Files
Jedi-Academy/base/ui/jamp/ingame_controls.menu
2013-04-04 14:32:05 -07:00

3306 lines
61 KiB
Plaintext

//-----------------------------------------
// SETUP MENU
//-----------------------------------------
{
menuDef
{
name "ingame_controls"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 45 35 550 335
focusColor 1 1 1 1 // Focus color for text and items
style 1
border 1
descX 305
descY 360
descScale 1
descColor 1 .682 0 .8 // Focus color for text and items
descAlignment ITEM_ALIGN_CENTER
onClose
{
hide highlights ;
uiScript saveControls
}
onESC
{
play "sound/interface/button1.wav" ;
close ingame_controls
}
onopen
{
hide grpControls ;
show look ;
uiScript loadControls
show setup_background ;
show movecontrols ;
hide attackcontrols ;
hide weaponcontrols ;
hide forcecontrols ;
hide forcecontrols2 ;
hide joycontrols ;
hide othercontrols ;
setitemcolor movementcontrolbutton forecolor 1 1 1 1 ;
setitemcolor attackcontrolbutton forecolor 1 .682 0 1
setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 ;
setitemcolor forcecontrolbutton forecolor 1 .682 0 1 ;
setitemcolor forcecontrolbutton2 forecolor 1 .682 0 1 ;
setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor othercontrolbutton forecolor 1 .682 0 1 ;
}
// Overall window backdrop
itemDef
{
name background_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 550 345
background "gfx/menus/menu_box_ingame"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name playerconfigtitle
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_CONFIGURE_CONTROLS
rect 20 5 510 28
textalign ITEM_ALIGN_CENTER
textalignx 255
textaligny 2
outlinecolor 1 .5 .5 .5
backcolor 0 0 0 0
font 3
textscale 0.9
forecolor .549 .854 1 1
border 0
bordercolor 0 0 0 0
visible 1
}
// movement button
itemDef
{
name movementcontrolbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 20 43 185 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name movementcontrolbutton
group none
text @MENUS_MOVEMENT
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 20 43 170 30
font 3
textscale 0.8
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS_CONFIGURE_MOVEMENT_KEYS
mouseEnter
{
show movementcontrolbutton_glow
}
mouseExit
{
hide movementcontrolbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
show setup_background ;
show movecontrols ;
hide attackcontrols ;
hide weaponcontrols ;
hide forcecontrols ;
hide forcecontrols2 ;
hide joycontrols ;
hide othercontrols ;
setitemcolor movementcontrolbutton forecolor 1 1 1 1 ;
setitemcolor attackcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 ;
setitemcolor forcecontrolbutton forecolor 1 .682 0 1 ;
setitemcolor forcecontrolbutton2 forecolor 1 .682 0 1 ;
setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor othercontrolbutton forecolor 1 .682 0 1 ;
}
}
// interaction button
itemDef
{
name attackcontrolbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 20 73 185 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name attackcontrolbutton
group none
text @MENUS_INTERACTION
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 20 73 170 30
font 3
textscale 0.8
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS_INTERACTION_DESC
mouseEnter
{
show attackcontrolbutton_glow
}
mouseExit
{
hide attackcontrolbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
show setup_background ;
hide movecontrols ;
show attackcontrols ;
hide weaponcontrols ;
hide forcecontrols ;
hide forcecontrols2 ;
hide joycontrols ;
hide othercontrols ;
setitemcolor movementcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor attackcontrolbutton forecolor 1 1 1 1 ;
setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 ;
setitemcolor forcecontrolbutton forecolor 1 .682 0 1 ;
setitemcolor forcecontrolbutton2 forecolor 1 .682 0 1 ;
setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor othercontrolbutton forecolor 1 .682 0 1 ;
}
}
// Weapons button
itemDef
{
name weaponscontrolbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 20 103 185 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name weaponscontrolbutton
group none
text @MENUS_WEAPONS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 20 103 170 30
font 3
textscale 0.8
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_WEAPON_CONTROLS
mouseEnter
{
show weaponscontrolbutton_glow
}
mouseExit
{
hide weaponscontrolbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
show setup_background ;
hide movecontrols ;
hide attackcontrols ;
show weaponcontrols ;
hide forcecontrols ;
hide forcecontrols2 ;
hide joycontrols ;
hide othercontrols ;
setitemcolor movementcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor attackcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor weaponscontrolbutton forecolor 1 1 1 1 ;
setitemcolor forcecontrolbutton forecolor 1 .682 0 1 ;
setitemcolor forcecontrolbutton2 forecolor 1 .682 0 1 ;
setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor othercontrolbutton forecolor 1 .682 0 1 ;
