Files
Jedi-Academy/base/ui/jamp/demo.menu
2013-04-04 14:32:05 -07:00

554 lines
10 KiB
Plaintext

//----------------------------------------------------------------------------------------------
// MAIN MENU
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "demo"
fullScreen MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible MENU_TRUE // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 424
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
uiScript LoadDemos ;
}
onESC
{
play "sound/interface/menuroam.wav" ;
close all ;
open main ;
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 50 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 50 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
//
// TOP MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Big button "NEW"
itemDef
{
name newgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 7 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name newgamebutton
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 126 130 24
text @MENUS_PLAY
descText @MENUS_START_PLAYING_NOW
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show newgamebutton_glow
}
mouseExit
{
hide newgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open multiplayermenu
}
}
// Big button "PLAYER PROFILE"
itemDef
{
name profilebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 170 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name profilebutton
group toprow
text @MENUS_PROFILE
descText @MENUS_PROFILE_DESC
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show profilebutton_glow
}
mouseExit
{
hide profilebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open playerMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 340 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name controlsbutton
group toprow
text @MENUS_CONTROLS2
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open controlsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 502 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name setupbutton
group toprow
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setup_menu
}
}
//----------------------------------------------------------------------------------------------
//
// OTHER MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Credits hidden button
itemDef
{
name creditsbutton
group othermain
// text @CREDITS
descText @MENUS_SHOW_GAME_CREDITS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 200 144 256 256
font 2
textscale 1
textaligny 0
textalign ITEM_ALIGN_CENTER
textalignx 46
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open creditsMenu
}
}
itemDef
{
name backButton
group none
style WINDOW_STYLE_SHADER
rect 10 444 200 32
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name back
text @MENUS_BACK
descText @MENUS_EXIT_TO_MAIN_MENU
type ITEM_TYPE_BUTTON
font 3
textscale 1.1
textstyle 0
style WINDOW_STYLE_FILLED
rect 59 444 130 24
textalign 1
textalignx 65
textaligny -1
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
action
{
play "sound/interface/button1.wav" ;
close all ;
open multiplayermenu
}
mouseenter
{
show backButton
}
mouseexit
{
hide backButton
}
}
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 255 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group othermain
text @MENUS_EXIT
descText @MENUS_LEAVE_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 0
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open quitMenu
}
}
///////////////////////////////////
// TITLE BAR
///////////////////////////////////
itemDef
{
name default_rulesheader
group rulesheader
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_DEMOS
rect 100 164 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -2
forecolor .549 .854 1 1
visible 1
decoration
}
itemDef
{
name demolist
rect 40 183 560 200
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 120
elementheight 20
//background "gfx/menus/menu_box1"
font 3
textscale .8
elementtype LISTBOX_TEXT
feeder FEEDER_DEMOS
textalign 3
textaligny 22
border 1
bordercolor 0 0 .6 1
outlinecolor .5 .5 .5 .5
forecolor .615 .615 .956 1
backcolor 0 0 .6 .5
visible 1
doubleclick
{
play "sound/interface/button1.wav" ;
close demo ;
uiScript RunDemo
}
}
itemDef
{
name beginButton
group none
style WINDOW_STYLE_SHADER
rect 245 390 150 30
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name begin
text @MENUS_PLAY_DEMO
descText @MENUS_BEGIN_PLAYING_THE_DEMO
type ITEM_TYPE_BUTTON
font 3
textscale 1
style WINDOW_STYLE_EMPTY
rect 245 390 150 30
textalignx 75 // Center
textaligny 1
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
action
{
play "sound/interface/button1.wav" ;
close demo ;
uiScript RunDemo
}
mouseEnter
{
show beginButton
}
mouseExit
{
hide beginButton
}
}
}
}