866 lines
15 KiB
Plaintext
866 lines
15 KiB
Plaintext
//----------------------------------------------------------------------------------------------
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//
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// MULTIPLAYER QUICK SERVER MENU
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//
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// Allows player to choose quickly game server rules
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// This is the second screen in the quick game series.
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//----------------------------------------------------------------------------------------------
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{
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menuDef
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{
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name "quickgame2"
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fullScreen MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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descX 320
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descY 424
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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onEsc
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{
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play "sound/interface/esc.wav" ;
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close quickgame2 ;
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open quickgame
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}
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onOpen
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{
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hide accept_alt ;
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show accept ;
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hide back_alt ;
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show back ;
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hide grpmessage
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}
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//----------------------------------------------------------------------------------------------
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// MENU BACKGROUND
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name really_background
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group none
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style WINDOW_STYLE_SHADER
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rect 156 154 320 240
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background "gfx/menus/main_centerblue"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 160 480
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background "gfx/menus/menu_side_text"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text_b
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group none
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style WINDOW_STYLE_SHADER
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rect 480 0 160 480
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background "gfx/menus/menu_side_text_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/main_background"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name button_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 0 0
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// Create Server title
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//----------------------------------------------------------------------------------------------
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// Quick Game title
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itemDef
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{
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name title_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 150 11 340 30
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name title
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group none
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style WINDOW_STYLE_EMPTY
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background "gfx/menus/menu_blendbox"
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text @MENUS_SOLO_GAME
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rect 50 14 540 16
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font 3
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textalignx 270
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textaligny -1
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forecolor .549 .854 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// GENERAL RULES
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name rules_title
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group none
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text @MENUS_GENERAL_RULES
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rect 5 110 240 20
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font 3
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textscale 0.8
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textalign ITEM_ALIGN_CENTER
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textalignx 120
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textaligny -2
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forecolor .549 .854 1 1
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visible 1
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decoration
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}
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// LIGHTSABER ONLY
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itemDef
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{
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name options
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group grpOptions
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type ITEM_TYPE_YESNO
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text @MENUS_LIGHTSABER_ONLY
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descText @MENUS_SABER_ONLY_INFO
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cvar "g_weaponDisable"
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rect 5 130 240 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 165
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textaligny -2
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font 2
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textscale .9
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forecolor .615 .615 .956 1
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visible 1
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cvarTest "ui_netGameType"
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//Hide in Duel/Power Duel
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hideCvar
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{
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"1" ;
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"2"
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}
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action
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{
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play "sound/interface/button1.wav"
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 0 127 260 30
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}
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mouseExit
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{
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hide button_glow
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}
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}
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itemDef
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{
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name options
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group grpOptions
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type ITEM_TYPE_YESNO
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text @MENUS_LIGHTSABER_ONLY
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descText @MENUS_SABER_ONLY_INFO
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cvar "g_duelWeaponDisable"
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rect 5 130 240 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 165
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textaligny -2
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font 2
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textscale .9
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forecolor .615 .615 .956 1
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visible 1
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cvarTest "ui_netGameType"
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//hide in everthing but Duel/Power Duel
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showCvar
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{
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"1" ;
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"2"
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}
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action
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{
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play "sound/interface/button1.wav"
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 0 127 260 30
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}
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mouseExit
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{
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hide button_glow
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}
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}
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// FORCE POWER DISABLE
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itemDef
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{
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name options
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group grpOptions
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type ITEM_TYPE_YESNO
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text @MENUS_DISABLE_FORCE
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descText @MENUS_DISABLE_FORCE_INFO
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cvar "g_forcePowerDisable"
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cvarTest "ui_netGameType"
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hideCvar
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{
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"4"
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}
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rect 5 150 240 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 165
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textaligny -2
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font 2
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textscale .9
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forecolor .615 .615 .956 1
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visible 1
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action
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{
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uiScript forcePowersDisable ;
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play "sound/interface/button1.wav"
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 0 147 260 30
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}
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mouseExit
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{
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hide button_glow
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}
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}
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itemDef
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{
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name normal
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group grpsettings
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text @MENUS_FORCE_MASTERY
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descText @MENUS_FORCE_MASTERY_INFO
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ownerdraw UI_FORCE_MASTERY_SET
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cvarTest "ui_netGameType"
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hideCvar
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{
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"4"
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}