}
}
// Force Powers button
itemDef
{
name forcecontrolbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 20 133 185 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name forcecontrolbutton
group none
text @MENUS_FORCE_POWERS_1
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 20 133 170 30
font 3
textscale 0.8
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS_CONFIGURE_FORCE_POWER
mouseEnter
{
show forcecontrolbutton_glow
}
mouseExit
{
hide forcecontrolbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
show setup_background ;
hide movecontrols ;
hide attackcontrols ;
hide weaponcontrols ;
show forcecontrols ;
hide forcecontrols2 ;
hide joycontrols ;
hide othercontrols ;
setitemcolor movementcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor attackcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 ;
setitemcolor forcecontrolbutton forecolor 1 1 1 1 ;
setitemcolor forcecontrolbutton2 forecolor 1 .682 0 1 ;
setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor othercontrolbutton forecolor 1 .682 0 1 ;
}
}
// Force Powers button 2
itemDef
{
name forcecontrolbutton2_glow
group mods
style WINDOW_STYLE_SHADER
rect 20 163 185 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name forcecontrolbutton2
text @MENUS_FORCE_POWERS_2
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 20 163 170 30
font 3
textscale 0.8
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS_CONFIGURE_FORCE_POWER
mouseEnter
{
show forcecontrolbutton2_glow
}
mouseExit
{
hide forcecontrolbutton2_glow
}
action
{
play "sound/interface/button1.wav" ;
show setup_background ;
hide movecontrols ;
hide attackcontrols ;
hide weaponcontrols ;
hide forcecontrols ;
show forcecontrols2 ;
hide joycontrols ;
hide othercontrols ;
setitemcolor movementcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor attackcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 ;
setitemcolor forcecontrolbutton forecolor 1 .682 0 1 ;
setitemcolor forcecontrolbutton2 forecolor 1 1 1 1 ;
setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor othercontrolbutton forecolor 1 .682 0 1 ;
}
}
// mousejoystick button
itemDef
{
name mousejoystickcontrolbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 20 193 185 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name mousejoystickcontrolbutton
group none
text @MENUS_MOUSE_JOYSTICK
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 20 193 170 30
font 3
textscale 0.8
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS_CONFIGURE_MOUSE_AND_JOYSTICK
mouseEnter
{
show mousejoystickcontrolbutton_glow
}
mouseExit
{
hide mousejoystickcontrolbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
show setup_background ;
hide movecontrols ;
hide attackcontrols ;
hide weaponcontrols ;
hide forcecontrols ;
hide forcecontrols2 ;
show joycontrols ;
hide othercontrols ;
setitemcolor movementcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor attackcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 ;
setitemcolor forcecontrolbutton forecolor 1 .682 0 1 ;
setitemcolor forcecontrolbutton2 forecolor 1 .682 0 1 ;
setitemcolor mousejoystickcontrolbutton forecolor 1 1 1 1 ;
setitemcolor othercontrolbutton forecolor 1 .682 0 1 ;
}
}
// other button
itemDef
{
name othercontrolbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 20 223 185 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name othercontrolbutton
group none
text @MENUS_OTHER
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 20 223 170 30
font 3
textscale 0.8
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS_CONFIGURE_ADDITIONAL
mouseEnter
{
show othercontrolbutton_glow
}
mouseExit
{
hide othercontrolbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
show setup_background ;
hide movecontrols ;
hide attackcontrols ;
hide weaponcontrols ;
hide forcecontrols ;
hide forcecontrols2 ;
hide joycontrols ;
show othercontrols ;
setitemcolor movementcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor attackcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 ;
setitemcolor forcecontrolbutton forecolor 1 .682 0 1 ;
setitemcolor forcecontrolbutton2 forecolor 1 .682 0 1 ;
setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 ;
setitemcolor othercontrolbutton forecolor 1 1 1 1 ;
}
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_FILLED
rect 210 41 320 280
backcolor 0 0 .6 .5
forecolor 1 1 1 1
border 1
bordercolor 0 0 .6 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//
// HIGHLIGHT BARS
//
//----------------------------------------------------------------------------------------------
itemDef
{
name highlight1
group highlights
style WINDOW_STYLE_SHADER
rect 220 40 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight2
group highlights
style WINDOW_STYLE_SHADER
rect 220 60 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight3
group highlights
style WINDOW_STYLE_SHADER
