Files
Jedi-Academy/base/ui/jamp/saber.menu
2013-04-04 14:32:05 -07:00

1382 lines
29 KiB
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//----------------------------------------------------------------------------------------------
//
// MP SABER CREATION MENU - called from main menu at the the start of a new game,
// and also when player is allowed to upgrade is style and choose a new saber
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "saberMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 424
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
uiScript setsaberboxesandhilts
uiScript "getsabercvars"
uiScript "saber_hilt"
uiScript "saber_color"
uiScript "saber2_hilt"
uiScript "saber2_color"
setitemcolor typebut_single forecolor .65 .65 1 1
setitemcolor typebut_dual forecolor .65 .65 1 1
setitemcolor typebut_staff forecolor .65 .65 1 1
uiScript getsaberhiltinfo
}
onESC
{
play "sound/interface/menuroam.wav"
uiScript "updatesabercvars"
close saberMenu
open characterMenu
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/sabermenu_back"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name box1
group none
style WINDOW_STYLE_SHADER
rect 4 66 219 165
background "gfx/menus/sabermenu_box"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name box2top
group none
style WINDOW_STYLE_SHADER
rect 212 66 219 60
background "gfx/menus/sabermenu_box_top"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name box2middle
group none
style WINDOW_STYLE_SHADER
rect 212 126 219 0
background "gfx/menus/sabermenu_box_middle"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name box2bottom
group none
style WINDOW_STYLE_SHADER
rect 212 126 219 60
background "gfx/menus/sabermenu_box_bottom"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name box3top
group none
style WINDOW_STYLE_SHADER
rect 418 66 219 60
background "gfx/menus/sabermenu_box_top"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name box3middle
group none
style WINDOW_STYLE_SHADER
rect 418 126 219 0
background "gfx/menus/sabermenu_box_middle"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name box3bottom
group none
style WINDOW_STYLE_SHADER
rect 418 126 219 60
background "gfx/menus/sabermenu_box_bottom"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
//
// TOP MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name newgamebutton
group nbut
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 16 130 24
text @MENUS_PLAY
descText @MENUS_START_PLAYING_NOW
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 7 14 130 30
}
mouseExit
{
hide button_glow
}
action
{
close all ;
open multiplayermenu
}
}
// Big button "PROFILE"
itemDef
{
name profilebutton
group lbut
text @MENUS_PROFILE
descText @MENUS_PROFILE_DESC
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 16 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
forecolor 1 1 1 1
visible 1
mouseEnter
{
}
mouseExit
{
}
action
{
}
}
// Big button "CONTROLS"
itemDef {
name controlsbutton
group cbut
text @MENUS_CONTROLS
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 16 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 340 14 130 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav"
uiScript "updatesabercvars"
close all
open controlsMenu
}
}
// Big button "SETUP"
itemDef
{
name setupbutton
group sbut
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 16 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 502 14 130 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav"
uiScript "updatesabercvars"
close all
open setupMenu
}
}
//----------------------------------------------------------------------------------------------
//
// OTHER MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 59 444 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group exit
text @MENUS_EXIT
descText @MENUS_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 59 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3"
uiScript "updatesabercvars"
close all
open quitMenu
}
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 -60 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 -60 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
//
