Files
Jedi-Academy/base/ui/jamp/ingame_player2.menu
2013-04-04 14:32:05 -07:00

559 lines
10 KiB
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//-----------------------------------
// Custom Player
//-----------------------------------
{
menuDef
{
name "ingame_player2"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 105 40 430 425
focusColor 1 1 1 1 // Focus color for text and items
style 1
border 1
descX 320
descY 450
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
uiScript "getcharcvars"
uiScript "character"
uiScript updateForceStatus
hide highlights
}
onClose
{
uiScript updateForceStatus
hide highlights
}
// Overall window backdrop
itemDef
{
name background_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 430 425
background "gfx/menus/menu_box_ingame"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------
// Player Configuration
//----------------------------------------
// Player Configuration title
itemDef
{
name playerconfigtitle
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_CUSTOM_CHARACTER
rect 35 5 360 28
textalign ITEM_ALIGN_CENTER
textalignx 180
textaligny 2
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
font 3
textscale 0.9
forecolor .549 .854 1 1
border 0
bordercolor 0 0 0 0
visible 1
}
// Character model
itemDef
{
name character
group models
type ITEM_TYPE_MODEL
rect 270 84 200 225
model_g2anim "BOTH_WALK1"
asset_model "ui_char_model"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins -30 -15 -14
model_g2maxs 20 15 30
model_rotation 50
model_fovx 50
model_fovy 50
isCharacter 1
visible 1
decoration
}
//////////////////
// SPECIES BUTTON
//////////////////
itemDef
{
name species
group none
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 15 48 140 24
forecolor .549 .854 1 1
text @MENUS_SPECIES
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny -1
font 3
textscale 1
visible 1
decoration
}
itemDef
{
name speciesbut_glow
group none
style WINDOW_STYLE_SHADER
rect 161 52 150 16
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name speciesbut
group none
text " "
descText @MENUS_CHOOSE_SPECIES
type ITEM_TYPE_MULTI
style WINDOW_STYLE_EMPTY
rect 161 52 150 16
font 2
textscale .9
textaligny -5
textalign ITEM_ALIGN_LEFT
textstyle 0
textalignx 0
backcolor 0 0 0 0
forecolor .615 .615 .956 1
feeder 19 //FEEDER_PLAYER_SPECIES
cvar "ui_char_model"
cvarStrList feeder
visible 1
mouseEnter
{
show speciesbut_glow
}
mouseExit
{
hide speciesbut_glow
}
action
{
play "sound/interface/button1.wav"
uiScript "characterchanged"
uiScript "resetcharacterlistboxes"
}
}
////////////////////
// COLOR TINT AREA
////////////////////
itemDef
{
name color
group none
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 15 80 160 24
forecolor .549 .854 1 1
text @MENUS_COLOR
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny -1
font 3
textscale 1
visible 1
decoration
}
itemDef
{
name colorbox
group tints
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 32
elementheight 32
elementtype 1 //LISTBOX_IMAGE
feeder 23 //FEEDER_COLORCHOICES
horizontalscroll
border 1
bordersize 1
backcolor .66 .66 1 .25
bordercolor .66 .66 1 1
rect 15 104 292 48
visible 1
action
{
play "sound/interface/choose_color.wav"
}
}
///////////////////////
//APPEARANCE
//////////////////////
itemDef
{
name appear
group none
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 15 160 180 24
forecolor .549 .854 1 1
text @MENUS_APPEARANCE
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny -1
font 3
textscale 1
visible 1
decoration
}
// HEAD BUTTON
itemDef
{
name headbut_glow
group none
style WINDOW_STYLE_SHADER
rect 15 184 90 16
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name headbut
group none
text @MENUS_HEAD
descText @MENUS_SELECT_HEAD
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 15 184 90 16
font 2
textscale .9
textaligny -5
textalign ITEM_ALIGN_LEFT
textstyle 0
textalignx 0