rect 220 80 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight4
group highlights
style WINDOW_STYLE_SHADER
rect 220 100 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight5
group highlights
style WINDOW_STYLE_SHADER
rect 220 120 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight6
group highlights
style WINDOW_STYLE_SHADER
rect 220 140 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight7
group highlights
style WINDOW_STYLE_SHADER
rect 220 160 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight8
group highlights
style WINDOW_STYLE_SHADER
rect 220 180 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight9
group highlights
style WINDOW_STYLE_SHADER
rect 220 200 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight10
group highlights
style WINDOW_STYLE_SHADER
rect 220 220 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight11
group highlights
style WINDOW_STYLE_SHADER
rect 220 240 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight12
group highlights
style WINDOW_STYLE_SHADER
rect 220 260 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight13
group highlights
style WINDOW_STYLE_SHADER
rect 220 280 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight14
group highlights
style WINDOW_STYLE_SHADER
rect 220 300 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//
// MOVEMENT BINDING
//
//----------------------------------------------------------------------------------------------
itemDef
{
name movement1
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_WALK_FORWARD
cvar "+forward"
rect 220 61 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 1
descText @MENUS_MOVES_PLAYER_FORWARD
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight2
show keybindstatus
}
mouseexit
{
hide highlight2
hide keybindstatus
}
}
itemDef
{
name movement2
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_BACKPEDAL
cvar "+back"
rect 220 81 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 2
descText @MENUS_MOVES_PLAYER_BACKWARD
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight3
show keybindstatus
}
mouseexit
{
hide highlight3
hide keybindstatus
}
}
itemDef
{
name movement3
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_TURN_LEFT
cvar "+left"
rect 220 101 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 3
descText @MENUS_ROTATES_PLAYER_LEFT
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight4
show keybindstatus
}
mouseexit
{
hide highlight4
hide keybindstatus
}
}
itemDef
{
name movement4
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_TURN_RIGHT
cvar "+right"
rect 220 121 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 4
descText @MENUS_ROTATES_PLAYER_RIGHT
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight5
show keybindstatus
}
mouseexit
{
hide highlight5
hide keybindstatus
}
}
itemDef
{
name movement
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_RUN_WALK
cvar "+speed"
rect 220 141 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 5
descText @MENUS_IF_HELD_TOGGLES_BETWEEN
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight6
show keybindstatus
}
mouseexit
{
hide highlight6
hide keybindstatus
}
}
itemDef
{
name movement
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_STEP_LEFT
cvar "+moveleft"
rect 220 161 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 6
descText @MENUS_STEPS_PLAYER_TO_THE_LEFT
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight7
show keybindstatus
}
mouseexit
{
hide highlight7
hide keybindstatus
}
}
itemDef
{
name movement
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_STEP_RIGHT
cvar "+moveright"
rect 220 181 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 7
descText @MENUS_STEPS_PLAYER_TO_THE_RIGHT
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight8
show keybindstatus
}
mouseexit
{
hide highlight8
hide keybindstatus
}
}
itemDef
{
name movement
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_SIDESTEP
cvar "+strafe"
rect 220 201 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 8
descText @MENUS_HELD_ALLOWS_PLAYER_TO
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight9
show keybindstatus
}
mouseexit
{
hide highlight9
hide keybindstatus
}
}
itemDef
{
name movement
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_UP_JUMP
cvar "+moveup"
rect 220 221 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 9
descText @MENUS_MAKES_PLAYER_JUMP_IF
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight10
show keybindstatus
}
mouseexit
{
hide highlight10
hide keybindstatus
}
}
itemDef
{
name movement
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_DOWN_CROUCH
cvar "+movedown"
rect 220 241 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 10
descText @MENUS_MAKES_PLAYER_CROUCH_TO
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight11
show keybindstatus
}
mouseexit
{
hide highlight11
hide keybindstatus
}
}
//----------------------------------------------------------------------------------------------