// SABER MENU specific stuff
//
//----------------------------------------------------------------------------------------------
// CREATION title
itemDef
{
name creation_title
group title
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_LIGHTSABER_CREATION
rect 100 54 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// SABER TYPE BUTTONS (standard, dual, two handed)
//----------------------------------------------------------------------------------------------
itemDef
{
name typebut
group none
text @MENUS_SABER_TYPE
descText @MENUS_SABER_TYPE_DESC
style WINDOW_STYLE_EMPTY
rect 32 96 160 24
font 3
textscale 1
textstyle 0
textalignx 0
textaligny 0
textalign ITEM_ALIGN_LEFT
backcolor 0 0 0 0
forecolor .549 .854 1 1
visible 1
decoration
}
itemDef
{
name typebut_single_glow
group none
style WINDOW_STYLE_SHADER
rect 32 132 180 16
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
//cvarTest ui_saber_type
//showCvar { "single" }
}
itemDef
{
name typebut_dual_glow
group none
style WINDOW_STYLE_SHADER
rect 32 152 180 16
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
//cvarTest ui_saber_type
//showCvar { "dual" }
}
itemDef
{
name typebut_staff_glow
group none
style WINDOW_STYLE_SHADER
rect 32 172 180 16
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
//cvarTest ui_saber_type
//showCvar { "staff" }
}
itemDef
{
name typebut_single
group none
text @MENUS_SINGLESABER
descText @MENUS_SINGLESABER_DESC
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 32 132 160 16
font 4
textscale 1
textstyle 0
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 0
forecolor 1 1 1 1
visible 1
mouseEnter
{
show typebut_single_glow
}
mouseExit
{
hide typebut_single_glow
}
action
{
play "sound/interface/choose_saber.wav"
setcvar ui_saber_type "single"
uiScript "saber_type"
setcvar ui_saber "single_1"
setcvar ui_saber2 "none"
uiScript "saber_hilt"
uiScript "saber_color"
uiScript "saber2_hilt"
uiScript "saber2_color"
setitemcolor typebut_single forecolor 1 1 1 1
setitemcolor typebut_dual forecolor .65 .65 1 1
setitemcolor typebut_staff forecolor .65 .65 1 1
// transition2 box2middle 212 126 219 0 20 5
// transition2 box2bottom 212 126 219 60 20 5
transition2 box3middle 418 126 219 0 20 5
transition2 box3bottom 418 126 219 60 20 5
show sabstyle
transition2 saber 12 "-80" 615 615 20 10
}
}
itemDef
{
name typebut_dual
group none
text @MENUS_DUALSABERS
descText @MENUS_DUALSABERS_DESC
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 32 152 160 16
font 4
textscale 1
textstyle 0
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 0
forecolor 1 1 1 1
visible 1
mouseEnter
{
show typebut_dual_glow
}
mouseExit
{
hide typebut_dual_glow
}
action
{
play "sound/interface/choose_saber.wav"
setcvar ui_saber_type "dual"
uiScript "saber_type"
setcvar ui_saber "single_1"
setcvar ui_saber2 "single_1"
uiScript "saber_hilt"
uiScript "saber_color"
uiScript "saber2_hilt"
uiScript "saber2_color"
setitemcolor typebut_single forecolor .65 .65 1 1
setitemcolor typebut_dual forecolor 1 1 1 1
setitemcolor typebut_staff forecolor .65 .65 1 1
// transition2 box2middle 212 126 219 44 20 5
// transition2 box2bottom 212 170 219 60 20 5
transition2 box3middle 418 126 219 44 20 5
transition2 box3bottom 418 170 219 60 20 5
hide sabstyle
transition2 saber 12 "-130" 615 615 20 5
}
}
itemDef
{
name typebut_staff
group none
text @MENUS_SABERSTAFF
descText @MENUS_SABERSTAFF_DESC
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 32 172 160 16
font 4
textscale 1
textstyle 0
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny 0
forecolor 1 1 1 1
visible 1
mouseEnter
{
show typebut_staff_glow
}
mouseExit
{
hide typebut_staff_glow
}
action
{
play "sound/interface/choose_saber.wav"
setcvar ui_saber_type "staff"
uiScript "saber_type"
setcvar ui_saber "dual_1"
setcvar ui_saber2 "none"
uiScript "saber_hilt"
uiScript "saber_color"
uiScript "saber2_hilt"
uiScript "saber2_color"
setitemcolor typebut_single forecolor .65 .65 1 1
setitemcolor typebut_dual forecolor .65 .65 1 1
setitemcolor typebut_staff forecolor 1 1 1 1
// transition2 box2middle 212 126 219 44 20 5
// transition2 box2bottom 212 170 219 60 20 5