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show headbut_glow
}
mouseExit
{
hide headbut_glow
}
action
{
play "sound/interface/button1.wav"
show heads
hide torso
hide lower
}
}
// TORSO BUTTON
itemDef
{
name torsobut_glow
group none
style WINDOW_STYLE_SHADER
rect 111 184 90 16
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name torsobut
group none
text @MENUS_TORSO
descText @MENUS_SELECT_TORSO
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 111 184 90 16
font 2
textscale .9
textaligny -5
textalign ITEM_ALIGN_LEFT
textstyle 0
textalignx 0
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show torsobut_glow
}
mouseExit
{
hide torsobut_glow
}
action
{
play "sound/interface/button1.wav"
show torso
hide heads
hide lower
}
}
// LEGS BUTTON
itemDef
{
name legsbut_glow
group none
style WINDOW_STYLE_SHADER
rect 209 184 90 16
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name legsbut
group none
text @MENUS_LEGS
descText @MENUS_SELECT_LEGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 209 184 90 16
font 2
textscale .9
textaligny -5
textalign ITEM_ALIGN_LEFT
textstyle 0
textalignx 0
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show legsbut_glow
}
mouseExit
{
hide legsbut_glow
}
action
{
play "sound/interface/button1.wav"
show lower
hide heads
hide torso
}
}
//////////////////////
//LISTBOXES
//////////////////////
itemDef
{
name headlistbox
group heads
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 72
elementheight 72
elementtype 1 //LISTBOX_IMAGE
feeder 20 //FEEDER_PLAYER_SKIN_HEAD
horizontalscroll
border 1
bordersize 1
backcolor .66 .66 1 .25
bordercolor .66 .66 1 1
forecolor -1 //use playercolor
rect 15 206 292 93
visible 1
action
{
play "sound/interface/choose_head.wav"
uiScript "char_skin"
}
}
itemDef
{
name torsolistbox
group torso
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 72
elementheight 72
elementtype 1 //LISTBOX_IMAGE
feeder 21 //FEEDER_PLAYER_SKIN_TORSO
horizontalscroll
border 1
bordersize 1
backcolor .66 .66 1 .25
bordercolor .66 .66 1 1
forecolor -1 //use playercolor
rect 15 206 292 93
visible 0
action
{
play "sound/interface/choose_torso.wav"
uiScript "char_skin"
}
}
itemDef
{
name lowerlistbox
group lower
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 72
elementheight 72
elementtype 1 //LISTBOX_IMAGE
feeder 22 //FEEDER_PLAYER_SKIN_LEGS
horizontalscroll
border 1
bordersize 1
backcolor .66 .66 1 .25
bordercolor .66 .66 1 1
forecolor -1 //use playercolor
rect 15 206 292 93
visible 0
action
{
play "sound/interface/choose_head.wav"
uiScript "char_skin"
}
}
itemDef
{
name backButton
group highlights
style WINDOW_STYLE_SHADER
rect 30 370 110 32
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
decoration
visible 0
}
// BACK button
itemDef
{
name backmenu_button
text @MENUS_BACK
descText @MENUS_RETURN_PREVIOUS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 30 370 110 32
font 2
textscale .9
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 55
textaligny 2
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show backButton
}
mouseExit
{
hide backButton
}
action
{
play "sound/interface/esc.wav" ;
close ingame_player2 ;
open ingame_player ;
}
}
//---------------------------------------------
// APPLY BUTTON
//---------------------------------------------
// APPLY, already on a team
itemDef
{
name applyjoinButton
group highlights
style WINDOW_STYLE_SHADER
rect 290 370 110 32
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name applycurrent
group "playerapply"
text @MENUS_APPLY
type 1
style WINDOW_STYLE_EMPTY
rect 290 370 110 32
textalign ITEM_ALIGN_CENTER
textalignx 55
textaligny 2
font 2
textscale .9
forecolor 1 .682 0 1
descText @MENUS_APPLY_CHANGES_AND_JOIN
visible 1
action
{
play "sound/interface/button1"
uiScript "updatecharmodel"
hide highlights
close ingame_player2
open ingame_player
}
mouseEnter
{
show applyjoinButton
}
mouseExit
{
hide applyjoinButton
}
}
}
}