//
// INTERACTION BINDING
//
//----------------------------------------------------------------------------------------------
itemDef
{
name attacklook1
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_ATTACK
cvar "+attack"
rect 220 61 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 1
descText @MENUS_ATTACKS_WITH_READIED
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight2
show keybindstatus
}
mouseexit
{
hide highlight2
hide keybindstatus
}
}
itemDef
{
name attacklook2
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_ALT_ATTACK
cvar "+altattack"
rect 220 81 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 2
descText @MENUS_ATTACKS_WITH_ALTERNATE
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight3
show keybindstatus
}
mouseexit
{
hide highlight3
hide keybindstatus
}
}
itemDef
{
name attacksaber
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_LIGHTSABER_STYLE
cvar "saberAttackCycle"
rect 220 101 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 2
descText @MENUS_CYCLES_BETWEEN_AVAILABLE
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight4
show keybindstatus
}
mouseexit
{
hide highlight4
hide keybindstatus
}
}
itemDef
{
name attacksaber
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_USE
cvar "+use"
rect 220 141 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 3
descText @MENUS_ACTIVATES_WORLD_DEVICES
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight6
show keybindstatus
}
mouseexit
{
hide highlight6
hide keybindstatus
}
}
itemDef
{
name attacksaber
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_USE_HELD_ITEM
cvar "+button2"
rect 220 161 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 6
descText @MENUS_ACTIVATES_CURRENTLY_SELECTED
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight7
show keybindstatus
}
mouseexit
{
hide highlight7
hide keybindstatus
}
}
itemDef
{
name attacksaber
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_INV_NEXT
cvar "invnext"
rect 220 181 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 6
descText @MENUS_SELECTS_NEXT_USABLE_ITEM
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight8
show keybindstatus
}
mouseexit
{
hide highlight8
hide keybindstatus
}
}
itemDef
{
name attacksaber
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_INV_PREV
cvar "invprev"
rect 220 201 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 6
descText @MENUS_SELECTS_PREVIOUS_USABLE
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight9
show keybindstatus
}
mouseexit
{
hide highlight9
hide keybindstatus
}
}
itemDef
{
name attacklook4
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_LOOK_UP
cvar "+lookup"
rect 220 221 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 4
descText @MENUS_TILTS_VIEW_UPWARDS
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight10
show keybindstatus
}
mouseexit
{
hide highlight10
hide keybindstatus
}
}
itemDef
{
name attacklook5
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_LOOK_DOWN
cvar "+lookdown"
rect 220 241 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 5
descText @MENUS_TILTS_VIEW_DOWNWARDS
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight11
show keybindstatus
}
mouseexit
{
hide highlight11
hide keybindstatus
}
}
itemDef
{
name attacklook
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_MOUSE_LOOK
cvar "+mlook"
rect 220 261 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 6
descText @MENUS_IF_HELD_ALLOWS_PLAYER
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight12
show keybindstatus
}
mouseexit
{
hide highlight12
hide keybindstatus
}
}
itemDef
{
name attacklook
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_CENTER_VIEW
cvar "centerview"
rect 220 281 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 6
descText @MENUS_RETURNS_VIEW_TO_HORIZONTAL
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight13
show keybindstatus
}
mouseexit
{
hide highlight13
hide keybindstatus
}
}
//----------------------------------------------------------------------------------------------
//
// WEAPON BINDING
//
//----------------------------------------------------------------------------------------------
itemDef
{
name weapon1
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_MELEE_LIGHTSABER
cvar "weapon 1"
rect 220 41 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_READIES_LIGHTSABER
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight1
show keybindstatus
}
mouseexit
{
hide highlight1
hide keybindstatus
}
}
itemDef
{
name weapon3
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_PISTOL
cvar "weapon 2"
rect 220 61 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_READIES_THE_BLASTER_PISTOL
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight2
show keybindstatus
}
mouseexit
{
hide highlight2
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_RIFLE
cvar "weapon 3"