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rect 5 170 240 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 165
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textaligny 0
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font 2
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textscale .9
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forecolor .615 .615 .956 1
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visible 1
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action
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{
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play "sound/interface/button1.wav"
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 0 167 260 30
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}
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mouseExit
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{
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hide button_glow
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}
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}
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//----------------------------------------------------------------------------------------------
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// END GAME RULES TITLE
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name end_game_title
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group none
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text @MENUS_ENDGAME_RULES
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rect 5 200 240 20
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font 3
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textscale 0.8
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textalign ITEM_ALIGN_CENTER
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textalignx 120
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textaligny -2
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forecolor .549 .854 1 1
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visible 1
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decoration
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}
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// TIME LIMIT
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itemDef
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{
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name normal
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group grpsettings
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type ITEM_TYPE_NUMERICFIELD
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text @MENUS_TIME_LIMIT
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cvar "timelimit"
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rect 5 220 240 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 165
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textaligny -2
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font 2
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textscale .9
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maxchars 4
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forecolor .615 .615 .956 1
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visible 1
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descText @MENUS_THIS_VALUE_ADJUSTS_THE
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action
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{
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play "sound/interface/button1.wav"
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 0 217 260 30
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}
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mouseExit
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{
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hide button_glow
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}
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}
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// KILL LIMIT / CAPTURE LIMIT /DUEL LIMIT
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itemDef
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{
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name normal
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group grpsettings
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type ITEM_TYPE_NUMERICFIELD
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text @MENUS_KILL_LIMIT
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cvar "fraglimit"
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cvarTest "ui_netGameType"
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showCvar
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{
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"0" ;
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"3" ;
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}
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rect 5 240 240 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 165
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textaligny -2
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font 2
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textscale .9
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maxchars 4
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forecolor .615 .615 .956 1
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visible 1
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descText @MENUS_ESTABLISH_THE_NUMBER
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action
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{
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play "sound/interface/button1.wav"
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 0 237 260 30
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}
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mouseExit
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{
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hide button_glow
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}
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}
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itemDef
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{
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name normal
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group grpsettings
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type ITEM_TYPE_NUMERICFIELD
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text @MENUS_CAPTURE_LIMIT
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cvar "capturelimit"
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cvarTest "ui_netGameType"
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showCvar
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{
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"5" ;
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}
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rect 5 240 240 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 165
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textaligny -2
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font 2
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textscale .9
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maxchars 8
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forecolor .615 .615 .956 1
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visible 1
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descText @MENUS_THIS_IS_THE_NUMBER_OF
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action
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{
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play "sound/interface/button1.wav"
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 0 237 260 30
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}
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mouseExit
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{
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hide button_glow
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}
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}
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itemDef
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{
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name normal
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group grpsettings
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type ITEM_TYPE_NUMERICFIELD
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text @MENUS_DUEL_LIMIT
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descText @MENUS_VALUE_ADJUSTS_THE_TOTAL
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cvar "duel_fraglimit"
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cvarTest "ui_netGameType"
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hideCvar
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{
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"0" ;
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"3" ;
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"4" ;
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"5" ;
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}
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rect 5 240 240 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 165
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textaligny -2
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font 2
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textscale .9
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maxchars 8
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forecolor .615 .615 .956 1
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visible 1
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action
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{
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play "sound/interface/button1.wav"
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 0 237 260 30
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}
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mouseExit
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{
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hide button_glow
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}
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}
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//----------------------------------------------------------------------------------------------
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// BOTS TITLE
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name bots_title
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group none
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text @MENUS_BOTS
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rect 5 280 240 20
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font 3
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textscale 0.8
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textalign ITEM_ALIGN_CENTER
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textalignx 120
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textaligny -2
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forecolor .549 .854 1 1
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visible 1
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decoration
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}
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// MINIMUM BOTS/PLAYERS
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itemDef
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{
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name expert_button
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group grpsettings
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type ITEM_TYPE_NUMERICFIELD
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maxchars 4
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text @MENUS_PLAYERS
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descText @MENUS_PLAYERS_INFO
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cvar "bot_minplayers"
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rect 5 300 240 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 165
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textaligny -2
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font 2
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textscale .9
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forecolor .615 .615 .956 1
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visible 1
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action
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{
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play "sound/interface/button1.wav"
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 0 297 260 30
