Files
Jedi-Academy/base/ui/jamp/rules_force.menu
2013-04-04 14:32:05 -07:00

1831 lines
34 KiB
Plaintext

//----------------------------------------------------------------------------------------------
// RULES
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "rulesMenu_force"
fullScreen MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 0
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 424
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
hide gamedesc ;
show jump_desc ;
setitemcolor force_submenu forecolor 1 .682 0 1 ;
setitemcolor jumpmenubutton forecolor 1 1 1 1 ;
}
onESC
{
play "sound/interface/button1.wav" ;
close "rulesMenu_force" ;
open "rulesMenu" ;
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 50 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 50 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//
// TOP MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Big button "NEW"
itemDef
{
name newgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 7 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name newgamebutton
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 126 130 24
text @MENUS_PLAY
descText @MENUS_START_PLAYING_NOW
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show newgamebutton_glow
}
mouseExit
{
hide newgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open multiplayermenu
}
}
// Big button "LOAD"
itemDef
{
name profilebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 170 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name profilebutton
group toprow
text @MENUS_PROFILE
descText @MENUS_PROFILE_DESC
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show profilebutton_glow
}
mouseExit
{
hide profilebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open playerMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 340 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name controlsbutton
group toprow
text @MENUS_CONTROLS2
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open controlsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 502 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name setupbutton
group toprow
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setup_menu
}
}
//----------------------------------------------------------------------------------------------
//
// OTHER MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Credits hidden button
itemDef
{
name creditsbutton
group othermain
// text @CREDITS
descText @MENUS_SHOW_GAME_CREDITS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 200 144 256 256
font 2
textscale 1
textaligny 0
textalign ITEM_ALIGN_CENTER
textalignx 46
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open creditsMenu
}
}
// BACK button
itemDef
{
name backbutton
group fade_buttons
text @MENUS_BACK
descText @MENUS_BACKTORULES
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 59 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 30 441 190 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/esc.wav" ;
close all ;
open rulesMenu
}
}
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 255 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group othermain
text @MENUS_EXIT
descText @MENUS_LEAVE_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open quitMenu
}
}
//----------------------------------------------------------------------------------------------
//
// SECOND ROW MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
itemDef
{
name force_rulesheader
group rulesheader
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_FORCE_RULES_TITLE
rect 100 164 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_FILLED
rect 225 183 370 230
backcolor 0 0 .6 .5
forecolor 1 1 1 1
border 1
bordercolor 0 0 .6 1
visible 1
decoration
}
// Main small highlights
itemDef
{
group smallhighlight
name smallhighlight1
style WINDOW_STYLE_SHADER
rect 40 185 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight2
style WINDOW_STYLE_SHADER
rect 40 200 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight3
style WINDOW_STYLE_SHADER
rect 40 215 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight4
style WINDOW_STYLE_SHADER
rect 40 230 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight5
style WINDOW_STYLE_SHADER
rect 40 245 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight6
style WINDOW_STYLE_SHADER
rect 40 260 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight7
style WINDOW_STYLE_SHADER
rect 40 275 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight8
style WINDOW_STYLE_SHADER
rect 40 290 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight9
style WINDOW_STYLE_SHADER
rect 40 305 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight10
style WINDOW_STYLE_SHADER
rect 40 320 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight11
style WINDOW_STYLE_SHADER
rect 40 335 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight12
style WINDOW_STYLE_SHADER
rect 40 350 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight13
style WINDOW_STYLE_SHADER
rect 40 365 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight14
style WINDOW_STYLE_SHADER
rect 40 380 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group smallhighlight
name smallhighlight15
style WINDOW_STYLE_SHADER
rect 40 395 170 15
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//
// FORCE RULES
//
//----------------------------------------------------------------------------------------------
// JUMP FORCE DESC
itemDef
{
name jumpmenubutton
group force_submenu
text @MENUS_JUMP
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 185 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_FORCE
mouseEnter
{
show smallhighlight1
}
mouseExit