rect 220 81 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_READIES_THE_E_11_BLASTER
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight3
show keybindstatus
}
mouseexit
{
hide highlight3
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_DISRUPTOR_RIFLE
cvar "weapon 4"
rect 220 101 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_READIES_THE_TENLOSS_DXR_6
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight4
show keybindstatus
}
mouseexit
{
hide highlight4
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_BOWCASTER
cvar "weapon 5"
rect 220 121 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_READIES_THE_WOOKIEE_BOWCASTER
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight5
show keybindstatus
}
mouseexit
{
hide highlight5
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_HEAVY_REPEATER
cvar "weapon 6"
rect 220 141 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_READIES_THE_IMPERIAL
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight6
show keybindstatus
}
mouseexit
{
hide highlight6
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_DEMP_2
cvar "weapon 7"
rect 220 161 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 7
descText @MENUS_READIES_THE_DEMP2_GUN
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight7
show keybindstatus
}
mouseexit
{
hide highlight7
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_FLECHETTE
cvar "weapon 8"
rect 220 181 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 8
descText @MENUS_READIES_THE_GOLAN_ARMS
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight8
show keybindstatus
}
mouseexit
{
hide keybindstatus
hide highlight8
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_CONC_RIFLE_SETUP
cvar "weapon 13"
rect 220 201 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 8
descText @MENUS_READIES_THE_CONC_RIFLE
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight9
show keybindstatus
}
mouseexit
{
hide keybindstatus
hide highlight9
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_MERR_SONN
cvar "weapon 9"
rect 220 221 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 9
descText @MENUS_READIES_THE_MERR_SONN
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight10
show keybindstatus
}
mouseexit
{
hide highlight10
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_THROWABLE_WEAPONS
cvar "weapon 10"
rect 220 241 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 10
descText @MENUS_TOGGLES_BETWEEN_DETONATORS
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight11
show keybindstatus
}
mouseexit
{
hide highlight11
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_NEXT_WEAPON
cvar "weapnext"
rect 220 261 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 10
descText @MENUS_SELECTS_THE_NEXT_WEAPON
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight12
show keybindstatus
}
mouseexit
{
hide highlight12
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_PREVIOUS_WEAPON
cvar "weapprev"
rect 220 281 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 11
descText @MENUS_SELECTS_THE_PREVIOUS
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight13
show keybindstatus
}
mouseexit
{
hide highlight13
hide keybindstatus
}
}
//----------------------------------------------------------------------------------------------
//
// FORCE BINDING
//
//----------------------------------------------------------------------------------------------
itemDef
{
name force2
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_PUSH
cvar "force_throw"
rect 220 61 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 1
descText @MENUS_USES_FORCE_PUSH_ABILITY
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight2
show keybindstatus
}
mouseexit
{
hide highlight2
hide keybindstatus
}
}
itemDef
{
name force3
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_PULL
cvar "force_pull"
rect 220 81 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 2
descText @MENUS_USES_FORCE_PULL_ABILITY
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight3
show keybindstatus
}
mouseexit
{
hide highlight3
hide keybindstatus
}
}
itemDef
{
name force4
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_SPEED
cvar "force_speed"
rect 220 101 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 3
descText @MENUS_USES_FORCE_SPEED_ABILITY
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight4
show keybindstatus
}
mouseexit
{
hide highlight4
hide keybindstatus
}
}
itemDef
{
name force4
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_SIGHT
cvar "force_seeing"
rect 220 121 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_USES_FORCE_SIGHT_ABILITY
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight5
show keybindstatus
}
mouseexit
{
hide highlight5
hide keybindstatus
}
}
itemDef
{
name forcekeys
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_USE_FORCE_POWER
cvar "+useforce"
rect 220 161 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 8
