Files
Jedi-Academy/base/ui/jamp/main.menu
2013-04-04 14:32:05 -07:00

524 lines
10 KiB
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//----------------------------------------------------------------------------------------------
//
// MULTIPLAYER - MAIN MENU
//
// Opening menu. Called when game is first started.
//
//----------------------------------------------------------------------------------------------
{
assetGlobalDef
{
font "ergoec" 18 // font
smallFont "aurabesh" 18 // font
bigFont "anewhope" 20 // font
small2Font "arialnb" 14
cursor "cursor" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
itemFocusSound "sound/interface/menuroam.wav" // sound for item getting focus (via keyboard or mouse )
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
moveRollSound "sound/player/roll1"
moveJumpSound "sound/weapons/force/jump"
shadowColor 0.1 0.1 0.1 0.25 // shadow color
focuscolor 0 0 1 1
precacheSound
{
"sound/interface/choose_color.wav" ;
"sound/interface/choose_head.wav" ;
"sound/interface/choose_torso.wav" ;
"sound/interface/choose_saber.wav" ;
"sound/interface/choose_hilt.wav" ;
"sound/interface/choose_blade.wav" ;
"sound/interface/transition.wav" ;
"sound/interface/esc.wav" ;
"sound/interface/sub_select.wav" ;
}
}
menuDef
{
name "main"
fullScreen 1
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 424
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
exec "music music/t2_dpred/ImpBaseB_Action" ;
}
onESC
{
play "sound/interface/esc.wav"
close all
open quitMenu
}
onClose
{
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name background_video
group none
style WINDOW_STYLE_SHADER
rect 200 144 256 256
background "gfx/menus/videologo"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name ring
group none
style WINDOW_STYLE_SHADER
rect 193 145 256 256
background "gfx/menus/main_ring"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name centerwindow
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerwindow"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name leftwindow
group none
style WINDOW_STYLE_SHADER
rect 0 150 320 240
background "gfx/menus/main_leftwindow"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name rightwindow
group none
style WINDOW_STYLE_SHADER
rect 320 150 320 240
background "gfx/menus/main_rightwindow"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name multiplayer_title
style WINDOW_STYLE_EMPTY
rect 200 120 240 24
text @MENUS_MULTIPLAYER
font 2
textscale 1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 120
forecolor .695 .760 .861 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// TOP MENU BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name playbutton_undertext
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 36 194 130 24
text @MENUS_NEW
font 1
textscale .7
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor .02 0 .33 1
visible 0
decoration
}
itemDef
{
name playbutton
group main_button
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 36 212 130 24
text @MENUS_PLAY
descText @MENUS_START_PLAYING_NOW
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 16 210 210 32
show playbutton_undertext
}
mouseExit
{
hide button_glow
hide playbutton_undertext
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open multiplayermenu
}
}
// Big button "PLAYER PROFILE"
itemDef
{
name profilebutton_undertext
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 36 293 130 24
text @MENUS_LOAD
font 1
textscale .7
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor .02 0 .33 1
visible 0
decoration
}
itemDef
{
name profilebutton
group main_button
text @MENUS_PROFILE
descText @MENUS_PROFILE_DESC
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 36 310 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 16 308 210 32
show profilebutton_undertext
}
mouseExit
{
hide button_glow
hide profilebutton_undertext
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open playerMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_undertext
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 448 194 146 24
text @MENUS_CONTROLS2
font 1
textscale .7
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor .02 0 .33 1
visible 0
decoration
}
itemDef
{
name controlsbutton
group main_button
text @MENUS_CONTROLS2
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 441 212 160 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 416 210 210 32
show controlsbutton_undertext
}
mouseExit
{
hide button_glow
hide controlsbutton_undertext
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open controlsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_undertext
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 456 292 130 24
text @MENUS_SETUP
font 1
textscale .7
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor .02 0 .33 1
visible 0
decoration
}
itemDef
{
name setupbutton
group main_button
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 456 310 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 416 308 210 32
show setupbutton_undertext
}
mouseExit
{
hide button_glow
hide setupbutton_undertext
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setup_menu
}
}
//----------------------------------------------------------------------------------------------
// OTHER MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
// Credits hidden button
itemDef
{
name creditsbutton
group othermain
// text @CREDITS
descText @MENUS_SHOW_GAME_CREDITS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 200 144 256 256
font 2
textscale 1
textaligny 0
textalign ITEM_ALIGN_CENTER
textalignx 46
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open creditsMenu
}
}
itemDef
{
name exitgamebutton
group othermain
text @MENUS_EXIT
descText @MENUS_LEAVE_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 215 440 210 32
}
mouseExit
{
hide button_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open quitMenu
}
}
}
}