transition2 box3middle 418 126 219 44 20 5
transition2 box3bottom 418 170 219 60 20 5
hide sabstyle
transition2 saber 12 "-80" 615 615 20 10
}
}
//----------------------------------------------------------------------------------------------
//HILTS
//----------------------------------------------------------------------------------------------
itemDef
{
name hilttype
group none
text @MENUS_HILT1
descText @MENUS_HILT1_DESC
style WINDOW_STYLE_EMPTY
rect 240 80 160 24
font 3
textscale .7
textstyle 0
textalignx 80
textaligny 0
textalign ITEM_ALIGN_CENTER
backcolor 0 0 0 0
forecolor .549 .854 1 1
visible 1
decoration
}
// HILT BUTTON 1 - SINGLE
itemDef
{
name hiltbut
group none
rect 240 95 160 120
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_EMPTY
elementwidth 120
elementheight 16
font 4
textaligny 16
textscale 1
border 1
bordersize 1
bordercolor 0 0 .8 1
forecolor .615 .615 .956 1
backcolor 0 0 .5 .25
outlinecolor .5 .5 .5 .5
elementtype LISTBOX_TEXT
feeder FEEDER_SABER_SINGLE_INFO
// text @MENUS_HILT1
descText @MENUS_HILT1_DESC
elementtype LISTBOX_TEXT
textalign ITEM_ALIGN_LEFT
cvarTest ui_saber_type
hideCvar { "staff" ; "dual" }
visible 1
action
{
play "sound/interface/choose_hilt.wav"
uiScript "setscreensaberhilt"
uiScript "saber_hilt"
}
}
// HILT BUTTON 1 - STAVES
itemDef
{
name hiltbut_staves
group none
rect 240 95 160 120
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_EMPTY
elementwidth 120
elementheight 16
font 4
textaligny 16
textscale 1
border 1
bordersize 1
bordercolor 0 0 .8 1
forecolor .615 .615 .956 1
backcolor 0 0 .5 .25
outlinecolor .5 .5 .5 .5
elementtype LISTBOX_TEXT
feeder FEEDER_SABER_STAFF_INFO
descText @MENUS_HILT1_DESC
cvarTest ui_saber_type
hideCvar { "single"; "dual" }
visible 1
action
{
play "sound/interface/choose_hilt.wav"
uiScript "setscreensaberstaff"
uiScript "saber_hilt"
}
}
itemDef
{
name hilttype
group none
text @MENUS_HILT2
descText @MENUS_HILT2_DESC
style WINDOW_STYLE_EMPTY
rect 240 150 160 24
font 3
textscale .7
textstyle 0
textalignx 80
textaligny 0
textalign ITEM_ALIGN_CENTER
backcolor 0 0 0 0
forecolor .549 .854 1 1
cvarTest ui_saber_type
hideCvar { "single"; "staff" }
visible 1
decoration
}
// HILT BUTTON 1 - DUAL
itemDef
{
name hiltbut1
group none
rect 240 95 160 54
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_EMPTY
elementwidth 120
elementheight 16
font 4
textaligny 16
textscale 1
border 1
bordersize 1
bordercolor 0 0 .8 1
forecolor .615 .615 .956 1
backcolor 0 0 .5 .25
outlinecolor .5 .5 .5 .5
elementtype LISTBOX_TEXT
feeder FEEDER_SABER_SINGLE_INFO
// text @MENUS_HILT1
descText @MENUS_HILT1_DESC
elementtype LISTBOX_TEXT
textalign ITEM_ALIGN_LEFT
cvarTest ui_saber_type
hideCvar { "single"; "staff" }
visible 1
action
{
play "sound/interface/choose_hilt.wav"
uiScript "setscreensaberhilt1"
uiScript "saber_hilt"
}
}
// HILT BUTTON 2 - DUAL
itemDef
{
name hiltbut2
group none
rect 240 165 160 54
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_EMPTY
elementwidth 120
elementheight 16
font 4
textaligny 16
textscale 1
border 1
bordersize 1
bordercolor 0 0 .8 1
forecolor .615 .615 .956 1
backcolor 0 0 .5 .25
outlinecolor .5 .5 .5 .5
elementtype LISTBOX_TEXT
feeder FEEDER_SABER_SINGLE_INFO
// text @MENUS_HILT2
descText @MENUS_HILT2_DESC
forecolor .615 .615 .956 1
cvarTest ui_saber_type
hideCvar { "single"; "staff" }
visible 1
action
{
play "sound/interface/choose_hilt.wav"
uiScript "setscreensaberhilt2"
uiScript "saber2_hilt"
}
}
//----------------------------------------------------------------------------------------------
//BLADE COLORS
//----------------------------------------------------------------------------------------------
itemDef
{
name color_title
group none
text @MENUS_BLADE_COLOR
descText @MENUS_BLADE_COLOR_DESC
style WINDOW_STYLE_EMPTY
rect 446 96 160 24
font 3
textscale 1
textstyle 0
textalignx 0
textaligny 0
textalign ITEM_ALIGN_LEFT
backcolor 0 0 0 0
forecolor .549 .854 1 1
visible 1
decoration
}
itemDef
{
name blueicon
group sabericons
descText @MENUS_COLOR1_DESC
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 446 124 24 24
background "gfx/menus/saber_icon_blue"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
