
|
|
setcvar cg_crosshairForceHint 0
|
|
setcvar handicap 100
|
|
hide diff1
|
|
hide diff2
|
|
show diff3
|
|
hide diff4
|
|
setitemcolor easybut forecolor 1 .682 0 1
|
|
setitemcolor medbut forecolor 1 .682 0 1
|
|
setitemcolor hardbut forecolor 1 1 1 1
|
|
setitemcolor vhardbut forecolor 1 .682 0 1
|
|
}
|
|
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name diff4
|
|
group none
|
|
style WINDOW_STYLE_SHADER
|
|
rect 225 335 190 40
|
|
background "gfx/menus/menu_buttonback" // Box around difficulty 4
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
// VERY HARD difficulty button
|
|
itemDef
|
|
{
|
|
name vhardbut
|
|
group vhard
|
|
text @MENUS_JEDI_MASTER
|
|
font 3
|
|
textscale 1
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 225 335 190 40
|
|
textalignx 95
|
|
textaligny 8
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
descText @MENUS_EXTREMELY_DIFFICULT_GAME
|
|
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav"
|
|
setcvar g_spskill 2
|
|
setcvar cg_crosshairForceHint 0
|
|
setcvar handicap 50
|
|
hide diff1
|
|
hide diff2
|
|
hide diff3
|
|
show diff4
|
|
setitemcolor easybut forecolor 1 .682 0 1
|
|
setitemcolor medbut forecolor 1 .682 0 1
|
|
setitemcolor hardbut forecolor 1 .682 0 1
|
|
setitemcolor vhardbut forecolor 1 1 1 1
|
|
}
|
|
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
//
|
|
// OTHER MAIN MENU BUTTONS
|
|
//
|
|
//----------------------------------------------------------------------------------------------
|
|
// BACK button in lower left corner
|
|
itemDef
|
|
{
|
|
name backbutton_glow
|
|
group mods
|
|
style WINDOW_STYLE_SHADER
|
|
rect 59 444 130 24
|
|
background "gfx/menus/menu_buttonback" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name backbutton
|
|
group fade_buttons
|
|
text @MENUS_BACK
|
|
descText @MENUS_BACKTOMAIN
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 59 444 130 24
|
|
font 3
|
|
textscale 1.1
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
textalignx 65
|
|
textaligny -1
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
|
|
mouseEnter
|
|
{
|
|
show backbutton_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide backbutton_glow
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/esc.wav"
|
|
close all ;
|
|
open mainMenu
|
|
}
|
|
}
|
|
// EXIT button in lower left corner
|
|
itemDef
|
|
{
|
|
name exitgamebutton_glow
|
|
group mods
|
|
style WINDOW_STYLE_SHADER
|
|
rect 255 444 130 24
|
|
background "gfx/menus/menu_buttonback" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name exitgamebutton
|
|
group exit
|
|
text @MENUS_EXIT
|
|
descText @MENUS_JEDI_KNIGHT_II
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 255 444 130 24
|
|
font 3
|
|
textscale 1.1
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
textalignx 65
|
|
textaligny -1
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
|
|
mouseEnter
|
|
{
|
|
show exitgamebutton_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide exitgamebutton_glow
|
|
}
|
|
action
|
|
{
|
|
play "sound/weapons/saber/saberoff.mp3"
|
|
close all
|
|
open quitMenu
|
|
}
|
|
}
|
|
|
|
// NEXT button
|
|
itemDef
|
|
{
|
|
name next_glow
|
|
group mods
|
|
style WINDOW_STYLE_SHADER
|
|
rect 455 444 130 24
|
|
background "gfx/menus/menu_buttonback" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name nextbutton
|
|
group fade_buttons
|
|
text @MENUS_NEXT
|
|
descText @MENUS_NEXT_DESC
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 455 444 130 24
|
|
font 3
|
|
textscale 1
|
|
textalignx 65
|
|
textaligny -1
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav"
|
|
close all
|
|
open characterMenu
|
|
}
|
|
mouseEnter
|
|
{
|
|
show next_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide next_glow
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|