Files
Jedi-Academy/base/ui/newgame.menu
2013-04-04 14:32:05 -07:00

736 lines
14 KiB
Plaintext

//-----------------------------------------------------------------------
// NEWGAME MENU
//
// Called from all other menus other than main menu. This has no transition in it.
//
//-----------------------------------------------------------------------
{
menuDef
{
name "newgameMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 426
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
setcvar g_spskill 1
setcvar cg_crosshairForceHint 1
setcvar handicap 100
setfocus medbut
hide diff1
show diff2
hide diff3
hide diff4
setitemcolor easybut forecolor 1 .682 0 1
setitemcolor medbut forecolor 1 1 1 1
setitemcolor hardbut forecolor 1 .682 0 1
setitemcolor vhardbut forecolor 1 .682 0 1
}
onESC
{
play "sound/interface/esc.wav"
close newgameMenu ;
open mainMenu ;
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 50 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 50 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
//
// TOP MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Big button "NEW"
itemDef
{
name newbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 7 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name newgamebutton
group nbut
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 126 130 24
text @MENUS_NEW
descText @MENUS_START_A_NEW_GAME
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 1 1 1
visible 1
mouseEnter
{
show newbutton_glow
}
mouseExit
{
hide newbutton_glow
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton_glow
group none
style WINDOW_STYLE_SHADER
rect 170 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name loadgamebutton
group lbut
text @MENUS_LOAD
descText @MENUS_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show loadgamebutton_glow
}
mouseExit
{
hide loadgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open loadgameMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 340 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name controlsbutton
group cbut
text @MENUS_CONTROLS
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open controlsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 502 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name setupbutton
group sbut
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setupMenu ;
}
}
//----------------------------------------------------------------------------------------------
//
// OTHER MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// BACK button in lower left corner
itemDef
{
name backbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 59 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name backbutton
group exit
text @MENUS_BACK
descText @MENUS_BACKTOMAIN
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 59 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show backbutton_glow
}
mouseExit
{
hide backbutton_glow
}
action
{
play "sound/interface/esc.wav"
close all ;
open mainMenu
}
}
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 255 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group exit
text @MENUS_EXIT
descText @MENUS_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open quitMenu
}
}
//----------------------------------------------------------------------------------------------
//
// NEW GAME MENU specific stuff
//
//----------------------------------------------------------------------------------------------
// New Game title
itemDef
{
name newgame_title
group title
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_SELECT_SKILL
rect 100 164 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
itemDef
{
name diff1
group none
style WINDOW_STYLE_SHADER
rect 225 196 190 40
background "gfx/menus/menu_buttonback" // Box around difficulty 1
forecolor 1 1 1 1
visible 0
decoration
}
// EASY difficulty button
itemDef
{
name easybut
group easy
text @MENUS_APPRENTICE
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
rect 225 196 190 40
textalignx 95
textaligny 8
forecolor 1 .682 0 1
visible 1
descText @MENUS_EASY_GAME_SETTINGS
action
{
play "sound/interface/button1.wav"
setcvar g_spskill 0
setcvar cg_crosshairForceHint 1
setcvar handicap 100
show diff1
hide diff2
hide diff3
hide diff4
setitemcolor easybut forecolor 1 1 1 1
setitemcolor medbut forecolor 1 .682 0 1
setitemcolor hardbut forecolor 1 .682 0 1
setitemcolor vhardbut forecolor 1 .682 0 1
}
}
itemDef
{
name diff2
group med
style WINDOW_STYLE_SHADER
rect 225 243 190 40
background "gfx/menus/menu_buttonback" // Box around difficulty 2
forecolor 1 1 1 1
visible 1
decoration
}
// MEDIUM difficulty button
itemDef
{
name medbut
group med
text @MENUS_JEDI
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
font 3
textscale 1
rect 225 243 190 40
textalignx 95
textaligny 8
textalign ITEM_ALIGN_CENTER
textstyle 3
forecolor 1 .682 0 1
visible 1
descText @MENUS_NORMAL_GAME_SETTINGS
action
{
play "sound/interface/button1.wav"
setcvar g_spskill 1
setcvar cg_crosshairForceHint 1
setcvar handicap 100
hide diff1 ;
show diff2 ;
hide diff3 ;
hide diff4 ;
setitemcolor easybut forecolor 1 .682 0 1
setitemcolor medbut forecolor 1 1 1 1
setitemcolor hardbut forecolor 1 .682 0 1
setitemcolor vhardbut forecolor 1 .682 0 1
}
}
itemDef
{
name diff3
group none
style WINDOW_STYLE_SHADER
rect 225 289 190 40
background "gfx/menus/menu_buttonback" // Box around difficulty 3
forecolor 1 1 1 1
visible 0
decoration
}
// HARD difficulty button
itemDef
{
name hardbut
group hard
text @MENUS_JEDI_KNIGHT
font 3
textscale 1
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 225 289 190 40
textalignx 95
textaligny 8
textalign ITEM_ALIGN_CENTER
textstyle 3
forecolor 1 .682 0 1
visible 1
descText @MENUS_DIFFICULT_GAME_SETTINGS
action
{
play "sound/interface/button1.wav" ;
setcvar g_spskill 2 ;
setcvar cg_crosshairForceHint 0 ;
setcvar handicap 100
hide diff1 ;
hide diff2 ;
show diff3 ;
hide diff4 ;
setitemcolor easybut forecolor 1 .682 0 1
setitemcolor medbut forecolor 1 .682 0 1
setitemcolor hardbut forecolor 1 1 1 1
setitemcolor vhardbut forecolor 1 .682 0 1
}
}
itemDef
{
name diff4
group none
style WINDOW_STYLE_SHADER
rect 225 335 190 40
background "gfx/menus/menu_buttonback" // Box around difficulty 4
forecolor 1 1 1 1
visible 0
decoration
}
// VERY HARD difficulty button
itemDef
{
name vhardbut
group vhard
text @MENUS_JEDI_MASTER
font 3
textscale 1
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 225 335 190 40
textalignx 95
textaligny 8
textalign ITEM_ALIGN_CENTER
textstyle 3
forecolor 1 .682 0 1
visible 1
descText @MENUS_EXTREMELY_DIFFICULT_GAME
action
{
play "sound/interface/button1.wav"
setcvar g_spskill 2
setcvar cg_crosshairForceHint 0
setcvar handicap 50
hide diff1 ;
hide diff2 ;
hide diff3 ;
show diff4 ;
setitemcolor easybut forecolor 1 .682 0 1
setitemcolor medbut forecolor 1 .682 0 1
setitemcolor hardbut forecolor 1 .682 0 1
setitemcolor vhardbut forecolor 1 1 1 1
}
}
// BEGIN button
itemDef
{
name next_glow
group mods
style WINDOW_STYLE_SHADER
rect 455 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name next
group none
text @MENUS_NEXT
descText @MENUS_NEXT_DESC
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 455 444 130 24
font 3
textscale 1
textalignx 65
textaligny -1
textalign ITEM_ALIGN_CENTER
textstyle 3
forecolor 1 .682 0 1
visible 1
action
{
play "sound/interface/button1.wav" ;
close all ;
open characterMenu ;
}
mouseEnter
{
show next_glow
}
mouseExit
{
hide next_glow
}
}
}
}