mouseEnter
{
setitemcolor blueicon forecolor 1 1 1 1
setitemcolor blueicon bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor blueicon forecolor .75 .75 .75 1
setitemcolor blueicon bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
setcvar ui_saber_color "blue"
}
}
itemDef
{
name greenicon
group sabericons
descText @MENUS_COLOR1_DESC
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 473 124 24 24
background "gfx/menus/saber_icon_green"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
mouseEnter
{
setitemcolor greenicon forecolor 1 1 1 1
setitemcolor greenicon bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor greenicon forecolor .75 .75 .75 1
setitemcolor greenicon bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
setcvar ui_saber_color "green"
}
}
itemDef
{
name orangeicon
group sabericons
descText @MENUS_COLOR1_DESC
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 500 124 24 24
background "gfx/menus/saber_icon_orange"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
mouseEnter
{
setitemcolor orangeicon forecolor 1 1 1 1
setitemcolor orangeicon bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor orangeicon forecolor .75 .75 .75 1
setitemcolor orangeicon bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
setcvar ui_saber_color "orange"
}
}
itemDef
{
name purpleicon
group sabericons
descText @MENUS_COLOR1_DESC
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 527 124 24 24
background "gfx/menus/saber_icon_purple"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
mouseEnter
{
setitemcolor purpleicon forecolor 1 1 1 1
setitemcolor purpleicon bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor purpleicon forecolor .75 .75 .75 1
setitemcolor purpleicon bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
setcvar ui_saber_color "purple"
}
}
itemDef
{
name yellowicon
group sabericons
descText @MENUS_COLOR1_DESC
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 554 124 24 24
background "gfx/menus/saber_icon_yellow"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
mouseEnter
{
setitemcolor yellowicon forecolor 1 1 1 1
setitemcolor yellowicon bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor yellowicon forecolor .75 .75 .75 1
setitemcolor yellowicon bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
setcvar ui_saber_color "yellow"
}
}
itemDef
{
name redicon
group sabericons
descText @MENUS_COLOR1_DESC
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 581 124 24 24
background "gfx/menus/saber_icon_red"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
mouseEnter
{
setitemcolor redicon forecolor 1 1 1 1
setitemcolor redicon bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor redicon forecolor .75 .75 .75 1
setitemcolor redicon bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
setcvar ui_saber_color "red"
}
}
// COLOR 2 BUTTON
itemDef
{
name colorbut2
group none
text @MENUS_COLOR2
descText @MENUS_COLOR2_DESC
//type ITEM_TYPE_MULTI
style WINDOW_STYLE_EMPTY
rect 446 152 160 16
font 2
textscale .8
textstyle 0
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny -4
forecolor .549 .854 1 1
visible 1
decoration
cvarTest ui_saber_type
hideCvar { "single"; "staff" }
}
itemDef
{
name blueicon2
group sabericons2
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 446 170 24 24
background "gfx/menus/saber_icon_blue"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
cvarTest ui_saber_type
hideCvar { "single"; "staff" }
mouseEnter
{
setitemcolor blueicon2 forecolor 1 1 1 1
setitemcolor blueicon2 bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor blueicon2 forecolor .75 .75 .75 1
setitemcolor blueicon2 bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
setcvar ui_saber2_color "blue"
}
}
itemDef
{
name greenicon2
group sabericons2
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 473 170 24 24
background "gfx/menus/saber_icon_green"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
cvarTest ui_saber_type
hideCvar { "single"; "staff" }
mouseEnter
{
setitemcolor greenicon2 forecolor 1 1 1 1
setitemcolor greenicon2 bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor greenicon2 forecolor .75 .75 .75 1
