524 lines
10 KiB
Plaintext
524 lines
10 KiB
Plaintext
//----------------------------------------------------------------------------------------------
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//
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// MULTIPLAYER - MAIN MENU
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//
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// Opening menu. Called when game is first started.
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//
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//----------------------------------------------------------------------------------------------
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{
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assetGlobalDef
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{
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font "ergoec" 18 // font
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smallFont "aurabesh" 18 // font
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bigFont "anewhope" 20 // font
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small2Font "arialnb" 14
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cursor "cursor" // cursor
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gradientBar "ui/assets/gradientbar2.tga" // gradient bar
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itemFocusSound "sound/interface/menuroam.wav" // sound for item getting focus (via keyboard or mouse )
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fadeClamp 1.0 // sets the fadeup alpha
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fadeCycle 1 // how often fade happens in milliseconds
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fadeAmount 0.1 // amount to adjust alpha per cycle
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moveRollSound "sound/player/roll1"
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moveJumpSound "sound/weapons/force/jump"
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shadowColor 0.1 0.1 0.1 0.25 // shadow color
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focuscolor 0 0 1 1
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precacheSound
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{
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"sound/interface/choose_color.wav" ;
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"sound/interface/choose_head.wav" ;
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"sound/interface/choose_torso.wav" ;
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"sound/interface/choose_saber.wav" ;
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"sound/interface/choose_hilt.wav" ;
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"sound/interface/choose_blade.wav" ;
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"sound/interface/transition.wav" ;
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"sound/interface/esc.wav" ;
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"sound/interface/sub_select.wav" ;
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}
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}
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menuDef
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{
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name "main"
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fullScreen 1
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rect 0 0 640 480 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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descX 320
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descY 424
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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onOpen
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{
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exec "music music/t2_dpred/ImpBaseB_Action" ;
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}
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onESC
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{
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play "sound/interface/esc.wav"
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close all
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open quitMenu
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}
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onClose
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{
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}
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//----------------------------------------------------------------------------------------------
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// MENU BACKGROUND
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name background_video
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group none
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style WINDOW_STYLE_SHADER
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rect 200 144 256 256
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background "gfx/menus/videologo"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 160 480
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background "gfx/menus/menu_side_text"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text_b
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group none
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style WINDOW_STYLE_SHADER
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rect 480 0 160 480
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background "gfx/menus/menu_side_text_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/main_background"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name ring
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group none
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style WINDOW_STYLE_SHADER
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rect 193 145 256 256
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background "gfx/menus/main_ring"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name centerwindow
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group none
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style WINDOW_STYLE_SHADER
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rect 156 154 320 240
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background "gfx/menus/main_centerwindow"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name leftwindow
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group none
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style WINDOW_STYLE_SHADER
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rect 0 150 320 240
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background "gfx/menus/main_leftwindow"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name rightwindow
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group none
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style WINDOW_STYLE_SHADER
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rect 320 150 320 240
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background "gfx/menus/main_rightwindow"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name starwars
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group none
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style WINDOW_STYLE_SHADER
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rect 107 8 428 112
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background "gfx/menus/jediacademy"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name multiplayer_title
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style WINDOW_STYLE_EMPTY
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rect 200 120 240 24
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text @MENUS_MULTIPLAYER
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font 2
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textscale 1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 120
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forecolor .695 .760 .861 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// TOP MENU BUTTONS
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name button_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 0 0
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name playbutton_undertext
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 36 194 130 24
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text @MENUS_NEW
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font 1
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textscale .7
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor .02 0 .33 1
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visible 0
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decoration
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}
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itemDef
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{
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name playbutton
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group main_button
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 36 212 130 24
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text @MENUS_PLAY
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descText @MENUS_START_PLAYING_NOW
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 16 210 210 32
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show playbutton_undertext
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}
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mouseExit
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{
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hide button_glow
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hide playbutton_undertext
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open multiplayermenu
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}
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}
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// Big button "PLAYER PROFILE"
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itemDef
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{
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name profilebutton_undertext
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 36 293 130 24
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text @MENUS_LOAD
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font 1
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textscale .7
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor .02 0 .33 1
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visible 0
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decoration
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}
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itemDef
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{
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name profilebutton
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group main_button
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text @MENUS_PROFILE
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descText @MENUS_PROFILE_DESC
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 36 310 130 24
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textaligny 0
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 16 308 210 32
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show profilebutton_undertext
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}
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mouseExit
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{
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hide button_glow
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hide profilebutton_undertext
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open playerMenu
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}
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}
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// Big button "CONTROLS"
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itemDef
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{
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name controlsbutton_undertext
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 448 194 146 24
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text @MENUS_CONTROLS2
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font 1
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textscale .7
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor .02 0 .33 1
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visible 0
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decoration
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}
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itemDef
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{
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name controlsbutton
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group main_button
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text @MENUS_CONTROLS2
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descText @MENUS_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 441 212 160 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 416 210 210 32
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show controlsbutton_undertext
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}
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mouseExit
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{
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hide button_glow
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hide controlsbutton_undertext
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open controlsMenu ;
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}
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}
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// Big button "SETUP"
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itemDef
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{
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name setupbutton_undertext
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 456 292 130 24
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text @MENUS_SETUP
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font 1
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textscale .7
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor .02 0 .33 1
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visible 0
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decoration
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}
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itemDef
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{
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name setupbutton
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group main_button
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text @MENUS_SETUP
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descText @MENUS_CONFIGURE_GAME_SETTINGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 456 310 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 416 308 210 32
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show setupbutton_undertext
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}
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mouseExit
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{
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hide button_glow
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hide setupbutton_undertext
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open setup_menu
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}
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}
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//----------------------------------------------------------------------------------------------
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// OTHER MAIN MENU BUTTONS
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//----------------------------------------------------------------------------------------------
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// Credits hidden button
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itemDef
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{
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name creditsbutton
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group othermain
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// text @CREDITS
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descText @MENUS_SHOW_GAME_CREDITS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 200 144 256 256
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font 2
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textscale 1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textalignx 46
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backcolor 0 0 0 0
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forecolor 0.65 0.65 1 1
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visible 0
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mouseEnter
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{
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}
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mouseExit
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{
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open creditsMenu
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}
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}
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itemDef
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{
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name exitgamebutton
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group othermain
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text @MENUS_EXIT
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descText @MENUS_LEAVE_JEDI_KNIGHT_II
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 255 444 130 24
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 0
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 215 440 210 32
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}
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mouseExit
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{
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hide button_glow
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}
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action
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{
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play "sound/weapons/saber/saberoff.mp3";
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close all ;
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open quitMenu
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}
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}
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}
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}
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