Files
Jedi-Academy/base/ui/jamp/rules.menu
2013-04-04 14:32:05 -07:00

596 lines
11 KiB
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//----------------------------------------------------------------------------------------------
// MULTIPLAYER RULES
//
// Rules main menu.From here you can get at any of the rules menus.
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "rulesMenu"
fullScreen 1
rect 0 0 640 480 // Size and position of the menu
visible 0
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 424
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
setcvar "ui_rules_backout" 0 ;
}
onESC
{
play "sound/interface/esc.wav" ;
close rulesMenu ;
open multiplayerMenu ;
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 50 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 50 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// TOP MENU BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
// Big button "PLAY"
itemDef
{
name playbutton
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 126 130 24
text @MENUS_PLAY
descText @MENUS_START_PLAYING_NOW
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 0 124 180 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open multiplayermenu
}
}
// Big button "PLAYER PROFILE"
itemDef
{
name profilebutton
group toprow
text @MENUS_PROFILE
descText @MENUS_PROFILE_DESC
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 120 124 230 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open playerMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton
group toprow
text @MENUS_CONTROLS2
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 290 124 230 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open controlsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton
group toprow
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 452 124 230 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setup_menu
}
}
//----------------------------------------------------------------------------------------------
// SECOND ROW MENU BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name title_glow
group none
style WINDOW_STYLE_SHADER
rect 150 162 340 20
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name default_rulesheader
group rulesheader
style WINDOW_STYLE_EMPTY
text @MENUS_RULES
rect 100 164 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
// GAMES
itemDef
{
name gamesmenubutton
group default_submenu
text @MENUS_GAMES
descText @MENUS_GAME_RULES
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 225 190 190 40
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 95
textaligny 8
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 175 196 300 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close "rulesMenu" ;
open "rulesMenu_games" ;
}
}
// Games
itemDef
{
name forcemenubutton
group default_submenu
text @MENUS_FORCE_POWERS
descText @MENUS_FORCE_RULES
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 225 230 190 40
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 95
textaligny 8
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 175 236 300 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close "rulesMenu" ;
open "rulesMenu_force" ;
}
}
// Weapons
itemDef
{
name weaponmenubutton
group default_submenu
text @MENUS_WEAPONS
descText @MENUS_WEAPON_RULES
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 225 270 190 40
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 95
textaligny 8
forecolor 1 .682 0 1
visible 1
action
{
play "sound/interface/button1.wav" ;
close "rulesMenu" ;
open "rulesMenu_weapons" ;
}
mouseEnter
{
show button_glow
setitemrect button_glow 175 276 300 30
}
mouseExit
{
hide button_glow
}
}
// Items
itemDef
{
name itemmenubutton
group default_submenu
text @MENUS_ITEMS
descText @MENUS_ITEM_RULES
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 225 310 190 40
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 95
textaligny 8
forecolor 1 .682 0 1
visible 1
action
{
play "sound/interface/button1.wav" ;
close "rulesMenu" ;
open "rulesMenu_items" ;
}
mouseEnter
{
show button_glow
setitemrect button_glow 175 316 300 30
}
mouseExit
{
hide button_glow
}
}
// Move
itemDef
{
name itemmenubutton
group default_submenu
text @MENUS_MOVES
descText @MENUS_MOVE_RULES
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 225 350 190 40
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 95
textaligny 8
forecolor 1 .682 0 1
visible 1
action
{
play "sound/interface/button1.wav" ;
close "rulesMenu" ;
open "rulesMenu_moves" ;
}
mouseEnter
{
show button_glow
setitemrect button_glow 175 356 300 30
}
mouseExit
{
hide button_glow
}
}
//----------------------------------------------------------------------------------------------
// BOTTOM BUTTONS
//----------------------------------------------------------------------------------------------
// BACK button
itemDef
{
name backbutton
group fade_buttons
text @MENUS_BACK
descText @MENUS_BACKTOMAIN
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 59 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 30 441 190 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/esc.wav" ;
close all ;
open mainMenu
}
}
// EXIT button
itemDef
{
name exitgamebutton
group othermain
text @MENUS_EXIT
descText @MENUS_LEAVE_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 225 441 190 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open quitMenu
}
}
}
}