setitemcolor greenicon2 bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
setcvar ui_saber2_color "green"
}
}
itemDef
{
name orangeicon2
group sabericons2
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 500 170 24 24
background "gfx/menus/saber_icon_orange"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
cvarTest ui_saber_type
hideCvar { "single"; "staff" }
mouseEnter
{
setitemcolor orangeicon2 forecolor 1 1 1 1
setitemcolor orangeicon2 bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor orangeicon2 forecolor .75 .75 .75 1
setitemcolor orangeicon2 bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
setcvar ui_saber2_color "orange"
}
}
itemDef
{
name purpleicon2
group sabericons2
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 527 170 24 24
background "gfx/menus/saber_icon_purple"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
cvarTest ui_saber_type
hideCvar { "single"; "staff" }
mouseEnter
{
setitemcolor purpleicon2 forecolor 1 1 1 1
setitemcolor purpleicon2 bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor purpleicon2 forecolor .75 .75 .75 1
setitemcolor purpleicon2 bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
setcvar ui_saber2_color "purple"
}
}
itemDef
{
name yellowicon2
group sabericons2
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 554 170 24 24
background "gfx/menus/saber_icon_yellow"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
cvarTest ui_saber_type
hideCvar { "single"; "staff" }
mouseEnter
{
setitemcolor yellowicon2 forecolor 1 1 1 1
setitemcolor yellowicon2 bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor yellowicon2 forecolor .75 .75 .75 1
setitemcolor yellowicon2 bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
setcvar ui_saber2_color "yellow"
}
}
itemDef
{
name redicon2
group sabericons2
style WINDOW_STYLE_SHADER
type ITEM_TYPE_BUTTON
rect 581 170 24 24
background "gfx/menus/saber_icon_red"
forecolor .75 .75 .75 1
border 1
bordersize 1
bordercolor .33 .33 .5 1
visible 1
cvarTest ui_saber_type
hideCvar { "single"; "staff" }
mouseEnter
{
setitemcolor redicon2 forecolor 1 1 1 1
setitemcolor redicon2 bordercolor .66 .66 1 1
}
mouseExit
{
setitemcolor redicon2 forecolor .75 .75 .75 1
setitemcolor redicon2 bordercolor .33 .33 .5 1
}
action
{
play "sound/interface/choose_blade.wav"
setcvar ui_saber2_color "red"
}
}
////////////////////////
//SABER MODELS
////////////////////////
//FIRST SABER
itemDef
{
name saber
group models
type ITEM_TYPE_MODEL
rect 12 -80 615 615
asset_model "models/weapons2/saber_reborn/saber_w.glm"
isSaber 1
model_angle 180
model_rotation 20
model_g2mins 0 0 0
model_g2maxs 20 20 20
model_fovx 75
model_fovy 75
visible 1
decoration
}
//SECOND SABER
itemDef
{
name saber2
group models
type ITEM_TYPE_MODEL
rect 12 -50 615 615
asset_model "models/weapons2/saber_reborn/saber_w.glm"
isSaber2 1
model_angle 180
model_rotation 20
model_g2mins 0 0 0
model_g2maxs 20 20 20
model_fovx 75
model_fovy 75
visible 1
cvarTest ui_saber_type
hideCvar { "single"; "staff" }
decoration
}
//APPLY BUTTON
/*itemDef
{
name applybutton_glow
group none
style WINDOW_STYLE_SHADER
rect 255 444 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name apply
group none
text @MENUS_APPLY
descText @MENUS_APPLY
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1
textalignx 65
textaligny -1
textalign ITEM_ALIGN_CENTER
textstyle 3
forecolor 1 .682 0 1
visible 1
action
{
uiScript "updatesabercvars"
play "sound/interface/button1.wav"
close all
open mainMenu
}
mouseEnter
{
show applybutton_glow
}
mouseExit
{
hide applybutton_glow
}
}*/
//BEGIN GAME BUTTON
itemDef
{
name begingamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 455 444 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name newgame_begin
group none
text @MENUS_APPLY
descText @MENUS_APPLY_SABER_CHANGES
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 455 444 130 24
font 3
textscale 1
textalignx 65
textaligny -1
textalign ITEM_ALIGN_CENTER
textstyle 3
forecolor 1 .682 0 1
visible 1
action
{
uiScript "updatesabercvars"
close sabermenu
open main
}
mouseEnter
{
show begingamebutton_glow
}
mouseExit
{
hide begingamebutton_glow
}
}
}
}