432 lines
8.1 KiB
Plaintext
432 lines
8.1 KiB
Plaintext
//----------------------------------------------------------------------------------------------
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//
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// MULTIPLAYER QUICK SERVER MENU
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//
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// Allows player to quickly create a server
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// This is the first screen which allows you to choose a map.
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// The next screen lets you set up the rules.
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//----------------------------------------------------------------------------------------------
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{
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menuDef
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{
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name "quickgame"
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fullScreen MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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descX 320
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descY 424
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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onEsc
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{
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play "sound/interface/esc.wav" ;
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close quickgame ;
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open multiplayermenu
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}
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onOpen
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{
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uiScript loadArenas ;
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uiScript checkforsiege ;
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hide accept_alt ;
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show accept ;
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hide back_alt ;
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show back ;
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hide grpmessage
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}
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//----------------------------------------------------------------------------------------------
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// MENU BACKGROUND
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name really_background
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group none
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style WINDOW_STYLE_SHADER
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rect 156 154 320 240
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background "gfx/menus/main_centerblue"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 160 480
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background "gfx/menus/menu_side_text"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text_b
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group none
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style WINDOW_STYLE_SHADER
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rect 480 0 160 480
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background "gfx/menus/menu_side_text_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/main_background"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// Quick Game title
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itemDef
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{
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name title_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 150 11 340 30
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name title
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group none
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style WINDOW_STYLE_EMPTY
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background "gfx/menus/menu_blendbox"
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text @MENUS_SOLO_GAME
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rect 50 14 540 16
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font 3
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textalignx 270
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textaligny -1
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forecolor .549 .854 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// GAME TYPE SELECTION
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name button_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 0 0
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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// GAME TYPE SELECTION FIELD
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// Do NOT change the name of this item - it's been hacked in code
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// so that if you hit siege it hops over it to the next game type.
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itemDef
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{
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name solo_gametypefield
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style WINDOW_STYLE_EMPTY
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ownerdraw UI_NETGAMETYPE
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text @MENUS_GAME_TYPE
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descText @MENUS_ALLOWS_YOU_TO_SELECT
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textstyle 0
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rect 170 60 300 32
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textalign ITEM_ALIGN_RIGHT
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textalignx 85
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textaligny -1
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font 2
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textscale 1
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forecolor .615 .615 .956 1
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visible 1
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border 0
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bordercolor 1 1 1 1
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action
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{
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play "sound/interface/button1.wav"
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 125 57 400 38
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}
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mouseExit
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{
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hide button_glow
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}
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}
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//----------------------------------------------------------------------------------------------
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// MAP LISTING BOX
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name create_title
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group none
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style WINDOW_STYLE_EMPTY
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text @MENUS_MAP_LISTING
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rect 30 105 200 24
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font 3
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textscale .9
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textalign ITEM_ALIGN_CENTER
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textalignx 100
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textaligny -1
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forecolor .549 .854 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name maplist
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rect 35 125 194 250
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type ITEM_TYPE_LISTBOX
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style WINDOW_STYLE_FILLED
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elementwidth 120
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elementheight 20
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font 4
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textscale 1
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elementtype LISTBOX_TEXT
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feeder FEEDER_ALLMAPS
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textstyle 6
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textalign 3
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textaligny 2
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border 1
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bordercolor .79 .64 .22 .5
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forecolor .615 .615 .956 1
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backcolor 0 0 .5 .75
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outlinecolor .25 .464 .578 .5
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descText @MENUS_CHOOSE_YOUR_GAME
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visible 1
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columns 1 2 190 172
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action
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{
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play "sound/interface/button1.wav" ;
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}
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mouseEnter
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{
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setitemcolor maplist bordercolor .79 .64 .22 1
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}
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mouseExit
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{
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setitemcolor maplist bordercolor .79 .64 .22 .5
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}
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}
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//----------------------------------------------------------------------------------------------
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// MAP SCREENSHOT
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name setup_background
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group none
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style WINDOW_STYLE_FILLED
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rect 280 104 340 280
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backcolor 0 0 .6 .5
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forecolor 1 1 1 1
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border 1
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bordercolor 0 0 .6 1
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visible 1
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decoration
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}
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itemDef
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{
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name mappreview
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style 0
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ownerdraw UI_STARTMAPCINEMATIC
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rect 290 124 320 240
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border 1
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bordercolor .265 .824 .886 .25
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visible 1
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}
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itemDef
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{
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name mappreview
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style WINDOW_STYLE_FILLED
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rect 289 123 322 242
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border 1
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bordercolor .265 .824 .886 .25
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visible 1
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}
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//----------------------------------------------------------------------------------------------
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// BOTTOM BUTTONS
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//----------------------------------------------------------------------------------------------
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// BACK button
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itemDef
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{
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name backbutton
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group fade_buttons
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text @MENUS_BACK
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descText @MENUS_BACKUP_ONE_MENU
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 59 444 130 24
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 30 441 190 30
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}
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mouseExit
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{
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hide button_glow
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}
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action
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{
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play "sound/interface/esc.wav" ;
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close all ;
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open multiplayermenu
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}
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}
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// EXIT button
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itemDef
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{
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name exitgamebutton
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group othermain
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text @MENUS_EXIT
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descText @MENUS_LEAVE_JEDI_KNIGHT_II
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 255 444 130 24
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 225 441 190 30
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}
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mouseExit
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{
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hide button_glow
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}
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action
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{
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play "sound/weapons/saber/saberoff.mp3";
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close all ;
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open quitMenu
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}
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}
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// NEXT button
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itemDef
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{
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name next_button
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text @MENUS_NEXT
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descText @MENUS_CHOOSE_RULES
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type ITEM_TYPE_BUTTON
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font 3
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textscale 1.1
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textstyle 0
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style WINDOW_STYLE_FILLED
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rect 455 444 200 32
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textalign 1
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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close quickgame ;
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open quickgame2
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}
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 425 441 190 30
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}
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mouseExit
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{
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hide button_glow
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}
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}
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}
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}
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