{
hide smallhighlight1
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor force_submenu forecolor 1 .682 0 1 ;
setitemcolor jumpmenubutton forecolor 1 1 1 1 ;
show setup_background;
hide gamedesc ;
show jump_desc ;
}
}
itemDef
{
name jump_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/mp/NEW_f_icon_jump"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name jump_desc
text @MENUS_DURATION_IMMEDIATE_NAREA
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 12
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// SPEED FORCE DESC
itemDef
{
name speedmenubutton
group force_submenu
text @MENUS_SPEED
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 200 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_FORCE
mouseEnter
{
show smallhighlight2
}
mouseExit
{
hide smallhighlight2
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor force_submenu forecolor 1 .682 0 1 ;
setitemcolor speedmenubutton forecolor 1 1 1 1 ;
show setup_background;
hide gamedesc ;
show speed_desc ;
}
}
itemDef
{
name speed_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/mp/NEW_f_icon_speed"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name speed_desc
text @MENUS_DURATION_5_SECONDS_NAREA
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// PUSH FORCE DESC
itemDef
{
name pushmenubutton
group force_submenu
text @MENUS_PUSH
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 215 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_FORCE
mouseEnter
{
show smallhighlight3
}
mouseExit
{
hide smallhighlight3
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor force_submenu forecolor 1 .682 0 1 ;
setitemcolor pushmenubutton forecolor 1 1 1 1 ;
show setup_background;
hide gamedesc ;
show push_desc ;
}
}
itemDef
{
name push_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/mp/NEW_f_icon_push"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name push_desc
text @MENUS_DURATION_INSTANTANEOUS
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// PULL FORCE DESC
itemDef
{
name pullmenubutton
group force_submenu
text @MENUS_PULL
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 230 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_FORCE
mouseEnter
{
show smallhighlight4
}
mouseExit
{
hide smallhighlight4
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor force_submenu forecolor 1 .682 0 1 ;
setitemcolor pullmenubutton forecolor 1 1 1 1 ;
show setup_background;
hide gamedesc ;
show pull_desc ;
}
}
itemDef
{
name pull_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/mp/NEW_f_icon_pull"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name pull_desc
text @MENUS_INSTANTANEOUS_EFFECT_NAREA
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// SIGHT FORCE DESC
itemDef
{
name sightmenubutton
group force_submenu
text @MENUS_SIGHT
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 245 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_FORCE
mouseEnter
{
show smallhighlight5
}
mouseExit
{
hide smallhighlight5
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor force_submenu forecolor 1 .682 0 1 ;
setitemcolor sightmenubutton forecolor 1 1 1 1 ;
show setup_background;
hide gamedesc ;
show sight_desc ;
}
}
itemDef
{
name sight_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/mp/NEW_f_icon_sight"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name sight_desc
text @MENUS_EFFECT_NAREA_OF_EFFECT
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// PROTECT FORCE DESC
itemDef
{
name protectmenubutton
group force_submenu
text @MENUS_PROTECT
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 260 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_FORCE
mouseEnter
{
show smallhighlight6
}
mouseExit
{
hide smallhighlight6
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor force_submenu forecolor 1 .682 0 1 ;
setitemcolor protectmenubutton forecolor 1 1 1 1 ;
show setup_background;
hide gamedesc ;
show protect_desc ;
}
}
itemDef
{
name protect_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/mp/NEW_f_icon_lt_protect"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name protect_desc
text @MENUS_DURATION_VARIABLE_NAREA
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// ABSORB FORCE DESC
itemDef
{
name absorbmenubutton
group force_submenu
text @MENUS_ABSORB
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 275 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_FORCE
mouseEnter
{
show smallhighlight7
}
mouseExit
{
hide smallhighlight7
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor force_submenu forecolor 1 .682 0 1 ;
setitemcolor absorbmenubutton forecolor 1 1 1 1 ;
show setup_background;
hide gamedesc ;
show absorb_desc ;
}
}
itemDef
{
name absorb_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/mp/NEW_f_icon_lt_absorb"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name absorb_desc
text @MENUS_DURATION_CONTINUOUS_NAREA
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 1
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// HEAL FORCE DESC
itemDef
{
name healmenubutton
group force_submenu
text @MENUS_HEAL
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 290 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_FORCE
mouseEnter
{
show smallhighlight8
}
mouseExit
{
hide smallhighlight8
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor force_submenu forecolor 1 .682 0 1 ;
setitemcolor healmenubutton forecolor 1 1 1 1 ;
show setup_background;
hide gamedesc ;
show heal_desc ;
}
}
itemDef
{
name heal_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/mp/NEW_f_icon_lt_heal"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name heal_desc
text @MENUS_OF_EFFECT_JEDI_ONLY_NEFFECT