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}
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mouseExit
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{
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hide button_glow
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}
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}
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itemDef
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{
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name expert_button
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group grpsettings
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type ITEM_TYPE_NUMERICFIELD
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text @MENUS_MAXIMUM_PLAYERS
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cvar "sv_maxclients"
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rect 5 320 240 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 165
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textaligny -2
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font 2
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textscale .9
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forecolor .615 .615 .956 1
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maxchars 6
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visible 1
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descText @MENUS_SETS_THE_MAXIMUM_NUMBER
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action
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{
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play "sound/interface/button1.wav"
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}
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mouseEnter
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{
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show settingsButton1
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}
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mouseExit
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{
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hide settingsButton1
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uiscript clampmaxplayers
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}
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}
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itemDef
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{
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name difficulty_button
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style 0
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ownerdraw UI_SKILL
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text @MENUS_SKILL
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descText @MENUS_ADJUSTS_THE_DIFFICULTY
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rect 5 340 240 20
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textstyle 0
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textalign ITEM_ALIGN_RIGHT
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textalignx 165
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textaligny -2
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font 2
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textscale .9
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forecolor .615 .615 .956 1
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visible 1
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action
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{
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play "sound/interface/button1.wav"
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 0 337 260 30
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}
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mouseExit
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{
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hide button_glow
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}
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}
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itemDef
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{
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name custombots_button
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text @MENUS_SELECT_BOTS
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descText @MENUS_SELECT_BOTS_DESC
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type ITEM_TYPE_BUTTON
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font 2
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textscale .9
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textstyle 0
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style WINDOW_STYLE_FILLED
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rect 5 360 240 20
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textalignx 120
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textaligny -2
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textalign ITEM_ALIGN_CENTER
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forecolor 1 .682 0 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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open quickbots
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 0 357 260 30
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}
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mouseExit
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{
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hide button_glow
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}
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}
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//----------------------------------------------------------------------------------------------
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// MAP SCREENSHOT
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name setup_background
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group none
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style WINDOW_STYLE_FILLED
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rect 280 104 340 280
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backcolor 0 0 .6 .5
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forecolor 1 1 1 1
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border 1
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bordercolor 0 0 .6 1
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visible 1
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decoration
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}
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itemDef
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{
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name mappreview
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style 0
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ownerdraw UI_STARTMAPCINEMATIC
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|
rect 290 124 320 240
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border 1
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bordercolor .265 .824 .886 .25
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visible 1
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}
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itemDef
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|
{
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name mappreview
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|
style WINDOW_STYLE_FILLED
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rect 289 123 322 242
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|
border 1
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bordercolor .265 .824 .886 .25
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visible 1
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}
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//----------------------------------------------------------------------------------------------
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// BOTTOM BUTTONS
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//----------------------------------------------------------------------------------------------
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// BACK button
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itemDef
|
|
{
|
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name back_button
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group fade_buttons
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text @MENUS_BACK
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|
descText @MENUS_BACKUP_ONE_MENU
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 59 444 130 24
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 30 441 190 30
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}
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mouseExit
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{
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hide button_glow
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}
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action
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{
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play "sound/interface/esc.wav" ;
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close quickgame2 ;
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open quickgame
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}
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}
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// EXIT button
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itemDef
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{
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name exitgame_button
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group othermain
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text @MENUS_EXIT
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descText @MENUS_LEAVE_JEDI_KNIGHT_II
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 255 444 130 24
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 225 441 190 30
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}
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mouseExit
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{
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hide button_glow
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}
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action
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{
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play "sound/weapons/saber/saberoff.mp3";
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close all ;
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open quitMenu
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}
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}
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// NEXT button
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itemDef
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{
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name next_button
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text @MENUS_NEXT
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descText @MENUS_START_SERVER
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type ITEM_TYPE_BUTTON
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font 3
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textscale 1.1
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textstyle 0
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style WINDOW_STYLE_FILLED
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rect 455 444 200 32
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textalign 1
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 425 441 190 30
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}
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mouseExit
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{
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hide button_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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uiScript weaponDisable ; //update the weapondisable cvar for duel or non-duel
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setcvar ui_singlePlayerActive "1"
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uiScript StartServer ;
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close quickgame2 ;
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}
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}
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}
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}
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