descText @MENUS_USES_CURRENTLY_SELECTED
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight7
show keybindstatus
}
mouseexit
{
hide highlight7
hide keybindstatus
}
}
itemDef
{
name forcekeys
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_NEXT
cvar "forcenext"
rect 220 181 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 9
descText @MENUS_SELECTS_NEXT_AVAILABLE
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight8
show keybindstatus
}
mouseexit
{
hide highlight8
hide keybindstatus
}
}
itemDef
{
name forcekeys
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_PREVIOUS
cvar "forceprev"
rect 220 201 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 10
descText @MENUS_SELECTS_PREVIOUS_AVAILABLE
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight9
show keybindstatus
}
mouseexit
{
hide highlight9
hide keybindstatus
}
}
//----------------------------------------------------------------------------------------------
//
// FORCE BINDING 2 (light / dark)
//
//----------------------------------------------------------------------------------------------
itemDef
{
group forcecontrols2
type ITEM_TYPE_BIND
text @MENUS_FORCE_PROTECT
cvar "force_protect"
rect 220 61 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_USES_FORCE_PROTECT_ABILITY
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight2
show keybindstatus
}
mouseexit
{
hide highlight2
hide keybindstatus
}
}
itemDef
{
group forcecontrols2
type ITEM_TYPE_BIND
text @MENUS_FORCE_ABSORB
cvar "force_absorb"
rect 220 81 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_USE_ABSORB
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight3
show keybindstatus
}
mouseexit
{
hide highlight3
hide keybindstatus
}
}
itemDef
{
group forcecontrols2
type ITEM_TYPE_BIND
text @MENUS_FORCE_HEAL
cvar "force_heal"
rect 220 101 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_USES_FORCE_HEAL_ABILITY
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight4
show keybindstatus
}
mouseexit
{
hide highlight4
hide keybindstatus
}
}
itemDef
{
group forcecontrols2
type ITEM_TYPE_BIND
text @MENUS_HEAL_OTHER
cvar "force_healother"
rect 220 121 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_USE_HEAL_OTHER
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight5
show keybindstatus
}
mouseexit
{
hide highlight5
hide keybindstatus
}
}
itemDef
{
group forcecontrols2
type ITEM_TYPE_BIND
text @MENUS_FORCE_MINDTRICK
cvar "force_distract"
rect 220 141 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_USES_MIND_TRICK_ABILITY
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight6
show keybindstatus
}
mouseexit
{
hide highlight6
hide keybindstatus
}
}
itemDef
{
group forcecontrols2
type ITEM_TYPE_BIND
text @MENUS_FORCE_GRIP
cvar "+force_grip"
rect 220 161 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_USES_GRIP_FORCE_ABILITY
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight7
show keybindstatus
}
mouseexit
{
hide highlight7
hide keybindstatus
}
}
itemDef
{
group forcecontrols2
type ITEM_TYPE_BIND
text @MENUS_FORCE_DRAIN
cvar "+force_drain"
rect 220 181 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_USES_DRAIN_FORCE_ABILITY
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight8
show keybindstatus
}
mouseexit
{
hide highlight8
hide keybindstatus
}
}
itemDef
{
group forcecontrols2
type ITEM_TYPE_BIND
text @MENUS_FORCE_LIGHTNING
cvar "+force_lightning"
rect 220 201 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_USES_LIGHTNING_FORCE
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight9
show keybindstatus
}
mouseexit
{
hide highlight9
hide keybindstatus
}
}
itemDef
{
group forcecontrols2
type ITEM_TYPE_BIND
text @MENUS_RAGE
cvar "force_rage"
rect 220 221 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_USES_RAGE_FORCE_ABILITY
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight10
show keybindstatus
}
mouseexit
{
hide highlight10
hide keybindstatus
}
}
itemDef
{
group forcecontrols2
type ITEM_TYPE_BIND
text @MENUS_TEAM_POWER
cvar "force_forcepowerother"
rect 220 241 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_USES_TEAM_POWER_FORCE
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight11
show keybindstatus
}
mouseexit
{
hide highlight11
hide keybindstatus
}
}
//----------------------------------------------------------------------------------------------
//
// MOUSE/JOYSTICK KEY BINDING
//
//----------------------------------------------------------------------------------------------
itemDef
{
name mousejoystick1
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_FREE_LOOK
cvar "cl_freelook"
rect 220 61 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 1
descText @MENUS_TOGGLE_TO_ALLOW_PLAYER
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_SLIDER
text @MENUS_SENSITIVITY
cvarfloat "sensitivity" 5 2 30
rect 220 81 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 2
descText @MENUS_ADJUSTS_CHARACTER_REACTION