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 1
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// MIND TRICK FORCE DESC
itemDef
{
name trickmenubutton
group force_submenu
text @MENUS_MIND_TRICK
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 305 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_FORCE
mouseEnter
{
show smallhighlight9
}
mouseExit
{
hide smallhighlight9
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor force_submenu forecolor 1 .682 0 1 ;
setitemcolor trickmenubutton forecolor 1 1 1 1 ;
show setup_background;
hide gamedesc ;
show mindtrick_desc ;
}
}
itemDef
{
name mindtrick_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/mp/NEW_f_icon_lt_mind_trick"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name mindtrick_desc
text @MENUS_DURATION_VARIABLE_20
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 1
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// TEAM HEAL FORCE DESC
itemDef
{
name thealmenubutton
group force_submenu
text @MENUS_TEAM_HEAL
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 320 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_FORCE
mouseEnter
{
show smallhighlight10
}
mouseExit
{
hide smallhighlight10
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor force_submenu forecolor 1 .682 0 1 ;
setitemcolor thealmenubutton forecolor 1 1 1 1 ;
show setup_background;
hide gamedesc ;
show theal_desc ;
}
}
itemDef
{
name theal_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/mp/NEW_f_icon_lt_healother"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name theal_desc
text @MENUS_OF_EFFECT_JEDI_ALLIES_NEFFECT
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// GRIP FORCE DESC
itemDef
{
name gripmenubutton
group force_submenu
text @MENUS_GRIP
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 335 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_FORCE
mouseEnter
{
show smallhighlight11
}
mouseExit
{
hide smallhighlight11
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor force_submenu forecolor 1 .682 0 1 ;
setitemcolor gripmenubutton forecolor 1 1 1 1 ;
show setup_background;
hide gamedesc ;
show grip_desc ;
}
}
itemDef
{
name grip_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/mp/NEW_f_icon_dk_grip"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name grip_desc
text @MENUS_DURATION_INSTANTANEOUS_NAREA
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// DRAIN FORCE DESC
itemDef
{
name drainmenubutton
group force_submenu
text @MENUS_DRAIN
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 350 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_FORCE
mouseEnter
{
show smallhighlight12
}
mouseExit
{
hide smallhighlight12
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor force_submenu forecolor 1 .682 0 1 ;
setitemcolor drainmenubutton forecolor 1 1 1 1 ;
show setup_background;
hide gamedesc ;
show drain_desc ;
}
}
itemDef
{
name drain_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/mp/NEW_f_icon_dk_drain"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
group gamedesc
name drain_desc
text @MENUS_VARIABLE_NAREA_OF_EFFECT
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// LIGHTNING FORCE DESC
itemDef
{
name lightmenubutton
group force_submenu
text @MENUS_LIGHTNING
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 365 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_FORCE
mouseEnter
{
show smallhighlight13
}
mouseExit
{
hide smallhighlight13
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor force_submenu forecolor 1 .682 0 1 ;
setitemcolor lightmenubutton forecolor 1 1 1 1 ;
show setup_background;
hide gamedesc ;
show light_desc ;
}
}
itemDef
{
name light_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/mp/NEW_f_icon_dk_l1"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group gamedesc
name light_desc
text @MENUS_OF_EFFECT_LIVING_PERSONS
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// RAGE FORCE DESC
itemDef
{
name ragemenubutton
group force_submenu
text @MENUS_RAGE_1
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 380 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_FORCE
mouseEnter
{
show smallhighlight14
}
mouseExit
{
hide smallhighlight14
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor force_submenu forecolor 1 .682 0 1 ;
setitemcolor ragemenubutton forecolor 1 1 1 1 ;
show setup_background;
hide gamedesc ;
show rage_desc ;
}
}
itemDef
{
name rage_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/mp/NEW_f_icon_dk_rage"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group gamedesc
name rage_desc
text @MENUS_DURATION_VARIABLE_10
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
// TEAM POWER FORCE DESC
itemDef
{
name powermenubutton
group force_submenu
text @MENUS_TEAM_POWER_1
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 40 395 170 15
font 2
textscale 0.8
textalignx 170
textaligny -5
textstyle 3
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_DESCRIPTION_OF_A_FORCE
mouseEnter
{
show smallhighlight15
}
mouseExit
{
hide smallhighlight15
}
action
{
play "sound/interface/button1.wav" ;
setitemcolor force_submenu forecolor 1 .682 0 1 ;
setitemcolor powermenubutton forecolor 1 1 1 1 ;
show setup_background;
hide gamedesc ;
show power_desc ;
}
}
itemDef
{
name power_desc
group gamedesc
style WINDOW_STYLE_SHADER
rect 382 185 56 56
background "gfx/mp/NEW_f_icon_dk_forceother"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
group gamedesc
name power_desc
text @MENUS_EFFECT_JEDI_ALLIES_NEFFECT
type ITEM_TYPE_TEXTSCROLL
style WINDOW_STYLE_EMPTY
visible 0
rect 235 254 360 148
font 4
textscale 1
textalign ITEM_ALIGN_LEFT
backcolor 0 0 1 0
forecolor .549 .854 1 1
lineHeight 15
maxLineChars 45
}
}
}