124 lines
2.0 KiB
Plaintext
124 lines
2.0 KiB
Plaintext
//-----------------------------------------------------------------
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// seige_msg.menu
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//
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// Popup menu that displays messages at the end of a siege game
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//
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//-----------------------------------------------------------------
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{
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\\ END OF GAME \\
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menuDef
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{
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name "siege_popmenu"
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visible 0
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fullscreen 0
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rect 158 80 320 320
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focusColor 1 1 1 1 // Focus color for text and items
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style 1
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border 1
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popup
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onClose
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{
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}
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onOpen
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{
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}
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onESC
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{
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close siege_popmenu
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open main
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}
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itemDef
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{
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name window
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rect 10 15 300 320
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style 1
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backcolor .015 .015 .229 0.25
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forecolor 0 0 0 1
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border 1
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bordercolor .388 .396 .925 1
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bordersize 5
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visible 1
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decoration
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}
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itemDef
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{
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name siegeinfo
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rect 0 50 320 20
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text @MENUS_DATAPAD
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textalign 1
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textstyle 6
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textscale 1
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textalignx 160
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name siegeinfo
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rect 60 80 200 270
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type ITEM_TYPE_TEXT
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style 1
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textstyle 3
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autowrapped
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cvar "cg_siegeMessage"
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textalign ITEM_ALIGN_CENTER
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textalignx 100
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textscale 1
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// BUTTON //
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itemDef
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{
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name button_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 118 295 85 26
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name exit
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group grpControlbutton
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text @MENUS_OKAY
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type 1
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textscale 1
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 138 295 45 26
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textalign 1
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textalignx 22
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forecolor .79 .64 .22 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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close siege_popmenu
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}
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mouseEnter
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{
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show button_glow
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}
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mouseExit
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{
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hide button_glow
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}
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}
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}
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}
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