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_INVERT_PITCH
cvar "ui_mousePitch"
rect 220 101 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 3
descText @MENUS_TOGGLE_TO_TILT_VIEW_IN
action { uiScript update ui_mousePitch ;
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_SMOOTH_MOUSE
cvar "m_filter"
rect 220 121 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 4
descText @MENUS_WHEN_TURNED_ON_MOUSE
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight5
}
mouseexit
{
hide highlight5
}
}
//
// Not shown
//
itemDef
{
name mousejoystick
group joycontrols_obsolete
type ITEM_TYPE_YESNO
text @MENUS_FORCE_FEEDBACK
cvar "use_ff"
rect 220 141 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 5
descText @MENUS_WHEN_TURNED_ON_GAME
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight6
}
mouseexit
{
hide highlight6
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_ENABLE_JOYSTICK
cvar "in_joystick"
rect 220 181 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 6
descText @MENUS_TURNED_ON_GAME_SEARCHES
action
{
play "sound/interface/button1.wav" ;
exec in_restart
}
mouseenter
{
show highlight8
}
mouseexit
{
hide highlight8
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_SLIDER
text @MENUS_JOYSTICK_THRESHOLD
cvarfloat "joy_threshold" .15 .05 .75
rect 220 201 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 7
descText @MENUS_ADJUSTS_THE_SIZE_OF_THE
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight9
}
mouseexit
{
hide highlight9
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_X_AXIS_AS_BUTTONS
cvar "joy_xbutton"
rect 220 221 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 8
descText @MENUS_WHEN_OFF_HORIZONTAL
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight10
}
mouseexit
{
hide highlight10
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_Y_AXIS_AS_BUTTONS
cvar "joy_ybutton"
rect 220 241 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 9
descText @MENUS_WHEN_OFF_VERTICAL_STICK
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight11
}
mouseexit
{
hide highlight11
}
}
//----------------------------------------------------------------------------------------------
//
// OTHER
//
//----------------------------------------------------------------------------------------------
itemDef
{
name other1
group othercontrols
type ITEM_TYPE_YESNO
text @MENUS_ALWAYS_RUN
cvar "cl_run"
rect 220 41 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 1
descText @MENUS_WHEN_ON_PLAYER_ALWAYS
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight1
}
mouseexit
{
hide highlight1
}
}
itemDef
{
name other2
group othercontrols
type ITEM_TYPE_MULTI
text @MENUS_AUTO_SWITCH
cvar "cg_autoswitch"
cvarFloatList
{
@MENUS_DON_T_SWITCH 0
@MENUS_BEST_SAFE_WEAPON 1
@MENUS_ALWAYS_BEST_WEAPON 2
}
rect 220 61 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
// appearance_slot 1
descText @MENUS_CHOOSE_WHETHER_TO_SWITCH
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
group othercontrols
type ITEM_TYPE_BIND
text @MENUS_CHAT
cvar "messagemode"
rect 220 81 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_SENDS_A_CHAT_MESSAGE
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight3
show keybindstatus
}
mouseexit
{
hide highlight3
hide keybindstatus
}
}
itemDef
{
group othercontrols
type ITEM_TYPE_BIND
text @MENUS_TEAM_CHAT
cvar "messagemode2"
rect 220 101 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_A_CHAT_MESSAGE_TO_EVERYONE
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight4
show keybindstatus
}
mouseexit
{
hide highlight4
hide keybindstatus
}
}
itemDef
{
group othercontrols
type ITEM_TYPE_BIND
text @MENUS_VC_CONTROLS
cvar "voicechat"
rect 220 121 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_VC_CONTROLS_DESC
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight5
show keybindstatus
}
mouseexit
{
hide highlight5
hide keybindstatus
}
}
itemDef
{
group othercontrols
type ITEM_TYPE_BIND
text @MENUS_AUTOMAP
cvar "automap_toggle"
rect 220 141 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_AUTOMAP_DESC
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight6
show keybindstatus
}
mouseexit
{
hide highlight6
hide keybindstatus
}
}
itemDef
{
group othercontrols
type ITEM_TYPE_BIND
text @MENUS_SHOW_SCORES
cvar "+scores"
rect 220 161 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_SHOWS_THE_CURRENT_SCORES
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight7
show keybindstatus
}
mouseexit
{
hide highlight7
hide keybindstatus
}
}
itemDef
{
group othercontrols
type ITEM_TYPE_BIND
text @MENUS_SABER_CHALLENGE
cvar "engage_duel"
rect 220 181 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_INFO_SABER_CHALLENGE
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight8
show keybindstatus
}
mouseexit
{
hide highlight8
hide keybindstatus
}
}
itemDef
{
group othercontrols
type ITEM_TYPE_BIND
text @MENUS_3RD_PERSON
cvar "cg_thirdperson !"
rect 220 201 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_CHANGES_VIEW_BETWEEN
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight9
show keybindstatus
}
mouseexit
{
hide highlight9
hide keybindstatus
}
}
itemDef
{
group othercontrols
type ITEM_TYPE_BIND
text @MENUS_TAUNT
cvar "taunt"
rect 220 221 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_TAUNT_DESC
mouseenter
{
show highlight10
show keybindstatus
}
mouseexit
{
hide highlight10
hide keybindstatus
}
action
{
play "sound/interface/button1.wav" ;
}
}
itemDef
{
group othercontrols
type ITEM_TYPE_BIND
text @MENUS_BOW
cvar "bow"
rect 220 241 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_BOW_DESC
mouseenter
{
show highlight11
show keybindstatus
}
mouseexit
{
hide highlight11
hide keybindstatus
}
action
{
play "sound/interface/button1.wav" ;
}
}
itemDef
{
group othercontrols
type ITEM_TYPE_BIND
text @MENUS_MEDITATE
cvar "meditate"
rect 220 261 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_MEDITATE_DESC
mouseenter
{
show highlight12
show keybindstatus
}
mouseexit
{
hide highlight12
hide keybindstatus
}
action
{
play "sound/interface/button1.wav" ;
}
}
itemDef
{
group othercontrols
type ITEM_TYPE_BIND
text @MENUS_FLOURISH
cvar "flourish"
rect 220 281 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_FLOURISH_DESC
mouseenter
{
show highlight13
show keybindstatus
}
mouseexit
{
hide highlight13
hide keybindstatus
}
action
{
play "sound/interface/button1.wav" ;
}
}
itemDef
{
group othercontrols
type ITEM_TYPE_BIND
text @MENUS_GLOAT
cvar "gloat"
rect 220 301 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_GLOAT_DESC
mouseenter
{
show highlight14
show keybindstatus
}
mouseexit
{
hide highlight14
hide keybindstatus
}
action
{
play "sound/interface/button1.wav" ;
}
}
//----------------------------------------------------------------------------------------------
//
// Text
//
//----------------------------------------------------------------------------------------------
itemDef
{
name keyBindStatus
group none
ownerdraw 250 // UI_KEYBINDSTATUS
text ""
rect 275 322 0 0
textStyle 0
font 2
textscale .7
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 .9
visible 0
decoration
}
itemDef
{
name slider_message
group none
text @MENUS_MOVE_THE_SLIDER_TO_INCREASE
rect 275 310 0 0
textStyle 0
font 2
textscale .7
textalign ITEM_ALIGN_CENTER
visible 0
decoration
}
itemDef
{
name yesno_message
group none
text @MENUS_CLICK_ON_FIELD_TO_TOGGLE
rect 275 310 0 0
textStyle 0
font 2
textscale .7
textalign ITEM_ALIGN_CENTER
visible 0
decoration
}
itemDef
{
name multi_message
group none
text @MENUS_CLICK_ON_FIELD_TO_CHANGE
rect 275 310 0 0
textStyle 0
font 2
textscale .7
textalign ITEM_ALIGN_CENTER
visible 0
decoration
}
}
}